1// Copyright 2014 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#ifndef CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ 6#define CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ 7 8#include <map> 9 10#include "base/memory/weak_ptr.h" 11#include "content/public/renderer/renderer_gamepad_provider.h" 12#include "third_party/WebKit/public/platform/WebGamepads.h" 13 14namespace blink { 15class WebFrame; 16class WebGamepadListener; 17} 18 19namespace content { 20 21class WebTestDelegate; 22 23class GamepadController 24 : public base::SupportsWeakPtr<GamepadController>, 25 public RendererGamepadProvider { 26 public: 27 GamepadController(); 28 virtual ~GamepadController(); 29 30 void Reset(); 31 void Install(blink::WebFrame* frame); 32 void SetDelegate(WebTestDelegate* delegate); 33 34 // RendererGamepadProvider implementation. 35 virtual void SampleGamepads( 36 blink::WebGamepads& gamepads) OVERRIDE; 37 virtual void SetGamepadListener( 38 blink::WebGamepadListener* listener) OVERRIDE; 39 40 private: 41 friend class GamepadControllerBindings; 42 43 // TODO(b.kelemen): for historical reasons Connect just initializes the 44 // object. The 'gamepadconnected' event will be dispatched via 45 // DispatchConnected. Tests for connected events need to first connect(), 46 // then set the gamepad data and finally call dispatchConnected(). 47 // We should consider renaming Connect to Init and DispatchConnected to 48 // Connect and at the same time updating all the gamepad tests. 49 void Connect(int index); 50 void DispatchConnected(int index); 51 52 void Disconnect(int index); 53 void SetId(int index, const std::string& src); 54 void SetButtonCount(int index, int buttons); 55 void SetButtonData(int index, int button, double data); 56 void SetAxisCount(int index, int axes); 57 void SetAxisData(int index, int axis, double data); 58 59 blink::WebGamepads gamepads_; 60 61 blink::WebGamepadListener* listener_; 62 63 // Mapping from gamepad index to connection state. 64 std::map<int, bool> pending_changes_; 65 66 base::WeakPtrFactory<GamepadController> weak_factory_; 67 68 DISALLOW_COPY_AND_ASSIGN(GamepadController); 69}; 70 71} // namespace content 72 73#endif // CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ 74