History log of /external/mesa3d/src/gallium/state_trackers/vega/path.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
a84a1e344f544ec4da61809d4f09853a94d93e07 02-Dec-2010 Chia-I Wu <olv@lunarg.com> st/vega: Move vertex transformation to shader.

It was done in path-to-polygon conversion. That meant that the
results were invalidated when the transformation was modified, and CPU
had to recreate the vertex buffer with new vertices. It could be a
performance hit for apps that animate.
/external/mesa3d/src/gallium/state_trackers/vega/path.h
165cb19abc4279839b0f5f53eb2feac60c2f415e 24-Nov-2010 Chia-I Wu <olv@lunarg.com> st/vega: Make path_render and path_stroke take a matrix.
/external/mesa3d/src/gallium/state_trackers/vega/path.h
544dd4b11f7be76bb00fe29a60eaf2772dcc69ca 01-May-2009 Zack Rusin <zackr@vmware.com> OpenVG 1.0 State Tracker

Import of the OpenVG 1.0 state tracker for Gallium.
/external/mesa3d/src/gallium/state_trackers/vega/path.h