1// 2// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. 3// Use of this source code is governed by a BSD-style license that can be 4// found in the LICENSE file. 5// 6 7// validationES2.h: Validation functions for OpenGL ES 2.0 entry point parameters 8 9#ifndef LIBGLESV2_VALIDATION_ES2_H 10#define LIBGLESV2_VALIDATION_ES2_H 11 12namespace gl 13{ 14 15class Context; 16 17bool ValidateES2TexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, 18 GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, 19 GLint border, GLenum format, GLenum type, const GLvoid *pixels); 20 21bool ValidateES2CopyTexImageParameters(gl::Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage, 22 GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, 23 GLint border); 24 25bool ValidateES2TexStorageParameters(gl::Context *context, GLenum target, GLsizei levels, GLenum internalformat, 26 GLsizei width, GLsizei height); 27 28bool ValidateES2FramebufferTextureParameters(gl::Context *context, GLenum target, GLenum attachment, 29 GLenum textarget, GLuint texture, GLint level); 30 31bool ValidES2ReadFormatType(gl::Context *context, GLenum format, GLenum type); 32 33} 34 35#endif // LIBGLESV2_VALIDATION_ES2_H 36