/packages/apps/Browser/src/com/android/browser/view/ |
H A D | BasePieView.java | 108 * this will be called before the first draw call 121 public abstract void draw(Canvas canvas); method in class:BasePieView 126 view.draw(canvas);
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/packages/apps/Camera/src/com/android/camera/ui/ |
H A D | OverlayRenderer.java | 54 public void draw(Canvas canvas) { method in class:OverlayRenderer
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H A D | RenderOverlay.java | 39 public void draw(Canvas canvas); method in interface:RenderOverlay.Renderer 151 public void draw(Canvas canvas) { method in class:RenderOverlay.RenderView 152 super.draw(canvas); 156 renderer.draw(canvas);
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/packages/apps/Camera2/src/com/android/camera/ |
H A D | SurfaceTextureRenderer.java | 96 public void draw(boolean sync) { method in class:SurfaceTextureRenderer
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/packages/apps/Camera2/src/com/android/camera/ui/ |
H A D | AnimatedCircleDrawable.java | 114 public void draw(Canvas canvas) { method in class:AnimatedCircleDrawable
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H A D | ModeSelectorItem.java | 41 * and <code>FLY_OUT</code>. They define how we draw the view when 161 * to draw itself based on the visible width and whether it's being swiped in 198 public void draw(Canvas canvas) { method in class:ModeSelectorItem 206 super.draw(canvas);
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H A D | TouchCircleDrawable.java | 126 public void draw(Canvas canvas) { method in class:TouchCircleDrawable 139 mIconDrawable.draw(canvas);
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/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
H A D | PhotoFallbackEffect.java | 80 public boolean draw(GLCanvas canvas) { method in class:PhotoFallbackEffect 114 // draw the center part 122 // draw the left part 127 // draw the right part 134 // draw the center part 142 // draw the upper part 147 // draw the bottom part
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H A D | SurfaceTextureScreenNail.java | 108 public void draw(GLCanvas canvas, int x, int y, int width, int height) { method in class:SurfaceTextureScreenNail 128 public void draw(GLCanvas canvas, RectF source, RectF dest) { method in class:SurfaceTextureScreenNail
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H A D | TiledScreenNail.java | 29 // - If we need to draw before the bitmap is available, we draw a rectange of 155 public void draw(GLCanvas canvas, int x, int y, int width, int height) { method in class:TiledScreenNail 174 mTexture.draw(canvas, x, y, width, height); 179 public void draw(GLCanvas canvas, RectF source, RectF dest) { method in class:TiledScreenNail 186 mTexture.draw(canvas, source, dest); 191 // In that case, we count it as animating state and we will draw
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/packages/apps/Gallery2/src/com/android/photos/shims/ |
H A D | BitmapJobDrawable.java | 84 public void draw(Canvas canvas) { method in class:BitmapJobDrawable
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/packages/apps/UnifiedEmail/src/com/android/mail/bitmap/ |
H A D | CheckableContactFlipDrawable.java | 159 public void draw(final Canvas canvas) { method in class:CheckableContactFlipDrawable.CheckmarkDrawable
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/packages/apps/UnifiedEmail/src/com/android/mail/browse/ |
H A D | FolderSpan.java | 142 public void draw(Canvas canvas, CharSequence text, int start, int end, float x, int top, method in class:FolderSpan
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/packages/apps/Camera/src/com/android/camera/ |
H A D | MosaicPreviewRenderer.java | 107 draw(); 119 draw(); 225 private void draw() { method in class:MosaicPreviewRenderer
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/packages/apps/Camera2/src/com/android/camera/widget/ |
H A D | VideoRecordingHints.java | 182 public void draw(Canvas canvas) { method in class:VideoRecordingHints 183 super.draw(canvas); 184 // Don't draw anything after the fade-out animation in landscape. 190 mRotateArrows.draw(canvas); 195 mPhoneGraphic.draw(canvas); 198 mPhoneGraphic.draw(canvas);
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/packages/apps/ContactsCommon/src/com/android/contacts/common/lettertiles/ |
H A D | LetterTileDrawable.java | 99 public void draw(final Canvas canvas) { method in class:LetterTileDrawable
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/packages/apps/Gallery/src/com/android/camera/ |
H A D | HighlightView.java | 77 protected void draw(Canvas canvas) { method in class:HighlightView 122 mResizeDrawableDiagonal.draw(canvas); 147 mResizeDrawableWidth.draw(canvas); 153 mResizeDrawableWidth.draw(canvas); 159 mResizeDrawableHeight.draw(canvas); 165 mResizeDrawableHeight.draw(canvas);
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/packages/apps/Gallery2/src/com/android/gallery3d/filtershow/filters/ |
H A D | ImageFilterDraw.java | 169 draw(canvas, paint, sd.mColor, toScrMatrix.mapRadius(sd.mRadius) * 2, 187 void draw(Canvas canvas, Paint paint, int color, float size, Path path) { method in class:ImageFilterDraw.Brush 277 public void draw(Canvas canvas, Matrix originalRotateToScreen) { method in class:ImageFilterDraw
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/packages/apps/Gallery2/src/com/android/gallery3d/filtershow/imageshow/ |
H A D | Spline.java | 145 indicator.draw(canvas); 240 public void draw(Canvas canvas, int color, int canvasWidth, int canvasHeight, method in class:Spline
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/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
H A D | BasicTexture.java | 126 // Currently our background is black, so we can draw the thumbnails without 137 public void draw(GLCanvas canvas, int x, int y) { method in class:BasicTexture 142 public void draw(GLCanvas canvas, int x, int y, int w, int h) { method in class:BasicTexture
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H A D | NinePatchTexture.java | 157 public void draw(GLCanvas canvas, int x, int y, int w, int h) { method in class:NinePatchTexture 163 findInstance(canvas, w, h).draw(canvas, this, x, y); 329 * And we draw the triangle strip in the following index order: 409 public void draw(GLCanvas canvas, NinePatchTexture tex, int x, int y) { method in class:NinePatchInstance
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/packages/apps/Gallery2/src/com/android/photos/drawables/ |
H A D | AutoThumbnailDrawable.java | 109 public void draw(Canvas canvas) { method in class:AutoThumbnailDrawable
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/packages/apps/InCallUI/src/com/android/incallui/widget/multiwaveview/ |
H A D | PointCloud.java | 204 public void draw(Canvas canvas) { method in class:PointCloud 226 mDrawable.draw(canvas);
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H A D | TargetDrawable.java | 217 public void draw(Canvas canvas) { method in class:TargetDrawable 226 mDrawable.draw(canvas);
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/packages/apps/Launcher2/src/com/android/launcher2/ |
H A D | BubbleTextView.java | 128 // so we just need to do an invalidate to trigger draw 167 * @param destCanvas the canvas to draw on 186 draw(destCanvas); 279 public void draw(Canvas canvas) { method in class:BubbleTextView 291 background.draw(canvas); 294 background.draw(canvas); 299 // If text is transparent, don't draw any shadow 302 super.draw(canvas); 308 super.draw(canvas); 314 super.draw(canva [all...] |