brw_misc_state.c revision 9308f298300beaa757194a0db8ed50924754c011
1/*
2 Copyright (C) Intel Corp.  2006.  All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28  * Authors:
29  *   Keith Whitwell <keith@tungstengraphics.com>
30  */
31
32
33
34#include "intel_batchbuffer.h"
35#include "intel_fbo.h"
36#include "intel_mipmap_tree.h"
37#include "intel_regions.h"
38
39#include "brw_context.h"
40#include "brw_state.h"
41#include "brw_defines.h"
42
43/* Constant single cliprect for framebuffer object or DRI2 drawing */
44static void upload_drawing_rect(struct brw_context *brw)
45{
46   struct intel_context *intel = &brw->intel;
47   struct gl_context *ctx = &intel->ctx;
48
49   BEGIN_BATCH(4);
50   OUT_BATCH(_3DSTATE_DRAWING_RECTANGLE << 16 | (4 - 2));
51   OUT_BATCH(0); /* xmin, ymin */
52   OUT_BATCH(((ctx->DrawBuffer->Width - 1) & 0xffff) |
53	    ((ctx->DrawBuffer->Height - 1) << 16));
54   OUT_BATCH(0);
55   ADVANCE_BATCH();
56}
57
58const struct brw_tracked_state brw_drawing_rect = {
59   .dirty = {
60      .mesa = _NEW_BUFFERS,
61      .brw = BRW_NEW_CONTEXT,
62      .cache = 0
63   },
64   .emit = upload_drawing_rect
65};
66
67/**
68 * Upload the binding table pointers, which point each stage's array of surface
69 * state pointers.
70 *
71 * The binding table pointers are relative to the surface state base address,
72 * which points at the batchbuffer containing the streamed batch state.
73 */
74static void upload_binding_table_pointers(struct brw_context *brw)
75{
76   struct intel_context *intel = &brw->intel;
77
78   BEGIN_BATCH(6);
79   OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 | (6 - 2));
80   OUT_BATCH(brw->bind.bo_offset);
81   OUT_BATCH(0); /* gs */
82   OUT_BATCH(0); /* clip */
83   OUT_BATCH(0); /* sf */
84   OUT_BATCH(brw->bind.bo_offset);
85   ADVANCE_BATCH();
86}
87
88const struct brw_tracked_state brw_binding_table_pointers = {
89   .dirty = {
90      .mesa = 0,
91      .brw = (BRW_NEW_BATCH |
92	      BRW_NEW_STATE_BASE_ADDRESS |
93	      BRW_NEW_VS_BINDING_TABLE |
94	      BRW_NEW_GS_BINDING_TABLE |
95	      BRW_NEW_PS_BINDING_TABLE),
96      .cache = 0,
97   },
98   .emit = upload_binding_table_pointers,
99};
100
101/**
102 * Upload the binding table pointers, which point each stage's array of surface
103 * state pointers.
104 *
105 * The binding table pointers are relative to the surface state base address,
106 * which points at the batchbuffer containing the streamed batch state.
107 */
108static void upload_gen6_binding_table_pointers(struct brw_context *brw)
109{
110   struct intel_context *intel = &brw->intel;
111
112   BEGIN_BATCH(4);
113   OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 |
114	     GEN6_BINDING_TABLE_MODIFY_VS |
115	     GEN6_BINDING_TABLE_MODIFY_GS |
116	     GEN6_BINDING_TABLE_MODIFY_PS |
117	     (4 - 2));
118   OUT_BATCH(brw->bind.bo_offset); /* vs */
119   OUT_BATCH(brw->bind.bo_offset); /* gs */
120   OUT_BATCH(brw->bind.bo_offset); /* wm/ps */
121   ADVANCE_BATCH();
122}
123
124const struct brw_tracked_state gen6_binding_table_pointers = {
125   .dirty = {
126      .mesa = 0,
127      .brw = (BRW_NEW_BATCH |
128	      BRW_NEW_STATE_BASE_ADDRESS |
129	      BRW_NEW_VS_BINDING_TABLE |
130	      BRW_NEW_GS_BINDING_TABLE |
131	      BRW_NEW_PS_BINDING_TABLE),
132      .cache = 0,
133   },
134   .emit = upload_gen6_binding_table_pointers,
135};
136
137/**
138 * Upload pointers to the per-stage state.
139 *
140 * The state pointers in this packet are all relative to the general state
141 * base address set by CMD_STATE_BASE_ADDRESS, which is 0.
142 */
143static void upload_pipelined_state_pointers(struct brw_context *brw )
144{
145   struct intel_context *intel = &brw->intel;
146
147   if (intel->gen == 5) {
148      /* Need to flush before changing clip max threads for errata. */
149      BEGIN_BATCH(1);
150      OUT_BATCH(MI_FLUSH);
151      ADVANCE_BATCH();
152   }
153
154   BEGIN_BATCH(7);
155   OUT_BATCH(_3DSTATE_PIPELINED_POINTERS << 16 | (7 - 2));
156   OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
157	     brw->vs.state_offset);
158   if (brw->gs.prog_active)
159      OUT_RELOC(brw->intel.batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
160		brw->gs.state_offset | 1);
161   else
162      OUT_BATCH(0);
163   OUT_RELOC(brw->intel.batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
164	     brw->clip.state_offset | 1);
165   OUT_RELOC(brw->intel.batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
166	     brw->sf.state_offset);
167   OUT_RELOC(brw->intel.batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
168	     brw->wm.state_offset);
169   OUT_RELOC(brw->intel.batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
170	     brw->cc.state_offset);
171   ADVANCE_BATCH();
172
173   brw->state.dirty.brw |= BRW_NEW_PSP;
174}
175
176static void upload_psp_urb_cbs(struct brw_context *brw )
177{
178   upload_pipelined_state_pointers(brw);
179   brw_upload_urb_fence(brw);
180   brw_upload_cs_urb_state(brw);
181}
182
183const struct brw_tracked_state brw_psp_urb_cbs = {
184   .dirty = {
185      .mesa = 0,
186      .brw = (BRW_NEW_URB_FENCE |
187	      BRW_NEW_BATCH |
188	      BRW_NEW_STATE_BASE_ADDRESS),
189      .cache = (CACHE_NEW_VS_UNIT |
190		CACHE_NEW_GS_UNIT |
191		CACHE_NEW_GS_PROG |
192		CACHE_NEW_CLIP_UNIT |
193		CACHE_NEW_SF_UNIT |
194		CACHE_NEW_WM_UNIT |
195		CACHE_NEW_CC_UNIT)
196   },
197   .emit = upload_psp_urb_cbs,
198};
199
200uint32_t
201brw_depthbuffer_format(struct brw_context *brw)
202{
203   struct intel_context *intel = &brw->intel;
204   struct gl_context *ctx = &intel->ctx;
205   struct gl_framebuffer *fb = ctx->DrawBuffer;
206   struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
207   struct intel_renderbuffer *srb;
208
209   if (!drb &&
210       (srb = intel_get_renderbuffer(fb, BUFFER_STENCIL)) &&
211       !srb->mt->stencil_mt &&
212       (srb->Base.Format == MESA_FORMAT_S8_Z24 ||
213	srb->Base.Format == MESA_FORMAT_Z32_FLOAT_X24S8)) {
214      drb = srb;
215   }
216
217   if (!drb)
218      return BRW_DEPTHFORMAT_D32_FLOAT;
219
220   switch (drb->mt->format) {
221   case MESA_FORMAT_Z16:
222      return BRW_DEPTHFORMAT_D16_UNORM;
223   case MESA_FORMAT_Z32_FLOAT:
224      return BRW_DEPTHFORMAT_D32_FLOAT;
225   case MESA_FORMAT_X8_Z24:
226      return BRW_DEPTHFORMAT_D24_UNORM_X8_UINT;
227   case MESA_FORMAT_S8_Z24:
228      return BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
229   case MESA_FORMAT_Z32_FLOAT_X24S8:
230      return BRW_DEPTHFORMAT_D32_FLOAT_S8X24_UINT;
231   default:
232      _mesa_problem(ctx, "Unexpected depth format %s\n",
233		    _mesa_get_format_name(drb->Base.Format));
234      return BRW_DEPTHFORMAT_D16_UNORM;
235   }
236}
237
238static void emit_depthbuffer(struct brw_context *brw)
239{
240   struct intel_context *intel = &brw->intel;
241   struct gl_context *ctx = &intel->ctx;
242   struct gl_framebuffer *fb = ctx->DrawBuffer;
243   /* _NEW_BUFFERS */
244   struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
245   struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
246   struct intel_mipmap_tree *stencil_mt = NULL;
247   struct intel_region *hiz_region = NULL;
248   unsigned int len;
249   bool separate_stencil = false;
250
251   if (depth_irb &&
252       depth_irb->mt &&
253       depth_irb->mt->hiz_mt) {
254      hiz_region = depth_irb->mt->hiz_mt->region;
255   }
256
257   /* 3DSTATE_DEPTH_BUFFER, 3DSTATE_STENCIL_BUFFER are both
258    * non-pipelined state that will need the PIPE_CONTROL workaround.
259    */
260   if (intel->gen == 6) {
261      intel_emit_post_sync_nonzero_flush(intel);
262      intel_emit_depth_stall_flushes(intel);
263   }
264
265   /* Find the real separate stencil mt if present. */
266   if (stencil_irb) {
267      stencil_mt = stencil_irb->mt;
268      if (stencil_mt->stencil_mt)
269	 stencil_mt = stencil_mt->stencil_mt;
270
271      if (stencil_mt->format == MESA_FORMAT_S8)
272	 separate_stencil = true;
273   }
274
275   /* If there's a packed depth/stencil bound to stencil only, we need to
276    * emit the packed depth/stencil buffer packet.
277    */
278   if (!depth_irb && stencil_irb && !separate_stencil)
279      depth_irb = stencil_irb;
280
281   if (intel->gen >= 6)
282      len = 7;
283   else if (intel->is_g4x || intel->gen == 5)
284      len = 6;
285   else
286      len = 5;
287
288   if (!depth_irb && !separate_stencil) {
289      BEGIN_BATCH(len);
290      OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
291      OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) |
292		(BRW_SURFACE_NULL << 29));
293      OUT_BATCH(0);
294      OUT_BATCH(0);
295      OUT_BATCH(0);
296
297      if (intel->is_g4x || intel->gen >= 5)
298         OUT_BATCH(0);
299
300      if (intel->gen >= 6)
301	 OUT_BATCH(0);
302
303      ADVANCE_BATCH();
304
305   } else if (!depth_irb && separate_stencil) {
306      /*
307       * There exists a separate stencil buffer but no depth buffer.
308       *
309       * The stencil buffer inherits most of its fields from
310       * 3DSTATE_DEPTH_BUFFER: namely the tile walk, surface type, width, and
311       * height.
312       *
313       * Since the stencil buffer has quirky pitch requirements, its region
314       * was allocated with half height and double cpp. So we need
315       * a multiplier of 2 to obtain the surface's real height.
316       *
317       * Enable the hiz bit because it and the separate stencil bit must have
318       * the same value. From Section 2.11.5.6.1.1 3DSTATE_DEPTH_BUFFER, Bit
319       * 1.21 "Separate Stencil Enable":
320       *     [DevIL]: If this field is enabled, Hierarchical Depth Buffer
321       *     Enable must also be enabled.
322       *
323       *     [DevGT]: This field must be set to the same value (enabled or
324       *     disabled) as Hierarchical Depth Buffer Enable
325       *
326       * The tiled bit must be set. From the Sandybridge PRM, Volume 2, Part 1,
327       * Section 7.5.5.1.1 3DSTATE_DEPTH_BUFFER, Bit 1.27 Tiled Surface:
328       *     [DevGT+]: This field must be set to TRUE.
329       */
330      struct intel_region *region = stencil_mt->region;
331
332      assert(intel->has_separate_stencil);
333
334      BEGIN_BATCH(len);
335      OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
336      OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) |
337	        (1 << 21) | /* separate stencil enable */
338	        (1 << 22) | /* hiz enable */
339	        (BRW_TILEWALK_YMAJOR << 26) |
340	        (1 << 27) | /* tiled surface */
341	        (BRW_SURFACE_2D << 29));
342      OUT_BATCH(0);
343      OUT_BATCH(((region->width - 1) << 6) |
344	         (2 * region->height - 1) << 19);
345      OUT_BATCH(0);
346      OUT_BATCH(0);
347
348      if (intel->gen >= 6)
349	 OUT_BATCH(0);
350
351      ADVANCE_BATCH();
352
353   } else {
354      struct intel_region *region = depth_irb->mt->region;
355      uint32_t tile_x, tile_y, offset;
356
357      /* If using separate stencil, hiz must be enabled. */
358      assert(!separate_stencil || hiz_region);
359
360      offset = intel_renderbuffer_tile_offsets(depth_irb, &tile_x, &tile_y);
361
362      assert(intel->gen < 6 || region->tiling == I915_TILING_Y);
363      assert(!hiz_region || region->tiling == I915_TILING_Y);
364
365      BEGIN_BATCH(len);
366      OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
367      OUT_BATCH(((region->pitch * region->cpp) - 1) |
368		(brw_depthbuffer_format(brw) << 18) |
369		((hiz_region ? 1 : 0) << 21) | /* separate stencil enable */
370		((hiz_region ? 1 : 0) << 22) | /* hiz enable */
371		(BRW_TILEWALK_YMAJOR << 26) |
372		((region->tiling != I915_TILING_NONE) << 27) |
373		(BRW_SURFACE_2D << 29));
374      OUT_RELOC(region->bo,
375		I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
376		offset);
377      OUT_BATCH((BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1) |
378		((region->width - 1) << 6) |
379		((region->height - 1) << 19));
380      OUT_BATCH(0);
381
382      if (intel->is_g4x || intel->gen >= 5)
383         OUT_BATCH(tile_x | (tile_y << 16));
384      else
385	 assert(tile_x == 0 && tile_y == 0);
386
387      if (intel->gen >= 6)
388	 OUT_BATCH(0);
389
390      ADVANCE_BATCH();
391   }
392
393   if (hiz_region || separate_stencil) {
394      /*
395       * In the 3DSTATE_DEPTH_BUFFER batch emitted above, the 'separate
396       * stencil enable' and 'hiz enable' bits were set. Therefore we must
397       * emit 3DSTATE_HIER_DEPTH_BUFFER and 3DSTATE_STENCIL_BUFFER. Even if
398       * there is no stencil buffer, 3DSTATE_STENCIL_BUFFER must be emitted;
399       * failure to do so causes hangs on gen5 and a stall on gen6.
400       */
401
402      /* Emit hiz buffer. */
403      if (hiz_region) {
404	 BEGIN_BATCH(3);
405	 OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
406	 OUT_BATCH(hiz_region->pitch * hiz_region->cpp - 1);
407	 OUT_RELOC(hiz_region->bo,
408		   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
409		   0);
410	 ADVANCE_BATCH();
411      } else {
412	 BEGIN_BATCH(3);
413	 OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
414	 OUT_BATCH(0);
415	 OUT_BATCH(0);
416	 ADVANCE_BATCH();
417      }
418
419      /* Emit stencil buffer. */
420      if (separate_stencil) {
421	 struct intel_region *region = stencil_mt->region;
422	 BEGIN_BATCH(3);
423	 OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
424	 OUT_BATCH(region->pitch * region->cpp - 1);
425	 OUT_RELOC(region->bo,
426		   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
427		   0);
428	 ADVANCE_BATCH();
429      } else {
430	 BEGIN_BATCH(3);
431	 OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
432	 OUT_BATCH(0);
433	 OUT_BATCH(0);
434	 ADVANCE_BATCH();
435      }
436   }
437
438   /*
439    * On Gen >= 6, emit clear params for safety. If using hiz, then clear
440    * params must be emitted.
441    *
442    * From Section 2.11.5.6.4.1 3DSTATE_CLEAR_PARAMS:
443    *     3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE packet
444    *     when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
445    */
446   if (intel->gen >= 6 || hiz_region) {
447      if (intel->gen == 6)
448	 intel_emit_post_sync_nonzero_flush(intel);
449
450      BEGIN_BATCH(2);
451      OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 | (2 - 2));
452      OUT_BATCH(0);
453      ADVANCE_BATCH();
454   }
455}
456
457const struct brw_tracked_state brw_depthbuffer = {
458   .dirty = {
459      .mesa = _NEW_BUFFERS,
460      .brw = BRW_NEW_BATCH,
461      .cache = 0,
462   },
463   .emit = emit_depthbuffer,
464};
465
466
467
468/***********************************************************************
469 * Polygon stipple packet
470 */
471
472static void upload_polygon_stipple(struct brw_context *brw)
473{
474   struct intel_context *intel = &brw->intel;
475   struct gl_context *ctx = &brw->intel.ctx;
476   GLuint i;
477
478   /* _NEW_POLYGON */
479   if (!ctx->Polygon.StippleFlag)
480      return;
481
482   if (intel->gen == 6)
483      intel_emit_post_sync_nonzero_flush(intel);
484
485   BEGIN_BATCH(33);
486   OUT_BATCH(_3DSTATE_POLY_STIPPLE_PATTERN << 16 | (33 - 2));
487
488   /* Polygon stipple is provided in OpenGL order, i.e. bottom
489    * row first.  If we're rendering to a window (i.e. the
490    * default frame buffer object, 0), then we need to invert
491    * it to match our pixel layout.  But if we're rendering
492    * to a FBO (i.e. any named frame buffer object), we *don't*
493    * need to invert - we already match the layout.
494    */
495   if (ctx->DrawBuffer->Name == 0) {
496      for (i = 0; i < 32; i++)
497	  OUT_BATCH(ctx->PolygonStipple[31 - i]); /* invert */
498   }
499   else {
500      for (i = 0; i < 32; i++)
501	 OUT_BATCH(ctx->PolygonStipple[i]);
502   }
503   CACHED_BATCH();
504}
505
506const struct brw_tracked_state brw_polygon_stipple = {
507   .dirty = {
508      .mesa = (_NEW_POLYGONSTIPPLE |
509	       _NEW_POLYGON),
510      .brw = BRW_NEW_CONTEXT,
511      .cache = 0
512   },
513   .emit = upload_polygon_stipple
514};
515
516
517/***********************************************************************
518 * Polygon stipple offset packet
519 */
520
521static void upload_polygon_stipple_offset(struct brw_context *brw)
522{
523   struct intel_context *intel = &brw->intel;
524   struct gl_context *ctx = &brw->intel.ctx;
525
526   /* _NEW_POLYGON */
527   if (!ctx->Polygon.StippleFlag)
528      return;
529
530   if (intel->gen == 6)
531      intel_emit_post_sync_nonzero_flush(intel);
532
533   BEGIN_BATCH(2);
534   OUT_BATCH(_3DSTATE_POLY_STIPPLE_OFFSET << 16 | (2-2));
535
536   /* _NEW_BUFFERS
537    *
538    * If we're drawing to a system window (ctx->DrawBuffer->Name == 0),
539    * we have to invert the Y axis in order to match the OpenGL
540    * pixel coordinate system, and our offset must be matched
541    * to the window position.  If we're drawing to a FBO
542    * (ctx->DrawBuffer->Name != 0), then our native pixel coordinate
543    * system works just fine, and there's no window system to
544    * worry about.
545    */
546   if (brw->intel.ctx.DrawBuffer->Name == 0)
547      OUT_BATCH((32 - (ctx->DrawBuffer->Height & 31)) & 31);
548   else
549      OUT_BATCH(0);
550   CACHED_BATCH();
551}
552
553const struct brw_tracked_state brw_polygon_stipple_offset = {
554   .dirty = {
555      .mesa = (_NEW_BUFFERS |
556	       _NEW_POLYGON),
557      .brw = BRW_NEW_CONTEXT,
558      .cache = 0
559   },
560   .emit = upload_polygon_stipple_offset
561};
562
563/**********************************************************************
564 * AA Line parameters
565 */
566static void upload_aa_line_parameters(struct brw_context *brw)
567{
568   struct intel_context *intel = &brw->intel;
569   struct gl_context *ctx = &brw->intel.ctx;
570
571   if (!ctx->Line.SmoothFlag || !brw->has_aa_line_parameters)
572      return;
573
574   if (intel->gen == 6)
575      intel_emit_post_sync_nonzero_flush(intel);
576
577   OUT_BATCH(_3DSTATE_AA_LINE_PARAMETERS << 16 | (3 - 2));
578   /* use legacy aa line coverage computation */
579   OUT_BATCH(0);
580   OUT_BATCH(0);
581   CACHED_BATCH();
582}
583
584const struct brw_tracked_state brw_aa_line_parameters = {
585   .dirty = {
586      .mesa = _NEW_LINE,
587      .brw = BRW_NEW_CONTEXT,
588      .cache = 0
589   },
590   .emit = upload_aa_line_parameters
591};
592
593/***********************************************************************
594 * Line stipple packet
595 */
596
597static void upload_line_stipple(struct brw_context *brw)
598{
599   struct intel_context *intel = &brw->intel;
600   struct gl_context *ctx = &brw->intel.ctx;
601   GLfloat tmp;
602   GLint tmpi;
603
604   if (!ctx->Line.StippleFlag)
605      return;
606
607   if (intel->gen == 6)
608      intel_emit_post_sync_nonzero_flush(intel);
609
610   BEGIN_BATCH(3);
611   OUT_BATCH(_3DSTATE_LINE_STIPPLE_PATTERN << 16 | (3 - 2));
612   OUT_BATCH(ctx->Line.StipplePattern);
613   tmp = 1.0 / (GLfloat) ctx->Line.StippleFactor;
614   tmpi = tmp * (1<<13);
615   OUT_BATCH(tmpi << 16 | ctx->Line.StippleFactor);
616   CACHED_BATCH();
617}
618
619const struct brw_tracked_state brw_line_stipple = {
620   .dirty = {
621      .mesa = _NEW_LINE,
622      .brw = BRW_NEW_CONTEXT,
623      .cache = 0
624   },
625   .emit = upload_line_stipple
626};
627
628
629/***********************************************************************
630 * Misc invarient state packets
631 */
632
633static void upload_invarient_state( struct brw_context *brw )
634{
635   struct intel_context *intel = &brw->intel;
636
637   /* 3DSTATE_SIP, 3DSTATE_MULTISAMPLE, etc. are nonpipelined. */
638   if (intel->gen == 6)
639      intel_emit_post_sync_nonzero_flush(intel);
640
641   /* Select the 3D pipeline (as opposed to media) */
642   BEGIN_BATCH(1);
643   OUT_BATCH(brw->CMD_PIPELINE_SELECT << 16 | 0);
644   ADVANCE_BATCH();
645
646   if (intel->gen < 6) {
647      /* Disable depth offset clamping. */
648      BEGIN_BATCH(2);
649      OUT_BATCH(_3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP << 16 | (2 - 2));
650      OUT_BATCH_F(0.0);
651      ADVANCE_BATCH();
652   }
653
654   if (intel->gen >= 6) {
655      int i;
656      int len = intel->gen >= 7 ? 4 : 3;
657
658      BEGIN_BATCH(len);
659      OUT_BATCH(_3DSTATE_MULTISAMPLE << 16 | (len - 2));
660      OUT_BATCH(MS_PIXEL_LOCATION_CENTER |
661		MS_NUMSAMPLES_1);
662      OUT_BATCH(0); /* positions for 4/8-sample */
663      if (intel->gen >= 7)
664	 OUT_BATCH(0);
665      ADVANCE_BATCH();
666
667      BEGIN_BATCH(2);
668      OUT_BATCH(_3DSTATE_SAMPLE_MASK << 16 | (2 - 2));
669      OUT_BATCH(1);
670      ADVANCE_BATCH();
671
672      if (intel->gen < 7) {
673	 for (i = 0; i < 4; i++) {
674	    BEGIN_BATCH(4);
675	    OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
676	    OUT_BATCH(i << SVB_INDEX_SHIFT);
677	    OUT_BATCH(0);
678	    OUT_BATCH(0xffffffff);
679	    ADVANCE_BATCH();
680	 }
681      }
682   }
683
684   BEGIN_BATCH(2);
685   OUT_BATCH(CMD_STATE_SIP << 16 | (2 - 2));
686   OUT_BATCH(0);
687   ADVANCE_BATCH();
688
689   BEGIN_BATCH(1);
690   OUT_BATCH(brw->CMD_VF_STATISTICS << 16 |
691	     (unlikely(INTEL_DEBUG & DEBUG_STATS) ? 1 : 0));
692   ADVANCE_BATCH();
693}
694
695const struct brw_tracked_state brw_invarient_state = {
696   .dirty = {
697      .mesa = 0,
698      .brw = BRW_NEW_CONTEXT,
699      .cache = 0
700   },
701   .emit = upload_invarient_state
702};
703
704/**
705 * Define the base addresses which some state is referenced from.
706 *
707 * This allows us to avoid having to emit relocations for the objects,
708 * and is actually required for binding table pointers on gen6.
709 *
710 * Surface state base address covers binding table pointers and
711 * surface state objects, but not the surfaces that the surface state
712 * objects point to.
713 */
714static void upload_state_base_address( struct brw_context *brw )
715{
716   struct intel_context *intel = &brw->intel;
717
718   /* FINISHME: According to section 3.6.1 "STATE_BASE_ADDRESS" of
719    * vol1a of the G45 PRM, MI_FLUSH with the ISC invalidate should be
720    * programmed prior to STATE_BASE_ADDRESS.
721    *
722    * However, given that the instruction SBA (general state base
723    * address) on this chipset is always set to 0 across X and GL,
724    * maybe this isn't required for us in particular.
725    */
726
727   if (intel->gen >= 6) {
728      if (intel->gen == 6)
729	 intel_emit_post_sync_nonzero_flush(intel);
730
731       BEGIN_BATCH(10);
732       OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (10 - 2));
733       /* General state base address: stateless DP read/write requests */
734       OUT_BATCH(1);
735       /* Surface state base address:
736	* BINDING_TABLE_STATE
737	* SURFACE_STATE
738	*/
739       OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_SAMPLER, 0, 1);
740        /* Dynamic state base address:
741	 * SAMPLER_STATE
742	 * SAMPLER_BORDER_COLOR_STATE
743	 * CLIP, SF, WM/CC viewport state
744	 * COLOR_CALC_STATE
745	 * DEPTH_STENCIL_STATE
746	 * BLEND_STATE
747	 * Push constants (when INSTPM: CONSTANT_BUFFER Address Offset
748	 * Disable is clear, which we rely on)
749	 */
750       OUT_RELOC(intel->batch.bo, (I915_GEM_DOMAIN_RENDER |
751				   I915_GEM_DOMAIN_INSTRUCTION), 0, 1);
752
753       OUT_BATCH(1); /* Indirect object base address: MEDIA_OBJECT data */
754       OUT_RELOC(brw->cache.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
755		 1); /* Instruction base address: shader kernels (incl. SIP) */
756
757       OUT_BATCH(1); /* General state upper bound */
758       OUT_BATCH(1); /* Dynamic state upper bound */
759       OUT_BATCH(1); /* Indirect object upper bound */
760       OUT_BATCH(1); /* Instruction access upper bound */
761       ADVANCE_BATCH();
762   } else if (intel->gen == 5) {
763       BEGIN_BATCH(8);
764       OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (8 - 2));
765       OUT_BATCH(1); /* General state base address */
766       OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_SAMPLER, 0,
767		 1); /* Surface state base address */
768       OUT_BATCH(1); /* Indirect object base address */
769       OUT_RELOC(brw->cache.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
770		 1); /* Instruction base address */
771       OUT_BATCH(1); /* General state upper bound */
772       OUT_BATCH(1); /* Indirect object upper bound */
773       OUT_BATCH(1); /* Instruction access upper bound */
774       ADVANCE_BATCH();
775   } else {
776       BEGIN_BATCH(6);
777       OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (6 - 2));
778       OUT_BATCH(1); /* General state base address */
779       OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_SAMPLER, 0,
780		 1); /* Surface state base address */
781       OUT_BATCH(1); /* Indirect object base address */
782       OUT_BATCH(1); /* General state upper bound */
783       OUT_BATCH(1); /* Indirect object upper bound */
784       ADVANCE_BATCH();
785   }
786
787   /* According to section 3.6.1 of VOL1 of the 965 PRM,
788    * STATE_BASE_ADDRESS updates require a reissue of:
789    *
790    * 3DSTATE_PIPELINE_POINTERS
791    * 3DSTATE_BINDING_TABLE_POINTERS
792    * MEDIA_STATE_POINTERS
793    *
794    * and this continues through Ironlake.  The Sandy Bridge PRM, vol
795    * 1 part 1 says that the folowing packets must be reissued:
796    *
797    * 3DSTATE_CC_POINTERS
798    * 3DSTATE_BINDING_TABLE_POINTERS
799    * 3DSTATE_SAMPLER_STATE_POINTERS
800    * 3DSTATE_VIEWPORT_STATE_POINTERS
801    * MEDIA_STATE_POINTERS
802    *
803    * Those are always reissued following SBA updates anyway (new
804    * batch time), except in the case of the program cache BO
805    * changing.  Having a separate state flag makes the sequence more
806    * obvious.
807    */
808
809   brw->state.dirty.brw |= BRW_NEW_STATE_BASE_ADDRESS;
810}
811
812const struct brw_tracked_state brw_state_base_address = {
813   .dirty = {
814      .mesa = 0,
815      .brw = (BRW_NEW_BATCH |
816	      BRW_NEW_PROGRAM_CACHE),
817      .cache = 0,
818   },
819   .emit = upload_state_base_address
820};
821