1// Copyright (c) 2011 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#ifndef BASE_EVENT_RECORDER_H_ 6#define BASE_EVENT_RECORDER_H_ 7 8#include "base/base_export.h" 9#include "base/basictypes.h" 10#include "build/build_config.h" 11 12#if defined(OS_WIN) 13#include <stdio.h> 14#include <string.h> 15#include <windows.h> 16#endif 17 18namespace base { 19 20class FilePath; 21 22// A class for recording and playing back keyboard and mouse input events. 23// 24// Note - if you record events, and the playback with the windows in 25// different sizes or positions, the playback will fail. When 26// recording and playing, you should move the relevant windows 27// to constant sizes and locations. 28// TODO(mbelshe) For now this is a singleton. I believe that this class 29// could be easily modified to: 30// support two simultaneous recorders 31// be playing back events while already recording events. 32// Why? Imagine if the product had a "record a macro" feature. 33// You might be recording globally, while recording or playing back 34// a macro. I don't think two playbacks make sense. 35class BASE_EXPORT EventRecorder { 36 public: 37 // Get the singleton EventRecorder. 38 // We can only handle one recorder/player at a time. 39 static EventRecorder* current() { 40 if (!current_) 41 current_ = new EventRecorder(); 42 return current_; 43 } 44 45 // Starts recording events. 46 // Will clobber the file if it already exists. 47 // Returns true on success, or false if an error occurred. 48 bool StartRecording(const FilePath& filename); 49 50 // Stops recording. 51 void StopRecording(); 52 53 // Is the EventRecorder currently recording. 54 bool is_recording() const { return is_recording_; } 55 56 // Plays events previously recorded. 57 // Returns true on success, or false if an error occurred. 58 bool StartPlayback(const FilePath& filename); 59 60 // Stops playback. 61 void StopPlayback(); 62 63 // Is the EventRecorder currently playing. 64 bool is_playing() const { return is_playing_; } 65 66#if defined(OS_WIN) 67 // C-style callbacks for the EventRecorder. 68 // Used for internal purposes only. 69 LRESULT RecordWndProc(int nCode, WPARAM wParam, LPARAM lParam); 70 LRESULT PlaybackWndProc(int nCode, WPARAM wParam, LPARAM lParam); 71#endif 72 73 private: 74 // Create a new EventRecorder. Events are saved to the file filename. 75 // If the file already exists, it will be deleted before recording 76 // starts. 77 EventRecorder() 78 : is_recording_(false), 79 is_playing_(false), 80#if defined(OS_WIN) 81 journal_hook_(NULL), 82 file_(NULL), 83#endif 84 playback_first_msg_time_(0), 85 playback_start_time_(0) { 86#if defined(OS_WIN) 87 memset(&playback_msg_, 0, sizeof(playback_msg_)); 88#endif 89 } 90 ~EventRecorder(); 91 92 static EventRecorder* current_; // Our singleton. 93 94 bool is_recording_; 95 bool is_playing_; 96#if defined(OS_WIN) 97 HHOOK journal_hook_; 98 FILE* file_; 99 EVENTMSG playback_msg_; 100#endif 101 int playback_first_msg_time_; 102 int playback_start_time_; 103 104 DISALLOW_COPY_AND_ASSIGN(EventRecorder); 105}; 106 107} // namespace base 108 109#endif // BASE_EVENT_RECORDER_H_ 110