1// Copyright (c) 2013 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include "cc/animation/animation.h" 6#include "ui/compositor/layer_animation_sequence.h" 7#include "ui/compositor/test/layer_animator_test_controller.h" 8#include "ui/gfx/frame_time.h" 9#include "ui/gfx/rect.h" 10 11namespace ui { 12 13LayerAnimatorTestController::LayerAnimatorTestController( 14 scoped_refptr<LayerAnimator> animator) 15 : animator_(animator) { 16} 17 18LayerAnimatorTestController::~LayerAnimatorTestController() { 19} 20 21LayerAnimationSequence* LayerAnimatorTestController::GetRunningSequence( 22 LayerAnimationElement::AnimatableProperty property) { 23 LayerAnimator::RunningAnimation* running_animation = 24 animator_->GetRunningAnimation(property); 25 if (running_animation) 26 return running_animation->sequence(); 27 else 28 return NULL; 29} 30 31void LayerAnimatorTestController::StartThreadedAnimationsIfNeeded() { 32 std::vector<cc::Animation::TargetProperty> threaded_properties; 33 threaded_properties.push_back(cc::Animation::Opacity); 34 threaded_properties.push_back(cc::Animation::Transform); 35 36 for (size_t i = 0; i < threaded_properties.size(); i++) { 37 LayerAnimationElement::AnimatableProperty animatable_property = 38 LayerAnimationElement::ToAnimatableProperty(threaded_properties[i]); 39 LayerAnimationSequence* sequence = GetRunningSequence(animatable_property); 40 if (!sequence) 41 continue; 42 43 LayerAnimationElement* element = sequence->CurrentElement(); 44 if (!(element->properties() & animatable_property)) 45 continue; 46 47 if (!element->Started() || 48 element->effective_start_time() != base::TimeTicks()) 49 continue; 50 51 animator_->OnThreadedAnimationStarted( 52 cc::AnimationEvent(cc::AnimationEvent::Started, 53 0, 54 element->animation_group_id(), 55 threaded_properties[i], 56 gfx::FrameTime::Now())); 57 } 58} 59 60} // namespace ui 61