1// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include "ash/display/screen_position_controller.h" 6 7#include "ash/display/display_controller.h" 8#include "ash/root_window_controller.h" 9#include "ash/shell.h" 10#include "ash/shell_window_ids.h" 11#include "ash/wm/coordinate_conversion.h" 12#include "ash/wm/system_modal_container_layout_manager.h" 13#include "ash/wm/window_properties.h" 14#include "ash/wm/window_state.h" 15#include "ui/aura/client/capture_client.h" 16#include "ui/aura/client/focus_client.h" 17#include "ui/aura/window_event_dispatcher.h" 18#include "ui/aura/window_tracker.h" 19#include "ui/compositor/dip_util.h" 20#include "ui/gfx/display.h" 21#include "ui/gfx/screen.h" 22#include "ui/wm/core/window_util.h" 23#include "ui/wm/public/activation_client.h" 24 25namespace ash { 26namespace { 27 28// Return true if the window or its ancestor has |kStayInSameRootWindowkey| 29// property. 30bool ShouldStayInSameRootWindow(const aura::Window* window) { 31 return window && (window->GetProperty(kStayInSameRootWindowKey) || 32 ShouldStayInSameRootWindow(window->parent())); 33} 34 35// Move all transient children to |dst_root|, including the ones in 36// the child windows and transient children of the transient children. 37void MoveAllTransientChildrenToNewRoot(const gfx::Display& display, 38 aura::Window* window) { 39 aura::Window* dst_root = Shell::GetInstance()->display_controller()-> 40 GetRootWindowForDisplayId(display.id()); 41 aura::Window::Windows transient_children = 42 ::wm::GetTransientChildren(window); 43 for (aura::Window::Windows::iterator iter = transient_children.begin(); 44 iter != transient_children.end(); ++iter) { 45 aura::Window* transient_child = *iter; 46 int container_id = transient_child->parent()->id(); 47 DCHECK_GE(container_id, 0); 48 aura::Window* container = Shell::GetContainer(dst_root, container_id); 49 gfx::Rect parent_bounds_in_screen = transient_child->GetBoundsInScreen(); 50 container->AddChild(transient_child); 51 transient_child->SetBoundsInScreen(parent_bounds_in_screen, display); 52 53 // Transient children may have transient children. 54 MoveAllTransientChildrenToNewRoot(display, transient_child); 55 } 56 // Move transient children of the child windows if any. 57 aura::Window::Windows children = window->children(); 58 for (aura::Window::Windows::iterator iter = children.begin(); 59 iter != children.end(); ++iter) 60 MoveAllTransientChildrenToNewRoot(display, *iter); 61} 62 63// Finds the root window at |location| in |window|'s coordinates and returns a 64// pair of root window and location in that root window's coordinates. The 65// function usually returns |window->GetRootWindow()|, but if the mouse pointer 66// is moved outside the |window|'s root while the mouse is captured, it returns 67// the other root window. 68std::pair<aura::Window*, gfx::Point> GetRootWindowRelativeToWindow( 69 aura::Window* window, 70 const gfx::Point& location) { 71 aura::Window* root_window = window->GetRootWindow(); 72 gfx::Point location_in_root(location); 73 aura::Window::ConvertPointToTarget(window, root_window, &location_in_root); 74 75#if defined(USE_X11) 76 if (!root_window->ContainsPointInRoot(location_in_root)) { 77 // This conversion is necessary to deal with X's passive input 78 // grab while dragging window. For example, if we have two 79 // displays, say 1000x1000 (primary) and 500x500 (extended one 80 // on the right), and start dragging a window at (999, 123), and 81 // then move the pointer to the right, the pointer suddenly 82 // warps to the extended display. The destination is (0, 123) in 83 // the secondary root window's coordinates, or (1000, 123) in 84 // the screen coordinates. However, since the mouse is captured 85 // by X during drag, a weird LocatedEvent, something like (0, 1123) 86 // in the *primary* root window's coordinates, is sent to Chrome 87 // (Remember that in the native X11 world, the two root windows 88 // are always stacked vertically regardless of the display 89 // layout in Ash). We need to figure out that (0, 1123) in the 90 // primary root window's coordinates is actually (0, 123) in the 91 // extended root window's coordinates. 92 93 gfx::Point location_in_native(location_in_root); 94 root_window->GetHost()->ConvertPointToNativeScreen(&location_in_native); 95 96 aura::Window::Windows root_windows = Shell::GetAllRootWindows(); 97 for (size_t i = 0; i < root_windows.size(); ++i) { 98 aura::WindowTreeHost* host = root_windows[i]->GetHost(); 99 const gfx::Rect native_bounds = host->GetBounds(); 100 if (native_bounds.Contains(location_in_native)) { 101 root_window = root_windows[i]; 102 location_in_root = location_in_native; 103 host->ConvertPointFromNativeScreen(&location_in_root); 104 break; 105 } 106 } 107 } 108#else 109 // TODO(yusukes): Support non-X11 platforms if necessary. 110#endif 111 112 return std::make_pair(root_window, location_in_root); 113} 114 115} // namespace 116 117void ScreenPositionController::ConvertPointToScreen( 118 const aura::Window* window, 119 gfx::Point* point) { 120 const aura::Window* root = window->GetRootWindow(); 121 aura::Window::ConvertPointToTarget(window, root, point); 122 const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow( 123 const_cast<aura::Window*>(root)).bounds().origin(); 124 point->Offset(display_origin.x(), display_origin.y()); 125} 126 127void ScreenPositionController::ConvertPointFromScreen( 128 const aura::Window* window, 129 gfx::Point* point) { 130 const aura::Window* root = window->GetRootWindow(); 131 const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow( 132 const_cast<aura::Window*>(root)).bounds().origin(); 133 point->Offset(-display_origin.x(), -display_origin.y()); 134 aura::Window::ConvertPointToTarget(root, window, point); 135} 136 137void ScreenPositionController::ConvertHostPointToScreen( 138 aura::Window* root_window, 139 gfx::Point* point) { 140 aura::Window* root = root_window->GetRootWindow(); 141 root->GetHost()->ConvertPointFromHost(point); 142 std::pair<aura::Window*, gfx::Point> pair = 143 GetRootWindowRelativeToWindow(root, *point); 144 *point = pair.second; 145 ConvertPointToScreen(pair.first, point); 146} 147 148void ScreenPositionController::SetBounds(aura::Window* window, 149 const gfx::Rect& bounds, 150 const gfx::Display& display) { 151 DCHECK_NE(-1, display.id()); 152 if (!window->parent()->GetProperty(kUsesScreenCoordinatesKey)) { 153 window->SetBounds(bounds); 154 return; 155 } 156 157 // Don't move a window to other root window if: 158 // a) the window is a transient window. It moves when its 159 // transient_parent moves. 160 // b) if the window or its ancestor has kStayInSameRootWindowkey. It's 161 // intentionally kept in the same root window even if the bounds is 162 // outside of the display. 163 if (!::wm::GetTransientParent(window) && 164 !ShouldStayInSameRootWindow(window)) { 165 aura::Window* dst_root = 166 Shell::GetInstance()->display_controller()->GetRootWindowForDisplayId( 167 display.id()); 168 DCHECK(dst_root); 169 aura::Window* dst_container = NULL; 170 if (dst_root != window->GetRootWindow()) { 171 int container_id = window->parent()->id(); 172 // All containers that uses screen coordinates must have valid window ids. 173 DCHECK_GE(container_id, 0); 174 // Don't move modal background. 175 if (!SystemModalContainerLayoutManager::IsModalBackground(window)) 176 dst_container = Shell::GetContainer(dst_root, container_id); 177 } 178 179 if (dst_container && window->parent() != dst_container) { 180 aura::Window* focused = aura::client::GetFocusClient(window)-> 181 GetFocusedWindow(); 182 aura::client::ActivationClient* activation_client = 183 aura::client::GetActivationClient(window->GetRootWindow()); 184 aura::Window* active = activation_client->GetActiveWindow(); 185 186 aura::WindowTracker tracker; 187 if (focused) 188 tracker.Add(focused); 189 if (active && focused != active) 190 tracker.Add(active); 191 192 // Set new bounds now so that the container's layout manager 193 // can adjust the bounds if necessary. 194 gfx::Point origin = bounds.origin(); 195 const gfx::Point display_origin = display.bounds().origin(); 196 origin.Offset(-display_origin.x(), -display_origin.y()); 197 gfx::Rect new_bounds = gfx::Rect(origin, bounds.size()); 198 199 window->SetBounds(new_bounds); 200 201 dst_container->AddChild(window); 202 203 MoveAllTransientChildrenToNewRoot(display, window); 204 205 // Restore focused/active window. 206 if (tracker.Contains(focused)) { 207 aura::client::GetFocusClient(window)->FocusWindow(focused); 208 // TODO(beng): replace with GetRootWindow(). 209 ash::Shell::GetInstance()->set_target_root_window( 210 focused->GetRootWindow()); 211 } else if (tracker.Contains(active)) { 212 activation_client->ActivateWindow(active); 213 } 214 // TODO(oshima): We should not have to update the bounds again 215 // below in theory, but we currently do need as there is a code 216 // that assumes that the bounds will never be overridden by the 217 // layout mananger. We should have more explicit control how 218 // constraints are applied by the layout manager. 219 } 220 } 221 gfx::Point origin(bounds.origin()); 222 const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow( 223 window).bounds().origin(); 224 origin.Offset(-display_origin.x(), -display_origin.y()); 225 window->SetBounds(gfx::Rect(origin, bounds.size())); 226} 227 228} // namespace ash 229