1/*------------------------------------------------------------------------- 2 * drawElements Quality Program OpenGL ES 2.0 Module 3 * ------------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief Texture count performance tests. 22 *//*--------------------------------------------------------------------*/ 23 24#include "es2pTextureCountTests.hpp" 25#include "es2pTextureCases.hpp" 26#include "gluStrUtil.hpp" 27 28#include "deStringUtil.hpp" 29 30#include "glwEnums.hpp" 31 32using std::string; 33 34namespace deqp 35{ 36namespace gles2 37{ 38namespace Performance 39{ 40 41TextureCountTests::TextureCountTests (Context& context) 42 : TestCaseGroup(context, "count", "Texture Count Performance Tests") 43{ 44} 45 46TextureCountTests::~TextureCountTests (void) 47{ 48} 49 50void TextureCountTests::init (void) 51{ 52 static const struct 53 { 54 const char* name; 55 deUint32 format; 56 deUint32 dataType; 57 } texFormats[] = 58 { 59 { "a8", GL_ALPHA, GL_UNSIGNED_BYTE }, 60 { "rgb565", GL_RGB, GL_UNSIGNED_SHORT_5_6_5 }, 61 { "rgb888", GL_RGB, GL_UNSIGNED_BYTE }, 62 { "rgba8888", GL_RGBA, GL_UNSIGNED_BYTE } 63 }; 64 static const int texCounts[] = { 1, 2, 4, 8 }; 65 66 for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(texFormats); formatNdx++) 67 { 68 for (int cntNdx = 0; cntNdx < DE_LENGTH_OF_ARRAY(texCounts); cntNdx++) 69 { 70 deUint32 format = texFormats[formatNdx].format; 71 deUint32 dataType = texFormats[formatNdx].dataType; 72 deUint32 wrapS = GL_CLAMP_TO_EDGE; 73 deUint32 wrapT = GL_CLAMP_TO_EDGE; 74 deUint32 minFilter = GL_NEAREST; 75 deUint32 magFilter = GL_NEAREST; 76 int numTextures = texCounts[cntNdx]; 77 string name = string(texFormats[formatNdx].name) + "_" + de::toString(numTextures); 78 string description = string(glu::getPixelFormatName(format)) + ", " + glu::getTypeName(dataType); 79 80 addChild(new Texture2DRenderCase(m_context, name.c_str(), description.c_str(), format, dataType, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */)); 81 } 82 } 83} 84 85} // Performance 86} // gles2 87} // deqp 88