1/*
2 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
3 * Copyright (C) 2004, 2005, 2006, 2008 Apple Inc. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 *    notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 *    notice, this list of conditions and the following disclaimer in the
12 *    documentation and/or other materials provided with the distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */
26
27#include "config.h"
28#include "platform/graphics/BitmapImage.h"
29
30#include "platform/Timer.h"
31#include "platform/TraceEvent.h"
32#include "platform/geometry/FloatRect.h"
33#include "platform/graphics/GraphicsContextStateSaver.h"
34#include "platform/graphics/ImageObserver.h"
35#include "platform/graphics/skia/NativeImageSkia.h"
36#include "platform/graphics/skia/SkiaUtils.h"
37#include "wtf/CurrentTime.h"
38#include "wtf/PassRefPtr.h"
39#include "wtf/Vector.h"
40#include "wtf/text/WTFString.h"
41
42namespace WebCore {
43
44BitmapImage::BitmapImage(ImageObserver* observer)
45    : Image(observer)
46    , m_currentFrame(0)
47    , m_frames(0)
48    , m_frameTimer(0)
49    , m_repetitionCount(cAnimationNone)
50    , m_repetitionCountStatus(Unknown)
51    , m_repetitionsComplete(0)
52    , m_desiredFrameStartTime(0)
53    , m_frameCount(0)
54    , m_isSolidColor(false)
55    , m_checkedForSolidColor(false)
56    , m_animationFinished(false)
57    , m_allDataReceived(false)
58    , m_haveSize(false)
59    , m_sizeAvailable(false)
60    , m_hasUniformFrameSize(true)
61    , m_haveFrameCount(false)
62{
63}
64
65BitmapImage::BitmapImage(PassRefPtr<NativeImageSkia> nativeImage, ImageObserver* observer)
66    : Image(observer)
67    , m_size(nativeImage->bitmap().width(), nativeImage->bitmap().height())
68    , m_currentFrame(0)
69    , m_frames(0)
70    , m_frameTimer(0)
71    , m_repetitionCount(cAnimationNone)
72    , m_repetitionCountStatus(Unknown)
73    , m_repetitionsComplete(0)
74    , m_frameCount(1)
75    , m_isSolidColor(false)
76    , m_checkedForSolidColor(false)
77    , m_animationFinished(true)
78    , m_allDataReceived(true)
79    , m_haveSize(true)
80    , m_sizeAvailable(true)
81    , m_haveFrameCount(true)
82{
83    // Since we don't have a decoder, we can't figure out the image orientation.
84    // Set m_sizeRespectingOrientation to be the same as m_size so it's not 0x0.
85    m_sizeRespectingOrientation = m_size;
86
87    m_frames.grow(1);
88    m_frames[0].m_hasAlpha = !nativeImage->bitmap().isOpaque();
89    m_frames[0].m_frame = nativeImage;
90    m_frames[0].m_haveMetadata = true;
91
92    checkForSolidColor();
93}
94
95BitmapImage::~BitmapImage()
96{
97    stopAnimation();
98}
99
100bool BitmapImage::isBitmapImage() const
101{
102    return true;
103}
104
105void BitmapImage::destroyDecodedData(bool destroyAll)
106{
107    for (size_t i = 0; i < m_frames.size(); ++i) {
108        // The underlying frame isn't actually changing (we're just trying to
109        // save the memory for the framebuffer data), so we don't need to clear
110        // the metadata.
111        m_frames[i].clear(false);
112    }
113
114    destroyMetadataAndNotify(m_source.clearCacheExceptFrame(destroyAll ? kNotFound : m_currentFrame));
115}
116
117void BitmapImage::destroyDecodedDataIfNecessary()
118{
119    // Animated images >5MB are considered large enough that we'll only hang on
120    // to one frame at a time.
121    static const size_t cLargeAnimationCutoff = 5242880;
122    size_t allFrameBytes = 0;
123    for (size_t i = 0; i < m_frames.size(); ++i)
124        allFrameBytes += m_frames[i].m_frameBytes;
125
126    if (allFrameBytes > cLargeAnimationCutoff)
127        destroyDecodedData(false);
128}
129
130void BitmapImage::destroyMetadataAndNotify(size_t frameBytesCleared)
131{
132    m_isSolidColor = false;
133    m_checkedForSolidColor = false;
134
135    if (frameBytesCleared && imageObserver())
136        imageObserver()->decodedSizeChanged(this, -safeCast<int>(frameBytesCleared));
137}
138
139void BitmapImage::cacheFrame(size_t index)
140{
141    size_t numFrames = frameCount();
142    if (m_frames.size() < numFrames)
143        m_frames.grow(numFrames);
144
145    m_frames[index].m_frame = m_source.createFrameAtIndex(index);
146    if (numFrames == 1 && m_frames[index].m_frame)
147        checkForSolidColor();
148
149    m_frames[index].m_orientation = m_source.orientationAtIndex(index);
150    m_frames[index].m_haveMetadata = true;
151    m_frames[index].m_isComplete = m_source.frameIsCompleteAtIndex(index);
152    if (repetitionCount(false) != cAnimationNone)
153        m_frames[index].m_duration = m_source.frameDurationAtIndex(index);
154    m_frames[index].m_hasAlpha = m_source.frameHasAlphaAtIndex(index);
155    m_frames[index].m_frameBytes = m_source.frameBytesAtIndex(index);
156
157    const IntSize frameSize(index ? m_source.frameSizeAtIndex(index) : m_size);
158    if (frameSize != m_size)
159        m_hasUniformFrameSize = false;
160    if (m_frames[index].m_frame) {
161        int deltaBytes = safeCast<int>(m_frames[index].m_frameBytes);
162        // The fully-decoded frame will subsume the partially decoded data used
163        // to determine image properties.
164        if (imageObserver())
165            imageObserver()->decodedSizeChanged(this, deltaBytes);
166    }
167}
168
169void BitmapImage::updateSize() const
170{
171    if (!m_sizeAvailable || m_haveSize)
172        return;
173
174    m_size = m_source.size();
175    m_sizeRespectingOrientation = m_source.size(RespectImageOrientation);
176    m_haveSize = true;
177}
178
179IntSize BitmapImage::size() const
180{
181    updateSize();
182    return m_size;
183}
184
185IntSize BitmapImage::sizeRespectingOrientation() const
186{
187    updateSize();
188    return m_sizeRespectingOrientation;
189}
190
191IntSize BitmapImage::currentFrameSize() const
192{
193    if (!m_currentFrame || m_hasUniformFrameSize)
194        return size();
195    IntSize frameSize = m_source.frameSizeAtIndex(m_currentFrame);
196    return frameSize;
197}
198
199bool BitmapImage::getHotSpot(IntPoint& hotSpot) const
200{
201    bool result = m_source.getHotSpot(hotSpot);
202    return result;
203}
204
205bool BitmapImage::dataChanged(bool allDataReceived)
206{
207    TRACE_EVENT0("webkit", "BitmapImage::dataChanged");
208
209    // Clear all partially-decoded frames. For most image formats, there is only
210    // one frame, but at least GIF and ICO can have more. With GIFs, the frames
211    // come in order and we ask to decode them in order, waiting to request a
212    // subsequent frame until the prior one is complete. Given that we clear
213    // incomplete frames here, this means there is at most one incomplete frame
214    // (even if we use destroyDecodedData() -- since it doesn't reset the
215    // metadata), and it is after all the complete frames.
216    //
217    // With ICOs, on the other hand, we may ask for arbitrary frames at
218    // different times (e.g. because we're displaying a higher-resolution image
219    // in the content area and using a lower-resolution one for the favicon),
220    // and the frames aren't even guaranteed to appear in the file in the same
221    // order as in the directory, so an arbitrary number of the frames might be
222    // incomplete (if we ask for frames for which we've not yet reached the
223    // start of the frame data), and any or none of them might be the particular
224    // frame affected by appending new data here. Thus we have to clear all the
225    // incomplete frames to be safe.
226    unsigned frameBytesCleared = 0;
227    for (size_t i = 0; i < m_frames.size(); ++i) {
228        // NOTE: Don't call frameIsCompleteAtIndex() here, that will try to
229        // decode any uncached (i.e. never-decoded or
230        // cleared-on-a-previous-pass) frames!
231        unsigned frameBytes = m_frames[i].m_frameBytes;
232        if (m_frames[i].m_haveMetadata && !m_frames[i].m_isComplete)
233            frameBytesCleared += (m_frames[i].clear(true) ? frameBytes : 0);
234    }
235    destroyMetadataAndNotify(frameBytesCleared);
236
237    // Feed all the data we've seen so far to the image decoder.
238    m_allDataReceived = allDataReceived;
239    ASSERT(data());
240    m_source.setData(*data(), allDataReceived);
241
242    m_haveFrameCount = false;
243    m_hasUniformFrameSize = true;
244    return isSizeAvailable();
245}
246
247bool BitmapImage::isAllDataReceived() const
248{
249    return m_allDataReceived;
250}
251
252bool BitmapImage::hasColorProfile() const
253{
254    return m_source.hasColorProfile();
255}
256
257String BitmapImage::filenameExtension() const
258{
259    return m_source.filenameExtension();
260}
261
262void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator compositeOp, blink::WebBlendMode blendMode)
263{
264    draw(ctxt, dstRect, srcRect, compositeOp, blendMode, DoNotRespectImageOrientation);
265}
266
267void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator compositeOp, blink::WebBlendMode blendMode, RespectImageOrientationEnum shouldRespectImageOrientation)
268{
269    // Spin the animation to the correct frame before we try to draw it, so we
270    // don't draw an old frame and then immediately need to draw a newer one,
271    // causing flicker and wasting CPU.
272    startAnimation();
273
274    RefPtr<NativeImageSkia> bm = nativeImageForCurrentFrame();
275    if (!bm)
276        return; // It's too early and we don't have an image yet.
277
278    FloatRect normDstRect = adjustForNegativeSize(dstRect);
279    FloatRect normSrcRect = adjustForNegativeSize(srcRect);
280    normSrcRect.intersect(FloatRect(0, 0, bm->bitmap().width(), bm->bitmap().height()));
281
282    if (normSrcRect.isEmpty() || normDstRect.isEmpty())
283        return; // Nothing to draw.
284
285    ImageOrientation orientation = DefaultImageOrientation;
286    if (shouldRespectImageOrientation == RespectImageOrientation)
287        orientation = frameOrientationAtIndex(m_currentFrame);
288
289    GraphicsContextStateSaver saveContext(*ctxt, false);
290    if (orientation != DefaultImageOrientation) {
291        saveContext.save();
292
293        // ImageOrientation expects the origin to be at (0, 0)
294        ctxt->translate(normDstRect.x(), normDstRect.y());
295        normDstRect.setLocation(FloatPoint());
296
297        ctxt->concatCTM(orientation.transformFromDefault(normDstRect.size()));
298
299        if (orientation.usesWidthAsHeight()) {
300            // The destination rect will have it's width and height already reversed for the orientation of
301            // the image, as it was needed for page layout, so we need to reverse it back here.
302            normDstRect = FloatRect(normDstRect.x(), normDstRect.y(), normDstRect.height(), normDstRect.width());
303        }
304    }
305
306    bm->draw(ctxt, normSrcRect, normDstRect, WebCoreCompositeToSkiaComposite(compositeOp, blendMode));
307
308    if (ImageObserver* observer = imageObserver())
309        observer->didDraw(this);
310}
311
312size_t BitmapImage::frameCount()
313{
314    if (!m_haveFrameCount) {
315        m_frameCount = m_source.frameCount();
316        // If decoder is not initialized yet, m_source.frameCount() returns 0.
317        if (m_frameCount) {
318            m_haveFrameCount = true;
319        }
320    }
321    return m_frameCount;
322}
323
324bool BitmapImage::isSizeAvailable()
325{
326    if (m_sizeAvailable)
327        return true;
328
329    m_sizeAvailable = m_source.isSizeAvailable();
330
331    return m_sizeAvailable;
332}
333
334bool BitmapImage::ensureFrameIsCached(size_t index)
335{
336    if (index >= frameCount())
337        return false;
338
339    if (index >= m_frames.size() || !m_frames[index].m_frame)
340        cacheFrame(index);
341    return true;
342}
343
344PassRefPtr<NativeImageSkia> BitmapImage::frameAtIndex(size_t index)
345{
346    if (!ensureFrameIsCached(index))
347        return nullptr;
348    return m_frames[index].m_frame;
349}
350
351bool BitmapImage::frameIsCompleteAtIndex(size_t index)
352{
353    if (index < m_frames.size() && m_frames[index].m_haveMetadata && m_frames[index].m_isComplete)
354        return true;
355    return m_source.frameIsCompleteAtIndex(index);
356}
357
358float BitmapImage::frameDurationAtIndex(size_t index)
359{
360    if (index < m_frames.size() && m_frames[index].m_haveMetadata)
361        return m_frames[index].m_duration;
362    return m_source.frameDurationAtIndex(index);
363}
364
365PassRefPtr<NativeImageSkia> BitmapImage::nativeImageForCurrentFrame()
366{
367    return frameAtIndex(currentFrame());
368}
369
370bool BitmapImage::frameHasAlphaAtIndex(size_t index)
371{
372    if (m_frames.size() <= index)
373        return true;
374
375    if (m_frames[index].m_haveMetadata)
376        return m_frames[index].m_hasAlpha;
377
378    return m_source.frameHasAlphaAtIndex(index);
379}
380
381bool BitmapImage::currentFrameKnownToBeOpaque()
382{
383    return !frameHasAlphaAtIndex(currentFrame());
384}
385
386ImageOrientation BitmapImage::currentFrameOrientation()
387{
388    return frameOrientationAtIndex(currentFrame());
389}
390
391ImageOrientation BitmapImage::frameOrientationAtIndex(size_t index)
392{
393    if (m_frames.size() <= index)
394        return DefaultImageOrientation;
395
396    if (m_frames[index].m_haveMetadata)
397        return m_frames[index].m_orientation;
398
399    return m_source.orientationAtIndex(index);
400}
401
402#if ASSERT_ENABLED
403bool BitmapImage::notSolidColor()
404{
405    return size().width() != 1 || size().height() != 1 || frameCount() > 1;
406}
407#endif
408
409
410
411int BitmapImage::repetitionCount(bool imageKnownToBeComplete)
412{
413    if ((m_repetitionCountStatus == Unknown) || ((m_repetitionCountStatus == Uncertain) && imageKnownToBeComplete)) {
414        // Snag the repetition count.  If |imageKnownToBeComplete| is false, the
415        // repetition count may not be accurate yet for GIFs; in this case the
416        // decoder will default to cAnimationLoopOnce, and we'll try and read
417        // the count again once the whole image is decoded.
418        m_repetitionCount = m_source.repetitionCount();
419        m_repetitionCountStatus = (imageKnownToBeComplete || m_repetitionCount == cAnimationNone) ? Certain : Uncertain;
420    }
421    return m_repetitionCount;
422}
423
424bool BitmapImage::shouldAnimate()
425{
426    return (repetitionCount(false) != cAnimationNone && !m_animationFinished && imageObserver());
427}
428
429void BitmapImage::startAnimation(CatchUpAnimation catchUpIfNecessary)
430{
431    if (m_frameTimer || !shouldAnimate() || frameCount() <= 1)
432        return;
433
434    // If we aren't already animating, set now as the animation start time.
435    const double time = monotonicallyIncreasingTime();
436    if (!m_desiredFrameStartTime)
437        m_desiredFrameStartTime = time;
438
439    // Don't advance the animation to an incomplete frame.
440    size_t nextFrame = (m_currentFrame + 1) % frameCount();
441    if (!m_allDataReceived && !frameIsCompleteAtIndex(nextFrame))
442        return;
443
444    // Don't advance past the last frame if we haven't decoded the whole image
445    // yet and our repetition count is potentially unset.  The repetition count
446    // in a GIF can potentially come after all the rest of the image data, so
447    // wait on it.
448    if (!m_allDataReceived && repetitionCount(false) == cAnimationLoopOnce && m_currentFrame >= (frameCount() - 1))
449        return;
450
451    // Determine time for next frame to start.  By ignoring paint and timer lag
452    // in this calculation, we make the animation appear to run at its desired
453    // rate regardless of how fast it's being repainted.
454    const double currentDuration = frameDurationAtIndex(m_currentFrame);
455    m_desiredFrameStartTime += currentDuration;
456
457    // When an animated image is more than five minutes out of date, the
458    // user probably doesn't care about resyncing and we could burn a lot of
459    // time looping through frames below.  Just reset the timings.
460    const double cAnimationResyncCutoff = 5 * 60;
461    if ((time - m_desiredFrameStartTime) > cAnimationResyncCutoff)
462        m_desiredFrameStartTime = time + currentDuration;
463
464    // The image may load more slowly than it's supposed to animate, so that by
465    // the time we reach the end of the first repetition, we're well behind.
466    // Clamp the desired frame start time in this case, so that we don't skip
467    // frames (or whole iterations) trying to "catch up".  This is a tradeoff:
468    // It guarantees users see the whole animation the second time through and
469    // don't miss any repetitions, and is closer to what other browsers do; on
470    // the other hand, it makes animations "less accurate" for pages that try to
471    // sync an image and some other resource (e.g. audio), especially if users
472    // switch tabs (and thus stop drawing the animation, which will pause it)
473    // during that initial loop, then switch back later.
474    if (nextFrame == 0 && m_repetitionsComplete == 0 && m_desiredFrameStartTime < time)
475        m_desiredFrameStartTime = time;
476
477    if (catchUpIfNecessary == DoNotCatchUp || time < m_desiredFrameStartTime) {
478        // Haven't yet reached time for next frame to start; delay until then.
479        m_frameTimer = new Timer<BitmapImage>(this, &BitmapImage::advanceAnimation);
480        m_frameTimer->startOneShot(std::max(m_desiredFrameStartTime - time, 0.), FROM_HERE);
481    } else {
482        // We've already reached or passed the time for the next frame to start.
483        // See if we've also passed the time for frames after that to start, in
484        // case we need to skip some frames entirely.  Remember not to advance
485        // to an incomplete frame.
486        for (size_t frameAfterNext = (nextFrame + 1) % frameCount(); frameIsCompleteAtIndex(frameAfterNext); frameAfterNext = (nextFrame + 1) % frameCount()) {
487            // Should we skip the next frame?
488            double frameAfterNextStartTime = m_desiredFrameStartTime + frameDurationAtIndex(nextFrame);
489            if (time < frameAfterNextStartTime)
490                break;
491
492            // Yes; skip over it without notifying our observers.
493            if (!internalAdvanceAnimation(true))
494                return;
495            m_desiredFrameStartTime = frameAfterNextStartTime;
496            nextFrame = frameAfterNext;
497        }
498
499        // Draw the next frame immediately.  Note that m_desiredFrameStartTime
500        // may be in the past, meaning the next time through this function we'll
501        // kick off the next advancement sooner than this frame's duration would
502        // suggest.
503        if (internalAdvanceAnimation(false)) {
504            // The image region has been marked dirty, but once we return to our
505            // caller, draw() will clear it, and nothing will cause the
506            // animation to advance again.  We need to start the timer for the
507            // next frame running, or the animation can hang.  (Compare this
508            // with when advanceAnimation() is called, and the region is dirtied
509            // while draw() is not in the callstack, meaning draw() gets called
510            // to update the region and thus startAnimation() is reached again.)
511            // NOTE: For large images with slow or heavily-loaded systems,
512            // throwing away data as we go (see destroyDecodedData()) means we
513            // can spend so much time re-decoding data above that by the time we
514            // reach here we're behind again.  If we let startAnimation() run
515            // the catch-up code again, we can get long delays without painting
516            // as we race the timer, or even infinite recursion.  In this
517            // situation the best we can do is to simply change frames as fast
518            // as possible, so force startAnimation() to set a zero-delay timer
519            // and bail out if we're not caught up.
520            startAnimation(DoNotCatchUp);
521        }
522    }
523}
524
525void BitmapImage::stopAnimation()
526{
527    // This timer is used to animate all occurrences of this image.  Don't invalidate
528    // the timer unless all renderers have stopped drawing.
529    delete m_frameTimer;
530    m_frameTimer = 0;
531}
532
533void BitmapImage::resetAnimation()
534{
535    stopAnimation();
536    m_currentFrame = 0;
537    m_repetitionsComplete = 0;
538    m_desiredFrameStartTime = 0;
539    m_animationFinished = false;
540
541    // For extremely large animations, when the animation is reset, we just throw everything away.
542    destroyDecodedDataIfNecessary();
543}
544
545bool BitmapImage::maybeAnimated()
546{
547    if (m_animationFinished)
548        return false;
549    if (frameCount() > 1)
550        return true;
551    return m_source.repetitionCount() != cAnimationNone;
552}
553
554void BitmapImage::advanceAnimation(Timer<BitmapImage>*)
555{
556    internalAdvanceAnimation(false);
557    // At this point the image region has been marked dirty, and if it's
558    // onscreen, we'll soon make a call to draw(), which will call
559    // startAnimation() again to keep the animation moving.
560}
561
562bool BitmapImage::internalAdvanceAnimation(bool skippingFrames)
563{
564    // Stop the animation.
565    stopAnimation();
566
567    // See if anyone is still paying attention to this animation.  If not, we don't
568    // advance and will remain suspended at the current frame until the animation is resumed.
569    if (!skippingFrames && imageObserver()->shouldPauseAnimation(this))
570        return false;
571
572    ++m_currentFrame;
573    bool advancedAnimation = true;
574    if (m_currentFrame >= frameCount()) {
575        ++m_repetitionsComplete;
576
577        // Get the repetition count again.  If we weren't able to get a
578        // repetition count before, we should have decoded the whole image by
579        // now, so it should now be available.
580        // Note that we don't need to special-case cAnimationLoopOnce here
581        // because it is 0 (see comments on its declaration in ImageSource.h).
582        if (repetitionCount(true) != cAnimationLoopInfinite && m_repetitionsComplete > m_repetitionCount) {
583            m_animationFinished = true;
584            m_desiredFrameStartTime = 0;
585            --m_currentFrame;
586            advancedAnimation = false;
587        } else
588            m_currentFrame = 0;
589    }
590    destroyDecodedDataIfNecessary();
591
592    // We need to draw this frame if we advanced to it while not skipping, or if
593    // while trying to skip frames we hit the last frame and thus had to stop.
594    if (skippingFrames != advancedAnimation)
595        imageObserver()->animationAdvanced(this);
596    return advancedAnimation;
597}
598
599void BitmapImage::checkForSolidColor()
600{
601    m_isSolidColor = false;
602    m_checkedForSolidColor = true;
603
604    if (frameCount() > 1)
605        return;
606
607    RefPtr<NativeImageSkia> frame = frameAtIndex(0);
608
609    if (frame && size().width() == 1 && size().height() == 1) {
610        SkAutoLockPixels lock(frame->bitmap());
611        if (!frame->bitmap().getPixels())
612            return;
613
614        m_isSolidColor = true;
615        m_solidColor = Color(frame->bitmap().getColor(0, 0));
616    }
617}
618
619bool BitmapImage::mayFillWithSolidColor()
620{
621    if (!m_checkedForSolidColor && frameCount() > 0) {
622        checkForSolidColor();
623        ASSERT(m_checkedForSolidColor);
624    }
625    return m_isSolidColor && !m_currentFrame;
626}
627
628Color BitmapImage::solidColor() const
629{
630    return m_solidColor;
631}
632
633}
634