a84a1e344f544ec4da61809d4f09853a94d93e07 |
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02-Dec-2010 |
Chia-I Wu <olv@lunarg.com> |
st/vega: Move vertex transformation to shader. It was done in path-to-polygon conversion. That meant that the results were invalidated when the transformation was modified, and CPU had to recreate the vertex buffer with new vertices. It could be a performance hit for apps that animate.
/external/mesa3d/src/gallium/state_trackers/vega/path.h
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