/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
H A D | Texture.java | 41 public void draw(GLCanvas canvas, int x, int y); method in interface:Texture 42 public void draw(GLCanvas canvas, int x, int y, int w, int h); method in interface:Texture
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H A D | ColorTexture.java | 35 public void draw(GLCanvas canvas, int x, int y) { method in class:ColorTexture 36 draw(canvas, x, y, mWidth, mHeight); 40 public void draw(GLCanvas canvas, int x, int y, int w, int h) { method in class:ColorTexture
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H A D | FadeInTexture.java | 36 public void draw(GLCanvas canvas, int x, int y, int w, int h) { method in class:FadeInTexture 40 mTexture.draw(canvas, x, y, w, h);
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H A D | FadeOutTexture.java | 34 public void draw(GLCanvas canvas, int x, int y, int w, int h) { method in class:FadeOutTexture 38 mTexture.draw(canvas, x, y, w, h);
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H A D | FadeTexture.java | 45 public void draw(GLCanvas canvas, int x, int y) { method in class:FadeTexture 46 draw(canvas, x, y, mWidth, mHeight);
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H A D | MultiLineTexture.java | 50 mLayout.draw(canvas);
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/packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/ |
H A D | Texture.java | 41 public void draw(GLCanvas canvas, int x, int y); method in interface:Texture 42 public void draw(GLCanvas canvas, int x, int y, int w, int h); method in interface:Texture
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/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
H A D | ScreenNail.java | 25 public void draw(GLCanvas canvas, int x, int y, int width, int height); method in interface:ScreenNail 27 // We do not need to draw this ScreenNail in this frame. 34 public void draw(GLCanvas canvas, RectF source, RectF dest); method in interface:ScreenNail
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H A D | BitmapScreenNail.java | 43 public void draw(GLCanvas canvas, int x, int y, int width, int height) { method in class:BitmapScreenNail 44 mBitmapTexture.draw(canvas, x, y, width, height); 58 public void draw(GLCanvas canvas, RectF source, RectF dest) { method in class:BitmapScreenNail
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H A D | ProgressSpinner.java | 59 public void draw(GLCanvas canvas, int x, int y) { method in class:ProgressSpinner 75 mOuter.draw(canvas, -mOuter.getWidth() / 2, -mOuter.getHeight() / 2); 77 mInner.draw(canvas, -mInner.getWidth() / 2, -mInner.getHeight() / 2);
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H A D | AbstractSlotRenderer.java | 64 content.draw(canvas, 0, 0); 76 v.draw(canvas, 0, 0, w, h); 79 mVideoPlayIcon.draw(canvas, (width - s) / 2, (height - s) / 2, s, s); 84 mPanoramaIcon.draw(canvas, (width - iconSize) / 2, (height - iconSize) / 2, 116 frame.draw(canvas, x - padding.left, y - padding.top, width + padding.left + padding.right,
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H A D | TiledScreenNail.java | 29 // - If we need to draw before the bitmap is available, we draw a rectange of 155 public void draw(GLCanvas canvas, int x, int y, int width, int height) { method in class:TiledScreenNail 174 mTexture.draw(canvas, x, y, width, height); 179 public void draw(GLCanvas canvas, RectF source, RectF dest) { method in class:TiledScreenNail 186 mTexture.draw(canvas, source, dest); 191 // In that case, we count it as animating state and we will draw
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/packages/apps/UnifiedEmail/src/com/android/mail/graphics/ |
H A D | PageMarginDrawable.java | 42 public void draw(Canvas canvas) { method in class:PageMarginDrawable 44 super.draw(canvas);
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/packages/apps/Camera2/src/com/android/camera/ui/ |
H A D | ModeIconView.java | 76 public void draw(Canvas canvas) { method in class:ModeIconView 77 super.draw(canvas); 78 mBackground.draw(canvas); 80 mIconDrawable.draw(canvas);
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/packages/apps/Camera2/src/com/android/camera/widget/ |
H A D | Cling.java | 99 public void draw(Canvas canvas) { method in class:Cling 103 super.draw(canvas);
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/packages/apps/Gallery/src/com/android/camera/ |
H A D | ActionMenuButton.java | 74 public void draw(Canvas canvas) { method in class:ActionMenuButton 87 super.draw(canvas);
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H A D | GalleryPickerItem.java | 81 mFrame.draw(canvas); 83 mOverlay.draw(canvas);
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/packages/apps/UnifiedEmail/src/com/android/mail/ui/ |
H A D | DividedImageCanvas.java | 63 * Ignore any request to draw final output when not yet ready. This prevents partially drawn 146 private void draw(Bitmap b, int left, int top, int right, int bottom) { method in class:DividedImageCanvas 257 draw(mDivisionImages.get(0), 0, 0, width, height); 264 draw(mDivisionImages.get(0), 0, 0, width / 2, height); 267 draw(mDivisionImages.get(1), width / 2, 0, width, height); 283 draw(mDivisionImages.get(0), 0, 0, width / 2, height); 286 draw(mDivisionImages.get(1), width / 2, 0, width, height / 2); 289 draw(mDivisionImages.get(2), width / 2, height / 2, width, height); 304 draw(mDivisionImages.get(0), 0, 0, width / 2, height / 2); 307 draw(mDivisionImage 376 public void draw(Canvas canvas) { method in class:DividedImageCanvas 385 public void draw(final Canvas canvas, final Matrix matrix) { method in class:DividedImageCanvas [all...] |
/packages/apps/Launcher2/src/com/android/launcher2/ |
H A D | BubbleTextView.java | 128 // so we just need to do an invalidate to trigger draw 167 * @param destCanvas the canvas to draw on 186 draw(destCanvas); 279 public void draw(Canvas canvas) { method in class:BubbleTextView 291 background.draw(canvas); 294 background.draw(canvas); 299 // If text is transparent, don't draw any shadow 302 super.draw(canvas); 308 super.draw(canvas); 314 super.draw(canva [all...] |
/packages/apps/Settings/src/com/android/settings/widget/ |
H A D | StickyHeaderListView.java | 98 public void draw(Canvas canvas) { method in class:StickyHeaderListView 100 super.draw(canvas); 103 // The view to draw when sticking to the top 105 // The offset to draw the view at when sticky 107 // Position of the draw target, relative to the outside of the scrollView 110 // ListView does not translate the canvas, so we can simply draw at the top 113 drawTarget.draw(canvas);
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/packages/apps/Camera/src/com/android/camera/ui/ |
H A D | RenderOverlay.java | 39 public void draw(Canvas canvas); method in interface:RenderOverlay.Renderer 151 public void draw(Canvas canvas) { method in class:RenderOverlay.RenderView 152 super.draw(canvas); 156 renderer.draw(canvas);
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/packages/apps/Camera/src/com/android/camera/ |
H A D | CameraScreenNail.java | 84 CameraScreenNail.super.draw(canvas, x, y, width, height); 254 // started. We do not want to draw black frames. 314 DrawClient draw; 316 draw = mDraw; 318 draw.onDraw(canvas, x, y, width, height); 321 public void setDraw(DrawClient draw) { argument 323 if (draw == null) { 326 mDraw = draw; 333 public void draw(GLCanvas canvas, int x, int y, int width, int height) { method in class:CameraScreenNail 351 // The texture is ready. Fall through to draw darkene [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/ingest/ui/ |
H A D | MtpThumbnailTileView.java | 80 public void draw(Canvas canvas) { method in class:MtpThumbnailTileView 81 super.draw(canvas);
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/packages/apps/Launcher3/WallpaperPicker/src/com/android/launcher3/ |
H A D | DrawableTileSource.java | 81 mDrawable.draw(c); 98 mDrawable.draw(c);
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/packages/apps/Launcher3/src/com/android/launcher3/ |
H A D | BorderCropDrawable.java | 72 public void draw(Canvas canvas) { method in class:BorderCropDrawable 73 mChild.draw(canvas);
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