1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "jni.h"
18#include "Canvas.h"
19#include "GraphicsJNI.h"
20#include <android_runtime/AndroidRuntime.h>
21
22#include "SkCanvas.h"
23#include "SkClipStack.h"
24#include "SkDevice.h"
25#include "SkDeque.h"
26#include "SkDrawFilter.h"
27#include "SkGraphics.h"
28#include "SkPorterDuff.h"
29#include "SkShader.h"
30#include "SkTArray.h"
31#include "SkTemplates.h"
32
33#include "MinikinUtils.h"
34
35#include "TypefaceImpl.h"
36
37#include "unicode/ubidi.h"
38#include "unicode/ushape.h"
39
40#include <utils/Log.h>
41
42namespace android {
43
44// Holds an SkCanvas reference plus additional native data.
45class SkiaCanvas : public Canvas {
46public:
47    SkiaCanvas(SkBitmap* bitmap);
48
49    SkiaCanvas(SkCanvas* canvas) : mCanvas(canvas) {
50        SkASSERT(canvas);
51    }
52
53    virtual SkCanvas* getSkCanvas() {
54        return mCanvas.get();
55    }
56
57    virtual void setBitmap(SkBitmap* bitmap, bool copyState);
58
59    virtual bool isOpaque();
60    virtual int width();
61    virtual int height();
62
63    virtual int getSaveCount() const;
64    virtual int save(SkCanvas::SaveFlags flags);
65    virtual void restore();
66    virtual void restoreToCount(int saveCount);
67
68    virtual int saveLayer(float left, float top, float right, float bottom,
69                const SkPaint* paint, SkCanvas::SaveFlags flags);
70    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
71            int alpha, SkCanvas::SaveFlags flags);
72
73    virtual void getMatrix(SkMatrix* outMatrix) const;
74    virtual void setMatrix(const SkMatrix& matrix);
75    virtual void concat(const SkMatrix& matrix);
76    virtual void rotate(float degrees);
77    virtual void scale(float sx, float sy);
78    virtual void skew(float sx, float sy);
79    virtual void translate(float dx, float dy);
80
81    virtual bool getClipBounds(SkRect* outRect) const;
82    virtual bool quickRejectRect(float left, float top, float right, float bottom) const;
83    virtual bool quickRejectPath(const SkPath& path) const;
84    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
85    virtual bool clipPath(const SkPath* path, SkRegion::Op op);
86    virtual bool clipRegion(const SkRegion* region, SkRegion::Op op);
87
88    virtual SkDrawFilter* getDrawFilter();
89    virtual void setDrawFilter(SkDrawFilter* drawFilter);
90
91    virtual void drawColor(int color, SkXfermode::Mode mode);
92    virtual void drawPaint(const SkPaint& paint);
93
94    virtual void drawPoint(float x, float y, const SkPaint& paint);
95    virtual void drawPoints(const float* points, int count, const SkPaint& paint);
96    virtual void drawLine(float startX, float startY, float stopX, float stopY,
97            const SkPaint& paint);
98    virtual void drawLines(const float* points, int count, const SkPaint& paint);
99    virtual void drawRect(float left, float top, float right, float bottom, const SkPaint& paint);
100    virtual void drawRoundRect(float left, float top, float right, float bottom,
101            float rx, float ry, const SkPaint& paint);
102    virtual void drawCircle(float x, float y, float radius, const SkPaint& paint);
103    virtual void drawOval(float left, float top, float right, float bottom, const SkPaint& paint);
104    virtual void drawArc(float left, float top, float right, float bottom,
105            float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint);
106    virtual void drawPath(const SkPath& path, const SkPaint& paint);
107    virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
108            const float* verts, const float* tex, const int* colors,
109            const uint16_t* indices, int indexCount, const SkPaint& paint);
110
111    virtual void drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint);
112    virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint);
113    virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
114            float srcRight, float srcBottom, float dstLeft, float dstTop,
115            float dstRight, float dstBottom, const SkPaint* paint);
116    virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
117            const float* vertices, const int* colors, const SkPaint* paint);
118
119    virtual void drawText(const uint16_t* text, const float* positions, int count,
120            const SkPaint& paint, float x, float y,
121            float boundsLeft, float boundsTop, float boundsRight, float boundsBottom);
122    virtual void drawPosText(const uint16_t* text, const float* positions, int count,
123            int posCount, const SkPaint& paint);
124    virtual void drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path,
125            float hOffset, float vOffset, const SkPaint& paint);
126
127    virtual bool drawTextAbsolutePos() const { return true; }
128
129private:
130    struct SaveRec {
131        int                 saveCount;
132        SkCanvas::SaveFlags saveFlags;
133    };
134
135    void recordPartialSave(SkCanvas::SaveFlags flags);
136    void saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, int frameSaveCount);
137    void applyClips(const SkTArray<SkClipStack::Element>& clips);
138
139    void drawPoints(const float* points, int count, const SkPaint& paint,
140                    SkCanvas::PointMode mode);
141    void drawTextDecorations(float x, float y, float length, const SkPaint& paint);
142
143    SkAutoTUnref<SkCanvas> mCanvas;
144    SkAutoTDelete<SkDeque> mSaveStack; // lazily allocated, tracks partial saves.
145};
146
147// Construct an SkCanvas from the bitmap.
148static SkCanvas* createCanvas(SkBitmap* bitmap) {
149    if (bitmap) {
150        return SkNEW_ARGS(SkCanvas, (*bitmap));
151    }
152
153    // Create an empty bitmap device to prevent callers from crashing
154    // if they attempt to draw into this canvas.
155    SkBitmap emptyBitmap;
156    return new SkCanvas(emptyBitmap);
157}
158
159Canvas* Canvas::create_canvas(SkBitmap* bitmap) {
160    return new SkiaCanvas(bitmap);
161}
162
163Canvas* Canvas::create_canvas(SkCanvas* skiaCanvas) {
164    return new SkiaCanvas(skiaCanvas);
165}
166
167SkiaCanvas::SkiaCanvas(SkBitmap* bitmap) {
168    mCanvas.reset(createCanvas(bitmap));
169}
170
171// ----------------------------------------------------------------------------
172// Canvas state operations: Replace Bitmap
173// ----------------------------------------------------------------------------
174
175class ClipCopier : public SkCanvas::ClipVisitor {
176public:
177    ClipCopier(SkCanvas* dstCanvas) : m_dstCanvas(dstCanvas) {}
178
179    virtual void clipRect(const SkRect& rect, SkRegion::Op op, bool antialias) {
180        m_dstCanvas->clipRect(rect, op, antialias);
181    }
182    virtual void clipRRect(const SkRRect& rrect, SkRegion::Op op, bool antialias) {
183        m_dstCanvas->clipRRect(rrect, op, antialias);
184    }
185    virtual void clipPath(const SkPath& path, SkRegion::Op op, bool antialias) {
186        m_dstCanvas->clipPath(path, op, antialias);
187    }
188
189private:
190    SkCanvas* m_dstCanvas;
191};
192
193void SkiaCanvas::setBitmap(SkBitmap* bitmap, bool copyState) {
194    SkCanvas* newCanvas = createCanvas(bitmap);
195    SkASSERT(newCanvas);
196
197    if (copyState) {
198        // Copy the canvas matrix & clip state.
199        newCanvas->setMatrix(mCanvas->getTotalMatrix());
200        if (NULL != mCanvas->getDevice() && NULL != newCanvas->getDevice()) {
201            ClipCopier copier(newCanvas);
202            mCanvas->replayClips(&copier);
203        }
204    }
205
206    // unrefs the existing canvas
207    mCanvas.reset(newCanvas);
208
209    // clean up the old save stack
210    mSaveStack.reset(NULL);
211}
212
213// ----------------------------------------------------------------------------
214// Canvas state operations
215// ----------------------------------------------------------------------------
216
217bool SkiaCanvas::isOpaque() {
218    return mCanvas->getDevice()->accessBitmap(false).isOpaque();
219}
220
221int SkiaCanvas::width() {
222    return mCanvas->getBaseLayerSize().width();
223}
224
225int SkiaCanvas::height() {
226    return mCanvas->getBaseLayerSize().height();
227}
228
229// ----------------------------------------------------------------------------
230// Canvas state operations: Save (layer)
231// ----------------------------------------------------------------------------
232
233int SkiaCanvas::getSaveCount() const {
234    return mCanvas->getSaveCount();
235}
236
237int SkiaCanvas::save(SkCanvas::SaveFlags flags) {
238    int count = mCanvas->save();
239    recordPartialSave(flags);
240    return count;
241}
242
243void SkiaCanvas::restore() {
244    const SaveRec* rec = (NULL == mSaveStack.get())
245            ? NULL
246            : static_cast<SaveRec*>(mSaveStack->back());
247    int currentSaveCount = mCanvas->getSaveCount() - 1;
248    SkASSERT(NULL == rec || currentSaveCount >= rec->saveCount);
249
250    if (NULL == rec || rec->saveCount != currentSaveCount) {
251        // Fast path - no record for this frame.
252        mCanvas->restore();
253        return;
254    }
255
256    bool preserveMatrix = !(rec->saveFlags & SkCanvas::kMatrix_SaveFlag);
257    bool preserveClip   = !(rec->saveFlags & SkCanvas::kClip_SaveFlag);
258
259    SkMatrix savedMatrix;
260    if (preserveMatrix) {
261        savedMatrix = mCanvas->getTotalMatrix();
262    }
263
264    SkTArray<SkClipStack::Element> savedClips;
265    if (preserveClip) {
266        saveClipsForFrame(savedClips, currentSaveCount);
267    }
268
269    mCanvas->restore();
270
271    if (preserveMatrix) {
272        mCanvas->setMatrix(savedMatrix);
273    }
274
275    if (preserveClip && !savedClips.empty()) {
276        applyClips(savedClips);
277    }
278
279    mSaveStack->pop_back();
280}
281
282void SkiaCanvas::restoreToCount(int restoreCount) {
283    while (mCanvas->getSaveCount() > restoreCount) {
284        this->restore();
285    }
286}
287
288int SkiaCanvas::saveLayer(float left, float top, float right, float bottom,
289            const SkPaint* paint, SkCanvas::SaveFlags flags) {
290    SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
291    int count = mCanvas->saveLayer(&bounds, paint, flags | SkCanvas::kMatrixClip_SaveFlag);
292    recordPartialSave(flags);
293    return count;
294}
295
296int SkiaCanvas::saveLayerAlpha(float left, float top, float right, float bottom,
297        int alpha, SkCanvas::SaveFlags flags) {
298    SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
299    int count = mCanvas->saveLayerAlpha(&bounds, alpha, flags | SkCanvas::kMatrixClip_SaveFlag);
300    recordPartialSave(flags);
301    return count;
302}
303
304// ----------------------------------------------------------------------------
305// functions to emulate legacy SaveFlags (i.e. independent matrix/clip flags)
306// ----------------------------------------------------------------------------
307
308void SkiaCanvas::recordPartialSave(SkCanvas::SaveFlags flags) {
309    // A partial save is a save operation which doesn't capture the full canvas state.
310    // (either kMatrix_SaveFlags or kClip_SaveFlag is missing).
311
312    // Mask-out non canvas state bits.
313    flags = static_cast<SkCanvas::SaveFlags>(flags & SkCanvas::kMatrixClip_SaveFlag);
314
315    if (SkCanvas::kMatrixClip_SaveFlag == flags) {
316        // not a partial save.
317        return;
318    }
319
320    if (NULL == mSaveStack.get()) {
321        mSaveStack.reset(SkNEW_ARGS(SkDeque, (sizeof(struct SaveRec), 8)));
322    }
323
324    SaveRec* rec = static_cast<SaveRec*>(mSaveStack->push_back());
325    // Store the save counter in the SkClipStack domain.
326    // (0-based, equal to the number of save ops on the stack).
327    rec->saveCount = mCanvas->getSaveCount() - 1;
328    rec->saveFlags = flags;
329}
330
331void SkiaCanvas::saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, int frameSaveCount) {
332    SkClipStack::Iter clipIterator(*mCanvas->getClipStack(),
333                                   SkClipStack::Iter::kTop_IterStart);
334    while (const SkClipStack::Element* elem = clipIterator.next()) {
335        if (elem->getSaveCount() < frameSaveCount) {
336            // done with the current frame.
337            break;
338        }
339        SkASSERT(elem->getSaveCount() == frameSaveCount);
340        clips.push_back(*elem);
341    }
342}
343
344void SkiaCanvas::applyClips(const SkTArray<SkClipStack::Element>& clips) {
345    ClipCopier clipCopier(mCanvas);
346
347    // The clip stack stores clips in device space.
348    SkMatrix origMatrix = mCanvas->getTotalMatrix();
349    mCanvas->resetMatrix();
350
351    // We pushed the clips in reverse order.
352    for (int i = clips.count() - 1; i >= 0; --i) {
353        clips[i].replay(&clipCopier);
354    }
355
356    mCanvas->setMatrix(origMatrix);
357}
358
359// ----------------------------------------------------------------------------
360// Canvas state operations: Matrix
361// ----------------------------------------------------------------------------
362
363void SkiaCanvas::getMatrix(SkMatrix* outMatrix) const {
364    *outMatrix = mCanvas->getTotalMatrix();
365}
366
367void SkiaCanvas::setMatrix(const SkMatrix& matrix) {
368    mCanvas->setMatrix(matrix);
369}
370
371void SkiaCanvas::concat(const SkMatrix& matrix) {
372    mCanvas->concat(matrix);
373}
374
375void SkiaCanvas::rotate(float degrees) {
376    mCanvas->rotate(degrees);
377}
378
379void SkiaCanvas::scale(float sx, float sy) {
380    mCanvas->scale(sx, sy);
381}
382
383void SkiaCanvas::skew(float sx, float sy) {
384    mCanvas->skew(sx, sy);
385}
386
387void SkiaCanvas::translate(float dx, float dy) {
388    mCanvas->translate(dx, dy);
389}
390
391// ----------------------------------------------------------------------------
392// Canvas state operations: Clips
393// ----------------------------------------------------------------------------
394
395// This function is a mirror of SkCanvas::getClipBounds except that it does
396// not outset the edge of the clip to account for anti-aliasing. There is
397// a skia bug to investigate pushing this logic into back into skia.
398// (see https://code.google.com/p/skia/issues/detail?id=1303)
399bool SkiaCanvas::getClipBounds(SkRect* outRect) const {
400    SkIRect ibounds;
401    if (!mCanvas->getClipDeviceBounds(&ibounds)) {
402        return false;
403    }
404
405    SkMatrix inverse;
406    // if we can't invert the CTM, we can't return local clip bounds
407    if (!mCanvas->getTotalMatrix().invert(&inverse)) {
408        if (outRect) {
409            outRect->setEmpty();
410        }
411        return false;
412    }
413
414    if (NULL != outRect) {
415        SkRect r = SkRect::Make(ibounds);
416        inverse.mapRect(outRect, r);
417    }
418    return true;
419}
420
421bool SkiaCanvas::quickRejectRect(float left, float top, float right, float bottom) const {
422    SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
423    return mCanvas->quickReject(bounds);
424}
425
426bool SkiaCanvas::quickRejectPath(const SkPath& path) const {
427    return mCanvas->quickReject(path);
428}
429
430bool SkiaCanvas::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
431    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
432    mCanvas->clipRect(rect, op);
433    return mCanvas->isClipEmpty();
434}
435
436bool SkiaCanvas::clipPath(const SkPath* path, SkRegion::Op op) {
437    mCanvas->clipPath(*path, op);
438    return mCanvas->isClipEmpty();
439}
440
441bool SkiaCanvas::clipRegion(const SkRegion* region, SkRegion::Op op) {
442    SkPath rgnPath;
443    if (region->getBoundaryPath(&rgnPath)) {
444        // The region is specified in device space.
445        SkMatrix savedMatrix = mCanvas->getTotalMatrix();
446        mCanvas->resetMatrix();
447        mCanvas->clipPath(rgnPath, op);
448        mCanvas->setMatrix(savedMatrix);
449    } else {
450        mCanvas->clipRect(SkRect::MakeEmpty(), op);
451    }
452    return mCanvas->isClipEmpty();
453}
454
455// ----------------------------------------------------------------------------
456// Canvas state operations: Filters
457// ----------------------------------------------------------------------------
458
459SkDrawFilter* SkiaCanvas::getDrawFilter() {
460    return mCanvas->getDrawFilter();
461}
462
463void SkiaCanvas::setDrawFilter(SkDrawFilter* drawFilter) {
464    mCanvas->setDrawFilter(drawFilter);
465}
466
467// ----------------------------------------------------------------------------
468// Canvas draw operations
469// ----------------------------------------------------------------------------
470
471void SkiaCanvas::drawColor(int color, SkXfermode::Mode mode) {
472    mCanvas->drawColor(color, mode);
473}
474
475void SkiaCanvas::drawPaint(const SkPaint& paint) {
476    mCanvas->drawPaint(paint);
477}
478
479// ----------------------------------------------------------------------------
480// Canvas draw operations: Geometry
481// ----------------------------------------------------------------------------
482
483void SkiaCanvas::drawPoints(const float* points, int count, const SkPaint& paint,
484                            SkCanvas::PointMode mode) {
485    // convert the floats into SkPoints
486    count >>= 1;    // now it is the number of points
487    SkAutoSTMalloc<32, SkPoint> storage(count);
488    SkPoint* pts = storage.get();
489    for (int i = 0; i < count; i++) {
490        pts[i].set(points[0], points[1]);
491        points += 2;
492    }
493    mCanvas->drawPoints(mode, count, pts, paint);
494}
495
496
497void SkiaCanvas::drawPoint(float x, float y, const SkPaint& paint) {
498    mCanvas->drawPoint(x, y, paint);
499}
500
501void SkiaCanvas::drawPoints(const float* points, int count, const SkPaint& paint) {
502    this->drawPoints(points, count, paint, SkCanvas::kPoints_PointMode);
503}
504
505void SkiaCanvas::drawLine(float startX, float startY, float stopX, float stopY,
506                          const SkPaint& paint) {
507    mCanvas->drawLine(startX, startY, stopX, stopY, paint);
508}
509
510void SkiaCanvas::drawLines(const float* points, int count, const SkPaint& paint) {
511    this->drawPoints(points, count, paint, SkCanvas::kLines_PointMode);
512}
513
514void SkiaCanvas::drawRect(float left, float top, float right, float bottom,
515        const SkPaint& paint) {
516    mCanvas->drawRectCoords(left, top, right, bottom, paint);
517
518}
519
520void SkiaCanvas::drawRoundRect(float left, float top, float right, float bottom,
521        float rx, float ry, const SkPaint& paint) {
522    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
523    mCanvas->drawRoundRect(rect, rx, ry, paint);
524}
525
526void SkiaCanvas::drawCircle(float x, float y, float radius, const SkPaint& paint) {
527    mCanvas->drawCircle(x, y, radius, paint);
528}
529
530void SkiaCanvas::drawOval(float left, float top, float right, float bottom, const SkPaint& paint) {
531    SkRect oval = SkRect::MakeLTRB(left, top, right, bottom);
532    mCanvas->drawOval(oval, paint);
533}
534
535void SkiaCanvas::drawArc(float left, float top, float right, float bottom,
536        float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) {
537    SkRect arc = SkRect::MakeLTRB(left, top, right, bottom);
538    mCanvas->drawArc(arc, startAngle, sweepAngle, useCenter, paint);
539}
540
541void SkiaCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
542    mCanvas->drawPath(path, paint);
543}
544
545void SkiaCanvas::drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
546                              const float* verts, const float* texs, const int* colors,
547                              const uint16_t* indices, int indexCount, const SkPaint& paint) {
548#ifndef SK_SCALAR_IS_FLOAT
549    SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid");
550#endif
551    const int ptCount = vertexCount >> 1;
552    mCanvas->drawVertices(vertexMode, ptCount, (SkPoint*)verts, (SkPoint*)texs,
553                          (SkColor*)colors, NULL, indices, indexCount, paint);
554}
555
556// ----------------------------------------------------------------------------
557// Canvas draw operations: Bitmaps
558// ----------------------------------------------------------------------------
559
560void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint) {
561    mCanvas->drawBitmap(bitmap, left, top, paint);
562}
563
564void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) {
565    mCanvas->drawBitmapMatrix(bitmap, matrix, paint);
566}
567
568void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
569                            float srcRight, float srcBottom, float dstLeft, float dstTop,
570                            float dstRight, float dstBottom, const SkPaint* paint) {
571    SkRect srcRect = SkRect::MakeLTRB(srcLeft, srcTop, srcRight, srcBottom);
572    SkRect dstRect = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom);
573    mCanvas->drawBitmapRectToRect(bitmap, &srcRect, dstRect, paint);
574}
575
576void SkiaCanvas::drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
577        const float* vertices, const int* colors, const SkPaint* paint) {
578
579    const int ptCount = (meshWidth + 1) * (meshHeight + 1);
580    const int indexCount = meshWidth * meshHeight * 6;
581
582    /*  Our temp storage holds 2 or 3 arrays.
583        texture points [ptCount * sizeof(SkPoint)]
584        optionally vertex points [ptCount * sizeof(SkPoint)] if we need a
585            copy to convert from float to fixed
586        indices [ptCount * sizeof(uint16_t)]
587    */
588    ssize_t storageSize = ptCount * sizeof(SkPoint); // texs[]
589    storageSize += indexCount * sizeof(uint16_t);  // indices[]
590
591
592#ifndef SK_SCALAR_IS_FLOAT
593    SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid");
594#endif
595    SkAutoMalloc storage(storageSize);
596    SkPoint* texs = (SkPoint*)storage.get();
597    uint16_t* indices = (uint16_t*)(texs + ptCount);
598
599    // cons up texture coordinates and indices
600    {
601        const SkScalar w = SkIntToScalar(bitmap.width());
602        const SkScalar h = SkIntToScalar(bitmap.height());
603        const SkScalar dx = w / meshWidth;
604        const SkScalar dy = h / meshHeight;
605
606        SkPoint* texsPtr = texs;
607        SkScalar y = 0;
608        for (int i = 0; i <= meshHeight; i++) {
609            if (i == meshHeight) {
610                y = h;  // to ensure numerically we hit h exactly
611            }
612            SkScalar x = 0;
613            for (int j = 0; j < meshWidth; j++) {
614                texsPtr->set(x, y);
615                texsPtr += 1;
616                x += dx;
617            }
618            texsPtr->set(w, y);
619            texsPtr += 1;
620            y += dy;
621        }
622        SkASSERT(texsPtr - texs == ptCount);
623    }
624
625    // cons up indices
626    {
627        uint16_t* indexPtr = indices;
628        int index = 0;
629        for (int i = 0; i < meshHeight; i++) {
630            for (int j = 0; j < meshWidth; j++) {
631                // lower-left triangle
632                *indexPtr++ = index;
633                *indexPtr++ = index + meshWidth + 1;
634                *indexPtr++ = index + meshWidth + 2;
635                // upper-right triangle
636                *indexPtr++ = index;
637                *indexPtr++ = index + meshWidth + 2;
638                *indexPtr++ = index + 1;
639                // bump to the next cell
640                index += 1;
641            }
642            // bump to the next row
643            index += 1;
644        }
645        SkASSERT(indexPtr - indices == indexCount);
646        SkASSERT((char*)indexPtr - (char*)storage.get() == storageSize);
647    }
648
649    // double-check that we have legal indices
650#ifdef SK_DEBUG
651    {
652        for (int i = 0; i < indexCount; i++) {
653            SkASSERT((unsigned)indices[i] < (unsigned)ptCount);
654        }
655    }
656#endif
657
658    // cons-up a shader for the bitmap
659    SkPaint tmpPaint;
660    if (paint) {
661        tmpPaint = *paint;
662    }
663    SkShader* shader = SkShader::CreateBitmapShader(bitmap,
664                                                    SkShader::kClamp_TileMode,
665                                                    SkShader::kClamp_TileMode);
666    SkSafeUnref(tmpPaint.setShader(shader));
667
668    mCanvas->drawVertices(SkCanvas::kTriangles_VertexMode, ptCount, (SkPoint*)vertices,
669                         texs, (const SkColor*)colors, NULL, indices,
670                         indexCount, tmpPaint);
671}
672
673// ----------------------------------------------------------------------------
674// Canvas draw operations: Text
675// ----------------------------------------------------------------------------
676
677void SkiaCanvas::drawText(const uint16_t* text, const float* positions, int count,
678        const SkPaint& paint, float x, float y,
679        float boundsLeft, float boundsTop, float boundsRight, float boundsBottom) {
680    // Set align to left for drawing, as we don't want individual
681    // glyphs centered or right-aligned; the offset above takes
682    // care of all alignment.
683    SkPaint paintCopy(paint);
684    paintCopy.setTextAlign(SkPaint::kLeft_Align);
685
686    SK_COMPILE_ASSERT(sizeof(SkPoint) == sizeof(float)*2, SkPoint_is_no_longer_2_floats);
687    mCanvas->drawPosText(text, count << 1, reinterpret_cast<const SkPoint*>(positions), paintCopy);
688}
689
690void SkiaCanvas::drawPosText(const uint16_t* text, const float* positions, int count, int posCount,
691        const SkPaint& paint) {
692    SkPoint* posPtr = posCount > 0 ? new SkPoint[posCount] : NULL;
693    int indx;
694    for (indx = 0; indx < posCount; indx++) {
695        posPtr[indx].fX = positions[indx << 1];
696        posPtr[indx].fY = positions[(indx << 1) + 1];
697    }
698
699    SkPaint paintCopy(paint);
700    paintCopy.setTextEncoding(SkPaint::kUTF16_TextEncoding);
701    mCanvas->drawPosText(text, count, posPtr, paintCopy);
702
703    delete[] posPtr;
704}
705
706void SkiaCanvas::drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path,
707        float hOffset, float vOffset, const SkPaint& paint) {
708    mCanvas->drawTextOnPathHV(glyphs, count, path, hOffset, vOffset, paint);
709}
710
711} // namespace android
712