History log of /frameworks/base/core/java/android/app/ResourcesManager.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
54130de7d2a0827179acaa35980dbce419cb4fca 20-Aug-2014 Adam Lesinski <adamlesinski@google.com> Fix crash when launching Activities in 'android' package

The LoadedApk for the 'android' package doesn't have a resource
directory set. This is fine since the AssetManager loads the
'android' package's resources by default.

This is a regression caused by https://googleplex-android-review.googlesource.com/#/c/525840/

Bug:17104110
Change-Id: I8a2158a75b4ff0e941837c11a2cb77a7aad09270
/frameworks/base/core/java/android/app/ResourcesManager.java
8a4c9721a9e09d20c63381c13fa29bd9f7cbc3e3 16-Jun-2014 Jeff Sharkey <jsharkey@android.com> Plumb split APKs into public API.

Introduces new ApplicationInfo fields to surface zero or more split
APKs for an application. Splice these APKs into both the class
loader and resource system. Cleaner building of these paths.

Run dexopt() on all split APKs found after a parse, and populate
into ApplicationInfo.

Change-Id: I4a376bf4492d84ea95aafa866e106ea43a43e492
/frameworks/base/core/java/android/app/ResourcesManager.java
de898ff42912bd7ca1bfb099cd439562496765a4 30-Jan-2014 Adam Lesinski <adamlesinski@google.com> Shared library resource support

Shared libraries can now export resources for applications
to use.

Exporting resources works the same way the framework exports
resources, by defining the public symbols in res/values/public.xml.

Building a shared library requires aapt to be invoked with the
--shared-lib option. Shared libraries will be assigned a package
ID of 0x00 at build-time. At runtime, all loaded shared libraries
will be assigned a new package ID.

Currently, shared libraries should not import other shared libraries,
as those dependencies will not be loaded at runtime.

At runtime, reflection is used to update the package ID of resource
symbols in the shared library's R class file. The package name of
the R class file is assumed to be the same as the shared library's
package name declared in its manifest. This will be customizable in
a future commit.

See /tests/SharedLibrary/ for examples of a shared library and its
client.

Bug:12724178
Change-Id: I60c0cb8ab87849f8f8a1a13431562fe8603020a7
/frameworks/base/core/java/android/app/ResourcesManager.java
48d22323ce39f9aab003dce74456889b6414af55 31-Jan-2014 MÃ¥rten Kongstad <marten.kongstad@sonymobile.com> Runtime resource overlay, iteration 2

Support any number of overlay packages. Support any target package.

UPDATED PACKAGE MATCHING
------------------------
In Runtime resource overlay, iteration 1, only a single overlay package
was considered. Package matching was based on file paths:
/vendor/overlay/system/framework-res.apk corresponded to
/system/framework-res.apk. Introduce a more flexible matching scheme
where any package is an overlay package if its manifest includes

<overlay targetPackage="com.target.package"/>

For security reasons, an overlay package must fulfill certain criteria
to take effect: see below.

THE IDMAP TOOL AND IDMAP FILES
------------------------------
Idmap files are created by the 'idmap' binary; idmap files must be
present when loading packages. For the Android system, Zygote calls
'idmap' as part of the resource pre-loading. For application packages,
'idmap' is invoked via 'installd' during package installation (similar
to 'dexopt').

UPDATED FLOW
------------
The following is an outline of the start-up sequences for the Android
system and Android apps. Steps marked with '+' are introduced by this
commit.

Zygote initialization
Initial AssetManager object created
+ idmap --scan creates idmaps for overlays targeting 'android', \
stores list of overlays in /data/resource-cache/overlays.list
AssetManager caches framework-res.apk
+ AssetManager caches overlay packages listed in overlays.list

Android boot
New AssetManager's ResTable acquired
AssetManager re-uses cached framework-res.apk
+ AssetManager re-uses cached 'android' overlays (if any)

App boot
ActivityThread prepares AssetManager to load app.apk
+ ActivityThread prepares AssetManager to load app overlays (if any)
New AssetManager's ResTable acquired as per Android boot

SECURITY
--------
Overlay packages are required to be pre-loaded (in /vendor/overlay).
These packages are trusted by definition. A future iteration of runtime
resource overlay may add support for downloaded overlays, which would
likely require target and overlay signatures match for the overlay to
be trusted.

LOOKUP PRIORITY
---------------
During resource lookup, packages are sequentially queried to provide a
best match, given the constraints of the current configuration. If any
package provide a better match than what has been found so far, it
replaces the previous match. The target package is always queried last.

When loading a package with more than one overlay, the order in which
the overlays are added become significant if several packages overlay
the same resource.

Had downloaded overlays been supported, the install time could have been
used to determine the load order. Regardless, for pre-installed
overlays, the install time is randomly determined by the order in which
the Package Manager locates the packages during initial boot. To support
a well-defined order, pre-installed overlay packages are expected to
define an additional 'priority' attribute in their <overlay> tags:

<overlay targetPackage="com.target.package" priority="1234"/>

Pre-installed overlays are loaded in order of their priority attributes,
sorted in ascending order.

Assigning the same priority to several overlays targeting the same base
package leads to undefined behaviour. It is the responsibility of the
vendor to avoid this.

The following example shows the ResTable and PackageGroups after loading
an application and two overlays. The resource lookup framework will
query the packages in the order C, B, A.

+------+------+- -+------+------+
| 0x01 | | ... | | 0x7f |
+------+------+- -+------+------+
| |
"android" Target package A
|
Pre-installed overlay B (priority 1)
|
Pre-installed overlay C (priority 2)

Change-Id: If49c963149369b1957f7d2303b3dd27f669ed24e
/frameworks/base/core/java/android/app/ResourcesManager.java
add005cf94dcc815d29b54588c76fd87929075b3 18-Jul-2013 Dianne Hackborn <hackbod@google.com> Mmmmmmm... lovely, lovely ArrayMap.

And ArraySet, too.

Change-Id: I72ea28cbb2286b01b6e1be082f8e7ec17e99074e
/frameworks/base/core/java/android/app/ResourcesManager.java
88c0589969b17e66559cd2f132094cdaa0ee351d 28-Jun-2013 Craig Mautner <cmautner@google.com> Refactor ActivityThread cache - Baby step 1.

Introduce ResourcesManager and ResourcesKey as standalone classes.
Move DisplayMetrics and Resources HashMaps from ActivityThread to
ResourcesManager.

Change-Id: I20cc6c0dd1b74667354839e5ac9a660f4ee2d00d
/frameworks/base/core/java/android/app/ResourcesManager.java