1// Copyright 2013 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include <stdio.h> 6#include <cmath> 7#include <string> 8#include <vector> 9 10#include "content/public/test/unittest_test_suite.h" 11#include "testing/gtest/include/gtest/gtest.h" 12#include "ui/gl/gl_surface.h" 13#include "webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h" 14 15namespace { 16 17using webkit::gpu::WebGraphicsContext3DInProcessCommandBufferImpl; 18 19class ContextTestBase : public testing::Test { 20 public: 21 virtual void SetUp() { 22 blink::WebGraphicsContext3D::Attributes attributes; 23 bool lose_context_when_out_of_memory = false; 24 typedef WebGraphicsContext3DInProcessCommandBufferImpl WGC3DIPCBI; 25 context_ = WGC3DIPCBI::CreateOffscreenContext( 26 attributes, lose_context_when_out_of_memory); 27 context_->makeContextCurrent(); 28 context_support_ = context_->GetContextSupport(); 29 } 30 31 virtual void TearDown() { 32 context_.reset(NULL); 33 } 34 35 protected: 36 scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context_; 37 gpu::ContextSupport* context_support_; 38}; 39 40} // namespace 41 42// Include the actual tests. 43#define CONTEXT_TEST_F TEST_F 44#include "content/common/gpu/client/gpu_context_tests.h" 45