1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#include "main/glheader.h"
30#include "main/context.h"
31#include "main/macros.h"
32#include "main/enums.h"
33#include "main/fbobject.h"
34#include "main/dd.h"
35#include "main/state.h"
36
37#include "drivers/common/driverfuncs.h"
38
39#include "intel_screen.h"
40#include "intel_batchbuffer.h"
41#include "intel_mipmap_tree.h"
42#include "intel_fbo.h"
43#include "intel_buffers.h"
44
45#include "i830_context.h"
46#include "i830_reg.h"
47
48#define FILE_DEBUG_FLAG DEBUG_STATE
49
50static void
51i830StencilFuncSeparate(struct gl_context * ctx, GLenum face, GLenum func, GLint ref,
52                        GLuint mask)
53{
54   struct i830_context *i830 = i830_context(ctx);
55   int test = intel_translate_compare_func(func);
56
57   mask = mask & 0xff;
58
59   DBG("%s : func: %s, ref : 0x%x, mask: 0x%x\n", __FUNCTION__,
60       _mesa_lookup_enum_by_nr(func), ref, mask);
61
62
63   I830_STATECHANGE(i830, I830_UPLOAD_CTX);
64   i830->state.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK;
65   i830->state.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK |
66                                           STENCIL_TEST_MASK(mask));
67   i830->state.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_REF_VALUE_MASK |
68                                                ENABLE_STENCIL_TEST_FUNC_MASK);
69   i830->state.Ctx[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_REF_VALUE |
70                                               ENABLE_STENCIL_TEST_FUNC |
71                                               STENCIL_REF_VALUE(ref) |
72                                               STENCIL_TEST_FUNC(test));
73}
74
75static void
76i830StencilMaskSeparate(struct gl_context * ctx, GLenum face, GLuint mask)
77{
78   struct i830_context *i830 = i830_context(ctx);
79
80   DBG("%s : mask 0x%x\n", __FUNCTION__, mask);
81
82   mask = mask & 0xff;
83
84   I830_STATECHANGE(i830, I830_UPLOAD_CTX);
85   i830->state.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK;
86   i830->state.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK |
87                                           STENCIL_WRITE_MASK(mask));
88}
89
90static void
91i830StencilOpSeparate(struct gl_context * ctx, GLenum face, GLenum fail, GLenum zfail,
92                      GLenum zpass)
93{
94   struct i830_context *i830 = i830_context(ctx);
95   int fop, dfop, dpop;
96
97   DBG("%s: fail : %s, zfail: %s, zpass : %s\n", __FUNCTION__,
98       _mesa_lookup_enum_by_nr(fail),
99       _mesa_lookup_enum_by_nr(zfail),
100       _mesa_lookup_enum_by_nr(zpass));
101
102   fop = 0;
103   dfop = 0;
104   dpop = 0;
105
106   switch (fail) {
107   case GL_KEEP:
108      fop = STENCILOP_KEEP;
109      break;
110   case GL_ZERO:
111      fop = STENCILOP_ZERO;
112      break;
113   case GL_REPLACE:
114      fop = STENCILOP_REPLACE;
115      break;
116   case GL_INCR:
117      fop = STENCILOP_INCRSAT;
118      break;
119   case GL_DECR:
120      fop = STENCILOP_DECRSAT;
121      break;
122   case GL_INCR_WRAP:
123      fop = STENCILOP_INCR;
124      break;
125   case GL_DECR_WRAP:
126      fop = STENCILOP_DECR;
127      break;
128   case GL_INVERT:
129      fop = STENCILOP_INVERT;
130      break;
131   default:
132      break;
133   }
134   switch (zfail) {
135   case GL_KEEP:
136      dfop = STENCILOP_KEEP;
137      break;
138   case GL_ZERO:
139      dfop = STENCILOP_ZERO;
140      break;
141   case GL_REPLACE:
142      dfop = STENCILOP_REPLACE;
143      break;
144   case GL_INCR:
145      dfop = STENCILOP_INCRSAT;
146      break;
147   case GL_DECR:
148      dfop = STENCILOP_DECRSAT;
149      break;
150   case GL_INCR_WRAP:
151      dfop = STENCILOP_INCR;
152      break;
153   case GL_DECR_WRAP:
154      dfop = STENCILOP_DECR;
155      break;
156   case GL_INVERT:
157      dfop = STENCILOP_INVERT;
158      break;
159   default:
160      break;
161   }
162   switch (zpass) {
163   case GL_KEEP:
164      dpop = STENCILOP_KEEP;
165      break;
166   case GL_ZERO:
167      dpop = STENCILOP_ZERO;
168      break;
169   case GL_REPLACE:
170      dpop = STENCILOP_REPLACE;
171      break;
172   case GL_INCR:
173      dpop = STENCILOP_INCRSAT;
174      break;
175   case GL_DECR:
176      dpop = STENCILOP_DECRSAT;
177      break;
178   case GL_INCR_WRAP:
179      dpop = STENCILOP_INCR;
180      break;
181   case GL_DECR_WRAP:
182      dpop = STENCILOP_DECR;
183      break;
184   case GL_INVERT:
185      dpop = STENCILOP_INVERT;
186      break;
187   default:
188      break;
189   }
190
191
192   I830_STATECHANGE(i830, I830_UPLOAD_CTX);
193   i830->state.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_OPS_MASK);
194   i830->state.Ctx[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_PARMS |
195                                               STENCIL_FAIL_OP(fop) |
196                                               STENCIL_PASS_DEPTH_FAIL_OP
197                                               (dfop) |
198                                               STENCIL_PASS_DEPTH_PASS_OP
199                                               (dpop));
200}
201
202static void
203i830AlphaFunc(struct gl_context * ctx, GLenum func, GLfloat ref)
204{
205   struct i830_context *i830 = i830_context(ctx);
206   int test = intel_translate_compare_func(func);
207   GLubyte refByte;
208   GLuint refInt;
209
210   UNCLAMPED_FLOAT_TO_UBYTE(refByte, ref);
211   refInt = (GLuint) refByte;
212
213   I830_STATECHANGE(i830, I830_UPLOAD_CTX);
214   i830->state.Ctx[I830_CTXREG_STATE2] &= ~ALPHA_TEST_REF_MASK;
215   i830->state.Ctx[I830_CTXREG_STATE2] |= (ENABLE_ALPHA_TEST_FUNC |
216                                           ENABLE_ALPHA_REF_VALUE |
217                                           ALPHA_TEST_FUNC(test) |
218                                           ALPHA_REF_VALUE(refInt));
219}
220
221/**
222 * Makes sure that the proper enables are set for LogicOp, Independant Alpha
223 * Blend, and Blending.  It needs to be called from numerous places where we
224 * could change the LogicOp or Independant Alpha Blend without subsequent
225 * calls to glEnable.
226 *
227 * \todo
228 * This function is substantially different from the old i830-specific driver.
229 * I'm not sure which is correct.
230 */
231static void
232i830EvalLogicOpBlendState(struct gl_context * ctx)
233{
234   struct i830_context *i830 = i830_context(ctx);
235
236   I830_STATECHANGE(i830, I830_UPLOAD_CTX);
237
238   if (ctx->Color.ColorLogicOpEnabled) {
239      i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND |
240                                                  ENABLE_LOGIC_OP_MASK);
241      i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (DISABLE_COLOR_BLEND |
242                                                 ENABLE_LOGIC_OP);
243   }
244   else if (ctx->Color.BlendEnabled) {
245      i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND |
246                                                  ENABLE_LOGIC_OP_MASK);
247      i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (ENABLE_COLOR_BLEND |
248                                                 DISABLE_LOGIC_OP);
249   }
250   else {
251      i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND |
252                                                  ENABLE_LOGIC_OP_MASK);
253      i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (DISABLE_COLOR_BLEND |
254                                                 DISABLE_LOGIC_OP);
255   }
256}
257
258static void
259i830BlendColor(struct gl_context * ctx, const GLfloat color[4])
260{
261   struct i830_context *i830 = i830_context(ctx);
262   GLubyte r, g, b, a;
263
264   DBG("%s\n", __FUNCTION__);
265
266   UNCLAMPED_FLOAT_TO_UBYTE(r, color[RCOMP]);
267   UNCLAMPED_FLOAT_TO_UBYTE(g, color[GCOMP]);
268   UNCLAMPED_FLOAT_TO_UBYTE(b, color[BCOMP]);
269   UNCLAMPED_FLOAT_TO_UBYTE(a, color[ACOMP]);
270
271   I830_STATECHANGE(i830, I830_UPLOAD_CTX);
272   i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] =
273      (a << 24) | (r << 16) | (g << 8) | b;
274}
275
276/**
277 * Sets both the blend equation (called "function" in i830 docs) and the
278 * blend function (called "factor" in i830 docs).  This is done in a single
279 * function because some blend equations (i.e., \c GL_MIN and \c GL_MAX)
280 * change the interpretation of the blend function.
281 */
282static void
283i830_set_blend_state(struct gl_context * ctx)
284{
285   struct i830_context *i830 = i830_context(ctx);
286   int funcA;
287   int funcRGB;
288   int eqnA;
289   int eqnRGB;
290   int iab;
291   int s1;
292
293
294   funcRGB =
295      SRC_BLND_FACT(intel_translate_blend_factor(ctx->Color.Blend[0].SrcRGB))
296      | DST_BLND_FACT(intel_translate_blend_factor(ctx->Color.Blend[0].DstRGB));
297
298   switch (ctx->Color.Blend[0].EquationRGB) {
299   case GL_FUNC_ADD:
300      eqnRGB = BLENDFUNC_ADD;
301      break;
302   case GL_MIN:
303      eqnRGB = BLENDFUNC_MIN;
304      funcRGB = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
305      break;
306   case GL_MAX:
307      eqnRGB = BLENDFUNC_MAX;
308      funcRGB = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
309      break;
310   case GL_FUNC_SUBTRACT:
311      eqnRGB = BLENDFUNC_SUB;
312      break;
313   case GL_FUNC_REVERSE_SUBTRACT:
314      eqnRGB = BLENDFUNC_RVRSE_SUB;
315      break;
316   default:
317      fprintf(stderr, "[%s:%u] Invalid RGB blend equation (0x%04x).\n",
318              __FUNCTION__, __LINE__, ctx->Color.Blend[0].EquationRGB);
319      return;
320   }
321
322
323   funcA = SRC_ABLEND_FACT(intel_translate_blend_factor(ctx->Color.Blend[0].SrcA))
324      | DST_ABLEND_FACT(intel_translate_blend_factor(ctx->Color.Blend[0].DstA));
325
326   switch (ctx->Color.Blend[0].EquationA) {
327   case GL_FUNC_ADD:
328      eqnA = BLENDFUNC_ADD;
329      break;
330   case GL_MIN:
331      eqnA = BLENDFUNC_MIN;
332      funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
333      break;
334   case GL_MAX:
335      eqnA = BLENDFUNC_MAX;
336      funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
337      break;
338   case GL_FUNC_SUBTRACT:
339      eqnA = BLENDFUNC_SUB;
340      break;
341   case GL_FUNC_REVERSE_SUBTRACT:
342      eqnA = BLENDFUNC_RVRSE_SUB;
343      break;
344   default:
345      fprintf(stderr, "[%s:%u] Invalid alpha blend equation (0x%04x).\n",
346              __FUNCTION__, __LINE__, ctx->Color.Blend[0].EquationA);
347      return;
348   }
349
350   iab = eqnA | funcA
351      | _3DSTATE_INDPT_ALPHA_BLEND_CMD
352      | ENABLE_SRC_ABLEND_FACTOR | ENABLE_DST_ABLEND_FACTOR
353      | ENABLE_ALPHA_BLENDFUNC;
354   s1 = eqnRGB | funcRGB
355      | _3DSTATE_MODES_1_CMD
356      | ENABLE_SRC_BLND_FACTOR | ENABLE_DST_BLND_FACTOR
357      | ENABLE_COLR_BLND_FUNC;
358
359   if ((eqnA | funcA) != (eqnRGB | funcRGB))
360      iab |= ENABLE_INDPT_ALPHA_BLEND;
361   else
362      iab |= DISABLE_INDPT_ALPHA_BLEND;
363
364   if (iab != i830->state.Ctx[I830_CTXREG_IALPHAB] ||
365       s1 != i830->state.Ctx[I830_CTXREG_STATE1]) {
366      I830_STATECHANGE(i830, I830_UPLOAD_CTX);
367      i830->state.Ctx[I830_CTXREG_IALPHAB] = iab;
368      i830->state.Ctx[I830_CTXREG_STATE1] = s1;
369   }
370
371   /* This will catch a logicop blend equation.  It will also ensure
372    * independant alpha blend is really in the correct state (either enabled
373    * or disabled) if blending is already enabled.
374    */
375
376   i830EvalLogicOpBlendState(ctx);
377
378   if (0) {
379      fprintf(stderr,
380              "[%s:%u] STATE1: 0x%08x IALPHAB: 0x%08x blend is %sabled\n",
381              __FUNCTION__, __LINE__, i830->state.Ctx[I830_CTXREG_STATE1],
382              i830->state.Ctx[I830_CTXREG_IALPHAB],
383              (ctx->Color.BlendEnabled) ? "en" : "dis");
384   }
385}
386
387
388static void
389i830BlendEquationSeparate(struct gl_context * ctx, GLenum modeRGB, GLenum modeA)
390{
391   DBG("%s -> %s, %s\n", __FUNCTION__,
392       _mesa_lookup_enum_by_nr(modeRGB),
393       _mesa_lookup_enum_by_nr(modeA));
394
395   (void) modeRGB;
396   (void) modeA;
397   i830_set_blend_state(ctx);
398}
399
400
401static void
402i830BlendFuncSeparate(struct gl_context * ctx, GLenum sfactorRGB,
403                      GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA)
404{
405   DBG("%s -> RGB(%s, %s) A(%s, %s)\n", __FUNCTION__,
406       _mesa_lookup_enum_by_nr(sfactorRGB),
407       _mesa_lookup_enum_by_nr(dfactorRGB),
408       _mesa_lookup_enum_by_nr(sfactorA),
409       _mesa_lookup_enum_by_nr(dfactorA));
410
411   (void) sfactorRGB;
412   (void) dfactorRGB;
413   (void) sfactorA;
414   (void) dfactorA;
415   i830_set_blend_state(ctx);
416}
417
418
419
420static void
421i830DepthFunc(struct gl_context * ctx, GLenum func)
422{
423   struct i830_context *i830 = i830_context(ctx);
424   int test = intel_translate_compare_func(func);
425
426   DBG("%s\n", __FUNCTION__);
427
428   I830_STATECHANGE(i830, I830_UPLOAD_CTX);
429   i830->state.Ctx[I830_CTXREG_STATE3] &= ~DEPTH_TEST_FUNC_MASK;
430   i830->state.Ctx[I830_CTXREG_STATE3] |= (ENABLE_DEPTH_TEST_FUNC |
431                                           DEPTH_TEST_FUNC(test));
432}
433
434static void
435i830DepthMask(struct gl_context * ctx, GLboolean flag)
436{
437   struct i830_context *i830 = i830_context(ctx);
438
439   DBG("%s flag (%d)\n", __FUNCTION__, flag);
440
441   if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.depthBits)
442      flag = false;
443
444   I830_STATECHANGE(i830, I830_UPLOAD_CTX);
445
446   i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DIS_DEPTH_WRITE_MASK;
447
448   if (flag && ctx->Depth.Test)
449      i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DEPTH_WRITE;
450   else
451      i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DEPTH_WRITE;
452}
453
454/** Called from ctx->Driver.Viewport() */
455static void
456i830Viewport(struct gl_context * ctx,
457              GLint x, GLint y, GLsizei width, GLsizei height)
458{
459   intelCalcViewport(ctx);
460}
461
462
463/** Called from ctx->Driver.DepthRange() */
464static void
465i830DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval)
466{
467   intelCalcViewport(ctx);
468}
469
470/* =============================================================
471 * Polygon stipple
472 *
473 * The i830 supports a 4x4 stipple natively, GL wants 32x32.
474 * Fortunately stipple is usually a repeating pattern.
475 */
476static void
477i830PolygonStipple(struct gl_context * ctx, const GLubyte * mask)
478{
479   struct i830_context *i830 = i830_context(ctx);
480   const GLubyte *m;
481   GLubyte p[4];
482   int i, j, k;
483   int active = (ctx->Polygon.StippleFlag &&
484                 i830->intel.reduced_primitive == GL_TRIANGLES);
485   GLuint newMask;
486
487   if (active) {
488      I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE);
489      i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE;
490   }
491
492   /* Use the already unpacked stipple data from the context rather than the
493    * uninterpreted mask passed in.
494    */
495   mask = (const GLubyte *)ctx->PolygonStipple;
496   m = mask;
497
498   p[0] = mask[12] & 0xf;
499   p[0] |= p[0] << 4;
500   p[1] = mask[8] & 0xf;
501   p[1] |= p[1] << 4;
502   p[2] = mask[4] & 0xf;
503   p[2] |= p[2] << 4;
504   p[3] = mask[0] & 0xf;
505   p[3] |= p[3] << 4;
506
507   for (k = 0; k < 8; k++)
508      for (j = 3; j >= 0; j--)
509         for (i = 0; i < 4; i++, m++)
510            if (*m != p[j]) {
511               i830->intel.hw_stipple = 0;
512               return;
513            }
514
515   newMask = (((p[0] & 0xf) << 0) |
516              ((p[1] & 0xf) << 4) |
517              ((p[2] & 0xf) << 8) | ((p[3] & 0xf) << 12));
518
519
520   if (newMask == 0xffff || newMask == 0x0) {
521      /* this is needed to make conform pass */
522      i830->intel.hw_stipple = 0;
523      return;
524   }
525
526   i830->state.Stipple[I830_STPREG_ST1] &= ~0xffff;
527   i830->state.Stipple[I830_STPREG_ST1] |= newMask;
528   i830->intel.hw_stipple = 1;
529
530   if (active)
531      i830->state.Stipple[I830_STPREG_ST1] |= ST1_ENABLE;
532}
533
534
535/* =============================================================
536 * Hardware clipping
537 */
538static void
539i830Scissor(struct gl_context * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
540{
541   struct i830_context *i830 = i830_context(ctx);
542   int x1, y1, x2, y2;
543
544   if (!ctx->DrawBuffer)
545      return;
546
547   DBG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h);
548
549   if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
550      x1 = x;
551      y1 = ctx->DrawBuffer->Height - (y + h);
552      x2 = x + w - 1;
553      y2 = y1 + h - 1;
554      DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__, x1, x2, y1, y2);
555   }
556   else {
557      /* FBO - not inverted
558       */
559      x1 = x;
560      y1 = y;
561      x2 = x + w - 1;
562      y2 = y + h - 1;
563      DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__, x1, x2, y1, y2);
564   }
565
566   x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1);
567   y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1);
568   x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1);
569   y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1);
570
571   DBG("%s %d..%d,%d..%d (clamped)\n", __FUNCTION__, x1, x2, y1, y2);
572
573   I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS);
574   i830->state.Buffer[I830_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff);
575   i830->state.Buffer[I830_DESTREG_SR2] = (y2 << 16) | (x2 & 0xffff);
576}
577
578static void
579i830LogicOp(struct gl_context * ctx, GLenum opcode)
580{
581   struct i830_context *i830 = i830_context(ctx);
582   int tmp = intel_translate_logic_op(opcode);
583
584   DBG("%s\n", __FUNCTION__);
585
586   I830_STATECHANGE(i830, I830_UPLOAD_CTX);
587   i830->state.Ctx[I830_CTXREG_STATE4] &= ~LOGICOP_MASK;
588   i830->state.Ctx[I830_CTXREG_STATE4] |= LOGIC_OP_FUNC(tmp);
589}
590
591
592
593static void
594i830CullFaceFrontFace(struct gl_context * ctx, GLenum unused)
595{
596   struct i830_context *i830 = i830_context(ctx);
597   GLuint mode;
598
599   DBG("%s\n", __FUNCTION__);
600
601   if (!ctx->Polygon.CullFlag) {
602      mode = CULLMODE_NONE;
603   }
604   else if (ctx->Polygon.CullFaceMode != GL_FRONT_AND_BACK) {
605      mode = CULLMODE_CW;
606
607      if (ctx->Polygon.CullFaceMode == GL_FRONT)
608         mode ^= (CULLMODE_CW ^ CULLMODE_CCW);
609      if (ctx->Polygon.FrontFace != GL_CCW)
610         mode ^= (CULLMODE_CW ^ CULLMODE_CCW);
611   }
612   else {
613      mode = CULLMODE_BOTH;
614   }
615
616   I830_STATECHANGE(i830, I830_UPLOAD_CTX);
617   i830->state.Ctx[I830_CTXREG_STATE3] &= ~CULLMODE_MASK;
618   i830->state.Ctx[I830_CTXREG_STATE3] |= ENABLE_CULL_MODE | mode;
619}
620
621static void
622i830LineWidth(struct gl_context * ctx, GLfloat widthf)
623{
624   struct i830_context *i830 = i830_context(ctx);
625   int width;
626   int state5;
627
628   DBG("%s\n", __FUNCTION__);
629
630   width = (int) (widthf * 2);
631   width = CLAMP(width, 1, 15);
632
633   state5 = i830->state.Ctx[I830_CTXREG_STATE5] & ~FIXED_LINE_WIDTH_MASK;
634   state5 |= (ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(width));
635
636   if (state5 != i830->state.Ctx[I830_CTXREG_STATE5]) {
637      I830_STATECHANGE(i830, I830_UPLOAD_CTX);
638      i830->state.Ctx[I830_CTXREG_STATE5] = state5;
639   }
640}
641
642static void
643i830PointSize(struct gl_context * ctx, GLfloat size)
644{
645   struct i830_context *i830 = i830_context(ctx);
646   GLint point_size = (int) size;
647
648   DBG("%s\n", __FUNCTION__);
649
650   point_size = CLAMP(point_size, 1, 256);
651   I830_STATECHANGE(i830, I830_UPLOAD_CTX);
652   i830->state.Ctx[I830_CTXREG_STATE5] &= ~FIXED_POINT_WIDTH_MASK;
653   i830->state.Ctx[I830_CTXREG_STATE5] |= (ENABLE_FIXED_POINT_WIDTH |
654                                           FIXED_POINT_WIDTH(point_size));
655}
656
657
658/* =============================================================
659 * Color masks
660 */
661
662static void
663i830ColorMask(struct gl_context * ctx,
664              GLboolean r, GLboolean g, GLboolean b, GLboolean a)
665{
666   struct i830_context *i830 = i830_context(ctx);
667   GLuint tmp = 0;
668
669   DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b, a);
670
671   tmp = ((i830->state.Ctx[I830_CTXREG_ENABLES_2] & ~WRITEMASK_MASK) |
672          ENABLE_COLOR_MASK |
673          ENABLE_COLOR_WRITE |
674          ((!r) << WRITEMASK_RED_SHIFT) |
675          ((!g) << WRITEMASK_GREEN_SHIFT) |
676          ((!b) << WRITEMASK_BLUE_SHIFT) | ((!a) << WRITEMASK_ALPHA_SHIFT));
677
678   if (tmp != i830->state.Ctx[I830_CTXREG_ENABLES_2]) {
679      I830_STATECHANGE(i830, I830_UPLOAD_CTX);
680      i830->state.Ctx[I830_CTXREG_ENABLES_2] = tmp;
681   }
682}
683
684static void
685update_specular(struct gl_context * ctx)
686{
687   struct i830_context *i830 = i830_context(ctx);
688
689   I830_STATECHANGE(i830, I830_UPLOAD_CTX);
690   i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_SPEC_ADD_MASK;
691
692   if (_mesa_need_secondary_color(ctx))
693      i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_SPEC_ADD;
694   else
695      i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_SPEC_ADD;
696}
697
698static void
699i830LightModelfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
700{
701   DBG("%s\n", __FUNCTION__);
702
703   if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) {
704      update_specular(ctx);
705   }
706}
707
708/* In Mesa 3.5 we can reliably do native flatshading.
709 */
710static void
711i830ShadeModel(struct gl_context * ctx, GLenum mode)
712{
713   struct i830_context *i830 = i830_context(ctx);
714   I830_STATECHANGE(i830, I830_UPLOAD_CTX);
715
716
717#define SHADE_MODE_MASK ((1<<10)|(1<<8)|(1<<6)|(1<<4))
718
719   i830->state.Ctx[I830_CTXREG_STATE3] &= ~SHADE_MODE_MASK;
720
721   if (mode == GL_FLAT) {
722      i830->state.Ctx[I830_CTXREG_STATE3] |=
723         (ALPHA_SHADE_MODE(SHADE_MODE_FLAT) | FOG_SHADE_MODE(SHADE_MODE_FLAT)
724          | SPEC_SHADE_MODE(SHADE_MODE_FLAT) |
725          COLOR_SHADE_MODE(SHADE_MODE_FLAT));
726   }
727   else {
728      i830->state.Ctx[I830_CTXREG_STATE3] |=
729         (ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) |
730          FOG_SHADE_MODE(SHADE_MODE_LINEAR) |
731          SPEC_SHADE_MODE(SHADE_MODE_LINEAR) |
732          COLOR_SHADE_MODE(SHADE_MODE_LINEAR));
733   }
734}
735
736/* =============================================================
737 * Fog
738 */
739static void
740i830Fogfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
741{
742   struct i830_context *i830 = i830_context(ctx);
743
744   DBG("%s\n", __FUNCTION__);
745
746   if (pname == GL_FOG_COLOR) {
747      GLuint color = (((GLubyte) (ctx->Fog.Color[0] * 255.0F) << 16) |
748                      ((GLubyte) (ctx->Fog.Color[1] * 255.0F) << 8) |
749                      ((GLubyte) (ctx->Fog.Color[2] * 255.0F) << 0));
750
751      I830_STATECHANGE(i830, I830_UPLOAD_CTX);
752      i830->state.Ctx[I830_CTXREG_FOGCOLOR] =
753         (_3DSTATE_FOG_COLOR_CMD | color);
754   }
755}
756
757/* =============================================================
758 */
759
760static void
761i830Enable(struct gl_context * ctx, GLenum cap, GLboolean state)
762{
763   struct i830_context *i830 = i830_context(ctx);
764
765   switch (cap) {
766   case GL_LIGHTING:
767   case GL_COLOR_SUM:
768      update_specular(ctx);
769      break;
770
771   case GL_ALPHA_TEST:
772      I830_STATECHANGE(i830, I830_UPLOAD_CTX);
773      i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_ALPHA_TEST_MASK;
774      if (state)
775         i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_ALPHA_TEST;
776      else
777         i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_ALPHA_TEST;
778
779      break;
780
781   case GL_BLEND:
782      i830EvalLogicOpBlendState(ctx);
783      break;
784
785   case GL_COLOR_LOGIC_OP:
786      i830EvalLogicOpBlendState(ctx);
787
788      /* Logicop doesn't seem to work at 16bpp:
789       */
790      if (i830->intel.ctx.Visual.rgbBits == 16)
791         FALLBACK(&i830->intel, I830_FALLBACK_LOGICOP, state);
792      break;
793
794   case GL_DITHER:
795      I830_STATECHANGE(i830, I830_UPLOAD_CTX);
796      i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DITHER;
797
798      if (state)
799         i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DITHER;
800      else
801         i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DITHER;
802      break;
803
804   case GL_DEPTH_TEST:
805      I830_STATECHANGE(i830, I830_UPLOAD_CTX);
806      i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_DEPTH_TEST_MASK;
807
808      if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.depthBits)
809	 state = false;
810
811      if (state)
812         i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_DEPTH_TEST;
813      else
814         i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_DEPTH_TEST;
815
816      /* Also turn off depth writes when GL_DEPTH_TEST is disabled:
817       */
818      i830DepthMask(ctx, ctx->Depth.Mask);
819      break;
820
821   case GL_SCISSOR_TEST:
822      I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS);
823
824      if (state)
825         i830->state.Buffer[I830_DESTREG_SENABLE] =
826            (_3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT);
827      else
828         i830->state.Buffer[I830_DESTREG_SENABLE] =
829            (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
830
831      break;
832
833   case GL_LINE_SMOOTH:
834      I830_STATECHANGE(i830, I830_UPLOAD_CTX);
835
836      i830->state.Ctx[I830_CTXREG_AA] &= ~AA_LINE_ENABLE;
837      if (state)
838         i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_ENABLE;
839      else
840         i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_DISABLE;
841      break;
842
843   case GL_FOG:
844      I830_STATECHANGE(i830, I830_UPLOAD_CTX);
845      i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_FOG_MASK;
846      if (state)
847         i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_FOG;
848      else
849         i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_FOG;
850      break;
851
852   case GL_CULL_FACE:
853      i830CullFaceFrontFace(ctx, 0);
854      break;
855
856   case GL_TEXTURE_2D:
857      break;
858
859   case GL_STENCIL_TEST:
860      {
861         bool hw_stencil = false;
862         if (ctx->DrawBuffer) {
863            struct intel_renderbuffer *irbStencil
864               = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL);
865            hw_stencil = (irbStencil && irbStencil->mt);
866         }
867         if (hw_stencil) {
868            I830_STATECHANGE(i830, I830_UPLOAD_CTX);
869
870            if (state) {
871               i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST;
872               i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE;
873            }
874            else {
875               i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_STENCIL_TEST;
876               i830->state.Ctx[I830_CTXREG_ENABLES_2] &=
877                  ~ENABLE_STENCIL_WRITE;
878               i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_STENCIL_TEST;
879               i830->state.Ctx[I830_CTXREG_ENABLES_2] |=
880                  DISABLE_STENCIL_WRITE;
881            }
882         }
883         else {
884            FALLBACK(&i830->intel, I830_FALLBACK_STENCIL, state);
885         }
886      }
887      break;
888
889   case GL_POLYGON_STIPPLE:
890      /* The stipple command worked on my 855GM box, but not my 845G.
891       * I'll do more testing later to find out exactly which hardware
892       * supports it.  Disabled for now.
893       */
894      if (i830->intel.hw_stipple &&
895          i830->intel.reduced_primitive == GL_TRIANGLES) {
896         I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE);
897         i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE;
898         if (state)
899            i830->state.Stipple[I830_STPREG_ST1] |= ST1_ENABLE;
900      }
901      break;
902
903   default:
904      ;
905   }
906}
907
908
909static void
910i830_init_packets(struct i830_context *i830)
911{
912   /* Zero all state */
913   memset(&i830->state, 0, sizeof(i830->state));
914
915   /* Set default blend state */
916   i830->state.TexBlend[0][0] = (_3DSTATE_MAP_BLEND_OP_CMD(0) |
917                                 TEXPIPE_COLOR |
918                                 ENABLE_TEXOUTPUT_WRT_SEL |
919                                 TEXOP_OUTPUT_CURRENT |
920                                 DISABLE_TEX_CNTRL_STAGE |
921                                 TEXOP_SCALE_1X |
922                                 TEXOP_MODIFY_PARMS |
923                                 TEXOP_LAST_STAGE | TEXBLENDOP_ARG1);
924   i830->state.TexBlend[0][1] = (_3DSTATE_MAP_BLEND_OP_CMD(0) |
925                                 TEXPIPE_ALPHA |
926                                 ENABLE_TEXOUTPUT_WRT_SEL |
927                                 TEXOP_OUTPUT_CURRENT |
928                                 TEXOP_SCALE_1X |
929                                 TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1);
930   i830->state.TexBlend[0][2] = (_3DSTATE_MAP_BLEND_ARG_CMD(0) |
931                                 TEXPIPE_COLOR |
932                                 TEXBLEND_ARG1 |
933                                 TEXBLENDARG_MODIFY_PARMS |
934                                 TEXBLENDARG_DIFFUSE);
935   i830->state.TexBlend[0][3] = (_3DSTATE_MAP_BLEND_ARG_CMD(0) |
936                                 TEXPIPE_ALPHA |
937                                 TEXBLEND_ARG1 |
938                                 TEXBLENDARG_MODIFY_PARMS |
939                                 TEXBLENDARG_DIFFUSE);
940
941   i830->state.TexBlendWordsUsed[0] = 4;
942
943
944   i830->state.Ctx[I830_CTXREG_VF] = 0;
945   i830->state.Ctx[I830_CTXREG_VF2] = 0;
946
947   i830->state.Ctx[I830_CTXREG_AA] = (_3DSTATE_AA_CMD |
948                                      AA_LINE_ECAAR_WIDTH_ENABLE |
949                                      AA_LINE_ECAAR_WIDTH_1_0 |
950                                      AA_LINE_REGION_WIDTH_ENABLE |
951                                      AA_LINE_REGION_WIDTH_1_0 |
952                                      AA_LINE_DISABLE);
953
954   i830->state.Ctx[I830_CTXREG_ENABLES_1] = (_3DSTATE_ENABLES_1_CMD |
955                                             DISABLE_LOGIC_OP |
956                                             DISABLE_STENCIL_TEST |
957                                             DISABLE_DEPTH_BIAS |
958                                             DISABLE_SPEC_ADD |
959                                             DISABLE_FOG |
960                                             DISABLE_ALPHA_TEST |
961                                             DISABLE_COLOR_BLEND |
962                                             DISABLE_DEPTH_TEST);
963
964#if 000                         /* XXX all the stencil enable state is set in i830Enable(), right? */
965   if (i830->intel.hw_stencil) {
966      i830->state.Ctx[I830_CTXREG_ENABLES_2] = (_3DSTATE_ENABLES_2_CMD |
967                                                ENABLE_STENCIL_WRITE |
968                                                ENABLE_TEX_CACHE |
969                                                ENABLE_DITHER |
970                                                ENABLE_COLOR_MASK |
971                                                /* set no color comps disabled */
972                                                ENABLE_COLOR_WRITE |
973                                                ENABLE_DEPTH_WRITE);
974   }
975   else
976#endif
977   {
978      i830->state.Ctx[I830_CTXREG_ENABLES_2] = (_3DSTATE_ENABLES_2_CMD |
979                                                DISABLE_STENCIL_WRITE |
980                                                ENABLE_TEX_CACHE |
981                                                ENABLE_DITHER |
982                                                ENABLE_COLOR_MASK |
983                                                /* set no color comps disabled */
984                                                ENABLE_COLOR_WRITE |
985                                                ENABLE_DEPTH_WRITE);
986   }
987
988   i830->state.Ctx[I830_CTXREG_STATE1] = (_3DSTATE_MODES_1_CMD |
989                                          ENABLE_COLR_BLND_FUNC |
990                                          BLENDFUNC_ADD |
991                                          ENABLE_SRC_BLND_FACTOR |
992                                          SRC_BLND_FACT(BLENDFACT_ONE) |
993                                          ENABLE_DST_BLND_FACTOR |
994                                          DST_BLND_FACT(BLENDFACT_ZERO));
995
996   i830->state.Ctx[I830_CTXREG_STATE2] = (_3DSTATE_MODES_2_CMD |
997                                          ENABLE_GLOBAL_DEPTH_BIAS |
998                                          GLOBAL_DEPTH_BIAS(0) |
999                                          ENABLE_ALPHA_TEST_FUNC |
1000                                          ALPHA_TEST_FUNC(COMPAREFUNC_ALWAYS)
1001                                          | ALPHA_REF_VALUE(0));
1002
1003   i830->state.Ctx[I830_CTXREG_STATE3] = (_3DSTATE_MODES_3_CMD |
1004                                          ENABLE_DEPTH_TEST_FUNC |
1005                                          DEPTH_TEST_FUNC(COMPAREFUNC_LESS) |
1006                                          ENABLE_ALPHA_SHADE_MODE |
1007                                          ALPHA_SHADE_MODE(SHADE_MODE_LINEAR)
1008                                          | ENABLE_FOG_SHADE_MODE |
1009                                          FOG_SHADE_MODE(SHADE_MODE_LINEAR) |
1010                                          ENABLE_SPEC_SHADE_MODE |
1011                                          SPEC_SHADE_MODE(SHADE_MODE_LINEAR) |
1012                                          ENABLE_COLOR_SHADE_MODE |
1013                                          COLOR_SHADE_MODE(SHADE_MODE_LINEAR)
1014                                          | ENABLE_CULL_MODE | CULLMODE_NONE);
1015
1016   i830->state.Ctx[I830_CTXREG_STATE4] = (_3DSTATE_MODES_4_CMD |
1017                                          ENABLE_LOGIC_OP_FUNC |
1018                                          LOGIC_OP_FUNC(LOGICOP_COPY) |
1019                                          ENABLE_STENCIL_TEST_MASK |
1020                                          STENCIL_TEST_MASK(0xff) |
1021                                          ENABLE_STENCIL_WRITE_MASK |
1022                                          STENCIL_WRITE_MASK(0xff));
1023
1024   i830->state.Ctx[I830_CTXREG_STENCILTST] = (_3DSTATE_STENCIL_TEST_CMD |
1025                                              ENABLE_STENCIL_PARMS |
1026                                              STENCIL_FAIL_OP(STENCILOP_KEEP)
1027                                              |
1028                                              STENCIL_PASS_DEPTH_FAIL_OP
1029                                              (STENCILOP_KEEP) |
1030                                              STENCIL_PASS_DEPTH_PASS_OP
1031                                              (STENCILOP_KEEP) |
1032                                              ENABLE_STENCIL_TEST_FUNC |
1033                                              STENCIL_TEST_FUNC
1034                                              (COMPAREFUNC_ALWAYS) |
1035                                              ENABLE_STENCIL_REF_VALUE |
1036                                              STENCIL_REF_VALUE(0));
1037
1038   i830->state.Ctx[I830_CTXREG_STATE5] = (_3DSTATE_MODES_5_CMD | FLUSH_TEXTURE_CACHE | ENABLE_SPRITE_POINT_TEX | SPRITE_POINT_TEX_OFF | ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(0x2) |       /* 1.0 */
1039                                          ENABLE_FIXED_POINT_WIDTH |
1040                                          FIXED_POINT_WIDTH(1));
1041
1042   i830->state.Ctx[I830_CTXREG_IALPHAB] = (_3DSTATE_INDPT_ALPHA_BLEND_CMD |
1043                                           DISABLE_INDPT_ALPHA_BLEND |
1044                                           ENABLE_ALPHA_BLENDFUNC |
1045                                           ABLENDFUNC_ADD);
1046
1047   i830->state.Ctx[I830_CTXREG_FOGCOLOR] = (_3DSTATE_FOG_COLOR_CMD |
1048                                            FOG_COLOR_RED(0) |
1049                                            FOG_COLOR_GREEN(0) |
1050                                            FOG_COLOR_BLUE(0));
1051
1052   i830->state.Ctx[I830_CTXREG_BLENDCOLOR0] = _3DSTATE_CONST_BLEND_COLOR_CMD;
1053   i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] = 0;
1054
1055   i830->state.Ctx[I830_CTXREG_MCSB0] = _3DSTATE_MAP_COORD_SETBIND_CMD;
1056   i830->state.Ctx[I830_CTXREG_MCSB1] = (TEXBIND_SET3(TEXCOORDSRC_VTXSET_3) |
1057                                         TEXBIND_SET2(TEXCOORDSRC_VTXSET_2) |
1058                                         TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) |
1059                                         TEXBIND_SET0(TEXCOORDSRC_VTXSET_0));
1060
1061   i830->state.RasterRules[I830_RASTER_RULES] = (_3DSTATE_RASTER_RULES_CMD |
1062						 ENABLE_POINT_RASTER_RULE |
1063						 OGL_POINT_RASTER_RULE |
1064						 ENABLE_LINE_STRIP_PROVOKE_VRTX |
1065						 ENABLE_TRI_FAN_PROVOKE_VRTX |
1066						 ENABLE_TRI_STRIP_PROVOKE_VRTX |
1067						 LINE_STRIP_PROVOKE_VRTX(1) |
1068						 TRI_FAN_PROVOKE_VRTX(2) |
1069						 TRI_STRIP_PROVOKE_VRTX(2));
1070
1071
1072   i830->state.Stipple[I830_STPREG_ST0] = _3DSTATE_STIPPLE;
1073
1074   i830->state.Buffer[I830_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD;
1075   i830->state.Buffer[I830_DESTREG_SENABLE] = (_3DSTATE_SCISSOR_ENABLE_CMD |
1076                                               DISABLE_SCISSOR_RECT);
1077   i830->state.Buffer[I830_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD;
1078   i830->state.Buffer[I830_DESTREG_SR1] = 0;
1079   i830->state.Buffer[I830_DESTREG_SR2] = 0;
1080}
1081
1082void
1083i830_update_provoking_vertex(struct gl_context * ctx)
1084{
1085   struct i830_context *i830 = i830_context(ctx);
1086
1087   I830_STATECHANGE(i830, I830_UPLOAD_RASTER_RULES);
1088   i830->state.RasterRules[I830_RASTER_RULES] &= ~(LINE_STRIP_PROVOKE_VRTX_MASK |
1089						   TRI_FAN_PROVOKE_VRTX_MASK |
1090						   TRI_STRIP_PROVOKE_VRTX_MASK);
1091
1092   /* _NEW_LIGHT */
1093   if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION) {
1094      i830->state.RasterRules[I830_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(1) |
1095						     TRI_FAN_PROVOKE_VRTX(2) |
1096						     TRI_STRIP_PROVOKE_VRTX(2));
1097   } else {
1098      i830->state.RasterRules[I830_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(0) |
1099						     TRI_FAN_PROVOKE_VRTX(1) |
1100						     TRI_STRIP_PROVOKE_VRTX(0));
1101    }
1102}
1103
1104/* Fallback to swrast for select and feedback.
1105 */
1106static void
1107i830RenderMode(struct gl_context *ctx, GLenum mode)
1108{
1109   struct intel_context *intel = intel_context(ctx);
1110   FALLBACK(intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER));
1111}
1112
1113void
1114i830InitStateFuncs(struct dd_function_table *functions)
1115{
1116   functions->AlphaFunc = i830AlphaFunc;
1117   functions->BlendColor = i830BlendColor;
1118   functions->BlendEquationSeparate = i830BlendEquationSeparate;
1119   functions->BlendFuncSeparate = i830BlendFuncSeparate;
1120   functions->ColorMask = i830ColorMask;
1121   functions->CullFace = i830CullFaceFrontFace;
1122   functions->DepthFunc = i830DepthFunc;
1123   functions->DepthMask = i830DepthMask;
1124   functions->Enable = i830Enable;
1125   functions->Fogfv = i830Fogfv;
1126   functions->FrontFace = i830CullFaceFrontFace;
1127   functions->LightModelfv = i830LightModelfv;
1128   functions->LineWidth = i830LineWidth;
1129   functions->LogicOpcode = i830LogicOp;
1130   functions->PointSize = i830PointSize;
1131   functions->PolygonStipple = i830PolygonStipple;
1132   functions->RenderMode = i830RenderMode;
1133   functions->Scissor = i830Scissor;
1134   functions->ShadeModel = i830ShadeModel;
1135   functions->StencilFuncSeparate = i830StencilFuncSeparate;
1136   functions->StencilMaskSeparate = i830StencilMaskSeparate;
1137   functions->StencilOpSeparate = i830StencilOpSeparate;
1138   functions->DepthRange = i830DepthRange;
1139   functions->Viewport = i830Viewport;
1140}
1141
1142void
1143i830InitState(struct i830_context *i830)
1144{
1145   struct gl_context *ctx = &i830->intel.ctx;
1146
1147   i830_init_packets(i830);
1148
1149   _mesa_init_driver_state(ctx);
1150
1151   i830->state.emitted = 0;
1152   i830->state.active = (I830_UPLOAD_INVARIENT |
1153                         I830_UPLOAD_RASTER_RULES |
1154                         I830_UPLOAD_TEXBLEND(0) |
1155                         I830_UPLOAD_STIPPLE |
1156                         I830_UPLOAD_CTX | I830_UPLOAD_BUFFERS);
1157}
1158