e49ba8e2ed8e17156eb00c8fc8e2285df62bc018 |
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24-Jun-2014 |
Dan Stoza <stoza@google.com> |
GLConsumer: Stop using default constructor params Removes the dependency on default constructor parameters for GLConsumer so that a different constructor prototype can safely be added. Change-Id: I0da924bbd4c141edbf305598c1be8bc575654680
/frameworks/native/services/surfaceflinger/SurfaceFlingerConsumer.h
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41d67d7ab4da1c393497a620a116a854b3c618e7 |
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26-Apr-2014 |
Andy McFadden <fadden@android.com> |
Improve SurfaceFlinger PTS estimation Get the next refresh time from DispSync instead of guessing based on the current time. Change-Id: I8dc72a3217bfd4e9b4c905034194d1a298cad69a
/frameworks/native/services/surfaceflinger/SurfaceFlingerConsumer.h
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b9b088375d33a87b201cdbe18be71802e2607717 |
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13-Mar-2014 |
Dan Stoza <stoza@google.com> |
Remove deprecated BufferQueue constructor Bug: 13415624 Change-Id: I9fe15e45daa7351f1db34ee75bfee6f19cb347d3
/frameworks/native/services/surfaceflinger/SurfaceFlingerConsumer.h
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399184a4cd728ea1421fb0bc1722274a29e38f4a |
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04-Mar-2014 |
Jesse Hall <jessehall@google.com> |
Add sideband streams to BufferQueue and related classes Sideband streams are essentially a device-specific buffer queue that bypasses the BufferQueue system. They can be used for situations with hard real-time requirements like high-quality TV and video playback with A/V sync. A handle to the stream is provided by the source HAL, and attached to a BufferQueue. The sink HAL can read buffers via the stream handle rather than acquiring individual buffers from the BufferQueue. Change-Id: Ib3f262eddfc520f4bbe3d9b91753ed7dd09d3a9b
/frameworks/native/services/surfaceflinger/SurfaceFlingerConsumer.h
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c1c05de415854eb7a13a16b7e22a22de8515123a |
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18-Sep-2013 |
Mathias Agopian <mathias@google.com> |
fix camera API 2.0 orientation we add a flag to ANativeWindow::setBufferTransform that means "apply the inverse rotation of the display this buffer is displayed onto to". Bug: 10804238 Change-Id: Id2447676271950463e8dbcef1b95935c5c3f32b2
/frameworks/native/services/surfaceflinger/SurfaceFlingerConsumer.h
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3f84483382be2d528918cc1a6fbc6a7d68e0b181 |
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08-Aug-2013 |
Mathias Agopian <mathias@google.com> |
SurfaceFlinger now uses GLES 2.x when available Bug: 8679321 Change-Id: I2b152d01fb4e2de2ea9fe87f1ddbd6826d7520d7
/frameworks/native/services/surfaceflinger/SurfaceFlingerConsumer.h
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db89edc94bd2a78226b407f9f7261e202e7fa325 |
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02-Aug-2013 |
Mathias Agopian <mathias@google.com> |
All consumers now take an IGraphicBufferConsumer instead of a BufferQueue this means they only have access to the consumer end of the interface. we had a lot of code that assumed consumers where holding a BufferQueue (i.e.: both ends), so most of this change is untangling in fix that Bug: 9265647 Change-Id: Ic2e2596ee14c7535f51bf26d9a897a0fc036d22c
/frameworks/native/services/surfaceflinger/SurfaceFlingerConsumer.h
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8f938a53385a3c6d1c6aa24b3f38437bb2cc47ae |
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13-Jul-2013 |
Mathias Agopian <mathias@google.com> |
always pass the BufferQueue explicitely to consumers Change-Id: I883b0a7b19d8e722f9ab714ba6f49e658b02ca86
/frameworks/native/services/surfaceflinger/SurfaceFlingerConsumer.h
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1585c4d9fbbba3ba70ae625923b85cd02cb8a0fd |
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28-Jun-2013 |
Andy McFadden <fadden@android.com> |
Pay attention to buffer timestamps When acquiring a buffer, SurfaceFlinger now computes the expected presentation time and passes it to the BufferQueue acquireBuffer() method. If it's not yet time to display the buffer, acquireBuffer() returns PRESENT_LATER instead of a buffer. The current implementation of the expected-present-time computation uses approximations and guesswork. Bug 7900302 Change-Id: If9345611c5983a11a811935aaf27d6388a5036f1
/frameworks/native/services/surfaceflinger/SurfaceFlingerConsumer.h
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2adaf04fab35cf47c824d74d901b54094e01ccd3 |
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18-Dec-2012 |
Andy McFadden <fadden@android.com> |
Rename ISurfaceTexture and SurfaceTexture The C++ class names don't match what the classes do, so rename ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to GLConsumer. Bug 7736700 Change-Id: Ia03e468888025b5cae3c0ee1995434515dbea387
/frameworks/native/services/surfaceflinger/SurfaceFlingerConsumer.h
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97eba8904c2f221c42a9473407223a4c3a213f75 |
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12-Dec-2012 |
Andy McFadden <fadden@android.com> |
Avoid unnecessary texture bind In SurfaceFlingerConsumer, check to see if native fence sync is enabled. If so, defer the texture binding step to Layer::onDraw. Change-Id: I7d4034a31c0143207eea2509dfa13ef3820f9b8c
/frameworks/native/services/surfaceflinger/SurfaceFlingerConsumer.h
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bf974abe92f7495529916fe0f483f3b56e7c30e3 |
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05-Dec-2012 |
Andy McFadden <fadden@android.com> |
Refactor SurfaceTexture a bit. Rearranges updateTexImage() so that the SurfaceFlinger-specific behavior is in a new SurfaceFlingerConsumer subclass. SurfaceTexture behavior should not be altered. Instead of acquire-bind-release we now do acquire-release-bind, but since it's all done with the lock held there shouldn't be any externally-visible change. Change-Id: Ia566e4727945e2cfb9359fc6d2a8f8af64d7b7b7
/frameworks/native/services/surfaceflinger/SurfaceFlingerConsumer.h
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