d32aa042a7d7fdb52cd8cec571e7c648f837eaff |
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19-Oct-2011 |
Wei-Ta Chen <weita@google.com> |
Make Panorama work in portrait layout. Add the support of both portrait and landscape layout to the panorama library. Add a step into the preview renderer that rotates the content in the offscreen buffer by 90 degrees in the case of a portrait layout. Change-Id: I879e3476daac522b0c8b27fe3ef5b17ebf0797e3
/packages/apps/LegacyCamera/src/com/android/camera/panorama/MosaicRendererSurfaceView.java
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2faf16a90a6a6d18e40faf45ced217b913b214b6 |
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18-Aug-2011 |
Angus Kong <shkong@google.com> |
Refactor to decouple SurfaceTexture and renderer. Change-Id: Icae3183f597fc64ab2f3ffc0868a12b878aabdf2
/packages/apps/LegacyCamera/src/com/android/camera/panorama/MosaicRendererSurfaceView.java
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36839102e03107e3fb121197036365a58ec2686e |
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15-Aug-2011 |
Angus Kong <shkong@google.com> |
Fix NPE at PanoramaActivity.stopCapture() bug: 5166705 Change-Id: Idbeeaef6981775303ebc324a0f004b6db45bcbf8
/packages/apps/LegacyCamera/src/com/android/camera/panorama/MosaicRendererSurfaceView.java
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41a2e9735136f372de95652d0828600282c8e967 |
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09-Aug-2011 |
mbansal <mayank.bansal@sri.com> |
Updates to allow using SurfaceTexture for reading the preview frames directly from GPU memory. 1) SurfaceTexture is now used to obtain the data processed by the mosaicing library. 2) SurfaceTexture in GPU memory is directly rendered using the transformation from the mosaicing library to generate the preview mosaic. 3) GPU is also used to generate the Low-Res frames from the High-res frames (was being done in CPU before). 4) SurfaceTexture is also used to render the viewfinder as soon as the mosaicing application starts (eliminating the need for a separate SurfaceHolder to render the camera). 5) Modified the XML layout during the preview state to be the same size as during the capture stage to accommodate the SurfaceTexture based viewfinder [this needs to be reviewed and adjusted]. 6) Fixed the viewfinder and back button issues identified by Wei-Ta. 7) Round-1 of removing trailing spaces and tabs. 8) Added documentation to new Java side interfaces and cleaned up code in general. 9) Cleaned up redundant and commented out code from the native side. 10) Merged with latest updates from the main trunk. 11) Fixed issues identified in code review and also cleaned up and refactored some code. 12) Added layout-w1024dp/pano_capture.xml for tablet layout. Change-Id: If8fb0116de6c7fc6652cc67ac453553726961c32
/packages/apps/LegacyCamera/src/com/android/camera/panorama/MosaicRendererSurfaceView.java
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eeb94d4de94bfd4e01f3a716803f77a530f5b92c |
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02-Aug-2011 |
mbansal <mayank.bansal@sri.com> |
Updates for mosaic preview rendering to happen using native GLES2.0 code. 1) Added new subfolder mosaic_renderer in feature_mos/src with FrameBuffer and WarpRenderer classes. 2) Added mosaic_renderer_jni.h|cpp files to the jni folder to perform GL calls for rendering on the GL thread. 3) Updated code in feature_mos_jni.cpp to connect with mosaic_renderer_jni.cpp. 4) Added new java files in com.android.camera.panorama to encapsulate the GL JNI interface, a GLSurfaceView for display and a GLSurfaceView.Renderer for rendering. 5) Modified APP code to enable the new GL-based rendering and made relevant changes to the UI (in pano_views.xml). 6) Fixed a GL bug which was preventing the rendering from working properly after hitting the back button once. 7) Preview rendering now displays in the current frame coordinate system. 8) Fixed the ghost preview rendering bug. Change-Id: Ieb64ee3fd4a9a2c6563a311a4930ddc85ce2247c
/packages/apps/LegacyCamera/src/com/android/camera/panorama/MosaicRendererSurfaceView.java
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