History log of /sdk/emulator/opengl/host/libs/Translator/GLES_CM/Android.mk
Revision Date Author Comments
d430650793909f763de85847d234903606302b96 11-Jun-2014 David 'Digit' Turner <digit@google.com> emulator/opengl: Prepare for 64-bit build changes.

This patch slightly modifies the build files for the GPU emulation
libraries to prepare for future changes in the emulator-specific
build system that will be necessary to support Win64 binaries.

The main difference is the introduction of 64-bit versions of the
emugl-begin-host-<type> macros, named emugl-begin-host64-<type>.

Change-Id: Ib40c030fa407b0ed951755dd9b007fda85778e03
56b89bc863d1a5da6234f05923f63b5466e1ce3f 01-Mar-2014 David 'Digit' Turner <digit@google.com> emulator/opengl: Allow standalone build.

This patch improves the build files for the GPU emulation
libraries to allow them to be built directly with the emulator's
own standalone build system.

Change-Id: I205392bdfe4223a5c43fa67e24a2beffcbcbc07a
ce6c3389061fb9fcdefc94fab2044a8e11600b52 16-Apr-2012 Jesse Hall <jessehall@google.com> Move emulator GLES from development.git to sdk.git

The emulator GLES support has two interfaces: a host shared library
interface used by QEMU, and a protocol between the platform and the
host. The host library interface is not versioned; QEMU and the GLES
renderer must match. The protocol on the other hand must be backwards
compatible: a new GLES renderer must support an older platform image.

Thus for branching purposes it makes more sense to put the GLES
renderer in sdk.git, which is branched along with qemu.git for SDK
releases. Platform images will be built against the protocol version
in the platform branch of sdk.git.

Change-Id: I2c3bce627ecfd0a4b3e688d1839fe10755a21e58