1/*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 2.0 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 *      http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief GLES2 Scissor tests.
22 *//*--------------------------------------------------------------------*/
23
24#include "es2fScissorTests.hpp"
25
26#include "glsScissorTests.hpp"
27
28#include "tcuVector.hpp"
29
30#include "glwEnums.hpp"
31
32namespace deqp
33{
34namespace gles2
35{
36namespace Functional
37{
38
39ScissorTests::ScissorTests (Context& context)
40	: TestCaseGroup	(context, "scissor", "Scissor Tests")
41{
42}
43
44ScissorTests::~ScissorTests (void)
45{
46}
47
48void ScissorTests::init (void)
49{
50	using tcu::Vec4;
51	using namespace gls::Functional::ScissorTestInternal;
52
53	tcu::TestContext&		tc = m_context.getTestContext();
54	glu::RenderContext&		rc = m_context.getRenderContext();
55
56	const struct
57	{
58		const char*		name;
59		const char*		desc;
60		const tcu::Vec4	scissor;
61		const tcu::Vec4	render;
62		PrimitiveType	type;
63		const int		primitives;
64	} cases[] =
65	{
66		{ "contained_tris",			"Triangles fully inside scissor area (single call)",		Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE,	30 },
67		{ "partial_tris",			"Triangles partially inside scissor area (single call)",	Vec4(0.3f, 0.3f, 0.4f, 0.4f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE,	30 },
68		{ "contained_tri",			"Triangle fully inside scissor area",						Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE,	1  },
69		{ "enclosing_tri",			"Triangle fully covering scissor area",						Vec4(0.4f, 0.4f, 0.2f, 0.2f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE,	1  },
70		{ "partial_tri",			"Triangle partially inside scissor area",					Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 1.0f, 1.0f), TRIANGLE,	1  },
71		{ "outside_render_tri",		"Triangle with scissor area outside render target",			Vec4(1.4f, 1.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 0.6f, 0.6f), TRIANGLE,	1  },
72		{ "partial_lines",			"Linse partially inside scissor area",						Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 1.0f, 1.0f), LINE,		30 },
73		{ "contained_line",			"Line fully inside scissor area",							Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), LINE,		1  },
74		{ "partial_line",			"Line partially inside scissor area",						Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 1.0f, 1.0f), LINE,		1  },
75		{ "outside_render_line",	"Line with scissor area outside render target",				Vec4(1.4f, 1.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 0.6f, 0.6f), LINE,		1  },
76		{ "contained_point",		"Point fully inside scissor area",							Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.5f, 0.5f, 0.0f, 0.0f), POINT,		1  },
77		{ "partial_points",			"Points partially inside scissor area",						Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 1.0f, 1.0f), POINT,		30 },
78		{ "outside_point",			"Point fully outside scissor area",							Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 0.0f, 0.0f), POINT,		1  },
79		{ "outside_render_point",	"Point with scissor area outside render target",			Vec4(1.4f, 1.4f, 0.6f, 0.6f), Vec4(0.5f, 0.5f, 0.0f, 0.0f),	POINT,		1  }
80	};
81
82	for(int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
83	{
84		addChild(createPrimitiveTest(tc,
85									 rc,
86									 cases[caseNdx].name,
87									 cases[caseNdx].desc,
88									 cases[caseNdx].scissor,
89									 cases[caseNdx].render,
90									 cases[caseNdx].type,
91									 cases[caseNdx].primitives));
92	}
93
94	addChild(createClearTest(tc, rc, "clear_depth",		"Depth buffer clear",	Vec4(0.1f, 0.1f, 0.8f, 0.8f), GL_DEPTH_BUFFER_BIT));
95	addChild(createClearTest(tc, rc, "clear_stencil",	"Stencil buffer clear",	Vec4(0.1f, 0.1f, 0.8f, 0.8f), GL_STENCIL_BUFFER_BIT));
96	addChild(createClearTest(tc, rc, "clear_color",		"Color buffer clear",	Vec4(0.1f, 0.1f, 0.8f, 0.8f), GL_COLOR_BUFFER_BIT));
97}
98
99} // Functional
100} // gles2
101} // deqp
102