/external/chromium_org/third_party/angle/src/libGLESv2/ |
H A D | queryconversions.h | 9 namespace gl namespace
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H A D | validationES.h | 12 namespace gl namespace 24 bool ValidImageSize(const gl::Context *context, GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth); 25 bool ValidCompressedImageSize(const gl::Context *context, GLenum internalFormat, GLsizei width, GLsizei height); 26 bool ValidQueryType(const gl::Context *context, GLenum queryType); 27 bool ValidProgram(const gl::Context *context, GLuint id); 29 bool ValidateRenderbufferStorageParameters(const gl::Context *context, GLenum target, GLsizei samples, 32 bool ValidateFramebufferRenderbufferParameters(gl::Context *context, GLenum target, GLenum attachment, 35 bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, 41 bool ValidateTexParamParameters(gl::Context *context, GLenum pname, GLint param); 45 bool ValidateReadPixelsParameters(gl [all...] |
H A D | validationES2.h | 12 namespace gl namespace 17 bool ValidateES2TexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, 21 bool ValidateES2CopyTexImageParameters(gl::Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage, 25 bool ValidateES2TexStorageParameters(gl::Context *context, GLenum target, GLsizei levels, GLenum internalformat, 28 bool ValidateES2FramebufferTextureParameters(gl::Context *context, GLenum target, GLenum attachment, 31 bool ValidES2ReadFormatType(gl::Context *context, GLenum format, GLenum type);
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H A D | validationES3.h | 12 namespace gl namespace 17 bool ValidateES3TexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, 21 bool ValidateES3CopyTexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat, 25 bool ValidateES3TexStorageParameters(gl::Context *context, GLenum target, GLsizei levels, GLenum internalformat, 28 bool ValidateES3FramebufferTextureParameters(gl::Context *context, GLenum target, GLenum attachment, 32 bool ValidES3ReadFormatType(gl::Context *context, GLenum internalFormat, GLenum format, GLenum type); 34 bool ValidateInvalidateFramebufferParameters(gl::Context *context, GLenum target, GLsizei numAttachments,
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H A D | Query.h | 7 // Query.h: Defines the gl::Query class 24 namespace gl namespace
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H A D | Sampler.cpp | 14 namespace gl namespace
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H A D | DynamicHLSL.h | 20 namespace gl namespace
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H A D | Float16ToFloat32.cpp | 10 namespace gl namespace
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H A D | HandleAllocator.h | 7 // HandleAllocator.h: Defines the gl::HandleAllocator class, which is used to 20 namespace gl namespace
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H A D | TransformFeedback.h | 16 namespace gl namespace
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H A D | HandleAllocator.cpp | 8 // HandleAllocator.cpp: Implements the gl::HandleAllocator class, which is used 15 namespace gl namespace
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H A D | RenderbufferProxySet.h | 7 // RenderbufferProxySet.h: Defines the gl::RenderbufferProxySet, a class for 15 namespace gl namespace
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H A D | VertexArray.cpp | 13 namespace gl namespace 54 ASSERT(index < gl::MAX_VERTEX_ATTRIBS); 60 ASSERT(attributeIndex < gl::MAX_VERTEX_ATTRIBS); 64 void VertexArray::setAttributeState(unsigned int attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type, 67 ASSERT(attributeIndex < gl::MAX_VERTEX_ATTRIBS);
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H A D | formatutils.h | 42 namespace gl namespace
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H A D | main.h | 20 namespace gl namespace 56 gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess); 57 void glDestroyContext(gl::Context *context); 58 void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface); 59 gl::Context *glGetCurrentContext();
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/external/chromium_org/mojo/apps/js/bindings/gl/ |
H A D | module.h | 13 namespace gl { namespace in namespace:mojo::js 18 } // namespace gl
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/external/chromium_org/ui/gl/android/ |
H A D | gl_jni_registrar.h | 10 #include "ui/gl/gl_export.h" 13 namespace gl { namespace in namespace:ui 20 } // namespace gl
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H A D | gl_jni_registrar.cc | 5 #include "ui/gl/android/gl_jni_registrar.h" 9 #include "ui/gl/android/surface_texture.h" 10 #include "ui/gl/android/surface_texture_listener.h" 13 namespace gl { namespace in namespace:ui 29 } // namespace gl
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwInitES20Direct.cpp | 30 # include <OpenGLES/ES2/gl.h> 39 void initES20Direct (Functions* gl) argument 44 DE_UNREF(gl);
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H A D | glwInitES30Direct.cpp | 30 # include <OpenGLES/ES3/gl.h> 39 void initES30Direct (Functions* gl) argument 44 DE_UNREF(gl);
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H A D | glwWrapper.cpp | 45 void setCurrentThreadFunctions (const glw::Functions* gl) argument 47 s_functions = gl; 70 inline void set (const glw::Functions* gl) 72 deThreadLocal_set(m_ptr, (void*)gl); 89 void setCurrentThreadFunctions (const glw::Functions* gl) 91 s_functions.set(gl);
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/external/chromium_org/third_party/angle/src/common/ |
H A D | event_tracer.h | 30 namespace gl namespace
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H A D | utilities.h | 20 namespace gl namespace
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/external/chromium_org/gpu/command_buffer/client/ |
H A D | gles2_trace_implementation.cc | 11 GLES2TraceImplementation::GLES2TraceImplementation(GLES2Interface* gl) argument 12 : gl_(gl) {
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/external/skia/tools/timer/ |
H A D | Timer.cpp | 9 Timer::Timer(SkGLContextHelper* gl) argument 16 , fGpuTimer(gl)
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