1// Copyright 2014 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5// This file is auto-generated from 6// gpu/command_buffer/build_gles2_cmd_buffer.py 7// It's formatted by clang-format using chromium coding style: 8// clang-format -i -style=chromium filename 9// DO NOT EDIT! 10 11// It is included by client_context_state.cc 12#ifndef GPU_COMMAND_BUFFER_CLIENT_CLIENT_CONTEXT_STATE_IMPL_AUTOGEN_H_ 13#define GPU_COMMAND_BUFFER_CLIENT_CLIENT_CONTEXT_STATE_IMPL_AUTOGEN_H_ 14 15ClientContextState::EnableFlags::EnableFlags() 16 : blend(false), 17 cull_face(false), 18 depth_test(false), 19 dither(true), 20 polygon_offset_fill(false), 21 sample_alpha_to_coverage(false), 22 sample_coverage(false), 23 scissor_test(false), 24 stencil_test(false) { 25} 26 27bool ClientContextState::SetCapabilityState(GLenum cap, 28 bool enabled, 29 bool* changed) { 30 *changed = false; 31 switch (cap) { 32 case GL_BLEND: 33 if (enable_flags.blend != enabled) { 34 *changed = true; 35 enable_flags.blend = enabled; 36 } 37 return true; 38 case GL_CULL_FACE: 39 if (enable_flags.cull_face != enabled) { 40 *changed = true; 41 enable_flags.cull_face = enabled; 42 } 43 return true; 44 case GL_DEPTH_TEST: 45 if (enable_flags.depth_test != enabled) { 46 *changed = true; 47 enable_flags.depth_test = enabled; 48 } 49 return true; 50 case GL_DITHER: 51 if (enable_flags.dither != enabled) { 52 *changed = true; 53 enable_flags.dither = enabled; 54 } 55 return true; 56 case GL_POLYGON_OFFSET_FILL: 57 if (enable_flags.polygon_offset_fill != enabled) { 58 *changed = true; 59 enable_flags.polygon_offset_fill = enabled; 60 } 61 return true; 62 case GL_SAMPLE_ALPHA_TO_COVERAGE: 63 if (enable_flags.sample_alpha_to_coverage != enabled) { 64 *changed = true; 65 enable_flags.sample_alpha_to_coverage = enabled; 66 } 67 return true; 68 case GL_SAMPLE_COVERAGE: 69 if (enable_flags.sample_coverage != enabled) { 70 *changed = true; 71 enable_flags.sample_coverage = enabled; 72 } 73 return true; 74 case GL_SCISSOR_TEST: 75 if (enable_flags.scissor_test != enabled) { 76 *changed = true; 77 enable_flags.scissor_test = enabled; 78 } 79 return true; 80 case GL_STENCIL_TEST: 81 if (enable_flags.stencil_test != enabled) { 82 *changed = true; 83 enable_flags.stencil_test = enabled; 84 } 85 return true; 86 default: 87 return false; 88 } 89} 90bool ClientContextState::GetEnabled(GLenum cap, bool* enabled) const { 91 switch (cap) { 92 case GL_BLEND: 93 *enabled = enable_flags.blend; 94 return true; 95 case GL_CULL_FACE: 96 *enabled = enable_flags.cull_face; 97 return true; 98 case GL_DEPTH_TEST: 99 *enabled = enable_flags.depth_test; 100 return true; 101 case GL_DITHER: 102 *enabled = enable_flags.dither; 103 return true; 104 case GL_POLYGON_OFFSET_FILL: 105 *enabled = enable_flags.polygon_offset_fill; 106 return true; 107 case GL_SAMPLE_ALPHA_TO_COVERAGE: 108 *enabled = enable_flags.sample_alpha_to_coverage; 109 return true; 110 case GL_SAMPLE_COVERAGE: 111 *enabled = enable_flags.sample_coverage; 112 return true; 113 case GL_SCISSOR_TEST: 114 *enabled = enable_flags.scissor_test; 115 return true; 116 case GL_STENCIL_TEST: 117 *enabled = enable_flags.stencil_test; 118 return true; 119 default: 120 return false; 121 } 122} 123#endif // GPU_COMMAND_BUFFER_CLIENT_CLIENT_CONTEXT_STATE_IMPL_AUTOGEN_H_ 124