History log of /external/mesa3d/src/gallium/state_trackers/wgl/stw_ext_pixelformat.c
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
9646762261d976d34bee8c8b1dcda9656cec655c 08-Feb-2012 José Fonseca <jfonseca@vmware.com> st/wgl: Properly support non-displayble pixel formats, and implement float pixelformats as as one.

WGL_ARB_pixel_format establishes the existence of pixel formats which
are invisible to GDI.

However we still need to pass a valid pixelformat to GDI, so that
context creation/binding works.

The actual WGL_TYPE_RGBA_FLOAT_ARB implementation is from Brian Paul.
/external/mesa3d/src/gallium/state_trackers/wgl/stw_ext_pixelformat.c
0cf554fa9b31dbac1890f496974392001e2df825 08-Feb-2012 José Fonseca <jfonseca@vmware.com> st/wgl: Just pass pPixelFormat to stw_pixelformat_get_info().

Avoids the likely error of forgetting to subtract one.
/external/mesa3d/src/gallium/state_trackers/wgl/stw_ext_pixelformat.c
31aeac5bf91f3b1daacb1aa27505bfb25215da87 29-Nov-2010 José Fonseca <jfonseca@vmware.com> wgl: More complete WGL_ARB_pbuffer support.
/external/mesa3d/src/gallium/state_trackers/wgl/stw_ext_pixelformat.c
192f06adca5e79b4824d92dc41186592ed57f71e 17-Mar-2010 Chia-I Wu <olvaffe@gmail.com> st/wgl: Switch from st_public.h to st_api.h. [V2]

This is only compile tested with crossmingw.

V2:
- reference count stw_framebuffer
/external/mesa3d/src/gallium/state_trackers/wgl/stw_ext_pixelformat.c
31f1571d1f6e325c16833afbb6e15b61561e5f1f 22-Sep-2009 José Fonseca <jfonseca@vmware.com> wgl: Eliminate the shared layer; implement WGL API on top of the ICD callbacks.

While the WGL API has been stale for decades now, the ICD interface has
been updated with new Windows versions, so it is much easier to define
everything in terms of the ICD interfaces, which is pretty much what
Microsoft's opengl32.dll does anyway.
/external/mesa3d/src/gallium/state_trackers/wgl/stw_ext_pixelformat.c
f724036f0045bd28f323af3666c43b3ef03b6886 22-Sep-2009 José Fonseca <jfonseca@vmware.com> wgl: Flatten the source tree.

It is easier to have the WGL API on top of the ICD callbacks as
Microsoft's own implementation does, than to have a seperate shared
entity. This source reorganization is in antecipation of that.
/external/mesa3d/src/gallium/state_trackers/wgl/stw_ext_pixelformat.c