1/* 2 * ProGuard -- shrinking, optimization, obfuscation, and preverification 3 * of Java bytecode. 4 * 5 * Copyright (c) 2002-2009 Eric Lafortune (eric@graphics.cornell.edu) 6 * 7 * This program is free software; you can redistribute it and/or modify it 8 * under the terms of the GNU General Public License as published by the Free 9 * Software Foundation; either version 2 of the License, or (at your option) 10 * any later version. 11 * 12 * This program is distributed in the hope that it will be useful, but WITHOUT 13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 14 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for 15 * more details. 16 * 17 * You should have received a copy of the GNU General Public License along 18 * with this program; if not, write to the Free Software Foundation, Inc., 19 * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 20 */ 21package proguard.gui.splash; 22 23import java.awt.*; 24 25/** 26 * This Sprite adds a drop shadow to another Sprite. 27 * 28 * @author Eric Lafortune 29 */ 30public class ShadowedSprite implements Sprite 31{ 32 private final VariableInt xOffset; 33 private final VariableInt yOffset; 34 private final VariableDouble alpha; 35 private final VariableInt blur; 36 private final Sprite sprite; 37 38 private float cachedAlpha = -1.0f; 39 private Color cachedColor; 40 41 42 /** 43 * Creates a new ShadowedSprite. 44 * @param xOffset the variable x-offset of the shadow, relative to the sprite itself. 45 * @param yOffset the variable y-offset of the shadow, relative to the sprite itself. 46 * @param alpha the variable darkness of the shadow (between 0 and 1). 47 * @param blur the variable blur of the shadow (0 for sharp shadows, 1 or 48 * more for increasingly blurry shadows). 49 * @param sprite the Sprite to be painted with its shadow. 50 */ 51 public ShadowedSprite(VariableInt xOffset, 52 VariableInt yOffset, 53 VariableDouble alpha, 54 VariableInt blur, 55 Sprite sprite) 56 { 57 this.xOffset = xOffset; 58 this.yOffset = yOffset; 59 this.alpha = alpha; 60 this.blur = blur; 61 this.sprite = sprite; 62 } 63 64 65 // Implementation for Sprite. 66 67 public void paint(Graphics graphics, long time) 68 { 69 double l = alpha.getDouble(time); 70 int b = blur.getInt(time) + 1; 71 72 float a = 1.0f - (float)Math.pow(1.0 - l, 1.0/(b*b)); 73 if (a != cachedAlpha) 74 { 75 cachedAlpha = a; 76 cachedColor = new Color(0f, 0f, 0f, a); 77 } 78 79 // Set up the shadow graphics. 80 //OverrideGraphics2D g = new OverrideGraphics2D((Graphics2D)graphics); 81 //g.setOverrideColor(cachedColor); 82 83 // Set the shadow color. 84 Color actualColor = graphics.getColor(); 85 graphics.setColor(cachedColor); 86 87 int xo = xOffset.getInt(time) - b/2; 88 int yo = yOffset.getInt(time) - b/2; 89 90 // Draw the sprite's shadow. 91 for (int x = 0; x < b; x++) 92 { 93 for (int y = 0; y < b; y++) 94 { 95 int xt = xo + x; 96 int yt = yo + y; 97 graphics.translate(xt, yt); 98 sprite.paint(graphics, time); 99 graphics.translate(-xt, -yt); 100 } 101 } 102 103 // Restore the actual sprite color. 104 graphics.setColor(actualColor); 105 106 // Draw the sprite itself in the ordinary graphics. 107 sprite.paint(graphics, time); 108 } 109} 110