brw_misc_state.c revision 2abc8cae87b4cd037ebde68b4b9a1d02254657df
1/*
2 Copyright (C) Intel Corp.  2006.  All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28  * Authors:
29  *   Keith Whitwell <keith@tungstengraphics.com>
30  */
31
32
33
34#include "intel_batchbuffer.h"
35#include "intel_fbo.h"
36#include "intel_regions.h"
37
38#include "brw_context.h"
39#include "brw_state.h"
40#include "brw_defines.h"
41
42/* Constant single cliprect for framebuffer object or DRI2 drawing */
43static void upload_drawing_rect(struct brw_context *brw)
44{
45   struct intel_context *intel = &brw->intel;
46   struct gl_context *ctx = &intel->ctx;
47
48   BEGIN_BATCH(4);
49   OUT_BATCH(_3DSTATE_DRAWRECT_INFO_I965);
50   OUT_BATCH(0); /* xmin, ymin */
51   OUT_BATCH(((ctx->DrawBuffer->Width - 1) & 0xffff) |
52	    ((ctx->DrawBuffer->Height - 1) << 16));
53   OUT_BATCH(0);
54   ADVANCE_BATCH();
55}
56
57const struct brw_tracked_state brw_drawing_rect = {
58   .dirty = {
59      .mesa = _NEW_BUFFERS,
60      .brw = BRW_NEW_CONTEXT,
61      .cache = 0
62   },
63   .emit = upload_drawing_rect
64};
65
66/**
67 * Upload the binding table pointers, which point each stage's array of surface
68 * state pointers.
69 *
70 * The binding table pointers are relative to the surface state base address,
71 * which points at the batchbuffer containing the streamed batch state.
72 */
73static void upload_binding_table_pointers(struct brw_context *brw)
74{
75   struct intel_context *intel = &brw->intel;
76
77   BEGIN_BATCH(6);
78   OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 | (6 - 2));
79   OUT_BATCH(brw->vs.bind_bo_offset);
80   OUT_BATCH(0); /* gs */
81   OUT_BATCH(0); /* clip */
82   OUT_BATCH(0); /* sf */
83   OUT_BATCH(brw->wm.bind_bo_offset);
84   ADVANCE_BATCH();
85}
86
87const struct brw_tracked_state brw_binding_table_pointers = {
88   .dirty = {
89      .mesa = 0,
90      .brw = BRW_NEW_BATCH
91	   | BRW_NEW_VS_BINDING_TABLE
92	   | BRW_NEW_GS_BINDING_TABLE
93	   | BRW_NEW_PS_BINDING_TABLE,
94      .cache = 0,
95   },
96   .emit = upload_binding_table_pointers,
97};
98
99/**
100 * Upload the binding table pointers, which point each stage's array of surface
101 * state pointers.
102 *
103 * The binding table pointers are relative to the surface state base address,
104 * which points at the batchbuffer containing the streamed batch state.
105 */
106static void upload_gen6_binding_table_pointers(struct brw_context *brw)
107{
108   struct intel_context *intel = &brw->intel;
109
110   BEGIN_BATCH(4);
111   OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 |
112	     GEN6_BINDING_TABLE_MODIFY_VS |
113	     GEN6_BINDING_TABLE_MODIFY_GS |
114	     GEN6_BINDING_TABLE_MODIFY_PS |
115	     (4 - 2));
116   OUT_BATCH(brw->vs.bind_bo_offset); /* vs */
117   OUT_BATCH(0); /* gs */
118   OUT_BATCH(brw->wm.bind_bo_offset); /* wm/ps */
119   ADVANCE_BATCH();
120}
121
122const struct brw_tracked_state gen6_binding_table_pointers = {
123   .dirty = {
124      .mesa = 0,
125      .brw = BRW_NEW_BATCH
126	   | BRW_NEW_VS_BINDING_TABLE
127	   | BRW_NEW_GS_BINDING_TABLE
128	   | BRW_NEW_PS_BINDING_TABLE,
129      .cache = 0,
130   },
131   .emit = upload_gen6_binding_table_pointers,
132};
133
134/**
135 * Upload pointers to the per-stage state.
136 *
137 * The state pointers in this packet are all relative to the general state
138 * base address set by CMD_STATE_BASE_ADDRESS, which is 0.
139 */
140static void upload_pipelined_state_pointers(struct brw_context *brw )
141{
142   struct intel_context *intel = &brw->intel;
143
144   if (intel->gen == 5) {
145      /* Need to flush before changing clip max threads for errata. */
146      BEGIN_BATCH(1);
147      OUT_BATCH(MI_FLUSH);
148      ADVANCE_BATCH();
149   }
150
151   BEGIN_BATCH(7);
152   OUT_BATCH(_3DSTATE_PIPELINED_POINTERS << 16 | (7 - 2));
153   OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
154	     brw->vs.state_offset);
155   if (brw->gs.prog_active)
156      OUT_RELOC(brw->intel.batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
157		brw->gs.state_offset | 1);
158   else
159      OUT_BATCH(0);
160   OUT_RELOC(brw->intel.batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
161	     brw->clip.state_offset | 1);
162   OUT_RELOC(brw->intel.batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
163	     brw->sf.state_offset);
164   OUT_RELOC(brw->intel.batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
165	     brw->wm.state_offset);
166   OUT_RELOC(brw->intel.batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
167	     brw->cc.state_offset);
168   ADVANCE_BATCH();
169
170   brw->state.dirty.brw |= BRW_NEW_PSP;
171}
172
173static void upload_psp_urb_cbs(struct brw_context *brw )
174{
175   upload_pipelined_state_pointers(brw);
176   brw_upload_urb_fence(brw);
177   brw_upload_cs_urb_state(brw);
178}
179
180const struct brw_tracked_state brw_psp_urb_cbs = {
181   .dirty = {
182      .mesa = 0,
183      .brw = BRW_NEW_URB_FENCE | BRW_NEW_BATCH,
184      .cache = (CACHE_NEW_VS_UNIT |
185		CACHE_NEW_GS_UNIT |
186		CACHE_NEW_GS_PROG |
187		CACHE_NEW_CLIP_UNIT |
188		CACHE_NEW_SF_UNIT |
189		CACHE_NEW_WM_UNIT |
190		CACHE_NEW_CC_UNIT)
191   },
192   .emit = upload_psp_urb_cbs,
193};
194
195static void prepare_depthbuffer(struct brw_context *brw)
196{
197   struct intel_context *intel = &brw->intel;
198   struct gl_context *ctx = &intel->ctx;
199   struct gl_framebuffer *fb = ctx->DrawBuffer;
200   struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
201   struct intel_renderbuffer *srb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
202
203   if (drb)
204      brw_add_validated_bo(brw, drb->region->buffer);
205   if (drb && drb->hiz_region)
206      brw_add_validated_bo(brw, drb->hiz_region->buffer);
207   if (srb)
208      brw_add_validated_bo(brw, srb->region->buffer);
209}
210
211static void emit_depthbuffer(struct brw_context *brw)
212{
213   struct intel_context *intel = &brw->intel;
214   struct gl_context *ctx = &intel->ctx;
215   struct gl_framebuffer *fb = ctx->DrawBuffer;
216   /* _NEW_BUFFERS */
217   struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
218   struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
219   struct intel_region *hiz_region = depth_irb ? depth_irb->hiz_region : NULL;
220   unsigned int len;
221
222   /*
223    * If depth and stencil buffers are identical, then don't use separate
224    * stencil.
225    */
226   if (depth_irb && depth_irb == stencil_irb) {
227      stencil_irb = NULL;
228   }
229
230   /*
231    * If stencil buffer uses combined depth/stencil format, but no depth buffer
232    * is attached, then use stencil buffer as depth buffer.
233    */
234   if (!depth_irb && stencil_irb
235       && stencil_irb->Base.Format == MESA_FORMAT_S8_Z24) {
236      depth_irb = stencil_irb;
237      stencil_irb = NULL;
238   }
239
240   if (intel->gen >= 6)
241      len = 7;
242   else if (intel->is_g4x || intel->gen == 5)
243      len = 6;
244   else
245      len = 5;
246
247   if (!depth_irb && !stencil_irb) {
248      BEGIN_BATCH(len);
249      OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
250      OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) |
251		(BRW_SURFACE_NULL << 29));
252      OUT_BATCH(0);
253      OUT_BATCH(0);
254      OUT_BATCH(0);
255
256      if (intel->is_g4x || intel->gen >= 5)
257         OUT_BATCH(0);
258
259      if (intel->gen >= 6)
260	 OUT_BATCH(0);
261
262      ADVANCE_BATCH();
263
264   } else if (!depth_irb && stencil_irb) {
265      /*
266       * There exists a separate stencil buffer but no depth buffer.
267       *
268       * The stencil buffer inherits most of its fields from
269       * 3DSTATE_DEPTH_BUFFER: namely the tile walk, surface type, width, and
270       * height.
271       *
272       * Since the stencil buffer has quirky pitch requirements, its region
273       * was allocated with half height and double cpp. So we need
274       * a multiplier of 2 to obtain the surface's real height.
275       *
276       * Enable the hiz bit because it and the separate stencil bit must have
277       * the same value. From Section 2.11.5.6.1.1 3DSTATE_DEPTH_BUFFER, Bit
278       * 1.21 "Separate Stencil Enable":
279       *     [DevIL]: If this field is enabled, Hierarchical Depth Buffer
280       *     Enable must also be enabled.
281       *
282       *     [DevGT]: This field must be set to the same value (enabled or
283       *     disabled) as Hierarchical Depth Buffer Enable
284       */
285      assert(intel->has_separate_stencil);
286      assert(stencil_irb->Base.Format == MESA_FORMAT_S8);
287
288      BEGIN_BATCH(len);
289      OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
290      OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) |
291	        (1 << 21) | /* separate stencil enable */
292	        (1 << 22) | /* hiz enable */
293	        (BRW_TILEWALK_YMAJOR << 26) |
294	        (BRW_SURFACE_2D << 29));
295      OUT_BATCH(0);
296      OUT_BATCH(((stencil_irb->region->width - 1) << 6) |
297	         (2 * stencil_irb->region->height - 1) << 19);
298      OUT_BATCH(0);
299      OUT_BATCH(0);
300
301      if (intel->gen >= 6)
302	 OUT_BATCH(0);
303
304      ADVANCE_BATCH();
305
306   } else {
307      struct intel_region *region = depth_irb->region;
308      unsigned int format;
309      uint32_t tile_x, tile_y, offset;
310
311      /* If using separate stencil, hiz must be enabled. */
312      assert(!stencil_irb || hiz_region);
313
314      switch (region->cpp) {
315      case 2:
316	 format = BRW_DEPTHFORMAT_D16_UNORM;
317	 break;
318      case 4:
319	 if (intel->depth_buffer_is_float)
320	    format = BRW_DEPTHFORMAT_D32_FLOAT;
321	 else if (hiz_region)
322	    format = BRW_DEPTHFORMAT_D24_UNORM_X8_UINT;
323	 else
324	    format = BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
325	 break;
326      default:
327	 assert(0);
328	 return;
329      }
330
331      offset = intel_region_tile_offsets(region, &tile_x, &tile_y);
332
333      assert(intel->gen < 6 || region->tiling == I915_TILING_Y);
334      assert(!hiz_region || region->tiling == I915_TILING_Y);
335
336      BEGIN_BATCH(len);
337      OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
338      OUT_BATCH(((region->pitch * region->cpp) - 1) |
339		(format << 18) |
340		((hiz_region ? 1 : 0) << 21) | /* separate stencil enable */
341		((hiz_region ? 1 : 0) << 22) | /* hiz enable */
342		(BRW_TILEWALK_YMAJOR << 26) |
343		((region->tiling != I915_TILING_NONE) << 27) |
344		(BRW_SURFACE_2D << 29));
345      OUT_RELOC(region->buffer,
346		I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
347		offset);
348      OUT_BATCH((BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1) |
349		((region->width - 1) << 6) |
350		((region->height - 1) << 19));
351      OUT_BATCH(0);
352
353      if (intel->is_g4x || intel->gen >= 5)
354         OUT_BATCH(tile_x | (tile_y << 16));
355      else
356	 assert(tile_x == 0 && tile_y == 0);
357
358      if (intel->gen >= 6)
359	 OUT_BATCH(0);
360
361      ADVANCE_BATCH();
362   }
363
364   /* Emit hiz buffer. */
365   if (hiz_region || stencil_irb) {
366      BEGIN_BATCH(3);
367      OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
368      OUT_BATCH(hiz_region->pitch * hiz_region->cpp - 1);
369      OUT_RELOC(hiz_region->buffer,
370		I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
371		0);
372      ADVANCE_BATCH();
373   }
374
375   /* Emit stencil buffer. */
376   if (hiz_region || stencil_irb) {
377      BEGIN_BATCH(3);
378      OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
379      OUT_BATCH(stencil_irb->region->pitch * stencil_irb->region->cpp - 1);
380      OUT_RELOC(stencil_irb->region->buffer,
381		I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
382		0);
383      ADVANCE_BATCH();
384   }
385
386   /*
387    * On Gen >= 6, emit clear params for safety. If using hiz, then clear
388    * params must be emitted.
389    *
390    * From Section 2.11.5.6.4.1 3DSTATE_CLEAR_PARAMS:
391    *     3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE packet
392    *     when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
393    */
394   if (intel->gen >= 6 || hiz_region) {
395      BEGIN_BATCH(2);
396      OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 | (2 - 2));
397      OUT_BATCH(0);
398      ADVANCE_BATCH();
399   }
400}
401
402const struct brw_tracked_state brw_depthbuffer = {
403   .dirty = {
404      .mesa = _NEW_BUFFERS,
405      .brw = BRW_NEW_BATCH,
406      .cache = 0,
407   },
408   .prepare = prepare_depthbuffer,
409   .emit = emit_depthbuffer,
410};
411
412
413
414/***********************************************************************
415 * Polygon stipple packet
416 */
417
418static void upload_polygon_stipple(struct brw_context *brw)
419{
420   struct intel_context *intel = &brw->intel;
421   struct gl_context *ctx = &brw->intel.ctx;
422   GLuint i;
423
424   if (!ctx->Polygon.StippleFlag)
425      return;
426
427   BEGIN_BATCH(33);
428   OUT_BATCH(_3DSTATE_POLY_STIPPLE_PATTERN << 16 | (33 - 2));
429
430   /* Polygon stipple is provided in OpenGL order, i.e. bottom
431    * row first.  If we're rendering to a window (i.e. the
432    * default frame buffer object, 0), then we need to invert
433    * it to match our pixel layout.  But if we're rendering
434    * to a FBO (i.e. any named frame buffer object), we *don't*
435    * need to invert - we already match the layout.
436    */
437   if (ctx->DrawBuffer->Name == 0) {
438      for (i = 0; i < 32; i++)
439	  OUT_BATCH(ctx->PolygonStipple[31 - i]); /* invert */
440   }
441   else {
442      for (i = 0; i < 32; i++)
443	 OUT_BATCH(ctx->PolygonStipple[i]);
444   }
445   CACHED_BATCH();
446}
447
448const struct brw_tracked_state brw_polygon_stipple = {
449   .dirty = {
450      .mesa = _NEW_POLYGONSTIPPLE,
451      .brw = BRW_NEW_CONTEXT,
452      .cache = 0
453   },
454   .emit = upload_polygon_stipple
455};
456
457
458/***********************************************************************
459 * Polygon stipple offset packet
460 */
461
462static void upload_polygon_stipple_offset(struct brw_context *brw)
463{
464   struct intel_context *intel = &brw->intel;
465   struct gl_context *ctx = &brw->intel.ctx;
466
467   if (!ctx->Polygon.StippleFlag)
468      return;
469
470   BEGIN_BATCH(2);
471   OUT_BATCH(_3DSTATE_POLY_STIPPLE_OFFSET << 16 | (2-2));
472
473   /* If we're drawing to a system window (ctx->DrawBuffer->Name == 0),
474    * we have to invert the Y axis in order to match the OpenGL
475    * pixel coordinate system, and our offset must be matched
476    * to the window position.  If we're drawing to a FBO
477    * (ctx->DrawBuffer->Name != 0), then our native pixel coordinate
478    * system works just fine, and there's no window system to
479    * worry about.
480    */
481   if (brw->intel.ctx.DrawBuffer->Name == 0)
482      OUT_BATCH((32 - (ctx->DrawBuffer->Height & 31)) & 31);
483   else
484      OUT_BATCH(0);
485   CACHED_BATCH();
486}
487
488#define _NEW_WINDOW_POS 0x40000000
489
490const struct brw_tracked_state brw_polygon_stipple_offset = {
491   .dirty = {
492      .mesa = _NEW_WINDOW_POS | _NEW_POLYGONSTIPPLE,
493      .brw = BRW_NEW_CONTEXT,
494      .cache = 0
495   },
496   .emit = upload_polygon_stipple_offset
497};
498
499/**********************************************************************
500 * AA Line parameters
501 */
502static void upload_aa_line_parameters(struct brw_context *brw)
503{
504   struct intel_context *intel = &brw->intel;
505   struct gl_context *ctx = &brw->intel.ctx;
506
507   if (!ctx->Line.SmoothFlag || !brw->has_aa_line_parameters)
508      return;
509
510   OUT_BATCH(_3DSTATE_AA_LINE_PARAMETERS << 16 | (3 - 2));
511   /* use legacy aa line coverage computation */
512   OUT_BATCH(0);
513   OUT_BATCH(0);
514   CACHED_BATCH();
515}
516
517const struct brw_tracked_state brw_aa_line_parameters = {
518   .dirty = {
519      .mesa = _NEW_LINE,
520      .brw = BRW_NEW_CONTEXT,
521      .cache = 0
522   },
523   .emit = upload_aa_line_parameters
524};
525
526/***********************************************************************
527 * Line stipple packet
528 */
529
530static void upload_line_stipple(struct brw_context *brw)
531{
532   struct intel_context *intel = &brw->intel;
533   struct gl_context *ctx = &brw->intel.ctx;
534   GLfloat tmp;
535   GLint tmpi;
536
537   if (!ctx->Line.StippleFlag)
538      return;
539
540   BEGIN_BATCH(3);
541   OUT_BATCH(_3DSTATE_LINE_STIPPLE_PATTERN << 16 | (3 - 2));
542   OUT_BATCH(ctx->Line.StipplePattern);
543   tmp = 1.0 / (GLfloat) ctx->Line.StippleFactor;
544   tmpi = tmp * (1<<13);
545   OUT_BATCH(tmpi << 16 | ctx->Line.StippleFactor);
546   CACHED_BATCH();
547}
548
549const struct brw_tracked_state brw_line_stipple = {
550   .dirty = {
551      .mesa = _NEW_LINE,
552      .brw = BRW_NEW_CONTEXT,
553      .cache = 0
554   },
555   .emit = upload_line_stipple
556};
557
558
559/***********************************************************************
560 * Misc invarient state packets
561 */
562
563static void upload_invarient_state( struct brw_context *brw )
564{
565   struct intel_context *intel = &brw->intel;
566
567   {
568      /* 0x61040000  Pipeline Select */
569      /*     PipelineSelect            : 0 */
570      struct brw_pipeline_select ps;
571
572      memset(&ps, 0, sizeof(ps));
573      ps.header.opcode = brw->CMD_PIPELINE_SELECT;
574      ps.header.pipeline_select = 0;
575      BRW_BATCH_STRUCT(brw, &ps);
576   }
577
578   if (intel->gen < 6) {
579      struct brw_global_depth_offset_clamp gdo;
580      memset(&gdo, 0, sizeof(gdo));
581
582      /* Disable depth offset clamping.
583       */
584      gdo.header.opcode = _3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP;
585      gdo.header.length = sizeof(gdo)/4 - 2;
586      gdo.depth_offset_clamp = 0.0;
587
588      BRW_BATCH_STRUCT(brw, &gdo);
589   }
590
591   if (intel->gen >= 6) {
592      int i;
593      int len = intel->gen >= 7 ? 4 : 3;
594
595      BEGIN_BATCH(len);
596      OUT_BATCH(_3DSTATE_MULTISAMPLE << 16 | (len - 2));
597      OUT_BATCH(MS_PIXEL_LOCATION_CENTER |
598		MS_NUMSAMPLES_1);
599      OUT_BATCH(0); /* positions for 4/8-sample */
600      if (intel->gen >= 7)
601	 OUT_BATCH(0);
602      ADVANCE_BATCH();
603
604      BEGIN_BATCH(2);
605      OUT_BATCH(_3DSTATE_SAMPLE_MASK << 16 | (2 - 2));
606      OUT_BATCH(1);
607      ADVANCE_BATCH();
608
609      for (i = 0; i < 4; i++) {
610	 BEGIN_BATCH(4);
611	 OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
612	 OUT_BATCH(i << SVB_INDEX_SHIFT);
613	 OUT_BATCH(0);
614	 OUT_BATCH(0xffffffff);
615	 ADVANCE_BATCH();
616      }
617   }
618
619   /* 0x61020000  State Instruction Pointer */
620   {
621      struct brw_system_instruction_pointer sip;
622      memset(&sip, 0, sizeof(sip));
623
624      sip.header.opcode = CMD_STATE_INSN_POINTER;
625      sip.header.length = 0;
626      sip.bits0.pad = 0;
627      sip.bits0.system_instruction_pointer = 0;
628      BRW_BATCH_STRUCT(brw, &sip);
629   }
630
631
632   {
633      struct brw_vf_statistics vfs;
634      memset(&vfs, 0, sizeof(vfs));
635
636      vfs.opcode = brw->CMD_VF_STATISTICS;
637      if (unlikely(INTEL_DEBUG & DEBUG_STATS))
638	 vfs.statistics_enable = 1;
639
640      BRW_BATCH_STRUCT(brw, &vfs);
641   }
642}
643
644const struct brw_tracked_state brw_invarient_state = {
645   .dirty = {
646      .mesa = 0,
647      .brw = BRW_NEW_CONTEXT,
648      .cache = 0
649   },
650   .emit = upload_invarient_state
651};
652
653/**
654 * Define the base addresses which some state is referenced from.
655 *
656 * This allows us to avoid having to emit relocations for the objects,
657 * and is actually required for binding table pointers on gen6.
658 *
659 * Surface state base address covers binding table pointers and
660 * surface state objects, but not the surfaces that the surface state
661 * objects point to.
662 */
663static void upload_state_base_address( struct brw_context *brw )
664{
665   struct intel_context *intel = &brw->intel;
666
667   if (intel->gen >= 6) {
668       BEGIN_BATCH(10);
669       OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (10 - 2));
670       /* General state base address: stateless DP read/write requests */
671       OUT_BATCH(1);
672       /* Surface state base address:
673	* BINDING_TABLE_STATE
674	* SURFACE_STATE
675	*/
676       OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_SAMPLER, 0, 1);
677        /* Dynamic state base address:
678	 * SAMPLER_STATE
679	 * SAMPLER_BORDER_COLOR_STATE
680	 * CLIP, SF, WM/CC viewport state
681	 * COLOR_CALC_STATE
682	 * DEPTH_STENCIL_STATE
683	 * BLEND_STATE
684	 * Push constants (when INSTPM: CONSTANT_BUFFER Address Offset
685	 * Disable is clear, which we rely on)
686	 */
687       OUT_RELOC(intel->batch.bo, (I915_GEM_DOMAIN_RENDER |
688				   I915_GEM_DOMAIN_INSTRUCTION), 0, 1);
689
690       OUT_BATCH(1); /* Indirect object base address: MEDIA_OBJECT data */
691       OUT_BATCH(1); /* Instruction base address: shader kernels (incl. SIP) */
692       OUT_BATCH(1); /* General state upper bound */
693       OUT_BATCH(1); /* Dynamic state upper bound */
694       OUT_BATCH(1); /* Indirect object upper bound */
695       OUT_BATCH(1); /* Instruction access upper bound */
696       ADVANCE_BATCH();
697   } else if (intel->gen == 5) {
698       BEGIN_BATCH(8);
699       OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (8 - 2));
700       OUT_BATCH(1); /* General state base address */
701       OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_SAMPLER, 0,
702		 1); /* Surface state base address */
703       OUT_BATCH(1); /* Indirect object base address */
704       OUT_BATCH(1); /* Instruction base address */
705       OUT_BATCH(1); /* General state upper bound */
706       OUT_BATCH(1); /* Indirect object upper bound */
707       OUT_BATCH(1); /* Instruction access upper bound */
708       ADVANCE_BATCH();
709   } else {
710       BEGIN_BATCH(6);
711       OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (6 - 2));
712       OUT_BATCH(1); /* General state base address */
713       OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_SAMPLER, 0,
714		 1); /* Surface state base address */
715       OUT_BATCH(1); /* Indirect object base address */
716       OUT_BATCH(1); /* General state upper bound */
717       OUT_BATCH(1); /* Indirect object upper bound */
718       ADVANCE_BATCH();
719   }
720}
721
722const struct brw_tracked_state brw_state_base_address = {
723   .dirty = {
724      .mesa = 0,
725      .brw = BRW_NEW_BATCH,
726      .cache = 0,
727   },
728   .emit = upload_state_base_address
729};
730