ab6fc2a86f34be455c144a2d691e94909998c959 |
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13-Feb-2014 |
Ashok Bhat <ashok.bhat@arm.com> |
Use long for pointers in opengl/EGL classes EGL classes in frameworks/base have to be updated to support 64-bit platforms. Key changes in the EGL classes include [x] EGLObjectHandle class - EGLObjectHandle class has two public methods (constructor and getHandle) that assume handles are 32-bit. They have not been changed. Instead, two new hidden methods (EGLObjectHandle(long) and getNativeHandle) have been added. [x] EG14 class - Two public methods eglGetDisplay and eglCreatePbufferFromClientBuffer assume that handles are 32-bit. They have been changed to throw unsupported operation exception on non 32-bit machines. Two new methods eglGetDisplay(long) and eglCreatePbufferFromClientBuffer(...long buffer..) have been added to support 64-bit handles. To allow the above changes in frameworks/base EGL classes, corresponding code generation mechanism in frameworks/native has been updated. Change-Id: I5d0a62e10c20ccf05f610d6608b8dfb6414b5116 Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
/frameworks/native/opengl/tools/glgen/stubs/egl/eglCreatePbufferFromClientBuffer.cpp
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