Searched defs:uniform4fv (Results 1 - 3 of 3) sorted by relevance
/external/deqp/framework/opengl/simplereference/ |
H A D | sglrGLContext.cpp | 741 void GLContext::uniform4fv (deInt32 location, deInt32 count, const float* value) function in class:sglr::GLContext
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/test/ |
H A D | MockWebGraphicsContext3D.h | 213 virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) { } function in class:blink::MockWebGraphicsContext3D
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/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
H A D | WebGLRenderingContextBase.cpp | 3931 void WebGLRenderingContextBase::uniform4fv(const WebGLUniformLocation* location, Float32Array* v) function in class:WebCore::__anon10393::WebGLRenderingContextBase 3933 if (isContextLost() || !validateUniformParameters("uniform4fv", location, v, 4)) 3936 webContext()->uniform4fv(location->location(), v->length() / 4, v->data()); 3939 void WebGLRenderingContextBase::uniform4fv(const WebGLUniformLocation* location, GLfloat* v, GLsizei size) function in class:WebCore::__anon10393::WebGLRenderingContextBase 3941 if (isContextLost() || !validateUniformParameters("uniform4fv", location, v, size, 4)) 3944 webContext()->uniform4fv(location->location(), size / 4, v);
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