88cb22b6b4816c7a9ca6c5b795965b4606f9eb7b |
|
30-Apr-2014 |
commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Convert GrCrash->SkFAIL GrDebugCrash->SkDEBUGFAIL R=robertphillips@google.com, reed@google.com, mtklein@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/257393004 git-svn-id: http://skia.googlecode.com/svn/trunk@14460 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLSL.h
|
f4e67e3e5e5017284300a61e7bb046723a44b0cf |
|
30-Apr-2014 |
commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Fail to create GrContext when we get a NULL for a GL/GLSL version string BUG=368107 R=jvanverth@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/254083002 git-svn-id: http://skia.googlecode.com/svn/trunk@14452 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLSL.h
|
9e90aed5de82732cc9921f01388d3063a41a053b |
|
16-Jan-2014 |
commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Rename GrGLBinding->GrGLStandard, no longer a bitfield BUG=skia:2042 R=jvanverth@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/133413003 git-svn-id: http://skia.googlecode.com/svn/trunk@13108 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLSL.h
|
a34995e18b1f0a7d8c9f23451718bb30ff0105b0 |
|
23-Oct-2013 |
commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Implement SkColorFilter as a GrGLEffect Adds GrEffect::willUseInputColor() which indicates whether or not the input color affects the output of the effect. This is needed for certain Xfermodes, such as kSrc_Mode. For these modes the color filter will not use the input color. An effect with GrEffect::willUseInputColor() true will cause all color or coverage effects before it to be discarded, as their computations cannot affect the output. In these cases program is marked as having white input color. This fixes an assert when Skia is compiled in a mode that prefers using uniforms instead of attributes for constants. (Flags GR_GL_USE_NV_PATH_RENDERING or GR_GL_NO_CONSTANT_ATTRIBUTES). Using attributes hides the problem where the fragment shader does not need input color for color filters that ignore DST part of the filter. The assert would be hit when uniform manager tries to bind an uniform which has been optimized away by the shader compiler. Adds specific GrGLSLExpr4 and GrGLSLExpr1 classes. This way the GLSL expressions like "(v - src.a)" can remain somewhat readable in form of "(v - src.a())". The GrGLSLExpr<typename> template implements the generic functionality, GrGLSLExprX is the specialization that exposes the type-safe interface to this functionality. Also adds operators so that GLSL binary operators of the form "(float * vecX)" can be expressed in C++. Before only the equivalent "(vecX * float)" was possible. This reverts the common blending calculations to more conventional order, such as "(1-a) * c" instead of "c * (1-a)". Changes GrGLSLExpr1::OnesStr from 1 to 1.0 in order to preserve the color filter blending formula string the same (with the exception of variable name change). Shaders change in case of input color being needed: - vec4 filteredColor; - filteredColor = (((1.0 - uFilterColor.a) * output_Stage0) + uFilterColor); - fsColorOut = filteredColor; + vec4 output_Stage1; + { // Stage 1: ModeColorFilterEffect + output_Stage1 = (((1.0 - uFilterColor_Stage1.a) * output_Stage0) + uFilterColor_Stage1); + } + fsColorOut = output_Stage1; Shaders change in case of input color being not needed: -uniform vec4 uFilterColor; -in vec4 vColor; +uniform vec4 uFilterColor_Stage0; out vec4 fsColorOut; void main() { - vec4 filteredColor; - filteredColor = uFilterColor; - fsColorOut = filteredColor; + vec4 output_Stage0; + { // Stage 0: ModeColorFilterEffect + output_Stage0 = uFilterColor_Stage0; + } + fsColorOut = output_Stage0; } R=bsalomon@google.com, robertphillips@google.com, jvanverth@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/25023003 git-svn-id: http://skia.googlecode.com/svn/trunk@11912 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLSL.h
|
824c346b6e0e114063c1a8ad4ba7c3a669ee2cff |
|
10-Oct-2013 |
commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Express (GLSL expression, possibly known value) pairs as a class Express (GLSL expression, possibly known value) pairs as a class instead of two variables Introduces GrGLSLExpr<N> to encapsulate the expression and possibly constant-folded value of the expression. This simplifies passing of the expressions to functions. Changes the shaders with following patterns: { // Stage 0: Linear Gradient vec4 colorTemp = mix(uGradientStartColor_Stage0, uGradientEndColor_Stage0, clamp(vMatrixCoord_Stage0.x, 0.0, 1 colorTemp.rgb *= colorTemp.a; - output_Stage0 = vec4((vColor) * (colorTemp)); + output_Stage0 = (vColor * colorTemp); + } Previously the vector cast was always added if constant folding was effective, regardless of the term dimensions. Now the vector upcast is not inserted in places where it is not needed, ie. when the binary operator term is of the target dimension. Also, some parentheses can be omitted. It is assumed that GrGLSLExpr<N>("string") constructors construct a simple expression or parenthesized expression. Otherwise the shader code remains identical. R=jvanverth@google.com, bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/25048002 git-svn-id: http://skia.googlecode.com/svn/trunk@11690 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLSL.h
|
410552a73d59611901033b2bc5147cc6ade0207c |
|
30-Sep-2013 |
commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Move the GL shader compilation step into GrGLShaderBuilder Moves the compilation step and a few other blocks of code from GrGLProgram to GrGLShaderBuilder. This way GrGLProgram doesn't have to know whether or not there is a vertex shader. R=bsalomon@google.com Author: cdalton@nvidia.com Review URL: https://codereview.chromium.org/23533066 git-svn-id: http://skia.googlecode.com/svn/trunk@11523 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLSL.h
|
06f05989570fbf2ced3d2d1690ea1276b7330b5f |
|
30-Aug-2013 |
commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Modify GLSL version declaration to allow access to compat. features R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://chromiumcodereview.appspot.com/23526008 git-svn-id: http://skia.googlecode.com/svn/trunk@11033 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLSL.h
|
f6de475e5cbd143f348ff7738919e397b7fe7f57 |
|
17-Aug-2013 |
tfarina@chromium.org <tfarina@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Replace uses of GrAssert by SkASSERT. R=bsalomon@google.com Review URL: https://codereview.chromium.org/22850006 git-svn-id: http://skia.googlecode.com/svn/trunk@10789 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLSL.h
|
5d7ca957edcc57f7f0be2741183e8d3c36cb5129 |
|
22-Apr-2013 |
commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Fix gyp files to allow ninja to build 64 bit on Mac. Fix warnings that cropped up building as 64-bit. BUG= R=bsalomon@google.com, bungeman@google.com Author: mtklein@google.com Review URL: https://chromiumcodereview.appspot.com/13852013 git-svn-id: http://skia.googlecode.com/svn/trunk@8814 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLSL.h
|
018f179efb2413431bdb1a9e6701eb44ef36b792 |
|
18-Apr-2013 |
bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Expand modulate, add, subtract, extract component glsl helpers. Review URL: https://codereview.chromium.org/13895006 git-svn-id: http://skia.googlecode.com/svn/trunk@8755 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLSL.h
|
ff6ea2663f76aa85ec55ddd0f00ca7906f1bc4e3 |
|
12-Mar-2013 |
commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Add GrEllipseEdgeEffect. Adds the effect that replaces the old oval rendering code. Also hooks in code to set attribute names and indices for effects. Author: jvanverth@google.com Review URL: https://chromiumcodereview.appspot.com/12462008 git-svn-id: http://skia.googlecode.com/svn/trunk@8092 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLSL.h
|
05af1afd429808913683da75644e48bece12e820 |
|
07-Jan-2013 |
humper@google.com <humper@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
eliminate all warnings in non-thirdparty code on mac Most of these issues were due to functions whose definitions appear in header files; I changed those functions to be 'static inline' instead of just 'static' or 'inline', which kills the warning for such functions. Other functions that were static or anonymous-namespaced but were unused in cpp files were probably called at some point but are no longer; someone who knows more than I do should probably scrub all the functions I either deleted or #if 0'ed out and make sure that the right thing is happening here. Lots of unused variables removed, and one nasty const issue handled. There remains a single warning in thirdparty/externals/cityhash/src/city.cc on line 146 related to a signed/unsigned mismatch. I don't know if we have control over this library so I didn't fix this one, but perhaps someone could do something about that one. BUG= Review URL: https://codereview.appspot.com/7067044 git-svn-id: http://skia.googlecode.com/svn/trunk@7051 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLSL.h
|
d698f77c13d97c61109b861eac4d25b14a5de935 |
|
25-Oct-2012 |
bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
GrGLProgramStage Renaming Part 1. Renamed cpp and h s/GrGLProgramStage/GrGLEffect/ Review URL: https://codereview.appspot.com/6759054 git-svn-id: http://skia.googlecode.com/svn/trunk@6090 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLSL.h
|
f271cc7183fe48ac64d2d9a454eb013c91b42d53 |
|
24-Oct-2012 |
bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
GrCustomStage Renaming Part 3 Rename all things *CUSTOM_STAGE*, customStage*, and other miscellany R=robertphillips@google.com Review URL: https://codereview.appspot.com/6769048 git-svn-id: http://skia.googlecode.com/svn/trunk@6081 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLSL.h
|
281c726c760c2b0ef957674da0360d5595d52a9c |
|
23-Oct-2012 |
bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Add support for GLSL 1.40. Review URL: https://codereview.appspot.com/6709070 git-svn-id: http://skia.googlecode.com/svn/trunk@6046 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLSL.h
|
868a8e7fc83e9ac6ee1418e75b84a0595605626c |
|
30-Aug-2012 |
bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Recommit r5350 with fix for image failures (which affected GLs that don't support ARB_texture_swizzle). git-svn-id: http://skia.googlecode.com/svn/trunk@5353 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLSL.h
|
a3d707b4ec17e925f71cc0c39d40252d2b788314 |
|
30-Aug-2012 |
bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Revert 5350 while image changes are diagnosed. git-svn-id: http://skia.googlecode.com/svn/trunk@5351 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLSL.h
|
b41b2bc29c0411052f9f45855a98be370d586438 |
|
30-Aug-2012 |
bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Remove fModulate from GrGLShaderBuilder Review URL: https://codereview.appspot.com/6495051/ git-svn-id: http://skia.googlecode.com/svn/trunk@5350 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLSL.h
|
4af0af612f8cfb6951feb10ffe3091821866bd44 |
|
29-Aug-2012 |
bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Add helpers to add/modulate glsl vec4s. Review URL: https://codereview.appspot.com/6497046/ git-svn-id: http://skia.googlecode.com/svn/trunk@5332 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLSL.h
|
34bcb9f80336fe0dc56ad5f67aeb0859bf84d92e |
|
28-Aug-2012 |
bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Some GrGLShaderBuilder cleanup Review URL: https://codereview.appspot.com/6500043/ git-svn-id: http://skia.googlecode.com/svn/trunk@5322 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLSL.h
|
fbfcd5602128ec010c82cb733c9cdc0a3254f9f3 |
|
23-Aug-2012 |
rmistry@google.com <rmistry@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Result of running tools/sanitize_source_files.py (which was added in https://codereview.appspot.com/6465078/) This CL is part I of IV (I broke down the 1280 files into 4 CLs). Review URL: https://codereview.appspot.com/6485054 git-svn-id: http://skia.googlecode.com/svn/trunk@5262 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLSL.h
|
a1bf0fffff821d9c11809c89bd98d4ced480421a |
|
07-Aug-2012 |
bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
uniquely name FS functions, add lighting effects to unit test Review URL: http://codereview.appspot.com/6458080/ git-svn-id: http://skia.googlecode.com/svn/trunk@4992 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLSL.h
|
d7727ceb82e271f8b5580c51571c57b09c5e3ced |
|
12-Jul-2012 |
bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Refactor how precision is handled with GrGLShaderVar Review URL: http://codereview.appspot.com/6392049/ git-svn-id: http://skia.googlecode.com/svn/trunk@4575 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLSL.h
|
168e63418cadba4018aadf95c091d40d9deb13b9 |
|
18-Apr-2012 |
tomhudson@google.com <tomhudson@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Infrastructure for new Ganesh shader pipeline: base classes for GPU implementation of user-defined effects. http://codereview.appspot.com/6052047/ git-svn-id: http://skia.googlecode.com/svn/trunk@3726 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLSL.h
|
6bf38b59c9de1cd35cd091cf8766117f4e1f66a0 |
|
14-Feb-2012 |
tomhudson@google.com <tomhudson@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Move GL-specific include files to their own subdirectory, to better coexist alongside D3D backend. Requires gyp change. http://codereview.appspot.com/5665045/ git-svn-id: http://skia.googlecode.com/svn/trunk@3185 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLSL.h
|
dd182cbca60a7f0003330c01dfc64f69f56aea90 |
|
10-Feb-2012 |
tomhudson@google.com <tomhudson@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Move GL-specific source code to make room for D3D back end. git-svn-id: http://skia.googlecode.com/svn/trunk@3165 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLSL.h
|