Searched defs:getShaderPrecisionFormat (Results 1 - 3 of 3) sorted by relevance

/external/chromium_org/cc/test/
H A Dtest_web_graphics_context_3d.cc387 void TestWebGraphicsContext3D::getShaderPrecisionFormat(GLenum shadertype, function in class:cc::TestWebGraphicsContext3D
/external/chromium_org/third_party/WebKit/Source/platform/graphics/test/
H A DMockWebGraphicsContext3D.h153 virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precisiontype, WGC3Dint* range, WGC3Dint* precision) { } function in class:blink::MockWebGraphicsContext3D
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
H A DWebGLRenderingContextBase.cpp2557 PassRefPtr<WebGLShaderPrecisionFormat> WebGLRenderingContextBase::getShaderPrecisionFormat(GLenum shaderType, GLenum precisionType) function in class:WebCore::__anon10393::WebGLRenderingContextBase
2566 synthesizeGLError(GL_INVALID_ENUM, "getShaderPrecisionFormat", "invalid shader type");
2578 synthesizeGLError(GL_INVALID_ENUM, "getShaderPrecisionFormat", "invalid precision type");
2584 webContext()->getShaderPrecisionFormat(shaderType, precisionType, range, &precision);

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