1#if 0 2// 3// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 4// 5// 6// fxc /Fhd3d11spikysphere.hlsl.vs.h /Evs /Tvs_4_0 d3d11spikysphere.hlsl 7// 8// 9// 10// Input signature: 11// 12// Name Index Mask Register SysValue Format Used 13// -------------------- ----- ------ -------- -------- ------ ------ 14// POSITION 0 xyz 0 NONE float xyz 15// 16// 17// Output signature: 18// 19// Name Index Mask Register SysValue Format Used 20// -------------------- ----- ------ -------- -------- ------ ------ 21// POSITION 0 xyz 0 NONE float xyz 22// 23vs_4_0 24dcl_input v0.xyz 25dcl_output o0.xyz 26mov o0.xyz, v0.xyzx 27ret 28// Approximately 2 instruction slots used 29#endif 30 31const BYTE g_vs[] = 32{ 33 68, 88, 66, 67, 71, 140, 34 219, 201, 207, 71, 236, 3, 35 158, 208, 157, 229, 54, 227, 36 221, 132, 1, 0, 0, 0, 37 176, 1, 0, 0, 5, 0, 38 0, 0, 52, 0, 0, 0, 39 140, 0, 0, 0, 192, 0, 40 0, 0, 244, 0, 0, 0, 41 52, 1, 0, 0, 82, 68, 42 69, 70, 80, 0, 0, 0, 43 0, 0, 0, 0, 0, 0, 44 0, 0, 0, 0, 0, 0, 45 28, 0, 0, 0, 0, 4, 46 254, 255, 0, 1, 0, 0, 47 28, 0, 0, 0, 77, 105, 48 99, 114, 111, 115, 111, 102, 49 116, 32, 40, 82, 41, 32, 50 72, 76, 83, 76, 32, 83, 51 104, 97, 100, 101, 114, 32, 52 67, 111, 109, 112, 105, 108, 53 101, 114, 32, 57, 46, 50, 54 57, 46, 57, 53, 50, 46, 55 51, 49, 49, 49, 0, 171, 56 171, 171, 73, 83, 71, 78, 57 44, 0, 0, 0, 1, 0, 58 0, 0, 8, 0, 0, 0, 59 32, 0, 0, 0, 0, 0, 60 0, 0, 0, 0, 0, 0, 61 3, 0, 0, 0, 0, 0, 62 0, 0, 7, 7, 0, 0, 63 80, 79, 83, 73, 84, 73, 64 79, 78, 0, 171, 171, 171, 65 79, 83, 71, 78, 44, 0, 66 0, 0, 1, 0, 0, 0, 67 8, 0, 0, 0, 32, 0, 68 0, 0, 0, 0, 0, 0, 69 0, 0, 0, 0, 3, 0, 70 0, 0, 0, 0, 0, 0, 71 7, 8, 0, 0, 80, 79, 72 83, 73, 84, 73, 79, 78, 73 0, 171, 171, 171, 83, 72, 74 68, 82, 56, 0, 0, 0, 75 64, 0, 1, 0, 14, 0, 76 0, 0, 95, 0, 0, 3, 77 114, 16, 16, 0, 0, 0, 78 0, 0, 101, 0, 0, 3, 79 114, 32, 16, 0, 0, 0, 80 0, 0, 54, 0, 0, 5, 81 114, 32, 16, 0, 0, 0, 82 0, 0, 70, 18, 16, 0, 83 0, 0, 0, 0, 62, 0, 84 0, 1, 83, 84, 65, 84, 85 116, 0, 0, 0, 2, 0, 86 0, 0, 0, 0, 0, 0, 87 0, 0, 0, 0, 2, 0, 88 0, 0, 0, 0, 0, 0, 89 0, 0, 0, 0, 0, 0, 90 0, 0, 1, 0, 0, 0, 91 0, 0, 0, 0, 0, 0, 92 0, 0, 0, 0, 0, 0, 93 0, 0, 0, 0, 0, 0, 94 0, 0, 0, 0, 0, 0, 95 0, 0, 0, 0, 0, 0, 96 0, 0, 0, 0, 0, 0, 97 0, 0, 0, 0, 0, 0, 98 0, 0, 1, 0, 0, 0, 99 0, 0, 0, 0, 0, 0, 100 0, 0, 0, 0, 0, 0, 101 0, 0, 0, 0, 0, 0, 102 0, 0, 0, 0, 0, 0, 103 0, 0, 0, 0, 0, 0, 104 0, 0, 0, 0, 0, 0 105}; 106