1// Copyright 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include "cc/animation/animation.h" 6 7#include <cmath> 8 9#include "base/debug/trace_event.h" 10#include "base/strings/string_util.h" 11#include "cc/animation/animation_curve.h" 12 13namespace { 14 15// This should match the RunState enum. 16static const char* const s_runStateNames[] = { 17 "WaitingForTargetAvailability", 18 "WaitingForDeletion", 19 "Starting", 20 "Running", 21 "Paused", 22 "Finished", 23 "Aborted" 24}; 25 26COMPILE_ASSERT(static_cast<int>(cc::Animation::RunStateEnumSize) == 27 arraysize(s_runStateNames), 28 RunState_names_match_enum); 29 30// This should match the TargetProperty enum. 31static const char* const s_targetPropertyNames[] = { 32 "Transform", 33 "Opacity", 34 "Filter", 35 "ScrollOffset", 36 "BackgroundColor" 37}; 38 39COMPILE_ASSERT(static_cast<int>(cc::Animation::TargetPropertyEnumSize) == 40 arraysize(s_targetPropertyNames), 41 TargetProperty_names_match_enum); 42 43} // namespace 44 45namespace cc { 46 47scoped_ptr<Animation> Animation::Create( 48 scoped_ptr<AnimationCurve> curve, 49 int animation_id, 50 int group_id, 51 TargetProperty target_property) { 52 return make_scoped_ptr(new Animation(curve.Pass(), 53 animation_id, 54 group_id, 55 target_property)); } 56 57Animation::Animation(scoped_ptr<AnimationCurve> curve, 58 int animation_id, 59 int group_id, 60 TargetProperty target_property) 61 : curve_(curve.Pass()), 62 id_(animation_id), 63 group_(group_id), 64 target_property_(target_property), 65 run_state_(WaitingForTargetAvailability), 66 iterations_(1), 67 direction_(Normal), 68 needs_synchronized_start_time_(false), 69 received_finished_event_(false), 70 suspended_(false), 71 is_controlling_instance_(false), 72 is_impl_only_(false), 73 affects_active_observers_(true), 74 affects_pending_observers_(true) { 75} 76 77Animation::~Animation() { 78 if (run_state_ == Running || run_state_ == Paused) 79 SetRunState(Aborted, base::TimeTicks()); 80} 81 82void Animation::SetRunState(RunState run_state, 83 base::TimeTicks monotonic_time) { 84 if (suspended_) 85 return; 86 87 char name_buffer[256]; 88 base::snprintf(name_buffer, 89 sizeof(name_buffer), 90 "%s-%d%s", 91 s_targetPropertyNames[target_property_], 92 group_, 93 is_controlling_instance_ ? "(impl)" : ""); 94 95 bool is_waiting_to_start = run_state_ == WaitingForTargetAvailability || 96 run_state_ == Starting; 97 98 if (is_waiting_to_start && run_state == Running) { 99 TRACE_EVENT_ASYNC_BEGIN1( 100 "cc", "Animation", this, "Name", TRACE_STR_COPY(name_buffer)); 101 } 102 103 bool was_finished = is_finished(); 104 105 const char* old_run_state_name = s_runStateNames[run_state_]; 106 107 if (run_state == Running && run_state_ == Paused) 108 total_paused_time_ += (monotonic_time - pause_time_); 109 else if (run_state == Paused) 110 pause_time_ = monotonic_time; 111 run_state_ = run_state; 112 113 const char* new_run_state_name = s_runStateNames[run_state]; 114 115 if (!was_finished && is_finished()) 116 TRACE_EVENT_ASYNC_END0("cc", "Animation", this); 117 118 char state_buffer[256]; 119 base::snprintf(state_buffer, 120 sizeof(state_buffer), 121 "%s->%s", 122 old_run_state_name, 123 new_run_state_name); 124 125 TRACE_EVENT_INSTANT2("cc", 126 "LayerAnimationController::SetRunState", 127 TRACE_EVENT_SCOPE_THREAD, 128 "Name", 129 TRACE_STR_COPY(name_buffer), 130 "State", 131 TRACE_STR_COPY(state_buffer)); 132} 133 134void Animation::Suspend(base::TimeTicks monotonic_time) { 135 SetRunState(Paused, monotonic_time); 136 suspended_ = true; 137} 138 139void Animation::Resume(base::TimeTicks monotonic_time) { 140 suspended_ = false; 141 SetRunState(Running, monotonic_time); 142} 143 144bool Animation::IsFinishedAt(base::TimeTicks monotonic_time) const { 145 if (is_finished()) 146 return true; 147 148 if (needs_synchronized_start_time_) 149 return false; 150 151 return run_state_ == Running && iterations_ >= 0 && 152 iterations_ * curve_->Duration() <= 153 (monotonic_time + time_offset_ - start_time_ - total_paused_time_) 154 .InSecondsF(); 155} 156 157double Animation::TrimTimeToCurrentIteration( 158 base::TimeTicks monotonic_time) const { 159 base::TimeTicks trimmed = monotonic_time + time_offset_; 160 161 // If we're paused, time is 'stuck' at the pause time. 162 if (run_state_ == Paused) 163 trimmed = pause_time_; 164 165 // Returned time should always be relative to the start time and should 166 // subtract all time spent paused. 167 trimmed -= (start_time_ - base::TimeTicks()) + total_paused_time_; 168 169 // If we're just starting or we're waiting on receiving a start time, 170 // time is 'stuck' at the initial state. 171 if ((run_state_ == Starting && !has_set_start_time()) || 172 needs_synchronized_start_time()) 173 trimmed = base::TimeTicks() + time_offset_; 174 175 double trimmed_in_seconds = (trimmed - base::TimeTicks()).InSecondsF(); 176 177 // Return 0 if we are before the start of the animation 178 if (trimmed_in_seconds < 0) 179 return 0; 180 181 // Always return zero if we have no iterations. 182 if (!iterations_) 183 return 0; 184 185 // Don't attempt to trim if we have no duration. 186 if (curve_->Duration() <= 0) 187 return 0; 188 189 // check if we are past active interval 190 bool is_past_total_duration = 191 (iterations_ > 0 && 192 trimmed_in_seconds >= curve_->Duration() * iterations_); 193 194 // We need to know the current iteration if we're alternating. 195 int iteration = 0; 196 197 // If we are past the active interval, return iteration duration. 198 if (is_past_total_duration) { 199 iteration = iterations_ - 1; 200 trimmed_in_seconds = curve_->Duration(); 201 } else { 202 iteration = static_cast<int>(trimmed_in_seconds / curve_->Duration()); 203 // Calculate x where trimmed = x + n * curve_->Duration() for some positive 204 // integer n. 205 trimmed_in_seconds = fmod(trimmed_in_seconds, curve_->Duration()); 206 } 207 208 // check if we are running the animation in reverse direction for the current 209 // iteration 210 bool reverse = (direction_ == Reverse) || 211 (direction_ == Alternate && iteration % 2 == 1) || 212 (direction_ == AlternateReverse && iteration % 2 == 0); 213 214 // if we are running the animation in reverse direction, reverse the result 215 if (reverse) 216 return curve_->Duration() - trimmed_in_seconds; 217 218 return trimmed_in_seconds; 219} 220 221scoped_ptr<Animation> Animation::CloneAndInitialize( 222 RunState initial_run_state) const { 223 scoped_ptr<Animation> to_return( 224 new Animation(curve_->Clone(), id_, group_, target_property_)); 225 to_return->run_state_ = initial_run_state; 226 to_return->iterations_ = iterations_; 227 to_return->start_time_ = start_time_; 228 to_return->pause_time_ = pause_time_; 229 to_return->total_paused_time_ = total_paused_time_; 230 to_return->time_offset_ = time_offset_; 231 to_return->direction_ = direction_; 232 DCHECK(!to_return->is_controlling_instance_); 233 to_return->is_controlling_instance_ = true; 234 return to_return.Pass(); 235} 236 237void Animation::PushPropertiesTo(Animation* other) const { 238 // Currently, we only push changes due to pausing and resuming animations on 239 // the main thread. 240 if (run_state_ == Animation::Paused || 241 other->run_state_ == Animation::Paused) { 242 other->run_state_ = run_state_; 243 other->pause_time_ = pause_time_; 244 other->total_paused_time_ = total_paused_time_; 245 } 246} 247 248} // namespace cc 249