1/* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17package com.android.deskclock.widget.sgv; 18 19import android.content.Context; 20import android.hardware.SensorManager; 21import android.util.FloatMath; 22import android.util.Log; 23import android.view.ViewConfiguration; 24import android.view.animation.AnimationUtils; 25import android.view.animation.Interpolator; 26 27/** 28 * Temporarily copied from the framework so that StaggeredGridView can properly show the bounce at 29 * the end of flings. See TODO and b/8252293 for more info. 30 */ 31/** 32 * This class encapsulates scrolling with the ability to overshoot the bounds 33 * of a scrolling operation. This class is a drop-in replacement for 34 * {@link android.widget.Scroller} in most cases. 35 */ 36public class OverScrollerSGV { 37 private int mMode; 38 39 private final SplineOverScroller mScrollerX; 40 private final SplineOverScroller mScrollerY; 41 42 private Interpolator mInterpolator; 43 44 private final boolean mFlywheel; 45 46 private static final int DEFAULT_DURATION = 250; 47 private static final int SCROLL_MODE = 0; 48 private static final int FLING_MODE = 1; 49 50 /** 51 * Creates an OverScroller with a viscous fluid scroll interpolator and flywheel. 52 * @param context 53 */ 54 public OverScrollerSGV(Context context) { 55 this(context, null); 56 } 57 58 /** 59 * Creates an OverScroller with flywheel enabled. 60 * @param context The context of this application. 61 * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will 62 * be used. 63 */ 64 public OverScrollerSGV(Context context, Interpolator interpolator) { 65 this(context, interpolator, true); 66 } 67 68 /** 69 * Creates an OverScroller. 70 * @param context The context of this application. 71 * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will 72 * be used. 73 * @param flywheel If true, successive fling motions will keep on increasing scroll speed. 74 * @hide 75 */ 76 public OverScrollerSGV(Context context, Interpolator interpolator, boolean flywheel) { 77 mInterpolator = interpolator; 78 mFlywheel = flywheel; 79 mScrollerX = new SplineOverScroller(context); 80 mScrollerY = new SplineOverScroller(context); 81 } 82 83 /** 84 * Creates an OverScroller with flywheel enabled. 85 * @param context The context of this application. 86 * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will 87 * be used. 88 * @param bounceCoefficientX A value between 0 and 1 that will determine the proportion of the 89 * velocity which is preserved in the bounce when the horizontal edge is reached. A null value 90 * means no bounce. This behavior is no longer supported and this coefficient has no effect. 91 * @param bounceCoefficientY Same as bounceCoefficientX but for the vertical direction. This 92 * behavior is no longer supported and this coefficient has no effect. 93 * !deprecated Use {!link #OverScroller(Context, Interpolator, boolean)} instead. 94 */ 95 public OverScrollerSGV(Context context, Interpolator interpolator, 96 float bounceCoefficientX, float bounceCoefficientY) { 97 this(context, interpolator, true); 98 } 99 100 /** 101 * Creates an OverScroller. 102 * @param context The context of this application. 103 * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will 104 * be used. 105 * @param bounceCoefficientX A value between 0 and 1 that will determine the proportion of the 106 * velocity which is preserved in the bounce when the horizontal edge is reached. A null value 107 * means no bounce. This behavior is no longer supported and this coefficient has no effect. 108 * @param bounceCoefficientY Same as bounceCoefficientX but for the vertical direction. This 109 * behavior is no longer supported and this coefficient has no effect. 110 * @param flywheel If true, successive fling motions will keep on increasing scroll speed. 111 * !deprecated Use {!link OverScroller(Context, Interpolator, boolean)} instead. 112 */ 113 public OverScrollerSGV(Context context, Interpolator interpolator, 114 float bounceCoefficientX, float bounceCoefficientY, boolean flywheel) { 115 this(context, interpolator, flywheel); 116 } 117 118 void setInterpolator(Interpolator interpolator) { 119 mInterpolator = interpolator; 120 } 121 122 /** 123 * The amount of friction applied to flings. The default value 124 * is {@link ViewConfiguration#getScrollFriction}. 125 * 126 * @param friction A scalar dimension-less value representing the coefficient of 127 * friction. 128 */ 129 public final void setFriction(float friction) { 130 mScrollerX.setFriction(friction); 131 mScrollerY.setFriction(friction); 132 } 133 134 /** 135 * 136 * Returns whether the scroller has finished scrolling. 137 * 138 * @return True if the scroller has finished scrolling, false otherwise. 139 */ 140 public final boolean isFinished() { 141 return mScrollerX.mFinished && mScrollerY.mFinished; 142 } 143 144 /** 145 * Force the finished field to a particular value. Contrary to 146 * {@link #abortAnimation()}, forcing the animation to finished 147 * does NOT cause the scroller to move to the final x and y 148 * position. 149 * 150 * @param finished The new finished value. 151 */ 152 public final void forceFinished(boolean finished) { 153 mScrollerX.mFinished = mScrollerY.mFinished = finished; 154 } 155 156 /** 157 * Returns the current X offset in the scroll. 158 * 159 * @return The new X offset as an absolute distance from the origin. 160 */ 161 public final int getCurrX() { 162 return mScrollerX.mCurrentPosition; 163 } 164 165 /** 166 * Returns the current Y offset in the scroll. 167 * 168 * @return The new Y offset as an absolute distance from the origin. 169 */ 170 public final int getCurrY() { 171 return mScrollerY.mCurrentPosition; 172 } 173 174 /** 175 * Returns the absolute value of the current velocity. 176 * 177 * @return The original velocity less the deceleration, norm of the X and Y velocity vector. 178 */ 179 public float getCurrVelocity() { 180 float squaredNorm = mScrollerX.mCurrVelocity * mScrollerX.mCurrVelocity; 181 squaredNorm += mScrollerY.mCurrVelocity * mScrollerY.mCurrVelocity; 182 return FloatMath.sqrt(squaredNorm); 183 } 184 185 /** 186 * Returns the start X offset in the scroll. 187 * 188 * @return The start X offset as an absolute distance from the origin. 189 */ 190 public final int getStartX() { 191 return mScrollerX.mStart; 192 } 193 194 /** 195 * Returns the start Y offset in the scroll. 196 * 197 * @return The start Y offset as an absolute distance from the origin. 198 */ 199 public final int getStartY() { 200 return mScrollerY.mStart; 201 } 202 203 /** 204 * Returns where the scroll will end. Valid only for "fling" scrolls. 205 * 206 * @return The final X offset as an absolute distance from the origin. 207 */ 208 public final int getFinalX() { 209 return mScrollerX.mFinal; 210 } 211 212 /** 213 * Returns where the scroll will end. Valid only for "fling" scrolls. 214 * 215 * @return The final Y offset as an absolute distance from the origin. 216 */ 217 public final int getFinalY() { 218 return mScrollerY.mFinal; 219 } 220 221 /** 222 * Returns how long the scroll event will take, in milliseconds. 223 * 224 * @return The duration of the scroll in milliseconds. 225 * 226 * @hide Pending removal once nothing depends on it 227 * @deprecated OverScrollers don't necessarily have a fixed duration. 228 * This function will lie to the best of its ability. 229 */ 230 @Deprecated 231 public final int getDuration() { 232 return Math.max(mScrollerX.mDuration, mScrollerY.mDuration); 233 } 234 235 /** 236 * Extend the scroll animation. This allows a running animation to scroll 237 * further and longer, when used with {@link #setFinalX(int)} or {@link #setFinalY(int)}. 238 * 239 * @param extend Additional time to scroll in milliseconds. 240 * @see #setFinalX(int) 241 * @see #setFinalY(int) 242 * 243 * @hide Pending removal once nothing depends on it 244 * @deprecated OverScrollers don't necessarily have a fixed duration. 245 * Instead of setting a new final position and extending 246 * the duration of an existing scroll, use startScroll 247 * to begin a new animation. 248 */ 249 @Deprecated 250 public void extendDuration(int extend) { 251 mScrollerX.extendDuration(extend); 252 mScrollerY.extendDuration(extend); 253 } 254 255 /** 256 * Sets the final position (X) for this scroller. 257 * 258 * @param newX The new X offset as an absolute distance from the origin. 259 * @see #extendDuration(int) 260 * @see #setFinalY(int) 261 * 262 * @hide Pending removal once nothing depends on it 263 * @deprecated OverScroller's final position may change during an animation. 264 * Instead of setting a new final position and extending 265 * the duration of an existing scroll, use startScroll 266 * to begin a new animation. 267 */ 268 @Deprecated 269 public void setFinalX(int newX) { 270 mScrollerX.setFinalPosition(newX); 271 } 272 273 /** 274 * Sets the final position (Y) for this scroller. 275 * 276 * @param newY The new Y offset as an absolute distance from the origin. 277 * @see #extendDuration(int) 278 * @see #setFinalX(int) 279 * 280 * @hide Pending removal once nothing depends on it 281 * @deprecated OverScroller's final position may change during an animation. 282 * Instead of setting a new final position and extending 283 * the duration of an existing scroll, use startScroll 284 * to begin a new animation. 285 */ 286 @Deprecated 287 public void setFinalY(int newY) { 288 mScrollerY.setFinalPosition(newY); 289 } 290 291 /** 292 * Call this when you want to know the new location. If it returns true, the 293 * animation is not yet finished. 294 */ 295 public boolean computeScrollOffset() { 296 if (isFinished()) { 297 return false; 298 } 299 300 switch (mMode) { 301 case SCROLL_MODE: 302 long time = AnimationUtils.currentAnimationTimeMillis(); 303 // Any scroller can be used for time, since they were started 304 // together in scroll mode. We use X here. 305 final long elapsedTime = time - mScrollerX.mStartTime; 306 307 final int duration = mScrollerX.mDuration; 308 if (elapsedTime < duration) { 309 float q = (float) (elapsedTime) / duration; 310 311 if (mInterpolator == null) { 312 q = mInterpolator.getInterpolation(q); 313 } else { 314 q = mInterpolator.getInterpolation(q); 315 } 316 317 mScrollerX.updateScroll(q); 318 mScrollerY.updateScroll(q); 319 } else { 320 abortAnimation(); 321 } 322 break; 323 324 case FLING_MODE: 325 if (!mScrollerX.mFinished) { 326 if (!mScrollerX.update()) { 327 if (!mScrollerX.continueWhenFinished()) { 328 mScrollerX.finish(); 329 } 330 } 331 } 332 333 if (!mScrollerY.mFinished) { 334 if (!mScrollerY.update()) { 335 if (!mScrollerY.continueWhenFinished()) { 336 mScrollerY.finish(); 337 } 338 } 339 } 340 341 break; 342 } 343 344 return true; 345 } 346 347 /** 348 * Start scrolling by providing a starting point and the distance to travel. 349 * The scroll will use the default value of 250 milliseconds for the 350 * duration. 351 * 352 * @param startX Starting horizontal scroll offset in pixels. Positive 353 * numbers will scroll the content to the left. 354 * @param startY Starting vertical scroll offset in pixels. Positive numbers 355 * will scroll the content up. 356 * @param dx Horizontal distance to travel. Positive numbers will scroll the 357 * content to the left. 358 * @param dy Vertical distance to travel. Positive numbers will scroll the 359 * content up. 360 */ 361 public void startScroll(int startX, int startY, int dx, int dy) { 362 startScroll(startX, startY, dx, dy, DEFAULT_DURATION); 363 } 364 365 /** 366 * Start scrolling by providing a starting point and the distance to travel. 367 * 368 * @param startX Starting horizontal scroll offset in pixels. Positive 369 * numbers will scroll the content to the left. 370 * @param startY Starting vertical scroll offset in pixels. Positive numbers 371 * will scroll the content up. 372 * @param dx Horizontal distance to travel. Positive numbers will scroll the 373 * content to the left. 374 * @param dy Vertical distance to travel. Positive numbers will scroll the 375 * content up. 376 * @param duration Duration of the scroll in milliseconds. 377 */ 378 public void startScroll(int startX, int startY, int dx, int dy, int duration) { 379 mMode = SCROLL_MODE; 380 mScrollerX.startScroll(startX, dx, duration); 381 mScrollerY.startScroll(startY, dy, duration); 382 } 383 384 /** 385 * Call this when you want to 'spring back' into a valid coordinate range. 386 * 387 * @param startX Starting X coordinate 388 * @param startY Starting Y coordinate 389 * @param minX Minimum valid X value 390 * @param maxX Maximum valid X value 391 * @param minY Minimum valid Y value 392 * @param maxY Minimum valid Y value 393 * @return true if a springback was initiated, false if startX and startY were 394 * already within the valid range. 395 */ 396 public boolean springBack(int startX, int startY, int minX, int maxX, int minY, int maxY) { 397 mMode = FLING_MODE; 398 399 // Make sure both methods are called. 400 final boolean spingbackX = mScrollerX.springback(startX, minX, maxX); 401 final boolean spingbackY = mScrollerY.springback(startY, minY, maxY); 402 return spingbackX || spingbackY; 403 } 404 405 public void fling(int startX, int startY, int velocityX, int velocityY, 406 int minX, int maxX, int minY, int maxY) { 407 fling(startX, startY, velocityX, velocityY, minX, maxX, minY, maxY, 0, 0); 408 } 409 410 /** 411 * Start scrolling based on a fling gesture. The distance traveled will 412 * depend on the initial velocity of the fling. 413 * 414 * @param startX Starting point of the scroll (X) 415 * @param startY Starting point of the scroll (Y) 416 * @param velocityX Initial velocity of the fling (X) measured in pixels per 417 * second. 418 * @param velocityY Initial velocity of the fling (Y) measured in pixels per 419 * second 420 * @param minX Minimum X value. The scroller will not scroll past this point 421 * unless overX > 0. If overfling is allowed, it will use minX as 422 * a springback boundary. 423 * @param maxX Maximum X value. The scroller will not scroll past this point 424 * unless overX > 0. If overfling is allowed, it will use maxX as 425 * a springback boundary. 426 * @param minY Minimum Y value. The scroller will not scroll past this point 427 * unless overY > 0. If overfling is allowed, it will use minY as 428 * a springback boundary. 429 * @param maxY Maximum Y value. The scroller will not scroll past this point 430 * unless overY > 0. If overfling is allowed, it will use maxY as 431 * a springback boundary. 432 * @param overX Overfling range. If > 0, horizontal overfling in either 433 * direction will be possible. 434 * @param overY Overfling range. If > 0, vertical overfling in either 435 * direction will be possible. 436 */ 437 public void fling(int startX, int startY, int velocityX, int velocityY, 438 int minX, int maxX, int minY, int maxY, int overX, int overY) { 439 // Continue a scroll or fling in progress 440 if (mFlywheel && !isFinished()) { 441 float oldVelocityX = mScrollerX.mCurrVelocity; 442 float oldVelocityY = mScrollerY.mCurrVelocity; 443 if (Math.signum(velocityX) == Math.signum(oldVelocityX) && 444 Math.signum(velocityY) == Math.signum(oldVelocityY)) { 445 velocityX += oldVelocityX; 446 velocityY += oldVelocityY; 447 } 448 } 449 450 mMode = FLING_MODE; 451 mScrollerX.fling(startX, velocityX, minX, maxX, overX); 452 mScrollerY.fling(startY, velocityY, minY, maxY, overY); 453 } 454 455 /** 456 * Notify the scroller that we've reached a horizontal boundary. 457 * Normally the information to handle this will already be known 458 * when the animation is started, such as in a call to one of the 459 * fling functions. However there are cases where this cannot be known 460 * in advance. This function will transition the current motion and 461 * animate from startX to finalX as appropriate. 462 * 463 * @param startX Starting/current X position 464 * @param finalX Desired final X position 465 * @param overX Magnitude of overscroll allowed. This should be the maximum 466 * desired distance from finalX. Absolute value - must be positive. 467 */ 468 public void notifyHorizontalEdgeReached(int startX, int finalX, int overX) { 469 mScrollerX.notifyEdgeReached(startX, finalX, overX); 470 } 471 472 /** 473 * Notify the scroller that we've reached a vertical boundary. 474 * Normally the information to handle this will already be known 475 * when the animation is started, such as in a call to one of the 476 * fling functions. However there are cases where this cannot be known 477 * in advance. This function will animate a parabolic motion from 478 * startY to finalY. 479 * 480 * @param startY Starting/current Y position 481 * @param finalY Desired final Y position 482 * @param overY Magnitude of overscroll allowed. This should be the maximum 483 * desired distance from finalY. Absolute value - must be positive. 484 */ 485 public void notifyVerticalEdgeReached(int startY, int finalY, int overY) { 486 mScrollerY.notifyEdgeReached(startY, finalY, overY); 487 } 488 489 /** 490 * Returns whether the current Scroller is currently returning to a valid position. 491 * Valid bounds were provided by the 492 * {@link #fling(int, int, int, int, int, int, int, int, int, int)} method. 493 * 494 * One should check this value before calling 495 * {@link #startScroll(int, int, int, int)} as the interpolation currently in progress 496 * to restore a valid position will then be stopped. The caller has to take into account 497 * the fact that the started scroll will start from an overscrolled position. 498 * 499 * @return true when the current position is overscrolled and in the process of 500 * interpolating back to a valid value. 501 */ 502 public boolean isOverScrolled() { 503 return ((!mScrollerX.mFinished && 504 mScrollerX.mState != SplineOverScroller.SPLINE) || 505 (!mScrollerY.mFinished && 506 mScrollerY.mState != SplineOverScroller.SPLINE)); 507 } 508 509 /** 510 * Stops the animation. Contrary to {@link #forceFinished(boolean)}, 511 * aborting the animating causes the scroller to move to the final x and y 512 * positions. 513 * 514 * @see #forceFinished(boolean) 515 */ 516 public void abortAnimation() { 517 mScrollerX.finish(); 518 mScrollerY.finish(); 519 } 520 521 /** 522 * Returns the time elapsed since the beginning of the scrolling. 523 * 524 * @return The elapsed time in milliseconds. 525 * 526 * @hide 527 */ 528 public int timePassed() { 529 final long time = AnimationUtils.currentAnimationTimeMillis(); 530 final long startTime = Math.min(mScrollerX.mStartTime, mScrollerY.mStartTime); 531 return (int) (time - startTime); 532 } 533 534 /** 535 * @hide 536 */ 537 public boolean isScrollingInDirection(float xvel, float yvel) { 538 final int dx = mScrollerX.mFinal - mScrollerX.mStart; 539 final int dy = mScrollerY.mFinal - mScrollerY.mStart; 540 return !isFinished() && Math.signum(xvel) == Math.signum(dx) && 541 Math.signum(yvel) == Math.signum(dy); 542 } 543 544 static class SplineOverScroller { 545 // Initial position 546 private int mStart; 547 548 // Current position 549 private int mCurrentPosition; 550 551 // Final position 552 private int mFinal; 553 554 // Initial velocity 555 private int mVelocity; 556 557 // Current velocity 558 private float mCurrVelocity; 559 560 // Constant current deceleration 561 private float mDeceleration; 562 563 // Animation starting time, in system milliseconds 564 private long mStartTime; 565 566 // Animation duration, in milliseconds 567 private int mDuration; 568 569 // Duration to complete spline component of animation 570 private int mSplineDuration; 571 572 // Distance to travel along spline animation 573 private int mSplineDistance; 574 575 // Whether the animation is currently in progress 576 private boolean mFinished; 577 578 // The allowed overshot distance before boundary is reached. 579 private int mOver; 580 581 // Fling friction 582 private float mFlingFriction = ViewConfiguration.getScrollFriction(); 583 584 // Current state of the animation. 585 private int mState = SPLINE; 586 587 // Constant gravity value, used in the deceleration phase. 588 private static final float GRAVITY = 2000.0f; 589 590 // A context-specific coefficient adjusted to physical values. 591 private final float mPhysicalCoeff; 592 593 private static float DECELERATION_RATE = (float) (Math.log(0.78) / Math.log(0.9)); 594 private static final float INFLEXION = 0.35f; // Tension lines cross at (INFLEXION, 1) 595 private static final float START_TENSION = 0.5f; 596 private static final float END_TENSION = 1.0f; 597 private static final float P1 = START_TENSION * INFLEXION; 598 private static final float P2 = 1.0f - END_TENSION * (1.0f - INFLEXION); 599 600 private static final int NB_SAMPLES = 100; 601 private static final float[] SPLINE_POSITION = new float[NB_SAMPLES + 1]; 602 private static final float[] SPLINE_TIME = new float[NB_SAMPLES + 1]; 603 604 private static final int SPLINE = 0; 605 private static final int CUBIC = 1; 606 private static final int BALLISTIC = 2; 607 608 static { 609 float x_min = 0.0f; 610 float y_min = 0.0f; 611 for (int i = 0; i < NB_SAMPLES; i++) { 612 final float alpha = (float) i / NB_SAMPLES; 613 614 float x_max = 1.0f; 615 float x, tx, coef; 616 while (true) { 617 x = x_min + (x_max - x_min) / 2.0f; 618 coef = 3.0f * x * (1.0f - x); 619 tx = coef * ((1.0f - x) * P1 + x * P2) + x * x * x; 620 if (Math.abs(tx - alpha) < 1E-5) break; 621 if (tx > alpha) x_max = x; 622 else x_min = x; 623 } 624 SPLINE_POSITION[i] = coef * ((1.0f - x) * START_TENSION + x) + x * x * x; 625 626 float y_max = 1.0f; 627 float y, dy; 628 while (true) { 629 y = y_min + (y_max - y_min) / 2.0f; 630 coef = 3.0f * y * (1.0f - y); 631 dy = coef * ((1.0f - y) * START_TENSION + y) + y * y * y; 632 if (Math.abs(dy - alpha) < 1E-5) break; 633 if (dy > alpha) y_max = y; 634 else y_min = y; 635 } 636 SPLINE_TIME[i] = coef * ((1.0f - y) * P1 + y * P2) + y * y * y; 637 } 638 SPLINE_POSITION[NB_SAMPLES] = SPLINE_TIME[NB_SAMPLES] = 1.0f; 639 } 640 641 void setFriction(float friction) { 642 mFlingFriction = friction; 643 } 644 645 SplineOverScroller(Context context) { 646 mFinished = true; 647 final float ppi = context.getResources().getDisplayMetrics().density * 160.0f; 648 mPhysicalCoeff = SensorManager.GRAVITY_EARTH // g (m/s^2) 649 * 39.37f // inch/meter 650 * ppi 651 * 0.84f; // look and feel tuning 652 } 653 654 void updateScroll(float q) { 655 mCurrentPosition = mStart + Math.round(q * (mFinal - mStart)); 656 } 657 658 /* 659 * Get a signed deceleration that will reduce the velocity. 660 */ 661 static private float getDeceleration(int velocity) { 662 return velocity > 0 ? -GRAVITY : GRAVITY; 663 } 664 665 /* 666 * Modifies mDuration to the duration it takes to get from start to newFinal using the 667 * spline interpolation. The previous duration was needed to get to oldFinal. 668 */ 669 private void adjustDuration(int start, int oldFinal, int newFinal) { 670 final int oldDistance = oldFinal - start; 671 final int newDistance = newFinal - start; 672 final float x = Math.abs((float) newDistance / oldDistance); 673 final int index = (int) (NB_SAMPLES * x); 674 if (index < NB_SAMPLES) { 675 final float x_inf = (float) index / NB_SAMPLES; 676 final float x_sup = (float) (index + 1) / NB_SAMPLES; 677 final float t_inf = SPLINE_TIME[index]; 678 final float t_sup = SPLINE_TIME[index + 1]; 679 final float timeCoef = t_inf + (x - x_inf) / (x_sup - x_inf) * (t_sup - t_inf); 680 mDuration *= timeCoef; 681 } 682 } 683 684 void startScroll(int start, int distance, int duration) { 685 mFinished = false; 686 687 mStart = start; 688 mFinal = start + distance; 689 690 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 691 mDuration = duration; 692 693 // Unused 694 mDeceleration = 0.0f; 695 mVelocity = 0; 696 } 697 698 void finish() { 699 mCurrentPosition = mFinal; 700 // Not reset since WebView relies on this value for fast fling. 701 // TODO: restore when WebView uses the fast fling implemented in this class. 702 // mCurrVelocity = 0.0f; 703 mFinished = true; 704 } 705 706 void setFinalPosition(int position) { 707 mFinal = position; 708 mFinished = false; 709 } 710 711 void extendDuration(int extend) { 712 final long time = AnimationUtils.currentAnimationTimeMillis(); 713 final int elapsedTime = (int) (time - mStartTime); 714 mDuration = elapsedTime + extend; 715 mFinished = false; 716 } 717 718 boolean springback(int start, int min, int max) { 719 mFinished = true; 720 721 mStart = mFinal = start; 722 mVelocity = 0; 723 724 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 725 mDuration = 0; 726 727 if (start < min) { 728 startSpringback(start, min, 0); 729 } else if (start > max) { 730 startSpringback(start, max, 0); 731 } 732 733 return !mFinished; 734 } 735 736 private void startSpringback(int start, int end, int velocity) { 737 // mStartTime has been set 738 mFinished = false; 739 mState = CUBIC; 740 mStart = start; 741 mFinal = end; 742 final int delta = start - end; 743 mDeceleration = getDeceleration(delta); 744 // TODO take velocity into account 745 mVelocity = -delta; // only sign is used 746 mOver = Math.abs(delta); 747 mDuration = (int) (1000.0 * Math.sqrt(-2.0 * delta / mDeceleration)); 748 } 749 750 void fling(int start, int velocity, int min, int max, int over) { 751 mOver = over; 752 mFinished = false; 753 mCurrVelocity = mVelocity = velocity; 754 mDuration = mSplineDuration = 0; 755 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 756 mCurrentPosition = mStart = start; 757 758 if (start > max || start < min) { 759 startAfterEdge(start, min, max, velocity); 760 return; 761 } 762 763 mState = SPLINE; 764 double totalDistance = 0.0; 765 766 if (velocity != 0) { 767 mDuration = mSplineDuration = getSplineFlingDuration(velocity); 768 totalDistance = getSplineFlingDistance(velocity); 769 } 770 771 mSplineDistance = (int) (totalDistance * Math.signum(velocity)); 772 mFinal = start + mSplineDistance; 773 774 // Clamp to a valid final position 775 if (mFinal < min) { 776 adjustDuration(mStart, mFinal, min); 777 mFinal = min; 778 } 779 780 if (mFinal > max) { 781 adjustDuration(mStart, mFinal, max); 782 mFinal = max; 783 } 784 } 785 786 private double getSplineDeceleration(int velocity) { 787 return Math.log(INFLEXION * Math.abs(velocity) / (mFlingFriction * mPhysicalCoeff)); 788 } 789 790 private double getSplineFlingDistance(int velocity) { 791 final double l = getSplineDeceleration(velocity); 792 final double decelMinusOne = DECELERATION_RATE - 1.0; 793 return mFlingFriction * mPhysicalCoeff * Math.exp(DECELERATION_RATE / decelMinusOne * l); 794 } 795 796 /* Returns the duration, expressed in milliseconds */ 797 private int getSplineFlingDuration(int velocity) { 798 final double l = getSplineDeceleration(velocity); 799 final double decelMinusOne = DECELERATION_RATE - 1.0; 800 return (int) (1000.0 * Math.exp(l / decelMinusOne)); 801 } 802 803 private void fitOnBounceCurve(int start, int end, int velocity) { 804 // Simulate a bounce that started from edge 805 final float durationToApex = - velocity / mDeceleration; 806 final float distanceToApex = velocity * velocity / 2.0f / Math.abs(mDeceleration); 807 final float distanceToEdge = Math.abs(end - start); 808 final float totalDuration = (float) Math.sqrt( 809 2.0 * (distanceToApex + distanceToEdge) / Math.abs(mDeceleration)); 810 mStartTime -= (int) (1000.0f * (totalDuration - durationToApex)); 811 mStart = end; 812 mVelocity = (int) (- mDeceleration * totalDuration); 813 } 814 815 private void startBounceAfterEdge(int start, int end, int velocity) { 816 mDeceleration = getDeceleration(velocity == 0 ? start - end : velocity); 817 fitOnBounceCurve(start, end, velocity); 818 onEdgeReached(); 819 } 820 821 private void startAfterEdge(int start, int min, int max, int velocity) { 822 if (start > min && start < max) { 823 Log.e("OverScroller", "startAfterEdge called from a valid position"); 824 mFinished = true; 825 return; 826 } 827 final boolean positive = start > max; 828 final int edge = positive ? max : min; 829 final int overDistance = start - edge; 830 boolean keepIncreasing = overDistance * velocity >= 0; 831 if (keepIncreasing) { 832 // Will result in a bounce or a to_boundary depending on velocity. 833 startBounceAfterEdge(start, edge, velocity); 834 } else { 835 // TODO: figure out how to absorb the velocity properly. 836 final double totalDistance = getSplineFlingDistance(velocity); 837 if (false) { 838 fling(start, velocity, positive ? min : start, positive ? start : max, mOver); 839 } else { 840 startSpringback(start, edge, velocity); 841 } 842 } 843 } 844 845 void notifyEdgeReached(int start, int end, int over) { 846 // mState is used to detect successive notifications 847 if (mState == SPLINE) { 848 mOver = over; 849 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 850 // We were in fling/scroll mode before: current velocity is such that distance to 851 // edge is increasing. This ensures that startAfterEdge will not start a new fling. 852 startAfterEdge(start, end, end, (int) mCurrVelocity); 853 } 854 } 855 856 private void onEdgeReached() { 857 // mStart, mVelocity and mStartTime were adjusted to their values when edge was reached. 858 float distance = mVelocity * mVelocity / (2.0f * Math.abs(mDeceleration)); 859 final float sign = Math.signum(mVelocity); 860 861 if (distance > mOver) { 862 // Default deceleration is not sufficient to slow us down before boundary 863 mDeceleration = - sign * mVelocity * mVelocity / (2.0f * mOver); 864 distance = mOver; 865 } 866 867 mOver = (int) distance; 868 mState = BALLISTIC; 869 mFinal = mStart + (int) (mVelocity > 0 ? distance : -distance); 870 mDuration = - (int) (1000.0f * mVelocity / mDeceleration); 871 } 872 873 boolean continueWhenFinished() { 874 switch (mState) { 875 case SPLINE: 876 // Duration from start to null velocity 877 if (mDuration < mSplineDuration) { 878 // If the animation was clamped, we reached the edge 879 mStart = mFinal; 880 // TODO Better compute speed when edge was reached 881 mVelocity = (int) mCurrVelocity; 882 mDeceleration = getDeceleration(mVelocity); 883 mStartTime += mDuration; 884 onEdgeReached(); 885 } else { 886 // Normal stop, no need to continue 887 return false; 888 } 889 break; 890 case BALLISTIC: 891 mStartTime += mDuration; 892 startSpringback(mFinal, mStart, 0); 893 break; 894 case CUBIC: 895 return false; 896 } 897 898 update(); 899 return true; 900 } 901 902 /* 903 * Update the current position and velocity for current time. Returns 904 * true if update has been done and false if animation duration has been 905 * reached. 906 */ 907 boolean update() { 908 final long time = AnimationUtils.currentAnimationTimeMillis(); 909 final long currentTime = time - mStartTime; 910 911 if (currentTime > mDuration) { 912 return false; 913 } 914 915 double distance = 0.0; 916 switch (mState) { 917 case SPLINE: { 918 final float t = (float) currentTime / mSplineDuration; 919 final int index = (int) (NB_SAMPLES * t); 920 float distanceCoef = 1.f; 921 float velocityCoef = 0.f; 922 if (index < NB_SAMPLES) { 923 final float t_inf = (float) index / NB_SAMPLES; 924 final float t_sup = (float) (index + 1) / NB_SAMPLES; 925 final float d_inf = SPLINE_POSITION[index]; 926 final float d_sup = SPLINE_POSITION[index + 1]; 927 velocityCoef = (d_sup - d_inf) / (t_sup - t_inf); 928 distanceCoef = d_inf + (t - t_inf) * velocityCoef; 929 } 930 931 distance = distanceCoef * mSplineDistance; 932 mCurrVelocity = velocityCoef * mSplineDistance / mSplineDuration * 1000.0f; 933 break; 934 } 935 936 case BALLISTIC: { 937 final float t = currentTime / 1000.0f; 938 mCurrVelocity = mVelocity + mDeceleration * t; 939 distance = mVelocity * t + mDeceleration * t * t / 2.0f; 940 break; 941 } 942 943 case CUBIC: { 944 final float t = (float) (currentTime) / mDuration; 945 final float t2 = t * t; 946 final float sign = Math.signum(mVelocity); 947 distance = sign * mOver * (3.0f * t2 - 2.0f * t * t2); 948 mCurrVelocity = sign * mOver * 6.0f * (- t + t2); 949 break; 950 } 951 } 952 953 mCurrentPosition = mStart + (int) Math.round(distance); 954 955 return true; 956 } 957 } 958} 959