1// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include "ui/snapshot/snapshot_win.h" 6 7#include "base/callback.h" 8#include "base/win/scoped_gdi_object.h" 9#include "base/win/scoped_hdc.h" 10#include "base/win/scoped_select_object.h" 11#include "ui/gfx/codec/png_codec.h" 12#include "ui/gfx/gdi_util.h" 13#include "ui/gfx/rect.h" 14#include "ui/gfx/size.h" 15#include "ui/snapshot/snapshot.h" 16 17namespace { 18 19gfx::Rect GetWindowBounds(HWND window_handle) { 20 RECT content_rect = {0, 0, 0, 0}; 21 if (window_handle) { 22 ::GetWindowRect(window_handle, &content_rect); 23 } else { 24 MONITORINFO monitor_info = {}; 25 monitor_info.cbSize = sizeof(monitor_info); 26 if (GetMonitorInfo(MonitorFromWindow(NULL, MONITOR_DEFAULTTOPRIMARY), 27 &monitor_info)) { 28 content_rect = monitor_info.rcMonitor; 29 } 30 } 31 content_rect.right++; // Match what PrintWindow wants. 32 33 return gfx::Rect(content_rect.right - content_rect.left, 34 content_rect.bottom - content_rect.top); 35} 36 37} // namespace 38 39namespace ui { 40 41namespace internal { 42 43bool GrabHwndSnapshot(HWND window_handle, 44 const gfx::Rect& snapshot_bounds, 45 std::vector<unsigned char>* png_representation) { 46 DCHECK(snapshot_bounds.right() <= GetWindowBounds(window_handle).right()); 47 DCHECK(snapshot_bounds.bottom() <= GetWindowBounds(window_handle).bottom()); 48 49 // Create a memory DC that's compatible with the window. 50 HDC window_hdc = GetWindowDC(window_handle); 51 base::win::ScopedCreateDC mem_hdc(CreateCompatibleDC(window_hdc)); 52 53 BITMAPINFOHEADER hdr; 54 gfx::CreateBitmapHeader(snapshot_bounds.width(), 55 snapshot_bounds.height(), 56 &hdr); 57 unsigned char *bit_ptr = NULL; 58 base::win::ScopedBitmap bitmap( 59 CreateDIBSection(mem_hdc, 60 reinterpret_cast<BITMAPINFO*>(&hdr), 61 DIB_RGB_COLORS, 62 reinterpret_cast<void **>(&bit_ptr), 63 NULL, 0)); 64 65 base::win::ScopedSelectObject select_bitmap(mem_hdc, bitmap); 66 // Clear the bitmap to white (so that rounded corners on windows 67 // show up on a white background, and strangely-shaped windows 68 // look reasonable). Not capturing an alpha mask saves a 69 // bit of space. 70 PatBlt(mem_hdc, 0, 0, snapshot_bounds.width(), snapshot_bounds.height(), 71 WHITENESS); 72 // Grab a copy of the window 73 // First, see if PrintWindow is defined (it's not in Windows 2000). 74 typedef BOOL (WINAPI *PrintWindowPointer)(HWND, HDC, UINT); 75 PrintWindowPointer print_window = 76 reinterpret_cast<PrintWindowPointer>( 77 GetProcAddress(GetModuleHandle(L"User32.dll"), "PrintWindow")); 78 79 // If PrintWindow is defined, use it. It will work on partially 80 // obscured windows, and works better for out of process sub-windows. 81 // Otherwise grab the bits we can get with BitBlt; it's better 82 // than nothing and will work fine in the average case (window is 83 // completely on screen). Always BitBlt when grabbing the whole screen. 84 if (snapshot_bounds.origin() == gfx::Point() && print_window && window_handle) 85 (*print_window)(window_handle, mem_hdc, 0); 86 else 87 BitBlt(mem_hdc, 0, 0, snapshot_bounds.width(), snapshot_bounds.height(), 88 window_hdc, snapshot_bounds.x(), snapshot_bounds.y(), SRCCOPY); 89 90 // We now have a copy of the window contents in a DIB, so 91 // encode it into a useful format for posting to the bug report 92 // server. 93 gfx::PNGCodec::Encode(bit_ptr, gfx::PNGCodec::FORMAT_BGRA, 94 snapshot_bounds.size(), 95 snapshot_bounds.width() * 4, true, 96 std::vector<gfx::PNGCodec::Comment>(), 97 png_representation); 98 99 ReleaseDC(window_handle, window_hdc); 100 101 return true; 102} 103 104} // namespace internal 105 106#if !defined(USE_AURA) 107 108bool GrabViewSnapshot(gfx::NativeView view_handle, 109 std::vector<unsigned char>* png_representation, 110 const gfx::Rect& snapshot_bounds) { 111 return GrabWindowSnapshot(view_handle, png_representation, snapshot_bounds); 112} 113 114bool GrabWindowSnapshot(gfx::NativeWindow window_handle, 115 std::vector<unsigned char>* png_representation, 116 const gfx::Rect& snapshot_bounds) { 117 DCHECK(window_handle); 118 return internal::GrabHwndSnapshot(window_handle, snapshot_bounds, 119 png_representation); 120} 121 122void GrapWindowSnapshotAsync( 123 gfx::NativeWindow window, 124 const gfx::Rect& snapshot_bounds, 125 const gfx::Size& target_size, 126 scoped_refptr<base::TaskRunner> background_task_runner, 127 GrabWindowSnapshotAsyncCallback callback) { 128 callback.Run(gfx::Image()); 129} 130 131void GrabViewSnapshotAsync( 132 gfx::NativeView view, 133 const gfx::Rect& source_rect, 134 scoped_refptr<base::TaskRunner> background_task_runner, 135 const GrabWindowSnapshotAsyncPNGCallback& callback) { 136 callback.Run(scoped_refptr<base::RefCountedBytes>()); 137} 138 139 140void GrabWindowSnapshotAsync( 141 gfx::NativeWindow window, 142 const gfx::Rect& source_rect, 143 scoped_refptr<base::TaskRunner> background_task_runner, 144 const GrabWindowSnapshotAsyncPNGCallback& callback) { 145 callback.Run(scoped_refptr<base::RefCountedBytes>()); 146} 147 148#endif // !defined(USE_AURA) 149 150} // namespace ui 151