1/* WARNING: This is auto-generated file. Do not modify, since changes will 2 * be lost! Modify the generating script instead. 3 */ 4gl->activeTexture = &glActiveTexture; 5gl->attachShader = &glAttachShader; 6gl->bindAttribLocation = &glBindAttribLocation; 7gl->bindBuffer = &glBindBuffer; 8gl->bindFramebuffer = &glBindFramebuffer; 9gl->bindRenderbuffer = &glBindRenderbuffer; 10gl->bindTexture = &glBindTexture; 11gl->blendColor = &glBlendColor; 12gl->blendEquation = &glBlendEquation; 13gl->blendEquationSeparate = &glBlendEquationSeparate; 14gl->blendFunc = &glBlendFunc; 15gl->blendFuncSeparate = &glBlendFuncSeparate; 16gl->bufferData = &glBufferData; 17gl->bufferSubData = &glBufferSubData; 18gl->checkFramebufferStatus = &glCheckFramebufferStatus; 19gl->clear = &glClear; 20gl->clearColor = &glClearColor; 21gl->clearDepthf = &glClearDepthf; 22gl->clearStencil = &glClearStencil; 23gl->colorMask = &glColorMask; 24gl->compileShader = &glCompileShader; 25gl->compressedTexImage2D = &glCompressedTexImage2D; 26gl->compressedTexSubImage2D = &glCompressedTexSubImage2D; 27gl->copyTexImage2D = &glCopyTexImage2D; 28gl->copyTexSubImage2D = &glCopyTexSubImage2D; 29gl->createProgram = &glCreateProgram; 30gl->createShader = &glCreateShader; 31gl->cullFace = &glCullFace; 32gl->deleteBuffers = &glDeleteBuffers; 33gl->deleteFramebuffers = &glDeleteFramebuffers; 34gl->deleteProgram = &glDeleteProgram; 35gl->deleteRenderbuffers = &glDeleteRenderbuffers; 36gl->deleteShader = &glDeleteShader; 37gl->deleteTextures = &glDeleteTextures; 38gl->depthFunc = &glDepthFunc; 39gl->depthMask = &glDepthMask; 40gl->depthRangef = &glDepthRangef; 41gl->detachShader = &glDetachShader; 42gl->disable = &glDisable; 43gl->disableVertexAttribArray = &glDisableVertexAttribArray; 44gl->drawArrays = &glDrawArrays; 45gl->drawElements = &glDrawElements; 46gl->enable = &glEnable; 47gl->enableVertexAttribArray = &glEnableVertexAttribArray; 48gl->finish = &glFinish; 49gl->flush = &glFlush; 50gl->framebufferRenderbuffer = &glFramebufferRenderbuffer; 51gl->framebufferTexture2D = &glFramebufferTexture2D; 52gl->frontFace = &glFrontFace; 53gl->genBuffers = &glGenBuffers; 54gl->generateMipmap = &glGenerateMipmap; 55gl->genFramebuffers = &glGenFramebuffers; 56gl->genRenderbuffers = &glGenRenderbuffers; 57gl->genTextures = &glGenTextures; 58gl->getActiveAttrib = &glGetActiveAttrib; 59gl->getActiveUniform = &glGetActiveUniform; 60gl->getAttachedShaders = &glGetAttachedShaders; 61gl->getAttribLocation = &glGetAttribLocation; 62gl->getBooleanv = &glGetBooleanv; 63gl->getBufferParameteriv = &glGetBufferParameteriv; 64gl->getError = &glGetError; 65gl->getFloatv = &glGetFloatv; 66gl->getFramebufferAttachmentParameteriv = &glGetFramebufferAttachmentParameteriv; 67gl->getIntegerv = &glGetIntegerv; 68gl->getProgramiv = &glGetProgramiv; 69gl->getProgramInfoLog = &glGetProgramInfoLog; 70gl->getRenderbufferParameteriv = &glGetRenderbufferParameteriv; 71gl->getShaderiv = &glGetShaderiv; 72gl->getShaderInfoLog = &glGetShaderInfoLog; 73gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat; 74gl->getShaderSource = &glGetShaderSource; 75gl->getString = &glGetString; 76gl->getTexParameterfv = &glGetTexParameterfv; 77gl->getTexParameteriv = &glGetTexParameteriv; 78gl->getUniformfv = &glGetUniformfv; 79gl->getUniformiv = &glGetUniformiv; 80gl->getUniformLocation = &glGetUniformLocation; 81gl->getVertexAttribfv = &glGetVertexAttribfv; 82gl->getVertexAttribiv = &glGetVertexAttribiv; 83gl->getVertexAttribPointerv = &glGetVertexAttribPointerv; 84gl->hint = &glHint; 85gl->isBuffer = &glIsBuffer; 86gl->isEnabled = &glIsEnabled; 87gl->isFramebuffer = &glIsFramebuffer; 88gl->isProgram = &glIsProgram; 89gl->isRenderbuffer = &glIsRenderbuffer; 90gl->isShader = &glIsShader; 91gl->isTexture = &glIsTexture; 92gl->lineWidth = &glLineWidth; 93gl->linkProgram = &glLinkProgram; 94gl->pixelStorei = &glPixelStorei; 95gl->polygonOffset = &glPolygonOffset; 96gl->readPixels = &glReadPixels; 97gl->releaseShaderCompiler = &glReleaseShaderCompiler; 98gl->renderbufferStorage = &glRenderbufferStorage; 99gl->sampleCoverage = &glSampleCoverage; 100gl->scissor = &glScissor; 101gl->shaderBinary = &glShaderBinary; 102gl->shaderSource = (glShaderSourceFunc)&glShaderSource; 103gl->stencilFunc = &glStencilFunc; 104gl->stencilFuncSeparate = &glStencilFuncSeparate; 105gl->stencilMask = &glStencilMask; 106gl->stencilMaskSeparate = &glStencilMaskSeparate; 107gl->stencilOp = &glStencilOp; 108gl->stencilOpSeparate = &glStencilOpSeparate; 109gl->texImage2D = &glTexImage2D; 110gl->texParameterf = &glTexParameterf; 111gl->texParameterfv = &glTexParameterfv; 112gl->texParameteri = &glTexParameteri; 113gl->texParameteriv = &glTexParameteriv; 114gl->texSubImage2D = &glTexSubImage2D; 115gl->uniform1f = &glUniform1f; 116gl->uniform1fv = &glUniform1fv; 117gl->uniform1i = &glUniform1i; 118gl->uniform1iv = &glUniform1iv; 119gl->uniform2f = &glUniform2f; 120gl->uniform2fv = &glUniform2fv; 121gl->uniform2i = &glUniform2i; 122gl->uniform2iv = &glUniform2iv; 123gl->uniform3f = &glUniform3f; 124gl->uniform3fv = &glUniform3fv; 125gl->uniform3i = &glUniform3i; 126gl->uniform3iv = &glUniform3iv; 127gl->uniform4f = &glUniform4f; 128gl->uniform4fv = &glUniform4fv; 129gl->uniform4i = &glUniform4i; 130gl->uniform4iv = &glUniform4iv; 131gl->uniformMatrix2fv = &glUniformMatrix2fv; 132gl->uniformMatrix3fv = &glUniformMatrix3fv; 133gl->uniformMatrix4fv = &glUniformMatrix4fv; 134gl->useProgram = &glUseProgram; 135gl->validateProgram = &glValidateProgram; 136gl->vertexAttrib1f = &glVertexAttrib1f; 137gl->vertexAttrib1fv = &glVertexAttrib1fv; 138gl->vertexAttrib2f = &glVertexAttrib2f; 139gl->vertexAttrib2fv = &glVertexAttrib2fv; 140gl->vertexAttrib3f = &glVertexAttrib3f; 141gl->vertexAttrib3fv = &glVertexAttrib3fv; 142gl->vertexAttrib4f = &glVertexAttrib4f; 143gl->vertexAttrib4fv = &glVertexAttrib4fv; 144gl->vertexAttribPointer = &glVertexAttribPointer; 145gl->viewport = &glViewport; 146