History log of /frameworks/base/core/java/android/view/IWindow.aidl
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
fa10423fa00f3495e451016acba9b6848eb995c9 21-Jun-2014 Adrian Roos <roosa@google.com> Add stable insets for stable system windows

Adds a new kind of inset that only accounts for stable system
windows like the system or navigation bar.

Bug: 15457292
Change-Id: I681b711f6f40a94c25b7acd3a44eb3539486afab
/frameworks/base/core/java/android/view/IWindow.aidl
d912e1f6a111fb33118d116bd72da1a328041bca 12-Apr-2014 Jeff Brown <jeffbrown@google.com> Use the display's actual state in the view hierarchy.

Previously, the view hierarchy would suppress drawing whenever the
PowerManager.isScreenOn() method returned false. However, this method
really describes the interactive state of the device rather than the
actual display state. This is especially a problem when there are
multiple displays but it also breaks drawing while in doze mode.

This change makes the view hierarchy consider the actual state of the
display instead on an individual basis.

Bug: 13133142
Change-Id: I69870b6b14a3504607a30562aa48c3452f777c1f
/frameworks/base/core/java/android/view/IWindow.aidl
c4aad01cbbb69c916ef323693e1fd0560b0eccba 23-Feb-2013 Dianne Hackborn <hackbod@google.com> Formalize overscan metrics.

The window manager now maintains and reports a new formal
"overscan insets" for each window, much like the existing
content and visible insets. This is used to correctly
position the various UI elements in the various combination
of layout options. In particular, this allows us to have
an activity that is using fitSystemWindows to have the content
of its UI extend out to the visible content part of the screen
while still positioning its fixed UI elements inside the
standard content rect (and the entire window extending all
the way into the overscan area to fill the screen as desired).

Okay, maybe that is not written so clearly. Well, it made
my head hurt too, so suffer!

The key thing is that windows now need to know about three
rectangles: the overall rectangle of the window, the rectangle
inside of the overscan area, and the rectangle inside of the
content area. The FLAG_LAYOUT_IN_OVERSCAN option controls
whether the second rectangle is pushed out to fill the entire
overscan area.

Also did some improvements to debug dumping in the window
manager.

Change-Id: Ib2368c4aff5709d00662c799507c37b6826929fd
/frameworks/base/core/java/android/view/IWindow.aidl
758143ecfedbe08cc6c4fed0ad8ad7a854194ca4 07-Aug-2012 Svetoslav Ganov <svetoslavganov@google.com> Window position not reported if the window is not moved.

1.If a window is shown but never moved the window window
is never notified for its current location. Therefore,
accessibility nodes do not contain correct bounds in
screen coordinates.

bug:6926295

Change-Id: I7df18b095d33ecafffced75aba9e4f4693b0c393
/frameworks/base/core/java/android/view/IWindow.aidl
5702d4dfb5b81491f873a3617f8d8fc8dc5279e6 30-Jun-2012 Craig Mautner <cmautner@google.com> Notify client side of window movement.

Add a one way method to notify Views that the window has moved
on the screen. Fixes issues arising from the IME popping up and
translating the window that uses it. Accessibility was left unaware
of these movements and was drawing the box around the wrong widgets.
Similarly PopupWindow used getLocationOnScreen to determine how
much screen real estate was above and below the anchor point to
determine where to put an anchored window.

Fixes bug 6623031.

Change-Id: I4731a94d5424c1ec77bf1729fba8fc9ea34cae46
/frameworks/base/core/java/android/view/IWindow.aidl
85afd1b6f871d471fdff1980134676a5f1690525 13-May-2012 Dianne Hackborn <hackbod@google.com> Implement new window cropping.

The window manager now performs the crop internally, evaluating
it every animation from, to be able to update it along with
the surface position.

Change-Id: I960a2161b9defb6fba4840fa35aee4e411c39b32
/frameworks/base/core/java/android/view/IWindow.aidl
5c58de3a523a384c47b0b1e0f5dd9728a74cd9f7 29-Apr-2012 Dianne Hackborn <hackbod@google.com> Add system insets to windows.

This will be used to determine which parts of a window a completely
hidden by system UI elements (status bar, nav bar, system bar) so
that they can be clipped out from rendering.

Change-Id: I2c6c6ac67dbdfeed82d2c089ef806fb483165bd9
/frameworks/base/core/java/android/view/IWindow.aidl
12d3a94397c33fdb773a1eaaaa13cab80bf0c571 27-Apr-2012 Dianne Hackborn <hackbod@google.com> When a window is first shown only draw once while animating.

On some hardware allocating a new graphics buffer is quite
expensive, which blocks updates to the UI. This can cause
glitches when performing window animations.

To reduce these glitches, the view hierarchy will now only
allow itself to be drawn once if its window is being shown
while the window manager is animating, not resuming draws
until it is told that the animation is done.

Change-Id: Ie15192f6fddbd0931b022a72c76ddd55ca266d84
/frameworks/base/core/java/android/view/IWindow.aidl
bb9908b828a8cfd5965553be66faa6af89973697 08-Mar-2012 Romain Guy <romainguy@google.com> Dispatch screen state change events to Views
Bug #6120957

Using this new callback, views can interrupt and resume their
animations or other periodic tasks based on the current state
of the display.

Change-Id: I398f4abd421e9c5f207107bf1009a7b92cf45daa
/frameworks/base/core/java/android/view/IWindow.aidl
7e4e561bc717a6eea4e0d06ec4173ad27420425f 05-Mar-2012 Romain Guy <romainguy@google.com> Ignore draw requests when the display is off

When WindowManagerService's events are enabled/disabled, the state of the
display is dispatched to the known windows. This allows ViewRootImpl to
ignore draw requests until the screen is turned back on. This can potentially
lead to significant battery savings. For instance, a launcher widget showing
a repeating animation will cause the CPU and the GPU to wake up regularly
without this change.
(Change submitted by Intel and merged manually)

Change-Id: I7f93b0e60c3e6de1705f619e80860c36b1cdb978
/frameworks/base/core/java/android/view/IWindow.aidl
9a230e01a1237749a8a19a5de8d46531b0c8ca6a 06-Oct-2011 Dianne Hackborn <hackbod@google.com> Fix issue #5371530: SYSTEMUI_FLAG_HIDE_NAVIGATION reasserts itself immediately

This cleans up how ui flags are managed between the client and window manager.
It still reports the global UI mode state to the callback, but we now only clear
certain flags when the system goes out of a state (currently this just means the
hide nav bar mode), and don't corrupt other flags in the application when the
global state changes.

Also introduces a sequence number between the app and window manager, to avoid
using bad old data coming from the app during these transitions.

Change-Id: I40bbd12d9b7b69fc0ff1c7dc0cb58a933d4dfb23
/frameworks/base/core/java/android/view/IWindow.aidl
664644d9e012aa2a28ac96f305b1ce6499ec8806 24-Jan-2011 Joe Onorato <joeo@google.com> visibility ("lights out") API.

1. Views may setSystemUiVisibility() to recommend that
the system chrome (status bar or other UI) show or hide
itself. (This functionality was previously available only
via the FLAG_FULLSCREEN window flag for some SystemUI
implementations.)

2. Views may register a OnSystemUiVisibilityChangedListener
on a view, and find out when the system UI actually
appears or disappears, allowing apps to coordinate the
appearance of their own UI if desired.

Bug: 3241144
Change-Id: Ia1758d94099182d49a1e3688ea2738ae4995b829
/frameworks/base/core/java/android/view/IWindow.aidl
2c095f367779ef32130c72849936a2e3013c8492 04-Oct-2010 Christopher Tate <ctate@google.com> Refinements to drag/drop

Thumbnail measurement & drawing has been moved out into a delegate
class called View.DragThumbnailBuilder. This consolidates the
thumbnail-related code as well as ensuring that the drag initiator
does not have to know a priori where to place the thumbnail relative
to the touch point *before* the thumbnail measurement step, as was
previously the case.

startDrag() no longer needs to be told where the current touch point
is at the time the drag is launched.

Drag events are now dispatched only to VISIBLE views.

Dispatch shouldn't double-recycle events any more when the target
window is local to the system process.

Change-Id: I49419103765a0cad2e18ddfcdd6dacb94daf1ff1
/frameworks/base/core/java/android/view/IWindow.aidl
a53146c5569f8ff5f7eb55e9ad35d23ddacf2add 07-Sep-2010 Christopher Tate <ctate@google.com> Drag/drop APIs and infrastructure

A View initiates a drag-and-drop operation (hereafter just called a "drag")
by calling its startDrag(ClipData) method. Within the processing of that
call, two callbacks are made into the originating View. The first is to
onMeasureDragThumbnail(). Similarly to the core onMeasure() method, this
callback must respond by calling setDragThumbnailDimension(width, height) to
declare the size of the drag thumbnail image that should be used. Following
this, the View's onDrawDragThumbnail(canvas) method will be invoked to
actually produce the bits of the thumbnail image.

If all goes well, startDrag() will return 'true', and the drag is off and
running. (The other arguments to startDrag() provide reconciliation between
the current finger position and where the thumbnail should be placed on
the screen relative to it.)

Potential receipients of the ClipData behind the drag are notified by a
new dispatch mechanism, roughly parallel to motion event dispatch. The core
routine is the View's onDragEvent(event) callback, with the mechanics of
dispatch itself being routed through dispatchDragEvent(event) -- as in
the case of motion events, the dispatch logic is in ViewGroup, with leaf
View objects not needing to consider the dispatch flow.

Several different event 'actions' are delivered through this dispatch
mechanism:

ACTION_DRAG_STARTED: this event is propagated to every View in every window
(including windows created during the course of a drag). It serves as a
global notification that a drag has started with a payload whose matching
ClipDescription is supplied with the event. A View that is prepared to
consume the data described in this event should return 'true' from their
onDragEvent() method, and ideally will also make some visible on-screen
indication that they are a potential target of the drop.

ACTION_DRAG_ENTERED: this event is sent once when the drag point
enters the View's bounds. It is an opportunity for the View to set up
feedback that they are the one who will see the drop if the finger goes
up now.

ACTION_DRAG_LOCATION: when the drag point is over a given View, that
View will receive a stream of DRAG_LOCATION events, providing an
opportunity for the View to show visual feedback tied to the drag point.

ACTION_DRAG_EXITED: like DRAG_ENTERED, but called when the drag point
leaves the View's bounds. The View should undo any visuals meant to
emphasize their being the hovered-over target.

ACTION_DROP: when the drag ends at a given point, the View under that
point is sent this event, with the full ClipData of the payload.

ACTION_DRAG_ENDED: paralleling the DRAG_STARTED action, this is the global
broadcast that the drag has ended and all Views should return to their
normal visual state. This happens after the DROP event.

Change-Id: Ia8d0fb1516bce8c735d87ffd101af0976d7e84b6
/frameworks/base/core/java/android/view/IWindow.aidl
00fa7bdd69f0868fd17ea7c881c771d785b2fbbd 03-Jul-2010 Jeff Brown <jeffbrown@google.com> More native input dispatch work.

Removed old input dispatch code.
Refactored the policy callbacks.
Pushed a tiny bit of the power manager state down to native.
Fixed long press on MENU.
Made the virtual key detection and cancelation a bit more precise.

Change-Id: I5d8c1062f7ea0ab3b54c6fadb058c4d5f5a9e02e
/frameworks/base/core/java/android/view/IWindow.aidl
e36d6e277e49475076b7872d36ea6a5c5b996e9d 18-Feb-2010 Dianne Hackborn <hackbod@google.com> Work on issue #2263557: PMF3000 showing hybrid of portrait and landscape modes

This is a bunch of reworking of how configuration changes are handled:

- When orientation is changing (for whatever reason), the window manager no
longer tries to pre-emptively compute a new configuration. Instead, it
just determines change is happening and tells the window manager.
- The activity manager is now responsible for giving the window manager the
final configuration it is using. This is both so it knows whem the
activity manager is done with its configuration updates, and so the window
manager can use the "real" configuration.
- When an orientation or other configuration change is happening, freeze the
screen and keep it frozen until the activity manager has given us the
final configuration.
- The window manager can now send new configurations to its clients during
its layout pass, as part of a resize, if it has determined that it has
changed. This allows for a new View.onConfigurationChanged() API for any
view to easily find out when the configuration has changed.
- ViewRoot now also works with the activity thread to make sure the process's
current resources are updated to the new configuration when it receives one
from a window. This ensures that at the time onConfigurationChanged() and
other view callbacks are happening, the correct configuration is in force.
- There is now a sequence number associated with Configuration, which
ActivityThread uses to avoid using stale configurations. This is needed now
that it can receive configurations asynchronously from both the window
manager and activity manager.
- The hack for keeping the locale has been removed, and underlying problem
fixed by having Configuration initialize its locale to "unknown" instead of
a valid default value.
/frameworks/base/core/java/android/view/IWindow.aidl
bf6956b1d95442e9d9c483894d578fe6b7044cbb 10-Nov-2009 Marco Nelissen <marcone@google.com> Add a way for wallpapers to know the delta between virtual screens.
/frameworks/base/core/java/android/view/IWindow.aidl
7580493b014a2c7ea883cd291255798dc72ebbff 21-Oct-2009 Dianne Hackborn <hackbod@google.com> Implement feature #2117336: Create event communication APIs for live wallpaper

Note: currently only implements an async version (no result), and not yet
actually tested.

Change-Id: Id47ed045a4b0eb309ea8c58daf41a0e03eff1d3a
/frameworks/base/core/java/android/view/IWindow.aidl
ffa424800d0338b8b894aef2ea1e3e3344cbda7a 24-Sep-2009 Dianne Hackborn <hackbod@google.com> Fix issue #2133206: dialogs/menus should auto-dismiss when screen turns off

Lot of infrastructure for more things to go away when "clear system dialogs"
happens, and now do this when we turn on the lock screen.

Change-Id: I567130296fe47ce82df065ed58ef21b37416ceaf
/frameworks/base/core/java/android/view/IWindow.aidl
19382ac1a4e4e7c23a1346d299368763f149de9c 12-Sep-2009 Dianne Hackborn <hackbod@google.com> Some optizations to wallpaper drawing/scrolling.

First, fix some issues with the final wallpaper bitmap
we use: ensure it is always 16bpp, and make sure dithering
of its bitmap is turned off. We take of dithering
when loading, to make sure we don't use it when drawing.

Also add new APIs to return the wallpaper with the equivalent
of Launcher's old FastBitmapDrawable. As doing this, also load
the default wallpaper the same way as custom ones, taking care to
resize it as needed at load time.

Finally implement a mechanism for the window manager to wait
for the wallpaper to redraw at its new position before returning
from the application's call to change the offset. This ensures
that the wallpaper better tracks the application. Note that there
is a timeout in this wait that is relatively short, and if it
expires we will run for a while without waiting.

Change-Id: Ife449437746da85958bd447e0a6cf3d2223b398c
/frameworks/base/core/java/android/view/IWindow.aidl
8df8b2b405c60cacf7a66c4e2ca078dd3d7ec7bd 18-Aug-2009 Dianne Hackborn <hackbod@google.com> Allow wallpapers to get touch events.
/frameworks/base/core/java/android/view/IWindow.aidl
72c82ab9923025a91bbabb32e56bfea27bfd083b 12-Aug-2009 Dianne Hackborn <hackbod@google.com> Report wallpaper offset to the wallpaper, use this in the image wallpaper.

Wallpapers can now be just the size of the screen, and get told when their
scroll position should change to do the updating on their own.
/frameworks/base/core/java/android/view/IWindow.aidl
9066cfe9886ac131c34d59ed0e2d287b0e3c0087 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/frameworks/base/core/java/android/view/IWindow.aidl
d83a98f4ce9cfa908f5c54bbd70f03eec07e7553 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/frameworks/base/core/java/android/view/IWindow.aidl
f013e1afd1e68af5e3b868c26a653bbfb39538f8 18-Dec-2008 The Android Open Source Project <initial-contribution@android.com> Code drop from //branches/cupcake/...@124589
/frameworks/base/core/java/android/view/IWindow.aidl
54b6cfa9a9e5b861a9930af873580d6dc20f773c 21-Oct-2008 The Android Open Source Project <initial-contribution@android.com> Initial Contribution
/frameworks/base/core/java/android/view/IWindow.aidl