1#ifndef DMQuiltTask_DEFINED
2#define DMQuiltTask_DEFINED
3
4#include "DMTask.h"
5#include "SkBitmap.h"
6#include "SkString.h"
7#include "SkTemplates.h"
8#include "gm.h"
9
10// Records a GM through an SkPicture, draws it in tiles, and compares against the reference bitmap.
11
12namespace DM {
13
14class QuiltTask : public CpuTask {
15
16public:
17    QuiltTask(const Task& parent,   // QuiltTask must be a child task.  Pass its parent here.
18                skiagm::GM*,          // GM to run through a picture.  Takes ownership.
19                SkBitmap reference);  // Bitmap to compare picture replay results to.
20
21    virtual void draw() SK_OVERRIDE;
22    virtual bool shouldSkip() const SK_OVERRIDE;
23    virtual SkString name() const SK_OVERRIDE { return fName; }
24
25private:
26    const SkString fName;
27    SkAutoTDelete<skiagm::GM> fGM;
28    const SkBitmap fReference;
29};
30
31}  // namespace DM
32
33#endif  // DMReplayTask_DEFINED
34