History log of /external/lldb/tools/lldb-platform/lldb-platform.cpp
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102b2c2681c9a830afe25bfea35557421905e42c 19-Apr-2013 Greg Clayton <gclayton@apple.com> After discussing with Chris Lattner, we require C++11, so lets get rid of the macros and just use C++11.



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81a96aa6242f7b559770f5dc62316253cb8cb0d4 18-Apr-2013 Greg Clayton <gclayton@apple.com> Since we use C++11, we should switch over to using std::unique_ptr when C++11 is being used. To do this, we follow what we have done for shared pointers and we define a STD_UNIQUE_PTR macro that can be used and it will "do the right thing". Due to some API differences in std::unique_ptr and due to the fact that we need to be able to compile without C++11, we can't use move semantics so some code needed to change so that it can compile with either C++.

Anyone wanting to use a unique_ptr or auto_ptr should now use the "STD_UNIQUE_PTR(TYPE)" macro.



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3f2f741bb533b78e2fac5332c4698338ea2fd3ac 04-Apr-2013 Greg Clayton <gclayton@apple.com> <rdar://problem/13457391>

LLDB now can use a single dash for all long options for all commands form the command line and from the command interpreter. This involved just switching all calls from getopt_long() to getopt_long_only().



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/external/lldb/tools/lldb-platform/lldb-platform.cpp
d891f9b872103235cfd2ed452c6f14a4394d9b3a 05-Dec-2012 Daniel Malea <daniel.malea@intel.com> Fix Linux build warnings due to redefinition of macros:
- add new header lldb-python.h to be included before other system headers
- short term fix (eventually python dependencies must be cleaned up)

Patch by Matt Kopec!




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/external/lldb/tools/lldb-platform/lldb-platform.cpp
27cf23214479177c83f115b4dbac92b2dba2b3b2 29-Mar-2012 Greg Clayton <gclayton@apple.com> FreeBSD patch that enabled the lldb-platform to be built from Viktor Kutuzov.



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6c530f2201be4788dedf3d5970399220fbd50b11 21-Feb-2012 Jim Ingham <jingham@apple.com> Add a logging mode that takes a callback and flush'es to that callback.
Also add SB API's to set this callback, and to enable the log channels.


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/external/lldb/tools/lldb-platform/lldb-platform.cpp
b51693999473f5dc7cb9681bbbc4a65028eea35b 01-Nov-2011 Greg Clayton <gclayton@apple.com> Fixed some warnings after enabling some stricter warnings in the Xcode project
settings.

Also fixed an issue where we weren't creating anonymous namepaces correctly:
<rdar://problem/10371295>




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/external/lldb/tools/lldb-platform/lldb-platform.cpp
801417e453f8531ac176cd952200587bf15d9ccf 07-Jul-2011 Greg Clayton <gclayton@apple.com> Added "target variable" command that allows introspection of global
variables prior to running your binary. Zero filled sections now get
section data correctly filled with zeroes when Target::ReadMemory
reads from the object file section data.

Added new option groups and option values for file lists. I still need
to hook up all of the options to "target variable" to allow more complete
introspection by file and shlib.

Added the ability for ValueObjectVariable objects to be created with
only the target as the execution context. This allows them to be read
from the object files through Target::ReadMemory(...).

Added a "virtual Module * GetModule()" function to the ValueObject
class. By default it will look to the parent variable object and
return its module. The module is needed when we have global variables
that have file addresses (virtual addresses that are specific to
module object files) and in turn allows global variables to be displayed
prior to running.

Removed all of the unused proxy object support that bit rotted in
lldb_private::Value.

Replaced a lot of places that used "FileSpec::Compare (lhs, rhs) == 0" code
with the more efficient "FileSpec::Equal (lhs, rhs)".

Improved logging in GDB remote plug-in.



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63afdb07641f04aa7b60d895120b056124d3469b 17-Jun-2011 Greg Clayton <gclayton@apple.com> Improved the packet throughput when debugging with GDB remote by over 3x on
darwin (not sure about other platforms).

Modified the communication and connection classes to not require the
BytesAvailable function. Now the "Read(...)" function has a timeout in
microseconds.

Fixed a lot of assertions that were firing off in certain cases and replaced
them with error output and code that can deal with the assertion case.



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b72d0f098e45936fa72e26b1a026c603e17e2d6c 12-Apr-2011 Greg Clayton <gclayton@apple.com> Moved the execution context that was in the Debugger into
the CommandInterpreter where it was always being used.

Make sure that Modules can track their object file offsets correctly to
allow opening of sub object files (like the "__commpage" on darwin).

Modified the Platforms to be able to launch processes. The first part of this
move is the platform soon will become the entity that launches your program
and when it does, it uses a new ProcessLaunchInfo class which encapsulates
all process launching settings. This simplifies the internal APIs needed for
launching. I want to slowly phase out process launching from the process
classes, so for now we can still launch just as we used to, but eventually
the platform is the object that should do the launching.

Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able
to launch processes with all of the new eLaunchFlag settings. Modified any
code that was manually launching processes to use the Host::LaunchProcess
functions.

Fixed an issue where lldb_private::Args had implicitly defined copy
constructors that could do the wrong thing. This has now been fixed by adding
an appropriate copy constructor and assignment operator.

Make sure we don't add empty ModuleSP entries to a module list.

Fixed the commpage module creation on MacOSX, but we still need to train
the MacOSX dynamic loader to not get rid of it when it doesn't have an entry
in the all image infos.

Abstracted many more calls from in ProcessGDBRemote down into the
GDBRemoteCommunicationClient subclass to make the classes cleaner and more
efficient.

Fixed the default iOS ARM register context to be correct and also added support
for targets that don't support the qThreadStopInfo packet by selecting the
current thread (only if needed) and then sending a stop reply packet.

Debugserver can now start up with a --unix-socket (-u for short) and can
then bind to port zero and send the port it bound to to a listening process
on the other end. This allows the GDB remote platform to spawn new GDB server
instances (debugserver) to allow platform debugging.







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/external/lldb/tools/lldb-platform/lldb-platform.cpp
06d7cc86937caca0acf2b990a02a641dc9c7579a 04-Apr-2011 Greg Clayton <gclayton@apple.com> Added a speed test to the GDBRemoteCommunicationClient and
GDBRemoteCommunicationServer classes. This involved adding a new packet
named "qSpeedTest" which can test the speed of a packet send/response pairs
using a wide variety of send/recv packet sizes.

Added a few new connection classes: one for shared memory, and one for using
mach messages (Apple only). The mach message stuff is experimental and not
working yet, but added so I don't lose the code. The shared memory stuff
uses pretty standard calls to setup shared memory.




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/external/lldb/tools/lldb-platform/lldb-platform.cpp
58e26e0935138225477fd61283215ceff2068899 24-Mar-2011 Greg Clayton <gclayton@apple.com> Did a lot more work on abtracting and organizing the platforms.

On Mac OS X we now have 3 platforms:
PlatformDarwin - must be subclassed to fill in the missing pure virtual funcs
but this implements all the common functionality between
remote-macosx and remote-ios. It also allows for another
platform to be used (remote-gdb-server for now) when doing
remote connections. Keeping this pluggable will allow for
flexibility.
PlatformMacOSX - Now implements both local and remote macosx desktop platforms.
PlatformRemoteiOS - Remote only iOS that knows how to locate SDK files in the
cached SDK locations on the host.

A new agnostic platform has been created:
PlatformRemoteGDBServer - this implements the platform using the GDB remote
protocol and uses the built in lldb_private::Host
static functions to implement many queries.



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/external/lldb/tools/lldb-platform/lldb-platform.cpp
cb8977d726be451df9978a74088435667fa37da2 23-Mar-2011 Greg Clayton <gclayton@apple.com> Added new platform commands:

platform connect <args>
platform disconnect

Each platform can decide the args they want to use for "platform connect". I
will need to add a function that gets the connect options for the current
platform as each one can have different options and argument counts.

Hooked up more functionality in the PlatformMacOSX and PlatformRemoteiOS.
Also started an platform agnostic PlatformRemoteGDBServer.cpp which can end
up being used by one or more actual platforms. It can also be specialized and
allow for platform specific commands.



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/external/lldb/tools/lldb-platform/lldb-platform.cpp
61d043bbb1a1a20abf01dc73fa50c1ca0a46d71d 22-Mar-2011 Greg Clayton <gclayton@apple.com> Split the GDBRemoteCommunication class into three classes:
GDBRemoteCommunication - The base GDB remote communication class
GDBRemoteCommunicationClient - designed to be used for clients the connect to
a remote GDB server
GDBRemoteCommunicationServer - designed to be used on the server side of a
GDB server implementation.





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/external/lldb/tools/lldb-platform/lldb-platform.cpp
b622560b2c28c95379edea0bd295555c4d686a13 22-Mar-2011 Greg Clayton <gclayton@apple.com> Added missing files.



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/external/lldb/tools/lldb-platform/lldb-platform.cpp