1/* WARNING: This is auto-generated file. Do not modify, since changes will
2 * be lost! Modify the generating script instead.
3 */
4gl->activeTexture						= &glActiveTexture;
5gl->attachShader						= &glAttachShader;
6gl->bindAttribLocation					= &glBindAttribLocation;
7gl->bindBuffer							= &glBindBuffer;
8gl->bindFramebuffer						= &glBindFramebuffer;
9gl->bindRenderbuffer					= &glBindRenderbuffer;
10gl->bindTexture							= &glBindTexture;
11gl->blendColor							= &glBlendColor;
12gl->blendEquation						= &glBlendEquation;
13gl->blendEquationSeparate				= &glBlendEquationSeparate;
14gl->blendFunc							= &glBlendFunc;
15gl->blendFuncSeparate					= &glBlendFuncSeparate;
16gl->bufferData							= &glBufferData;
17gl->bufferSubData						= &glBufferSubData;
18gl->checkFramebufferStatus				= &glCheckFramebufferStatus;
19gl->clear								= &glClear;
20gl->clearColor							= &glClearColor;
21gl->clearDepthf							= &glClearDepthf;
22gl->clearStencil						= &glClearStencil;
23gl->colorMask							= &glColorMask;
24gl->compileShader						= &glCompileShader;
25gl->compressedTexImage2D				= &glCompressedTexImage2D;
26gl->compressedTexSubImage2D				= &glCompressedTexSubImage2D;
27gl->copyTexImage2D						= &glCopyTexImage2D;
28gl->copyTexSubImage2D					= &glCopyTexSubImage2D;
29gl->createProgram						= &glCreateProgram;
30gl->createShader						= &glCreateShader;
31gl->cullFace							= &glCullFace;
32gl->deleteBuffers						= &glDeleteBuffers;
33gl->deleteFramebuffers					= &glDeleteFramebuffers;
34gl->deleteProgram						= &glDeleteProgram;
35gl->deleteRenderbuffers					= &glDeleteRenderbuffers;
36gl->deleteShader						= &glDeleteShader;
37gl->deleteTextures						= &glDeleteTextures;
38gl->depthFunc							= &glDepthFunc;
39gl->depthMask							= &glDepthMask;
40gl->depthRangef							= &glDepthRangef;
41gl->detachShader						= &glDetachShader;
42gl->disable								= &glDisable;
43gl->disableVertexAttribArray			= &glDisableVertexAttribArray;
44gl->drawArrays							= &glDrawArrays;
45gl->drawElements						= &glDrawElements;
46gl->enable								= &glEnable;
47gl->enableVertexAttribArray				= &glEnableVertexAttribArray;
48gl->finish								= &glFinish;
49gl->flush								= &glFlush;
50gl->framebufferRenderbuffer				= &glFramebufferRenderbuffer;
51gl->framebufferTexture2D				= &glFramebufferTexture2D;
52gl->frontFace							= &glFrontFace;
53gl->genBuffers							= &glGenBuffers;
54gl->generateMipmap						= &glGenerateMipmap;
55gl->genFramebuffers						= &glGenFramebuffers;
56gl->genRenderbuffers					= &glGenRenderbuffers;
57gl->genTextures							= &glGenTextures;
58gl->getActiveAttrib						= &glGetActiveAttrib;
59gl->getActiveUniform					= &glGetActiveUniform;
60gl->getAttachedShaders					= &glGetAttachedShaders;
61gl->getAttribLocation					= &glGetAttribLocation;
62gl->getBooleanv							= &glGetBooleanv;
63gl->getBufferParameteriv				= &glGetBufferParameteriv;
64gl->getError							= &glGetError;
65gl->getFloatv							= &glGetFloatv;
66gl->getFramebufferAttachmentParameteriv	= &glGetFramebufferAttachmentParameteriv;
67gl->getIntegerv							= &glGetIntegerv;
68gl->getProgramiv						= &glGetProgramiv;
69gl->getProgramInfoLog					= &glGetProgramInfoLog;
70gl->getRenderbufferParameteriv			= &glGetRenderbufferParameteriv;
71gl->getShaderiv							= &glGetShaderiv;
72gl->getShaderInfoLog					= &glGetShaderInfoLog;
73gl->getShaderPrecisionFormat			= &glGetShaderPrecisionFormat;
74gl->getShaderSource						= &glGetShaderSource;
75gl->getString							= &glGetString;
76gl->getTexParameterfv					= &glGetTexParameterfv;
77gl->getTexParameteriv					= &glGetTexParameteriv;
78gl->getUniformfv						= &glGetUniformfv;
79gl->getUniformiv						= &glGetUniformiv;
80gl->getUniformLocation					= &glGetUniformLocation;
81gl->getVertexAttribfv					= &glGetVertexAttribfv;
82gl->getVertexAttribiv					= &glGetVertexAttribiv;
83gl->getVertexAttribPointerv				= &glGetVertexAttribPointerv;
84gl->hint								= &glHint;
85gl->isBuffer							= &glIsBuffer;
86gl->isEnabled							= &glIsEnabled;
87gl->isFramebuffer						= &glIsFramebuffer;
88gl->isProgram							= &glIsProgram;
89gl->isRenderbuffer						= &glIsRenderbuffer;
90gl->isShader							= &glIsShader;
91gl->isTexture							= &glIsTexture;
92gl->lineWidth							= &glLineWidth;
93gl->linkProgram							= &glLinkProgram;
94gl->pixelStorei							= &glPixelStorei;
95gl->polygonOffset						= &glPolygonOffset;
96gl->readPixels							= &glReadPixels;
97gl->releaseShaderCompiler				= &glReleaseShaderCompiler;
98gl->renderbufferStorage					= &glRenderbufferStorage;
99gl->sampleCoverage						= &glSampleCoverage;
100gl->scissor								= &glScissor;
101gl->shaderBinary						= &glShaderBinary;
102gl->shaderSource						= (glShaderSourceFunc)&glShaderSource;
103gl->stencilFunc							= &glStencilFunc;
104gl->stencilFuncSeparate					= &glStencilFuncSeparate;
105gl->stencilMask							= &glStencilMask;
106gl->stencilMaskSeparate					= &glStencilMaskSeparate;
107gl->stencilOp							= &glStencilOp;
108gl->stencilOpSeparate					= &glStencilOpSeparate;
109gl->texImage2D							= &glTexImage2D;
110gl->texParameterf						= &glTexParameterf;
111gl->texParameterfv						= &glTexParameterfv;
112gl->texParameteri						= &glTexParameteri;
113gl->texParameteriv						= &glTexParameteriv;
114gl->texSubImage2D						= &glTexSubImage2D;
115gl->uniform1f							= &glUniform1f;
116gl->uniform1fv							= &glUniform1fv;
117gl->uniform1i							= &glUniform1i;
118gl->uniform1iv							= &glUniform1iv;
119gl->uniform2f							= &glUniform2f;
120gl->uniform2fv							= &glUniform2fv;
121gl->uniform2i							= &glUniform2i;
122gl->uniform2iv							= &glUniform2iv;
123gl->uniform3f							= &glUniform3f;
124gl->uniform3fv							= &glUniform3fv;
125gl->uniform3i							= &glUniform3i;
126gl->uniform3iv							= &glUniform3iv;
127gl->uniform4f							= &glUniform4f;
128gl->uniform4fv							= &glUniform4fv;
129gl->uniform4i							= &glUniform4i;
130gl->uniform4iv							= &glUniform4iv;
131gl->uniformMatrix2fv					= &glUniformMatrix2fv;
132gl->uniformMatrix3fv					= &glUniformMatrix3fv;
133gl->uniformMatrix4fv					= &glUniformMatrix4fv;
134gl->useProgram							= &glUseProgram;
135gl->validateProgram						= &glValidateProgram;
136gl->vertexAttrib1f						= &glVertexAttrib1f;
137gl->vertexAttrib1fv						= &glVertexAttrib1fv;
138gl->vertexAttrib2f						= &glVertexAttrib2f;
139gl->vertexAttrib2fv						= &glVertexAttrib2fv;
140gl->vertexAttrib3f						= &glVertexAttrib3f;
141gl->vertexAttrib3fv						= &glVertexAttrib3fv;
142gl->vertexAttrib4f						= &glVertexAttrib4f;
143gl->vertexAttrib4fv						= &glVertexAttrib4fv;
144gl->vertexAttribPointer					= &glVertexAttribPointer;
145gl->viewport							= &glViewport;
146