1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/* Authors:
29 *    Brian Paul
30 */
31
32
33#include "util/u_clear.h"
34#include "util/u_format.h"
35#include "util/u_pack_color.h"
36#include "i915_context.h"
37#include "i915_screen.h"
38#include "i915_reg.h"
39#include "i915_batch.h"
40#include "i915_resource.h"
41#include "i915_state.h"
42
43void
44i915_clear_emit(struct pipe_context *pipe, unsigned buffers,
45                const union pipe_color_union *color,
46                double depth, unsigned stencil,
47                unsigned destx, unsigned desty, unsigned width, unsigned height)
48{
49   struct i915_context *i915 = i915_context(pipe);
50   uint32_t clear_params, clear_color, clear_depth, clear_stencil,
51            clear_color8888, packed_z_stencil;
52   union util_color u_color;
53   float f_depth = depth;
54   struct i915_texture *cbuf_tex, *depth_tex;
55   int depth_clear_bbp, color_clear_bbp;
56
57   cbuf_tex = depth_tex = NULL;
58   clear_params = 0;
59   depth_clear_bbp = color_clear_bbp = 0;
60
61   if (buffers & PIPE_CLEAR_COLOR) {
62      struct pipe_surface *cbuf = i915->framebuffer.cbufs[0];
63
64      clear_params |= CLEARPARAM_WRITE_COLOR;
65      cbuf_tex = i915_texture(cbuf->texture);
66
67      util_pack_color(color->f, cbuf->format, &u_color);
68      if (util_format_get_blocksize(cbuf_tex->b.b.format) == 4) {
69         clear_color = u_color.ui;
70         color_clear_bbp = 32;
71      } else {
72         clear_color = (u_color.ui & 0xffff) | (u_color.ui << 16);
73         color_clear_bbp = 16;
74      }
75
76      /* correctly swizzle clear value */
77      if (i915->current.target_fixup_format)
78         util_pack_color(color->f, cbuf->format, &u_color);
79      else
80         util_pack_color(color->f, PIPE_FORMAT_B8G8R8A8_UNORM, &u_color);
81      clear_color8888 = u_color.ui;
82   } else
83      clear_color = clear_color8888 = 0;
84
85   clear_depth = clear_stencil = 0;
86   if (buffers & PIPE_CLEAR_DEPTH) {
87      struct pipe_surface *zbuf = i915->framebuffer.zsbuf;
88
89      clear_params |= CLEARPARAM_WRITE_DEPTH;
90      depth_tex = i915_texture(zbuf->texture);
91      packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil);
92
93      if (util_format_get_blocksize(depth_tex->b.b.format) == 4) {
94         /* Avoid read-modify-write if there's no stencil. */
95         if (buffers & PIPE_CLEAR_STENCIL
96               || depth_tex->b.b.format != PIPE_FORMAT_Z24_UNORM_S8_UINT) {
97            clear_params |= CLEARPARAM_WRITE_STENCIL;
98            clear_stencil = packed_z_stencil >> 24;
99         }
100
101         clear_depth = packed_z_stencil & 0xffffff;
102         depth_clear_bbp = 32;
103      } else {
104         clear_depth = (packed_z_stencil & 0xffff) | (packed_z_stencil << 16);
105         depth_clear_bbp = 16;
106      }
107   } else if (buffers & PIPE_CLEAR_STENCIL) {
108      struct pipe_surface *zbuf = i915->framebuffer.zsbuf;
109
110      clear_params |= CLEARPARAM_WRITE_STENCIL;
111      depth_tex = i915_texture(zbuf->texture);
112      assert(depth_tex->b.b.format == PIPE_FORMAT_Z24_UNORM_S8_UINT);
113
114      packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil);
115      depth_clear_bbp = 32;
116      clear_stencil = packed_z_stencil >> 24;
117   }
118
119   /* hw can't fastclear both depth and color if their bbp mismatch. */
120   if (color_clear_bbp && depth_clear_bbp
121         && color_clear_bbp != depth_clear_bbp) {
122      if (i915->hardware_dirty)
123         i915_emit_hardware_state(i915);
124
125      if (!BEGIN_BATCH(1 + 2*(7 + 7))) {
126         FLUSH_BATCH(NULL);
127
128         i915_emit_hardware_state(i915);
129         i915->vbo_flushed = 1;
130
131         assert(BEGIN_BATCH(1 + 2*(7 + 7)));
132      }
133
134      OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
135
136      OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
137      OUT_BATCH(CLEARPARAM_WRITE_COLOR | CLEARPARAM_CLEAR_RECT);
138      /* Used for zone init prim */
139      OUT_BATCH(clear_color);
140      OUT_BATCH(clear_depth);
141      /* Used for clear rect prim */
142      OUT_BATCH(clear_color8888);
143      OUT_BATCH_F(f_depth);
144      OUT_BATCH(clear_stencil);
145
146      OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
147      OUT_BATCH_F(destx + width);
148      OUT_BATCH_F(desty + height);
149      OUT_BATCH_F(destx);
150      OUT_BATCH_F(desty + height);
151      OUT_BATCH_F(destx);
152      OUT_BATCH_F(desty);
153
154      OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
155      OUT_BATCH((clear_params & ~CLEARPARAM_WRITE_COLOR) |
156                CLEARPARAM_CLEAR_RECT);
157      /* Used for zone init prim */
158      OUT_BATCH(clear_color);
159      OUT_BATCH(clear_depth);
160      /* Used for clear rect prim */
161      OUT_BATCH(clear_color8888);
162      OUT_BATCH_F(f_depth);
163      OUT_BATCH(clear_stencil);
164
165      OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
166      OUT_BATCH_F(destx + width);
167      OUT_BATCH_F(desty + height);
168      OUT_BATCH_F(destx);
169      OUT_BATCH_F(desty + height);
170      OUT_BATCH_F(destx);
171      OUT_BATCH_F(desty);
172   } else {
173      if (i915->hardware_dirty)
174         i915_emit_hardware_state(i915);
175
176      if (!BEGIN_BATCH(1 + 7 + 7)) {
177         FLUSH_BATCH(NULL);
178
179         i915_emit_hardware_state(i915);
180         i915->vbo_flushed = 1;
181
182         assert(BEGIN_BATCH(1 + 7 + 7));
183      }
184
185      OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
186
187      OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
188      OUT_BATCH(clear_params | CLEARPARAM_CLEAR_RECT);
189      /* Used for zone init prim */
190      OUT_BATCH(clear_color);
191      OUT_BATCH(clear_depth);
192      /* Used for clear rect prim */
193      OUT_BATCH(clear_color8888);
194      OUT_BATCH_F(f_depth);
195      OUT_BATCH(clear_stencil);
196
197      OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
198      OUT_BATCH_F(destx + width);
199      OUT_BATCH_F(desty + height);
200      OUT_BATCH_F(destx);
201      OUT_BATCH_F(desty + height);
202      OUT_BATCH_F(destx);
203      OUT_BATCH_F(desty);
204   }
205
206   /* Flush after clear, its expected to be a costly operation.
207    * This is not required, just a heuristic, but without the flush we'd need to
208    * clobber the SCISSOR_ENABLE dynamic state. */
209   FLUSH_BATCH(NULL);
210
211   i915->last_fired_vertices = i915->fired_vertices;
212   i915->fired_vertices = 0;
213}
214
215/**
216 * Clear the given buffers to the specified values.
217 * No masking, no scissor (clear entire buffer).
218 */
219void
220i915_clear_blitter(struct pipe_context *pipe, unsigned buffers,
221                   const union pipe_color_union *color,
222                   double depth, unsigned stencil)
223{
224   util_clear(pipe, &i915_context(pipe)->framebuffer, buffers, color, depth,
225              stencil);
226}
227
228void
229i915_clear_render(struct pipe_context *pipe, unsigned buffers,
230                  const union pipe_color_union *color,
231                  double depth, unsigned stencil)
232{
233   struct i915_context *i915 = i915_context(pipe);
234
235   if (i915->dirty)
236      i915_update_derived(i915);
237
238   i915_clear_emit(pipe, buffers, color, depth, stencil,
239                   0, 0, i915->framebuffer.width, i915->framebuffer.height);
240}
241