Searched refs:skew (Results 1 - 14 of 14) sorted by relevance

/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DBitmapsSkewActivity.java52 canvas.skew(0.2f, 0.3f);
/frameworks/base/libs/hwui/
H A DStatefulBaseRenderer.h76 virtual void skew(float sx, float sy);
H A DStatefulBaseRenderer.cpp128 void StatefulBaseRenderer::skew(float sx, float sy) { function in class:android::uirenderer::StatefulBaseRenderer
129 mSnapshot->transform->skew(sx, sy);
H A DMatrix.h176 void skew(float sx, float sy) { function in class:android::uirenderer::Matrix4
H A DRenderer.h154 virtual void skew(float sx, float sy) = 0;
H A DDisplayListRenderer.cpp147 void DisplayListRenderer::skew(float sx, float sy) { function in class:android::uirenderer::DisplayListRenderer
149 StatefulBaseRenderer::skew(sx, sy);
H A DDisplayListRenderer.h86 virtual void skew(float sx, float sy);
H A DDisplayListOp.h462 renderer.skew(mSx, mSy);
/frameworks/base/include/private/graphics/
H A DCanvas.h70 virtual void skew(float sx, float sy) = 0;
/frameworks/base/core/jni/android/graphics/
H A DSkiaCanvas.cpp78 virtual void skew(float sx, float sy);
383 void SkiaCanvas::skew(float sx, float sy) { function in class:android::SkiaCanvas
384 mCanvas->skew(sx, sy);
/frameworks/base/core/jni/
H A Dandroid_graphics_Canvas.cpp131 static void skew(JNIEnv*, jobject, jlong canvasHandle, jfloat sx, jfloat sy) { function in namespace:android::CanvasJNI
132 get_canvas(canvasHandle)->skew(sx, sy);
701 {"native_skew","(JFF)V", (void*) CanvasJNI::skew},
H A Dandroid_view_GLES20Canvas.cpp320 renderer->skew(sx, sy);
/frameworks/base/core/java/android/view/
H A DGLES20Canvas.java386 public void skew(float sx, float sy) { method in class:GLES20Canvas
/frameworks/base/graphics/java/android/graphics/
H A DCanvas.java371 * calls to translate,scale,rotate,skew,concat or clipRect,clipPath
384 * stack. Subsequent calls to translate,scale,rotate,skew,concat or
402 * scale, rotate, skew, concat or clipRect, clipPath all operate on this
449 * scale, rotate, skew, concat or clipRect, clipPath all operate on this
582 * Preconcat the current matrix with the specified skew.
584 * @param sx The amount to skew in X
585 * @param sy The amount to skew in Y
587 public void skew(float sx, float sy) { method in class:Canvas

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