1/*------------------------------------------------------------------------- 2 * drawElements Quality Program OpenGL ES 3.0 Module 3 * ------------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief Shader operators tests. 22 *//*--------------------------------------------------------------------*/ 23 24#include "es3fShaderOperatorTests.hpp" 25#include "glsShaderRenderCase.hpp" 26#include "gluShaderUtil.hpp" 27#include "tcuStringTemplate.hpp" 28#include "tcuVectorUtil.hpp" 29#include "glwFunctions.hpp" 30#include "glwEnums.hpp" 31 32#include "deStringUtil.hpp" 33#include "deInt32.h" 34#include "deMemory.h" 35 36#include <map> 37#include <limits> 38 39using namespace tcu; 40using namespace glu; 41using namespace deqp::gls; 42 43using std::map; 44using std::pair; 45using std::vector; 46using std::string; 47using std::ostringstream; 48 49namespace deqp 50{ 51namespace gles3 52{ 53namespace Functional 54{ 55 56#if defined(abs) 57# undef abs 58#endif 59 60using de::min; 61using de::max; 62using de::clamp; 63 64// \note VS2013 gets confused without these 65using tcu::asinh; 66using tcu::acosh; 67using tcu::atanh; 68using tcu::exp2; 69using tcu::log2; 70using tcu::trunc; 71 72inline float abs (float v) { return deFloatAbs(v); } 73 74inline bool logicalAnd (bool a, bool b) { return (a && b); } 75inline bool logicalOr (bool a, bool b) { return (a || b); } 76inline bool logicalXor (bool a, bool b) { return (a != b); } 77 78// \note stdlib.h defines div() that is not compatible with the macros. 79template<typename T> inline T div (T a, T b) { return a / b; } 80 81template<typename T> inline T leftShift (T value, int amount) { return value << amount; } 82 83inline deUint32 rightShift (deUint32 value, int amount) { return value >> amount; } 84inline int rightShift (int value, int amount) { return (value >> amount) | (value >= 0 ? 0 : ~(~0U >> amount)); } // \note Arithmetic shift. 85 86template<typename T, int Size> Vector<T, Size> leftShift (const Vector<T, Size>& value, const Vector<int, Size>& amount) 87{ 88 Vector<T, Size> result; 89 for (int i = 0; i < Size; i++) 90 result[i] = leftShift(value[i], amount[i]); 91 return result; 92} 93 94template<typename T, int Size> Vector<T, Size> rightShift (const Vector<T, Size>& value, const Vector<int, Size>& amount) 95{ 96 Vector<T, Size> result; 97 for (int i = 0; i < Size; i++) 98 result[i] = rightShift(value[i], amount[i]); 99 return result; 100} 101 102template<typename T, int Size> Vector<T, Size> leftShiftVecScalar (const Vector<T, Size>& value, int amount) { return leftShift(value, Vector<int, Size>(amount)); } 103template<typename T, int Size> Vector<T, Size> rightShiftVecScalar (const Vector<T, Size>& value, int amount) { return rightShift(value, Vector<int, Size>(amount)); } 104 105template<typename T, int Size> 106inline Vector<T, Size> minVecScalar (const Vector<T, Size>& v, T s) 107{ 108 Vector<T, Size> res; 109 for (int i = 0; i < Size; i++) 110 res[i] = min(v[i], s); 111 return res; 112} 113 114template<typename T, int Size> 115inline Vector<T, Size> maxVecScalar (const Vector<T, Size>& v, T s) 116{ 117 Vector<T, Size> res; 118 for (int i = 0; i < Size; i++) 119 res[i] = max(v[i], s); 120 return res; 121} 122 123template<typename T, int Size> 124inline Vector<T, Size> clampVecScalarScalar (const Vector<T, Size>& v, T s0, T s1) 125{ 126 Vector<T, Size> res; 127 for (int i = 0; i < Size; i++) 128 res[i] = clamp(v[i], s0, s1); 129 return res; 130} 131 132template<typename T, int Size> 133inline Vector<T, Size> mixVecVecScalar (const Vector<T, Size>& v0, const Vector<T, Size>& v1, T s) 134{ 135 Vector<T, Size> res; 136 for (int i = 0; i < Size; i++) 137 res[i] = mix(v0[i], v1[i], s); 138 return res; 139} 140 141template<typename T, int Size> 142inline Vector<T, Size> stepScalarVec (T s, const Vector<T, Size>& v) 143{ 144 Vector<T, Size> res; 145 for (int i = 0; i < Size; i++) 146 res[i] = step(s, v[i]); 147 return res; 148} 149 150template<typename T, int Size> 151inline Vector<T, Size> smoothStepScalarScalarVec (T s0, T s1, const Vector<T, Size>& v) 152{ 153 Vector<T, Size> res; 154 for (int i = 0; i < Size; i++) 155 res[i] = smoothStep(s0, s1, v[i]); 156 return res; 157} 158 159inline float addOne (float v) { return v + 1.0f; }; 160inline float subOne (float v) { return v - 1.0f; }; 161inline int addOne (int v) { return v + 1; }; 162inline int subOne (int v) { return v - 1; }; 163inline deUint32 addOne (deUint32 v) { return v + 1; }; 164inline deUint32 subOne (deUint32 v) { return v - 1; }; 165 166template<int Size> inline Vector<float, Size> addOne (const Vector<float, Size>& v) { return v + 1.0f; }; 167template<int Size> inline Vector<float, Size> subOne (const Vector<float, Size>& v) { return v - 1.0f; }; 168template<int Size> inline Vector<int, Size> addOne (const Vector<int, Size>& v) { return v + 1; }; 169template<int Size> inline Vector<int, Size> subOne (const Vector<int, Size>& v) { return v - 1; }; 170template<int Size> inline Vector<deUint32, Size> addOne (const Vector<deUint32, Size>& v) { return v + 1U; }; 171template<int Size> inline Vector<deUint32, Size> subOne (const Vector<deUint32, Size>& v) { return (v.asInt() - 1).asUint(); }; 172 173template<typename T> inline T selection (bool cond, T a, T b) { return cond ? a : b; }; 174 175// Vec-scalar and scalar-vec binary operators. 176 177// \note This one is done separately due to how the overloaded minus operator is implemented for vector-scalar operands. 178template<int Size> inline Vector<deUint32, Size> subVecScalar (const Vector<deUint32, Size>& v, deUint32 s) { return (v.asInt() - (int)s).asUint(); }; 179 180template<typename T, int Size> inline Vector<T, Size> addVecScalar (const Vector<T, Size>& v, T s) { return v + s; }; 181template<typename T, int Size> inline Vector<T, Size> subVecScalar (const Vector<T, Size>& v, T s) { return v - s; }; 182template<typename T, int Size> inline Vector<T, Size> mulVecScalar (const Vector<T, Size>& v, T s) { return v * s; }; 183template<typename T, int Size> inline Vector<T, Size> divVecScalar (const Vector<T, Size>& v, T s) { return v / s; }; 184template<typename T, int Size> inline Vector<T, Size> modVecScalar (const Vector<T, Size>& v, T s) { return mod(v, Vector<T, Size>(s)); }; 185template<typename T, int Size> inline Vector<T, Size> bitwiseAndVecScalar (const Vector<T, Size>& v, T s) { return bitwiseAnd(v, Vector<T, Size>(s)); }; 186template<typename T, int Size> inline Vector<T, Size> bitwiseOrVecScalar (const Vector<T, Size>& v, T s) { return bitwiseOr(v, Vector<T, Size>(s)); }; 187template<typename T, int Size> inline Vector<T, Size> bitwiseXorVecScalar (const Vector<T, Size>& v, T s) { return bitwiseXor(v, Vector<T, Size>(s)); }; 188 189template<typename T, int Size> inline Vector<T, Size> addScalarVec (T s, const Vector<T, Size>& v) { return s + v; }; 190template<typename T, int Size> inline Vector<T, Size> subScalarVec (T s, const Vector<T, Size>& v) { return s - v; }; 191template<typename T, int Size> inline Vector<T, Size> mulScalarVec (T s, const Vector<T, Size>& v) { return s * v; }; 192template<typename T, int Size> inline Vector<T, Size> divScalarVec (T s, const Vector<T, Size>& v) { return s / v; }; 193template<typename T, int Size> inline Vector<T, Size> modScalarVec (T s, const Vector<T, Size>& v) { return mod(Vector<T, Size>(s), v); }; 194template<typename T, int Size> inline Vector<T, Size> bitwiseAndScalarVec (T s, const Vector<T, Size>& v) { return bitwiseAnd(Vector<T, Size>(s), v); }; 195template<typename T, int Size> inline Vector<T, Size> bitwiseOrScalarVec (T s, const Vector<T, Size>& v) { return bitwiseOr(Vector<T, Size>(s), v); }; 196template<typename T, int Size> inline Vector<T, Size> bitwiseXorScalarVec (T s, const Vector<T, Size>& v) { return bitwiseXor(Vector<T, Size>(s), v); }; 197 198// Reference functions for specific sequence operations for the sequence operator tests. 199 200// Reference for expression "in0, in2 + in1, in1 + in0" 201inline Vec4 sequenceNoSideEffCase0 (const Vec4& in0, const Vec4& in1, const Vec4& in2) { DE_UNREF(in2); return in1 + in0; } 202// Reference for expression "in0, in2 + in1, in1 + in0" 203inline deUint32 sequenceNoSideEffCase1 (float in0, deUint32 in1, float in2) { DE_UNREF(in0); DE_UNREF(in2); return in1 + in1; } 204// Reference for expression "in0 && in1, in0, ivec2(vec2(in0) + in2)" 205inline IVec2 sequenceNoSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return IVec2((int)((float)in0 + in2.x()), (int)((float)in0 + in2.y())); } 206// Reference for expression "in0 + vec4(in1), in2, in1" 207inline IVec4 sequenceNoSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2) { DE_UNREF(in0); DE_UNREF(in2); return in1; } 208// Reference for expression "in0++, in1 = in0 + in2, in2 = in1" 209inline Vec4 sequenceSideEffCase0 (const Vec4& in0, const Vec4& in1, const Vec4& in2) { DE_UNREF(in1); return in0 + 1.0f + in2; } 210// Reference for expression "in1++, in0 = float(in1), in1 = uint(in0 + in2)" 211inline deUint32 sequenceSideEffCase1 (float in0, deUint32 in1, float in2) { DE_UNREF(in0); return (deUint32)(in1 + 1.0f + in2); } 212// Reference for expression "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)" 213inline IVec2 sequenceSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return (in2 + Vec2(1.0f) + Vec2((float)in0)).asInt(); } 214// Reference for expression "in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++" 215inline IVec4 sequenceSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2) { return in1 + (in0 + Vec4((float)in2.x(), (float)in2.y(), (float)in2.z(), (float)in2.w())).asInt(); } 216 217// ShaderEvalFunc-type wrappers for the above functions. 218void evalSequenceNoSideEffCase0 (ShaderEvalContext& ctx) { ctx.color = sequenceNoSideEffCase0 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0), ctx.in[2].swizzle(0, 3, 2, 1)); } 219void evalSequenceNoSideEffCase1 (ShaderEvalContext& ctx) { ctx.color.x() = (float)sequenceNoSideEffCase1 (ctx.in[0].z(), (deUint32)ctx.in[1].x(), ctx.in[2].y()); } 220void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } 221void evalSequenceNoSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceNoSideEffCase3 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); } 222void evalSequenceSideEffCase0 (ShaderEvalContext& ctx) { ctx.color = sequenceSideEffCase0 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0), ctx.in[2].swizzle(0, 3, 2, 1)); } 223void evalSequenceSideEffCase1 (ShaderEvalContext& ctx) { ctx.color.x() = (float)sequenceSideEffCase1 (ctx.in[0].z(), (deUint32)ctx.in[1].x(), ctx.in[2].y()); } 224void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } 225void evalSequenceSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceSideEffCase3 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); } 226 227static string stringJoin (const vector<string>& elems, const string& delim) 228{ 229 string result; 230 for (int i = 0; i < (int)elems.size(); i++) 231 result += (i > 0 ? delim : "") + elems[i]; 232 return result; 233} 234 235static string twoValuedVec4 (const string& first, const string& second, const BVec4& firstMask) 236{ 237 vector<string> elems(4); 238 for (int i = 0; i < 4; i++) 239 elems[i] = firstMask[i] ? first : second; 240 241 return "vec4(" + stringJoin(elems, ", ") + ")"; 242} 243 244enum 245{ 246 MAX_INPUTS = 3 247}; 248 249enum PrecisionMask 250{ 251 PRECMASK_NA = 0, //!< Precision not applicable (booleans) 252 PRECMASK_LOWP = (1<<PRECISION_LOWP), 253 PRECMASK_MEDIUMP = (1<<PRECISION_MEDIUMP), 254 PRECMASK_HIGHP = (1<<PRECISION_HIGHP), 255 256 PRECMASK_LOWP_MEDIUMP = PRECMASK_LOWP | PRECMASK_MEDIUMP, 257 PRECMASK_MEDIUMP_HIGHP = PRECMASK_MEDIUMP | PRECMASK_HIGHP, 258 PRECMASK_ALL = PRECMASK_LOWP | PRECMASK_MEDIUMP | PRECMASK_HIGHP 259}; 260 261enum ValueType 262{ 263 VALUE_NONE = 0, 264 VALUE_FLOAT = (1<<0), // float scalar 265 VALUE_FLOAT_VEC = (1<<1), // float vector 266 VALUE_FLOAT_GENTYPE = (1<<2), // float scalar/vector 267 VALUE_VEC3 = (1<<3), // vec3 only 268 VALUE_MATRIX = (1<<4), // matrix 269 VALUE_BOOL = (1<<5), // boolean scalar 270 VALUE_BOOL_VEC = (1<<6), // boolean vector 271 VALUE_BOOL_GENTYPE = (1<<7), // boolean scalar/vector 272 VALUE_INT = (1<<8), // int scalar 273 VALUE_INT_VEC = (1<<9), // int vector 274 VALUE_INT_GENTYPE = (1<<10), // int scalar/vector 275 VALUE_UINT = (1<<11), // uint scalar 276 VALUE_UINT_VEC = (1<<12), // uint vector 277 VALUE_UINT_GENTYPE = (1<<13), // uint scalar/vector 278 279 // Shorthands. 280 F = VALUE_FLOAT, 281 FV = VALUE_FLOAT_VEC, 282 GT = VALUE_FLOAT_GENTYPE, 283 V3 = VALUE_VEC3, 284 M = VALUE_MATRIX, 285 B = VALUE_BOOL, 286 BV = VALUE_BOOL_VEC, 287 BGT = VALUE_BOOL_GENTYPE, 288 I = VALUE_INT, 289 IV = VALUE_INT_VEC, 290 IGT = VALUE_INT_GENTYPE, 291 U = VALUE_UINT, 292 UV = VALUE_UINT_VEC, 293 UGT = VALUE_UINT_GENTYPE 294}; 295 296static inline bool isScalarType (ValueType type) 297{ 298 return type == VALUE_FLOAT || type == VALUE_BOOL || type == VALUE_INT || type == VALUE_UINT; 299} 300 301static inline bool isFloatType (ValueType type) 302{ 303 return (type & (VALUE_FLOAT | VALUE_FLOAT_VEC | VALUE_FLOAT_GENTYPE)) != 0; 304} 305 306static inline bool isIntType (ValueType type) 307{ 308 return (type & (VALUE_INT | VALUE_INT_VEC | VALUE_INT_GENTYPE)) != 0; 309} 310 311static inline bool isUintType (ValueType type) 312{ 313 return (type & (VALUE_UINT | VALUE_UINT_VEC | VALUE_UINT_GENTYPE)) != 0; 314} 315 316static inline bool isBoolType (ValueType type) 317{ 318 return (type & (VALUE_BOOL | VALUE_BOOL_VEC | VALUE_BOOL_GENTYPE)) != 0; 319} 320 321static inline float getGLSLUintMaxAsFloat (const glw::Functions& gl, ShaderType shaderType, Precision uintPrecision) 322{ 323 deUint32 intPrecisionGL; 324 deUint32 shaderTypeGL; 325 326 switch (uintPrecision) 327 { 328 case PRECISION_LOWP: intPrecisionGL = GL_LOW_INT; break; 329 case PRECISION_MEDIUMP: intPrecisionGL = GL_MEDIUM_INT; break; 330 case PRECISION_HIGHP: intPrecisionGL = GL_HIGH_INT; break; 331 default: 332 DE_ASSERT(false); 333 intPrecisionGL = 0; 334 } 335 336 switch (shaderType) 337 { 338 case SHADERTYPE_VERTEX: shaderTypeGL = GL_VERTEX_SHADER; break; 339 case SHADERTYPE_FRAGMENT: shaderTypeGL = GL_FRAGMENT_SHADER; break; 340 default: 341 DE_ASSERT(false); 342 shaderTypeGL = 0; 343 } 344 345 glw::GLint range[2] = { -1, -1 }; 346 glw::GLint precision = -1; 347 348 gl.getShaderPrecisionFormat(shaderTypeGL, intPrecisionGL, &range[0], &precision); 349 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderPrecisionFormat failed"); 350 351 TCU_CHECK(de::inBounds(range[0], 8, 32)); 352 353 const int numBitsInType = range[0] + 1; 354 return (float)((1ull << numBitsInType) - 1); 355} 356 357// Float scalar that can be either constant or a symbol that can be evaluated later. 358class FloatScalar 359{ 360public: 361 enum Symbol 362 { 363 SYMBOL_LOWP_UINT_MAX = 0, 364 SYMBOL_MEDIUMP_UINT_MAX, 365 366 SYMBOL_LOWP_UINT_MAX_RECIPROCAL, 367 SYMBOL_MEDIUMP_UINT_MAX_RECIPROCAL, 368 369 SYMBOL_ONE_MINUS_UINT32MAX_DIV_LOWP_UINT_MAX, 370 SYMBOL_ONE_MINUS_UINT32MAX_DIV_MEDIUMP_UINT_MAX, 371 372 SYMBOL_LAST 373 }; 374 375 FloatScalar (float c) : m_isConstant(true), m_value(c) {} 376 FloatScalar (Symbol s) : m_isConstant(false), m_value(s) {} 377 378 float getValue (const glw::Functions& gl, ShaderType shaderType) const 379 { 380 if (m_isConstant) 381 return m_value.constant; 382 else 383 { 384 switch (m_value.symbol) 385 { 386 case SYMBOL_LOWP_UINT_MAX: return getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_LOWP); 387 case SYMBOL_MEDIUMP_UINT_MAX: return getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_MEDIUMP); 388 389 case SYMBOL_LOWP_UINT_MAX_RECIPROCAL: return 1.0f / getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_LOWP); 390 case SYMBOL_MEDIUMP_UINT_MAX_RECIPROCAL: return 1.0f / getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_MEDIUMP); 391 392 case SYMBOL_ONE_MINUS_UINT32MAX_DIV_LOWP_UINT_MAX: return 1.0f - (float)std::numeric_limits<deUint32>::max() / getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_LOWP); 393 case SYMBOL_ONE_MINUS_UINT32MAX_DIV_MEDIUMP_UINT_MAX: return 1.0f - (float)std::numeric_limits<deUint32>::max() / getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_MEDIUMP); 394 395 default: 396 DE_ASSERT(false); 397 return 0.0f; 398 } 399 } 400 } 401 402private: 403 bool m_isConstant; 404 405 union ConstantOrSymbol 406 { 407 float constant; 408 Symbol symbol; 409 410 ConstantOrSymbol (float c) : constant (c) {} 411 ConstantOrSymbol (Symbol s) : symbol (s) {} 412 } m_value; 413}; 414 415struct Value 416{ 417 Value (ValueType valueType_, const FloatScalar& rangeMin_, const FloatScalar& rangeMax_) 418 : valueType (valueType_) 419 , rangeMin (rangeMin_) 420 , rangeMax (rangeMax_) 421 { 422 } 423 424 ValueType valueType; 425 FloatScalar rangeMin; 426 FloatScalar rangeMax; 427}; 428 429enum OperationType 430{ 431 FUNCTION = 0, 432 OPERATOR, 433 SIDE_EFFECT_OPERATOR // Test the side-effect (as opposed to the result) of a side-effect operator. 434}; 435 436struct BuiltinFuncInfo 437{ 438 BuiltinFuncInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, 439 Value input0_, Value input1_, Value input2_, 440 const FloatScalar& resultScale_, const FloatScalar& resultBias_, 441 deUint32 precisionMask_, 442 ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_, 443 OperationType type_=FUNCTION, bool isUnaryPrefix_=true) 444 : caseName (caseName_) 445 , shaderFuncName (shaderFuncName_) 446 , outValue (outValue_) 447 , input0 (input0_) 448 , input1 (input1_) 449 , input2 (input2_) 450 , resultScale (resultScale_) 451 , resultBias (resultBias_) 452 , referenceScale (resultScale_) 453 , referenceBias (resultBias_) 454 , precisionMask (precisionMask_) 455 , evalFuncScalar (evalFuncScalar_) 456 , evalFuncVec2 (evalFuncVec2_) 457 , evalFuncVec3 (evalFuncVec3_) 458 , evalFuncVec4 (evalFuncVec4_) 459 , type (type_) 460 , isUnaryPrefix (isUnaryPrefix_) 461 { 462 } 463 464 BuiltinFuncInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, 465 Value input0_, Value input1_, Value input2_, 466 const FloatScalar& resultScale_, const FloatScalar& resultBias_, const FloatScalar& referenceScale_, const FloatScalar& referenceBias_, 467 deUint32 precisionMask_, 468 ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_, 469 OperationType type_=FUNCTION, bool isUnaryPrefix_=true) 470 : caseName (caseName_) 471 , shaderFuncName (shaderFuncName_) 472 , outValue (outValue_) 473 , input0 (input0_) 474 , input1 (input1_) 475 , input2 (input2_) 476 , resultScale (resultScale_) 477 , resultBias (resultBias_) 478 , referenceScale (referenceScale_) 479 , referenceBias (referenceBias_) 480 , precisionMask (precisionMask_) 481 , evalFuncScalar (evalFuncScalar_) 482 , evalFuncVec2 (evalFuncVec2_) 483 , evalFuncVec3 (evalFuncVec3_) 484 , evalFuncVec4 (evalFuncVec4_) 485 , type (type_) 486 , isUnaryPrefix (isUnaryPrefix_) 487 { 488 } 489 490 const char* caseName; //!< Name of case. 491 const char* shaderFuncName; //!< Name in shading language. 492 ValueType outValue; 493 Value input0; 494 Value input1; 495 Value input2; 496 FloatScalar resultScale; 497 FloatScalar resultBias; 498 FloatScalar referenceScale; 499 FloatScalar referenceBias; 500 deUint32 precisionMask; 501 ShaderEvalFunc evalFuncScalar; 502 ShaderEvalFunc evalFuncVec2; 503 ShaderEvalFunc evalFuncVec3; 504 ShaderEvalFunc evalFuncVec4; 505 OperationType type; 506 bool isUnaryPrefix; //!< Whether a unary operator is a prefix operator; redundant unless unary. 507}; 508 509static inline BuiltinFuncInfo BuiltinOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const FloatScalar& resultScale_, const FloatScalar& resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_) 510{ 511 return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, OPERATOR); 512} 513 514static inline BuiltinFuncInfo BuiltinOperInfoSeparateRefScaleBias (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const FloatScalar& resultScale_, const FloatScalar& resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_, const FloatScalar& referenceScale_, const FloatScalar& referenceBias_) 515{ 516 return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, referenceScale_, referenceBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, OPERATOR); 517} 518 519// For postfix (unary) operators. 520static inline BuiltinFuncInfo BuiltinPostOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const FloatScalar& resultScale_, const FloatScalar& resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_) 521{ 522 return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, OPERATOR, false); 523} 524 525static inline BuiltinFuncInfo BuiltinSideEffOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const FloatScalar& resultScale_, const FloatScalar& resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_) 526{ 527 return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, SIDE_EFFECT_OPERATOR); 528} 529 530// For postfix (unary) operators, testing side-effect. 531static inline BuiltinFuncInfo BuiltinPostSideEffOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const FloatScalar& resultScale_, const FloatScalar& resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_) 532{ 533 return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, SIDE_EFFECT_OPERATOR, false); 534} 535 536// BuiltinFuncGroup 537 538struct BuiltinFuncGroup 539{ 540 BuiltinFuncGroup (const char* name_, const char* description_) : name(name_), description(description_) {} 541 BuiltinFuncGroup& operator<< (const BuiltinFuncInfo& info) { funcInfos.push_back(info); return *this; } 542 543 const char* name; 544 const char* description; 545 std::vector<BuiltinFuncInfo> funcInfos; 546}; 547 548static const char* s_inSwizzles[MAX_INPUTS][4] = 549{ 550 { "z", "wy", "zxy", "yzwx" }, 551 { "x", "yx", "yzx", "wzyx" }, 552 { "y", "zy", "wyz", "xwzy" } 553}; 554 555static const char* s_outSwizzles[] = { "x", "yz", "xyz", "xyzw" }; 556 557static const BVec4 s_outSwizzleChannelMasks[] = 558{ 559 BVec4(true, false, false, false), 560 BVec4(false, true, true, false), 561 BVec4(true, true, true, false), 562 BVec4(true, true, true, true ) 563}; 564 565// OperatorShaderEvaluator 566 567class OperatorShaderEvaluator : public ShaderEvaluator 568{ 569public: 570 OperatorShaderEvaluator (const glw::Functions& gl, ShaderType shaderType, ShaderEvalFunc evalFunc, const FloatScalar& scale, const FloatScalar& bias, int resultScalarSize) 571 : m_gl (gl) 572 , m_shaderType (shaderType) 573 , m_evalFunc (evalFunc) 574 , m_scale (scale) 575 , m_bias (bias) 576 , m_resultScalarSize (resultScalarSize) 577 , m_areScaleAndBiasEvaluated (false) 578 , m_evaluatedScale (-1.0f) 579 , m_evaluatedBias (-1.0f) 580 { 581 DE_ASSERT(de::inRange(resultScalarSize, 1, 4)); 582 } 583 584 virtual ~OperatorShaderEvaluator (void) 585 { 586 } 587 588 virtual void evaluate (ShaderEvalContext& ctx) 589 { 590 m_evalFunc(ctx); 591 592 if (!m_areScaleAndBiasEvaluated) 593 { 594 m_evaluatedScale = m_scale.getValue(m_gl, m_shaderType); 595 m_evaluatedBias = m_bias.getValue(m_gl, m_shaderType); 596 m_areScaleAndBiasEvaluated = true; 597 } 598 599 for (int i = 0; i < 4; i++) 600 if (s_outSwizzleChannelMasks[m_resultScalarSize-1][i]) 601 ctx.color[i] = ctx.color[i] * m_evaluatedScale + m_evaluatedBias; 602 } 603 604private: 605 const glw::Functions& m_gl; 606 ShaderType m_shaderType; 607 ShaderEvalFunc m_evalFunc; 608 FloatScalar m_scale; 609 FloatScalar m_bias; 610 int m_resultScalarSize; 611 612 bool m_areScaleAndBiasEvaluated; 613 float m_evaluatedScale; 614 float m_evaluatedBias; 615}; 616 617// Concrete value. 618 619struct ShaderValue 620{ 621 ShaderValue (DataType type_, const FloatScalar& rangeMin_, const FloatScalar& rangeMax_) 622 : type (type_) 623 , rangeMin (rangeMin_) 624 , rangeMax (rangeMax_) 625 { 626 } 627 628 ShaderValue (void) 629 : type (TYPE_LAST) 630 , rangeMin (0.0f) 631 , rangeMax (0.0f) 632 { 633 } 634 635 DataType type; 636 FloatScalar rangeMin; 637 FloatScalar rangeMax; 638}; 639 640struct ShaderDataSpec 641{ 642 ShaderDataSpec (void) 643 : resultScale (1.0f) 644 , resultBias (0.0f) 645 , referenceScale (1.0f) 646 , referenceBias (0.0f) 647 , precision (PRECISION_LAST) 648 , output (TYPE_LAST) 649 , numInputs (0) 650 { 651 } 652 653 FloatScalar resultScale; 654 FloatScalar resultBias; 655 FloatScalar referenceScale; 656 FloatScalar referenceBias; 657 Precision precision; 658 DataType output; 659 int numInputs; 660 ShaderValue inputs[MAX_INPUTS]; 661}; 662 663// ShaderOperatorCase 664 665class ShaderOperatorCase : public ShaderRenderCase 666{ 667public: 668 ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const string& shaderOp, const ShaderDataSpec& spec); 669 virtual ~ShaderOperatorCase (void); 670 671protected: 672 void setupShaderData (void); 673 674private: 675 ShaderOperatorCase (const ShaderOperatorCase&); // not allowed! 676 ShaderOperatorCase& operator= (const ShaderOperatorCase&); // not allowed! 677 678 ShaderDataSpec m_spec; 679 string m_shaderOp; 680 OperatorShaderEvaluator m_evaluator; 681}; 682 683ShaderOperatorCase::ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const string& shaderOp, const ShaderDataSpec& spec) 684 : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), caseName, description, isVertexCase, m_evaluator) 685 , m_spec (spec) 686 , m_shaderOp (shaderOp) 687 , m_evaluator (m_renderCtx.getFunctions(), isVertexCase ? SHADERTYPE_VERTEX : SHADERTYPE_FRAGMENT, evalFunc, spec.referenceScale, spec.referenceBias, getDataTypeScalarSize(spec.output)) 688{ 689} 690 691void ShaderOperatorCase::setupShaderData (void) 692{ 693 ShaderType shaderType = m_isVertexCase ? SHADERTYPE_VERTEX : SHADERTYPE_FRAGMENT; 694 const char* precision = m_spec.precision != PRECISION_LAST ? getPrecisionName(m_spec.precision) : DE_NULL; 695 const char* inputPrecision[MAX_INPUTS]; 696 697 ostringstream vtx; 698 ostringstream frag; 699 ostringstream& op = m_isVertexCase ? vtx : frag; 700 701 vtx << "#version 300 es\n"; 702 frag << "#version 300 es\n"; 703 704 // Compute precision for inputs. 705 for (int i = 0; i < m_spec.numInputs; i++) 706 { 707 bool isBoolVal = de::inRange<int>(m_spec.inputs[i].type, TYPE_BOOL, TYPE_BOOL_VEC4); 708 bool isIntVal = de::inRange<int>(m_spec.inputs[i].type, TYPE_INT, TYPE_INT_VEC4); 709 bool isUintVal = de::inRange<int>(m_spec.inputs[i].type, TYPE_UINT, TYPE_UINT_VEC4); 710 // \note Mediump interpolators are used for booleans, and highp for integers. 711 Precision prec = isBoolVal ? PRECISION_MEDIUMP 712 : isIntVal || isUintVal ? PRECISION_HIGHP 713 : m_spec.precision; 714 inputPrecision[i] = getPrecisionName(prec); 715 } 716 717 // Attributes. 718 vtx << "in highp vec4 a_position;\n"; 719 for (int i = 0; i < m_spec.numInputs; i++) 720 vtx << "in " << inputPrecision[i] << " vec4 a_in" << i << ";\n"; 721 722 // Color output. 723 frag << "layout(location = 0) out mediump vec4 o_color;\n"; 724 725 if (m_isVertexCase) 726 { 727 vtx << "out mediump vec4 v_color;\n"; 728 frag << "in mediump vec4 v_color;\n"; 729 } 730 else 731 { 732 for (int i = 0; i < m_spec.numInputs; i++) 733 { 734 vtx << "out " << inputPrecision[i] << " vec4 v_in" << i << ";\n"; 735 frag << "in " << inputPrecision[i] << " vec4 v_in" << i << ";\n"; 736 } 737 } 738 739 vtx << "\n"; 740 vtx << "void main()\n"; 741 vtx << "{\n"; 742 vtx << " gl_Position = a_position;\n"; 743 744 frag << "\n"; 745 frag << "void main()\n"; 746 frag << "{\n"; 747 748 // Expression inputs. 749 string prefix = m_isVertexCase ? "a_" : "v_"; 750 for (int i = 0; i < m_spec.numInputs; i++) 751 { 752 DataType inType = m_spec.inputs[i].type; 753 int inSize = getDataTypeScalarSize(inType); 754 bool isInt = de::inRange<int>(inType, TYPE_INT, TYPE_INT_VEC4); 755 bool isUint = de::inRange<int>(inType, TYPE_UINT, TYPE_UINT_VEC4); 756 bool isBool = de::inRange<int>(inType, TYPE_BOOL, TYPE_BOOL_VEC4); 757 const char* typeName = getDataTypeName(inType); 758 const char* swizzle = s_inSwizzles[i][inSize-1]; 759 760 op << "\t"; 761 if (precision && !isBool) op << precision << " "; 762 763 op << typeName << " in" << i << " = "; 764 765 if (isBool) 766 { 767 if (inSize == 1) op << "("; 768 else op << "greaterThan("; 769 } 770 else if (isInt || isUint) 771 op << typeName << "("; 772 773 op << prefix << "in" << i << "." << swizzle; 774 775 if (isBool) 776 { 777 if (inSize == 1) op << " > 0.0)"; 778 else op << ", vec" << inSize << "(0.0))"; 779 } 780 else if (isInt || isUint) 781 op << ")"; 782 783 op << ";\n"; 784 } 785 786 // Result variable. 787 { 788 const char* outTypeName = getDataTypeName(m_spec.output); 789 bool isBoolOut = de::inRange<int>(m_spec.output, TYPE_BOOL, TYPE_BOOL_VEC4); 790 791 op << "\t"; 792 if (precision && !isBoolOut) op << precision << " "; 793 op << outTypeName << " res = " << outTypeName << "(0.0);\n\n"; 794 } 795 796 // Expression. 797 op << "\t" << m_shaderOp << "\n\n"; 798 799 // Convert to color. 800 bool isResFloatVec = de::inRange<int>(m_spec.output, TYPE_FLOAT, TYPE_FLOAT_VEC4); 801 int outScalarSize = getDataTypeScalarSize(m_spec.output); 802 803 op << "\thighp vec4 color = vec4(0.0, 0.0, 0.0, 1.0);\n"; 804 op << "\tcolor." << s_outSwizzles[outScalarSize-1] << " = "; 805 806 if (!isResFloatVec && outScalarSize == 1) 807 op << "float(res)"; 808 else if (!isResFloatVec) 809 op << "vec" << outScalarSize << "(res)"; 810 else 811 op << "res"; 812 813 op << ";\n"; 814 815 // Scale & bias. 816 float resultScale = m_spec.resultScale.getValue(m_renderCtx.getFunctions(), shaderType); 817 float resultBias = m_spec.resultBias.getValue(m_renderCtx.getFunctions(), shaderType); 818 if ((resultScale != 1.0f) || (resultBias != 0.0f)) 819 { 820 op << "\tcolor = color"; 821 if (resultScale != 1.0f) op << " * " << twoValuedVec4(de::toString(resultScale), "1.0", s_outSwizzleChannelMasks[outScalarSize-1]); 822 if (resultBias != 0.0f) op << " + " << twoValuedVec4(de::floatToString(resultBias, 2), "0.0", s_outSwizzleChannelMasks[outScalarSize-1]); 823 op << ";\n"; 824 } 825 826 // .. 827 if (m_isVertexCase) 828 { 829 vtx << " v_color = color;\n"; 830 frag << " o_color = v_color;\n"; 831 } 832 else 833 { 834 for (int i = 0; i < m_spec.numInputs; i++) 835 vtx << " v_in" << i << " = a_in" << i << ";\n"; 836 frag << " o_color = color;\n"; 837 } 838 839 vtx << "}\n"; 840 frag << "}\n"; 841 842 m_vertShaderSource = vtx.str(); 843 m_fragShaderSource = frag.str(); 844 845 // Setup the user attributes. 846 m_userAttribTransforms.resize(m_spec.numInputs); 847 for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++) 848 { 849 const ShaderValue& v = m_spec.inputs[inputNdx]; 850 DE_ASSERT(v.type != TYPE_LAST); 851 852 float rangeMin = v.rangeMin.getValue(m_renderCtx.getFunctions(), shaderType); 853 float rangeMax = v.rangeMax.getValue(m_renderCtx.getFunctions(), shaderType); 854 float scale = rangeMax - rangeMin; 855 float minBias = rangeMin; 856 float maxBias = rangeMax; 857 Mat4 attribMatrix; 858 859 for (int rowNdx = 0; rowNdx < 4; rowNdx++) 860 { 861 Vec4 row; 862 863 switch ((rowNdx + inputNdx) % 4) 864 { 865 case 0: row = Vec4(scale, 0.0f, 0.0f, minBias); break; 866 case 1: row = Vec4(0.0f, scale, 0.0f, minBias); break; 867 case 2: row = Vec4(-scale, 0.0f, 0.0f, maxBias); break; 868 case 3: row = Vec4(0.0f, -scale, 0.0f, maxBias); break; 869 default: DE_ASSERT(false); 870 } 871 872 attribMatrix.setRow(rowNdx, row); 873 } 874 875 m_userAttribTransforms[inputNdx] = attribMatrix; 876 } 877} 878 879ShaderOperatorCase::~ShaderOperatorCase (void) 880{ 881} 882 883// ShaderOperatorTests. 884 885ShaderOperatorTests::ShaderOperatorTests(Context& context) 886 : TestCaseGroup(context, "operator", "Operator tests.") 887{ 888} 889 890ShaderOperatorTests::~ShaderOperatorTests (void) 891{ 892} 893 894// Vector math functions. 895template<typename T> inline T nop (T f) { return f; } 896 897template <typename T, int Size> 898Vector<T, Size> nop (const Vector<T, Size>& v) { return v; } 899 900#define DECLARE_UNARY_GENTYPE_FUNCS(FUNC_NAME) \ 901 void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].z()); } \ 902 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1)); } \ 903 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1)); } \ 904 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); } 905 906#define DECLARE_BINARY_GENTYPE_FUNCS(FUNC_NAME) \ 907 void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].z(), c.in[1].x()); } \ 908 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0)); } \ 909 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); } \ 910 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); } 911 912#define DECLARE_TERNARY_GENTYPE_FUNCS(FUNC_NAME) \ 913 void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].y()); } \ 914 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0), c.in[2].swizzle(2, 1)); } \ 915 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0), c.in[2].swizzle(3, 1, 2)); } \ 916 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].swizzle(0, 3, 2, 1)); } 917 918#define DECLARE_UNARY_SCALAR_GENTYPE_FUNCS(FUNC_NAME) \ 919 void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].z()); } \ 920 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(3, 1)); } \ 921 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2, 0, 1)); } \ 922 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); } 923 924#define DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(FUNC_NAME) \ 925 void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].z(), c.in[1].x()); } \ 926 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0)); } \ 927 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); } \ 928 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); } 929 930#define DECLARE_BINARY_BOOL_FUNCS(FUNC_NAME) \ 931 void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); } 932 933#define DECLARE_UNARY_BOOL_GENTYPE_FUNCS(FUNC_NAME) \ 934 void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f); } \ 935 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); } \ 936 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); } \ 937 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); } 938 939#define DECLARE_TERNARY_BOOL_GENTYPE_FUNCS(FUNC_NAME) \ 940 void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f, c.in[2].y() > 0.0f); } \ 941 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f)), greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f))).asFloat(); } \ 942 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f)), greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f))).asFloat(); } \ 943 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f)), greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f))).asFloat(); } 944 945#define DECLARE_UNARY_INT_GENTYPE_FUNCS(FUNC_NAME) \ 946 void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((int)c.in[0].z()); } \ 947 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt()).asFloat(); } \ 948 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt()).asFloat(); } \ 949 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt()).asFloat(); } 950 951#define DECLARE_BINARY_INT_GENTYPE_FUNCS(FUNC_NAME) \ 952 void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((int)c.in[0].z(), (int)c.in[1].x()); } \ 953 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(), c.in[1].swizzle(1, 0).asInt()).asFloat(); } \ 954 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); } \ 955 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(), c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); } 956 957#define DECLARE_UNARY_UINT_GENTYPE_FUNCS(FUNC_NAME) \ 958 void eval_##FUNC_NAME##_uint (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z()); } \ 959 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint()).asFloat(); } \ 960 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint()).asFloat(); } \ 961 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint()).asFloat(); } 962 963#define DECLARE_BINARY_UINT_GENTYPE_FUNCS(FUNC_NAME) \ 964 void eval_##FUNC_NAME##_uint (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x()); } \ 965 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint()).asFloat(); } \ 966 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); } \ 967 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); } 968 969#define DECLARE_TERNARY_INT_GENTYPE_FUNCS(FUNC_NAME) \ 970 void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((int)c.in[0].z(), (int)c.in[1].x(), (int)c.in[2].y()); } \ 971 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(), c.in[1].swizzle(1, 0).asInt(), c.in[2].swizzle(2, 1).asInt()).asFloat(); } \ 972 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), c.in[1].swizzle(1, 2, 0).asInt(), c.in[2].swizzle(3, 1, 2).asInt()).asFloat(); } \ 973 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(), c.in[1].swizzle(3, 2, 1, 0).asInt(), c.in[2].swizzle(0, 3, 2, 1).asInt()).asFloat(); } 974 975#define DECLARE_TERNARY_UINT_GENTYPE_FUNCS(FUNC_NAME) \ 976 void eval_##FUNC_NAME##_uint (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x(), (deUint32)c.in[2].y()); } \ 977 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint(), c.in[2].swizzle(2, 1).asUint()).asFloat(); } \ 978 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint(), c.in[2].swizzle(3, 1, 2).asUint()).asFloat(); } \ 979 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint(), c.in[2].swizzle(0, 3, 2, 1).asUint()).asFloat(); } 980 981#define DECLARE_VEC_FLOAT_FUNCS(FUNC_NAME) \ 982 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].x()); } \ 983 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].x()); } \ 984 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].x()); } 985 986#define DECLARE_VEC_FLOAT_FLOAT_FUNCS(FUNC_NAME) \ 987 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].x(), c.in[2].y()); } \ 988 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].x(), c.in[2].y()); } \ 989 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].x(), c.in[2].y()); } 990 991#define DECLARE_VEC_VEC_FLOAT_FUNCS(FUNC_NAME) \ 992 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0), c.in[2].y()); } \ 993 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0), c.in[2].y()); } \ 994 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].y()); } 995 996#define DECLARE_FLOAT_FLOAT_VEC_FUNCS(FUNC_NAME) \ 997 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(2, 1)); } \ 998 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(3, 1, 2)); } \ 999 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(0, 3, 2, 1)); } 1000 1001#define DECLARE_FLOAT_VEC_FUNCS(FUNC_NAME) \ 1002 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].z(), c.in[1].swizzle(1, 0)); } \ 1003 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].z(), c.in[1].swizzle(1, 2, 0)); } \ 1004 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].z(), c.in[1].swizzle(3, 2, 1, 0)); } 1005 1006#define DECLARE_IVEC_INT_FUNCS(FUNC_NAME) \ 1007 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(), (int)c.in[1].x()).asFloat(); } \ 1008 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), (int)c.in[1].x()).asFloat(); } \ 1009 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(), (int)c.in[1].x()).asFloat(); } 1010 1011#define DECLARE_IVEC_INT_INT_FUNCS(FUNC_NAME) \ 1012 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(), (int)c.in[1].x(), (int)c.in[2].y()).asFloat(); } \ 1013 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), (int)c.in[1].x(), (int)c.in[2].y()).asFloat(); } \ 1014 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(), (int)c.in[1].x(), (int)c.in[2].y()).asFloat(); } 1015 1016#define DECLARE_INT_IVEC_FUNCS(FUNC_NAME) \ 1017 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME((int)c.in[0].z(), c.in[1].swizzle(1, 0).asInt()).asFloat(); } \ 1018 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME((int)c.in[0].z(), c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); } \ 1019 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME((int)c.in[0].z(), c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); } 1020 1021#define DECLARE_UVEC_UINT_FUNCS(FUNC_NAME) \ 1022 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), (deUint32)c.in[1].x()).asFloat(); } \ 1023 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), (deUint32)c.in[1].x()).asFloat(); } \ 1024 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), (deUint32)c.in[1].x()).asFloat(); } 1025 1026#define DECLARE_UVEC_UINT_UINT_FUNCS(FUNC_NAME) \ 1027 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), (deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); } \ 1028 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), (deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); } \ 1029 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), (deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); } 1030 1031#define DECLARE_UINT_UVEC_FUNCS(FUNC_NAME) \ 1032 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME((deUint32)c.in[0].z(), c.in[1].swizzle(1, 0).asUint()).asFloat(); } \ 1033 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME((deUint32)c.in[0].z(), c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); } \ 1034 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME((deUint32)c.in[0].z(), c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); } 1035 1036#define DECLARE_BINARY_INT_VEC_FUNCS(FUNC_NAME) \ 1037 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(), c.in[1].swizzle(1, 0).asInt()).asFloat(); } \ 1038 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); } \ 1039 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(), c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); } 1040 1041#define DECLARE_BINARY_UINT_VEC_FUNCS(FUNC_NAME) \ 1042 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint()).asFloat(); } \ 1043 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); } \ 1044 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); } 1045 1046#define DECLARE_UINT_INT_GENTYPE_FUNCS(FUNC_NAME) \ 1047 void eval_##FUNC_NAME##_uint (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z(), (int)c.in[1].x()); } \ 1048 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asInt()).asFloat(); } \ 1049 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); } \ 1050 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); } 1051 1052#define DECLARE_UVEC_INT_FUNCS(FUNC_NAME) \ 1053 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), (int)c.in[1].x()).asFloat(); } \ 1054 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), (int)c.in[1].x()).asFloat(); } \ 1055 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), (int)c.in[1].x()).asFloat(); } 1056 1057 1058// Operators. 1059 1060DECLARE_UNARY_GENTYPE_FUNCS(nop) 1061DECLARE_UNARY_GENTYPE_FUNCS(negate) 1062DECLARE_UNARY_GENTYPE_FUNCS(addOne) 1063DECLARE_UNARY_GENTYPE_FUNCS(subOne) 1064DECLARE_BINARY_GENTYPE_FUNCS(add) 1065DECLARE_BINARY_GENTYPE_FUNCS(sub) 1066DECLARE_BINARY_GENTYPE_FUNCS(mul) 1067DECLARE_BINARY_GENTYPE_FUNCS(div) 1068 1069void eval_selection_float (ShaderEvalContext& c) { c.color.x() = selection(c.in[0].z() > 0.0f, c.in[1].x(), c.in[2].y()); } 1070void eval_selection_vec2 (ShaderEvalContext& c) { c.color.yz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 0), c.in[2].swizzle(2, 1)); } 1071void eval_selection_vec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 2, 0), c.in[2].swizzle(3, 1, 2)); } 1072void eval_selection_vec4 (ShaderEvalContext& c) { c.color = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(3, 2, 1, 0), c.in[2].swizzle(0, 3, 2, 1)); } 1073 1074DECLARE_UNARY_INT_GENTYPE_FUNCS(nop) 1075DECLARE_UNARY_INT_GENTYPE_FUNCS(negate) 1076DECLARE_UNARY_INT_GENTYPE_FUNCS(addOne) 1077DECLARE_UNARY_INT_GENTYPE_FUNCS(subOne) 1078DECLARE_UNARY_INT_GENTYPE_FUNCS(bitwiseNot) 1079DECLARE_BINARY_INT_GENTYPE_FUNCS(add) 1080DECLARE_BINARY_INT_GENTYPE_FUNCS(sub) 1081DECLARE_BINARY_INT_GENTYPE_FUNCS(mul) 1082DECLARE_BINARY_INT_GENTYPE_FUNCS(div) 1083DECLARE_BINARY_INT_GENTYPE_FUNCS(mod) 1084DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseAnd) 1085DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseOr) 1086DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseXor) 1087 1088void eval_leftShift_int (ShaderEvalContext& c) { c.color.x() = (float)leftShift((int)c.in[0].z(), (int)c.in[1].x()); } 1089DECLARE_BINARY_INT_VEC_FUNCS(leftShift) 1090void eval_rightShift_int (ShaderEvalContext& c) { c.color.x() = (float)rightShift((int)c.in[0].z(), (int)c.in[1].x()); } 1091DECLARE_BINARY_INT_VEC_FUNCS(rightShift) 1092DECLARE_IVEC_INT_FUNCS(leftShiftVecScalar) 1093DECLARE_IVEC_INT_FUNCS(rightShiftVecScalar) 1094 1095void eval_selection_int (ShaderEvalContext& c) { c.color.x() = (float)selection(c.in[0].z() > 0.0f, (int)c.in[1].x(), (int)c.in[2].y()); } 1096void eval_selection_ivec2 (ShaderEvalContext& c) { c.color.yz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 0).asInt(), c.in[2].swizzle(2, 1).asInt()).asFloat(); } 1097void eval_selection_ivec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 2, 0).asInt(), c.in[2].swizzle(3, 1, 2).asInt()).asFloat(); } 1098void eval_selection_ivec4 (ShaderEvalContext& c) { c.color = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(3, 2, 1, 0).asInt(), c.in[2].swizzle(0, 3, 2, 1).asInt()).asFloat(); } 1099 1100DECLARE_UNARY_UINT_GENTYPE_FUNCS(nop) 1101DECLARE_UNARY_UINT_GENTYPE_FUNCS(negate) 1102DECLARE_UNARY_UINT_GENTYPE_FUNCS(bitwiseNot) 1103DECLARE_UNARY_UINT_GENTYPE_FUNCS(addOne) 1104DECLARE_UNARY_UINT_GENTYPE_FUNCS(subOne) 1105DECLARE_BINARY_UINT_GENTYPE_FUNCS(add) 1106DECLARE_BINARY_UINT_GENTYPE_FUNCS(sub) 1107DECLARE_BINARY_UINT_GENTYPE_FUNCS(mul) 1108DECLARE_BINARY_UINT_GENTYPE_FUNCS(div) 1109DECLARE_BINARY_UINT_GENTYPE_FUNCS(mod) 1110DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseAnd) 1111DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseOr) 1112DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseXor) 1113 1114DECLARE_UINT_INT_GENTYPE_FUNCS(leftShift) 1115DECLARE_UINT_INT_GENTYPE_FUNCS(rightShift) 1116DECLARE_UVEC_INT_FUNCS(leftShiftVecScalar) 1117DECLARE_UVEC_INT_FUNCS(rightShiftVecScalar) 1118 1119void eval_selection_uint (ShaderEvalContext& c) { c.color.x() = (float)selection(c.in[0].z() > 0.0f, (deUint32)c.in[1].x(), (deUint32)c.in[2].y()); } 1120void eval_selection_uvec2 (ShaderEvalContext& c) { c.color.yz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 0).asUint(), c.in[2].swizzle(2, 1).asUint()).asFloat(); } 1121void eval_selection_uvec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 2, 0).asUint(), c.in[2].swizzle(3, 1, 2).asUint()).asFloat(); } 1122void eval_selection_uvec4 (ShaderEvalContext& c) { c.color = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(3, 2, 1, 0).asUint(), c.in[2].swizzle(0, 3, 2, 1).asUint()).asFloat(); } 1123 1124DECLARE_UNARY_BOOL_GENTYPE_FUNCS(boolNot) 1125DECLARE_BINARY_BOOL_FUNCS(logicalAnd) 1126DECLARE_BINARY_BOOL_FUNCS(logicalOr) 1127DECLARE_BINARY_BOOL_FUNCS(logicalXor) 1128 1129void eval_selection_bool (ShaderEvalContext& c) { c.color.x() = (float)selection(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f, c.in[2].y() > 0.0f); } 1130void eval_selection_bvec2 (ShaderEvalContext& c) { c.color.yz() = selection(c.in[0].z() > 0.0f, greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f, 0.0f)), greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f, 0.0f))).asFloat(); } 1131void eval_selection_bvec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f, 0.0f, 0.0f)), greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f, 0.0f, 0.0f))).asFloat(); } 1132void eval_selection_bvec4 (ShaderEvalContext& c) { c.color = selection(c.in[0].z() > 0.0f, greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f, 0.0f, 0.0f, 0.0f)), greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); } 1133 1134DECLARE_VEC_FLOAT_FUNCS(addVecScalar) 1135DECLARE_VEC_FLOAT_FUNCS(subVecScalar) 1136DECLARE_VEC_FLOAT_FUNCS(mulVecScalar) 1137DECLARE_VEC_FLOAT_FUNCS(divVecScalar) 1138 1139DECLARE_FLOAT_VEC_FUNCS(addScalarVec) 1140DECLARE_FLOAT_VEC_FUNCS(subScalarVec) 1141DECLARE_FLOAT_VEC_FUNCS(mulScalarVec) 1142DECLARE_FLOAT_VEC_FUNCS(divScalarVec) 1143 1144DECLARE_IVEC_INT_FUNCS(addVecScalar) 1145DECLARE_IVEC_INT_FUNCS(subVecScalar) 1146DECLARE_IVEC_INT_FUNCS(mulVecScalar) 1147DECLARE_IVEC_INT_FUNCS(divVecScalar) 1148DECLARE_IVEC_INT_FUNCS(modVecScalar) 1149DECLARE_IVEC_INT_FUNCS(bitwiseAndVecScalar) 1150DECLARE_IVEC_INT_FUNCS(bitwiseOrVecScalar) 1151DECLARE_IVEC_INT_FUNCS(bitwiseXorVecScalar) 1152 1153DECLARE_INT_IVEC_FUNCS(addScalarVec) 1154DECLARE_INT_IVEC_FUNCS(subScalarVec) 1155DECLARE_INT_IVEC_FUNCS(mulScalarVec) 1156DECLARE_INT_IVEC_FUNCS(divScalarVec) 1157DECLARE_INT_IVEC_FUNCS(modScalarVec) 1158DECLARE_INT_IVEC_FUNCS(bitwiseAndScalarVec) 1159DECLARE_INT_IVEC_FUNCS(bitwiseOrScalarVec) 1160DECLARE_INT_IVEC_FUNCS(bitwiseXorScalarVec) 1161 1162DECLARE_UVEC_UINT_FUNCS(addVecScalar) 1163DECLARE_UVEC_UINT_FUNCS(subVecScalar) 1164DECLARE_UVEC_UINT_FUNCS(mulVecScalar) 1165DECLARE_UVEC_UINT_FUNCS(divVecScalar) 1166DECLARE_UVEC_UINT_FUNCS(modVecScalar) 1167DECLARE_UVEC_UINT_FUNCS(bitwiseAndVecScalar) 1168DECLARE_UVEC_UINT_FUNCS(bitwiseOrVecScalar) 1169DECLARE_UVEC_UINT_FUNCS(bitwiseXorVecScalar) 1170 1171DECLARE_UINT_UVEC_FUNCS(addScalarVec) 1172DECLARE_UINT_UVEC_FUNCS(subScalarVec) 1173DECLARE_UINT_UVEC_FUNCS(mulScalarVec) 1174DECLARE_UINT_UVEC_FUNCS(divScalarVec) 1175DECLARE_UINT_UVEC_FUNCS(modScalarVec) 1176DECLARE_UINT_UVEC_FUNCS(bitwiseAndScalarVec) 1177DECLARE_UINT_UVEC_FUNCS(bitwiseOrScalarVec) 1178DECLARE_UINT_UVEC_FUNCS(bitwiseXorScalarVec) 1179 1180// Built-in functions. 1181 1182DECLARE_UNARY_GENTYPE_FUNCS(radians) 1183DECLARE_UNARY_GENTYPE_FUNCS(degrees) 1184DECLARE_UNARY_GENTYPE_FUNCS(sin) 1185DECLARE_UNARY_GENTYPE_FUNCS(cos) 1186DECLARE_UNARY_GENTYPE_FUNCS(tan) 1187DECLARE_UNARY_GENTYPE_FUNCS(asin) 1188DECLARE_UNARY_GENTYPE_FUNCS(acos) 1189DECLARE_UNARY_GENTYPE_FUNCS(atan) 1190DECLARE_BINARY_GENTYPE_FUNCS(atan2) 1191DECLARE_UNARY_GENTYPE_FUNCS(sinh) 1192DECLARE_UNARY_GENTYPE_FUNCS(cosh) 1193DECLARE_UNARY_GENTYPE_FUNCS(tanh) 1194DECLARE_UNARY_GENTYPE_FUNCS(asinh) 1195DECLARE_UNARY_GENTYPE_FUNCS(acosh) 1196DECLARE_UNARY_GENTYPE_FUNCS(atanh) 1197 1198DECLARE_BINARY_GENTYPE_FUNCS(pow) 1199DECLARE_UNARY_GENTYPE_FUNCS(exp) 1200DECLARE_UNARY_GENTYPE_FUNCS(log) 1201DECLARE_UNARY_GENTYPE_FUNCS(exp2) 1202DECLARE_UNARY_GENTYPE_FUNCS(log2) 1203DECLARE_UNARY_GENTYPE_FUNCS(sqrt) 1204DECLARE_UNARY_GENTYPE_FUNCS(inverseSqrt) 1205 1206DECLARE_UNARY_GENTYPE_FUNCS(abs) 1207DECLARE_UNARY_GENTYPE_FUNCS(sign) 1208DECLARE_UNARY_GENTYPE_FUNCS(floor) 1209DECLARE_UNARY_GENTYPE_FUNCS(trunc) 1210DECLARE_UNARY_GENTYPE_FUNCS(roundToEven) 1211DECLARE_UNARY_GENTYPE_FUNCS(ceil) 1212DECLARE_UNARY_GENTYPE_FUNCS(fract) 1213DECLARE_BINARY_GENTYPE_FUNCS(mod) 1214DECLARE_VEC_FLOAT_FUNCS(modVecScalar) 1215DECLARE_BINARY_GENTYPE_FUNCS(min) 1216DECLARE_VEC_FLOAT_FUNCS(minVecScalar) 1217DECLARE_BINARY_INT_GENTYPE_FUNCS(min) 1218DECLARE_IVEC_INT_FUNCS(minVecScalar) 1219DECLARE_BINARY_UINT_GENTYPE_FUNCS(min) 1220DECLARE_UVEC_UINT_FUNCS(minVecScalar) 1221DECLARE_BINARY_GENTYPE_FUNCS(max) 1222DECLARE_VEC_FLOAT_FUNCS(maxVecScalar) 1223DECLARE_BINARY_INT_GENTYPE_FUNCS(max) 1224DECLARE_IVEC_INT_FUNCS(maxVecScalar) 1225DECLARE_BINARY_UINT_GENTYPE_FUNCS(max) 1226DECLARE_UVEC_UINT_FUNCS(maxVecScalar) 1227DECLARE_TERNARY_GENTYPE_FUNCS(clamp) 1228DECLARE_VEC_FLOAT_FLOAT_FUNCS(clampVecScalarScalar) 1229DECLARE_TERNARY_INT_GENTYPE_FUNCS(clamp) 1230DECLARE_IVEC_INT_INT_FUNCS(clampVecScalarScalar) 1231DECLARE_TERNARY_UINT_GENTYPE_FUNCS(clamp) 1232DECLARE_UVEC_UINT_UINT_FUNCS(clampVecScalarScalar) 1233DECLARE_TERNARY_GENTYPE_FUNCS(mix) 1234DECLARE_VEC_VEC_FLOAT_FUNCS(mixVecVecScalar) 1235DECLARE_BINARY_GENTYPE_FUNCS(step) 1236DECLARE_FLOAT_VEC_FUNCS(stepScalarVec) 1237DECLARE_TERNARY_GENTYPE_FUNCS(smoothStep) 1238DECLARE_FLOAT_FLOAT_VEC_FUNCS(smoothStepScalarScalarVec) 1239 1240DECLARE_UNARY_SCALAR_GENTYPE_FUNCS(length) 1241DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(distance) 1242DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(dot) 1243void eval_cross_vec3 (ShaderEvalContext& c) { c.color.xyz() = cross(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); } 1244 1245DECLARE_UNARY_GENTYPE_FUNCS(normalize) 1246DECLARE_TERNARY_GENTYPE_FUNCS(faceForward) 1247DECLARE_BINARY_GENTYPE_FUNCS(reflect) 1248 1249void eval_refract_float (ShaderEvalContext& c) { c.color.x() = refract(c.in[0].z(), c.in[1].x(), c.in[2].y()); } 1250void eval_refract_vec2 (ShaderEvalContext& c) { c.color.yz() = refract(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0), c.in[2].y()); } 1251void eval_refract_vec3 (ShaderEvalContext& c) { c.color.xyz() = refract(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0), c.in[2].y()); } 1252void eval_refract_vec4 (ShaderEvalContext& c) { c.color = refract(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].y()); } 1253 1254// Compare functions. 1255 1256#define DECLARE_FLOAT_COMPARE_FUNCS(FUNC_NAME) \ 1257 void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z(), c.in[1].x()); } \ 1258 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0)); } \ 1259 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); } \ 1260 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); } 1261 1262#define DECLARE_FLOAT_CWISE_COMPARE_FUNCS(FUNC_NAME) \ 1263 void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z(), c.in[1].x()); } \ 1264 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0)).asFloat(); } \ 1265 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)).asFloat(); } \ 1266 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)).asFloat(); } 1267 1268#define DECLARE_INT_COMPARE_FUNCS(FUNC_NAME) \ 1269 void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].z()), chopToInt(c.in[1].x())); } \ 1270 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(3, 1)), chopToInt(c.in[1].swizzle(1, 0))); } \ 1271 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(2, 0, 1)), chopToInt(c.in[1].swizzle(1, 2, 0))); } \ 1272 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(1, 2, 3, 0)), chopToInt(c.in[1].swizzle(3, 2, 1, 0))); } 1273 1274#define DECLARE_INT_CWISE_COMPARE_FUNCS(FUNC_NAME) \ 1275 void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].z()), chopToInt(c.in[1].x())); } \ 1276 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(chopToInt(c.in[0].swizzle(3, 1)), chopToInt(c.in[1].swizzle(1, 0))).asFloat(); } \ 1277 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(chopToInt(c.in[0].swizzle(2, 0, 1)), chopToInt(c.in[1].swizzle(1, 2, 0))).asFloat(); } \ 1278 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(chopToInt(c.in[0].swizzle(1, 2, 3, 0)), chopToInt(c.in[1].swizzle(3, 2, 1, 0))).asFloat(); } 1279 1280#define DECLARE_UINT_COMPARE_FUNCS(FUNC_NAME) \ 1281 void eval_##FUNC_NAME##_uint (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x()); } \ 1282 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint()); } \ 1283 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint()); } \ 1284 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()); } 1285 1286#define DECLARE_UINT_CWISE_COMPARE_FUNCS(FUNC_NAME) \ 1287 void eval_##FUNC_NAME##_uint (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x()); } \ 1288 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint()).asFloat(); } \ 1289 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); } \ 1290 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); } 1291 1292#define DECLARE_BOOL_COMPARE_FUNCS(FUNC_NAME) \ 1293 void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); } \ 1294 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f))); } \ 1295 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f))); } \ 1296 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f))); } 1297 1298#define DECLARE_BOOL_CWISE_COMPARE_FUNCS(FUNC_NAME) \ 1299 void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); } \ 1300 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f))).asFloat(); } \ 1301 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f))).asFloat(); } \ 1302 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f))).asFloat(); } 1303 1304DECLARE_FLOAT_COMPARE_FUNCS(allEqual) 1305DECLARE_FLOAT_COMPARE_FUNCS(anyNotEqual) 1306DECLARE_FLOAT_CWISE_COMPARE_FUNCS(lessThan) 1307DECLARE_FLOAT_CWISE_COMPARE_FUNCS(lessThanEqual) 1308DECLARE_FLOAT_CWISE_COMPARE_FUNCS(greaterThan) 1309DECLARE_FLOAT_CWISE_COMPARE_FUNCS(greaterThanEqual) 1310DECLARE_FLOAT_CWISE_COMPARE_FUNCS(equal) 1311DECLARE_FLOAT_CWISE_COMPARE_FUNCS(notEqual) 1312 1313DECLARE_INT_COMPARE_FUNCS(allEqual) 1314DECLARE_INT_COMPARE_FUNCS(anyNotEqual) 1315DECLARE_INT_CWISE_COMPARE_FUNCS(lessThan) 1316DECLARE_INT_CWISE_COMPARE_FUNCS(lessThanEqual) 1317DECLARE_INT_CWISE_COMPARE_FUNCS(greaterThan) 1318DECLARE_INT_CWISE_COMPARE_FUNCS(greaterThanEqual) 1319DECLARE_INT_CWISE_COMPARE_FUNCS(equal) 1320DECLARE_INT_CWISE_COMPARE_FUNCS(notEqual) 1321 1322DECLARE_UINT_COMPARE_FUNCS(allEqual) 1323DECLARE_UINT_COMPARE_FUNCS(anyNotEqual) 1324DECLARE_UINT_CWISE_COMPARE_FUNCS(lessThan) 1325DECLARE_UINT_CWISE_COMPARE_FUNCS(lessThanEqual) 1326DECLARE_UINT_CWISE_COMPARE_FUNCS(greaterThan) 1327DECLARE_UINT_CWISE_COMPARE_FUNCS(greaterThanEqual) 1328DECLARE_UINT_CWISE_COMPARE_FUNCS(equal) 1329DECLARE_UINT_CWISE_COMPARE_FUNCS(notEqual) 1330 1331DECLARE_BOOL_COMPARE_FUNCS(allEqual) 1332DECLARE_BOOL_COMPARE_FUNCS(anyNotEqual) 1333DECLARE_BOOL_CWISE_COMPARE_FUNCS(equal) 1334DECLARE_BOOL_CWISE_COMPARE_FUNCS(notEqual) 1335 1336// Boolean functions. 1337 1338#define DECLARE_UNARY_SCALAR_BVEC_FUNCS(GLSL_NAME, FUNC_NAME) \ 1339 void eval_##GLSL_NAME##_bvec2 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)))); } \ 1340 void eval_##GLSL_NAME##_bvec3 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)))); } \ 1341 void eval_##GLSL_NAME##_bvec4 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)))); } 1342 1343#define DECLARE_UNARY_BVEC_BVEC_FUNCS(GLSL_NAME, FUNC_NAME) \ 1344 void eval_##GLSL_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); } \ 1345 void eval_##GLSL_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); } \ 1346 void eval_##GLSL_NAME##_bvec4 (ShaderEvalContext& c) { c.color.xyzw() = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); } 1347 1348DECLARE_UNARY_SCALAR_BVEC_FUNCS(any, boolAny); 1349DECLARE_UNARY_SCALAR_BVEC_FUNCS(all, boolAll); 1350 1351void ShaderOperatorTests::init (void) 1352{ 1353 #define BOOL_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_bool, DE_NULL, DE_NULL, DE_NULL 1354 1355 #define FLOAT_VEC_FUNCS(FUNC_NAME) DE_NULL, eval_##FUNC_NAME##_vec2, eval_##FUNC_NAME##_vec3, eval_##FUNC_NAME##_vec4 1356 #define INT_VEC_FUNCS(FUNC_NAME) DE_NULL, eval_##FUNC_NAME##_ivec2, eval_##FUNC_NAME##_ivec3, eval_##FUNC_NAME##_ivec4 1357 #define UINT_VEC_FUNCS(FUNC_NAME) DE_NULL, eval_##FUNC_NAME##_uvec2, eval_##FUNC_NAME##_uvec3, eval_##FUNC_NAME##_uvec4 1358 #define BOOL_VEC_FUNCS(FUNC_NAME) DE_NULL, eval_##FUNC_NAME##_bvec2, eval_##FUNC_NAME##_bvec3, eval_##FUNC_NAME##_bvec4 1359 1360 #define FLOAT_GENTYPE_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_float, eval_##FUNC_NAME##_vec2, eval_##FUNC_NAME##_vec3, eval_##FUNC_NAME##_vec4 1361 #define INT_GENTYPE_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_int, eval_##FUNC_NAME##_ivec2, eval_##FUNC_NAME##_ivec3, eval_##FUNC_NAME##_ivec4 1362 #define UINT_GENTYPE_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_uint, eval_##FUNC_NAME##_uvec2, eval_##FUNC_NAME##_uvec3, eval_##FUNC_NAME##_uvec4 1363 #define BOOL_GENTYPE_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_bool, eval_##FUNC_NAME##_bvec2, eval_##FUNC_NAME##_bvec3, eval_##FUNC_NAME##_bvec4 1364 1365 // Shorthands. 1366 Value notUsed = Value(VALUE_NONE, 0.0f, 0.0f); 1367 FloatScalar::Symbol lUMax = FloatScalar::SYMBOL_LOWP_UINT_MAX; 1368 FloatScalar::Symbol mUMax = FloatScalar::SYMBOL_MEDIUMP_UINT_MAX; 1369 FloatScalar::Symbol lUMaxR = FloatScalar::SYMBOL_LOWP_UINT_MAX_RECIPROCAL; 1370 FloatScalar::Symbol mUMaxR = FloatScalar::SYMBOL_MEDIUMP_UINT_MAX_RECIPROCAL; 1371 1372 std::vector<BuiltinFuncGroup> funcInfoGroups; 1373 1374 // Unary operators. 1375 funcInfoGroups.push_back( 1376 BuiltinFuncGroup("unary_operator", "Unary operator tests") 1377 << BuiltinOperInfo ("plus", "+", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(nop)) 1378 << BuiltinOperInfo ("plus", "+", IGT, Value(IGT, -5.0f, 5.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(nop)) 1379 << BuiltinOperInfo ("plus", "+", UGT, Value(UGT, 0.0f, 2e2f), notUsed, notUsed, 5e-3f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(nop)) 1380 << BuiltinOperInfo ("minus", "-", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(negate)) 1381 << BuiltinOperInfo ("minus", "-", IGT, Value(IGT, -5.0f, 5.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(negate)) 1382 << BuiltinOperInfoSeparateRefScaleBias ("minus", "-", UGT, Value(UGT, 0.0f, lUMax), notUsed, notUsed, lUMaxR, 0.0f, PRECMASK_LOWP, UINT_GENTYPE_FUNCS(negate), lUMaxR, FloatScalar::SYMBOL_ONE_MINUS_UINT32MAX_DIV_LOWP_UINT_MAX) 1383 << BuiltinOperInfoSeparateRefScaleBias ("minus", "-", UGT, Value(UGT, 0.0f, mUMax), notUsed, notUsed, mUMaxR, 0.0f, PRECMASK_MEDIUMP, UINT_GENTYPE_FUNCS(negate), mUMaxR, FloatScalar::SYMBOL_ONE_MINUS_UINT32MAX_DIV_MEDIUMP_UINT_MAX) 1384 << BuiltinOperInfo ("minus", "-", UGT, Value(UGT, 0.0f, 4e9f), notUsed, notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(negate)) 1385 << BuiltinOperInfo ("not", "!", B, Value(B, -1.0f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_NA, eval_boolNot_bool, DE_NULL, DE_NULL, DE_NULL) 1386 << BuiltinOperInfo ("bitwise_not", "~", IGT, Value(IGT, -1e5f, 1e5f), notUsed, notUsed, 5e-5f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(bitwiseNot)) 1387 << BuiltinOperInfo ("bitwise_not", "~", UGT, Value(UGT, 0.0f, 2e9f), notUsed, notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(bitwiseNot)) 1388 1389 // Pre/post incr/decr side effect cases. 1390 << BuiltinSideEffOperInfo ("pre_increment_effect", "++", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(addOne)) 1391 << BuiltinSideEffOperInfo ("pre_increment_effect", "++", IGT, Value(IGT, -6.0f, 4.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(addOne)) 1392 << BuiltinSideEffOperInfo ("pre_increment_effect", "++", UGT, Value(UGT, 0.0f, 9.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(addOne)) 1393 << BuiltinSideEffOperInfo ("pre_decrement_effect", "--", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 1.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(subOne)) 1394 << BuiltinSideEffOperInfo ("pre_decrement_effect", "--", IGT, Value(IGT, -4.0f, 6.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(subOne)) 1395 << BuiltinSideEffOperInfo ("pre_decrement_effect", "--", UGT, Value(UGT, 1.0f, 10.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(subOne)) 1396 << BuiltinPostSideEffOperInfo ("post_increment_effect", "++", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(addOne)) 1397 << BuiltinPostSideEffOperInfo ("post_increment_effect", "++", IGT, Value(IGT, -6.0f, 4.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(addOne)) 1398 << BuiltinPostSideEffOperInfo ("post_increment_effect", "++", UGT, Value(UGT, 0.0f, 9.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(addOne)) 1399 << BuiltinPostSideEffOperInfo ("post_decrement_effect", "--", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 1.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(subOne)) 1400 << BuiltinPostSideEffOperInfo ("post_decrement_effect", "--", IGT, Value(IGT, -4.0f, 6.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(subOne)) 1401 << BuiltinPostSideEffOperInfo ("post_decrement_effect", "--", UGT, Value(UGT, 1.0f, 10.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(subOne)) 1402 1403 // Pre/post incr/decr result cases. 1404 << BuiltinOperInfo ("pre_increment_result", "++", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(addOne)) 1405 << BuiltinOperInfo ("pre_increment_result", "++", IGT, Value(IGT, -6.0f, 4.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(addOne)) 1406 << BuiltinOperInfo ("pre_increment_result", "++", UGT, Value(UGT, 0.0f, 9.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(addOne)) 1407 << BuiltinOperInfo ("pre_decrement_result", "--", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 1.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(subOne)) 1408 << BuiltinOperInfo ("pre_decrement_result", "--", IGT, Value(IGT, -4.0f, 6.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(subOne)) 1409 << BuiltinOperInfo ("pre_decrement_result", "--", UGT, Value(UGT, 1.0f, 10.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(subOne)) 1410 << BuiltinPostOperInfo ("post_increment_result", "++", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(nop)) 1411 << BuiltinPostOperInfo ("post_increment_result", "++", IGT, Value(IGT, -5.0f, 5.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(nop)) 1412 << BuiltinPostOperInfo ("post_increment_result", "++", UGT, Value(UGT, 0.0f, 9.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(nop)) 1413 << BuiltinPostOperInfo ("post_decrement_result", "--", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(nop)) 1414 << BuiltinPostOperInfo ("post_decrement_result", "--", IGT, Value(IGT, -5.0f, 5.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(nop)) 1415 << BuiltinPostOperInfo ("post_decrement_result", "--", UGT, Value(UGT, 1.0f, 10.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(nop)) 1416 ); 1417 1418 BuiltinFuncGroup binaryOpGroup("binary_operator", "Binary operator tests"); 1419 1420 // Normal binary operations and their corresponding assignment operations have lots in common; generate both in the following loop. 1421 1422 for (int binaryOperatorType = 0; binaryOperatorType <= 2; binaryOperatorType++) // 0: normal op test, 1: assignment op side-effect test, 2: assignment op result test 1423 { 1424 bool isNormalOp = binaryOperatorType == 0; 1425 bool isAssignEff = binaryOperatorType == 1; 1426 bool isAssignRes = binaryOperatorType == 2; 1427 1428 DE_ASSERT(isNormalOp || isAssignEff || isAssignRes); 1429 DE_UNREF(isAssignRes); 1430 1431 const char* addName = isNormalOp ? "add" : isAssignEff ? "add_assign_effect" : "add_assign_result"; 1432 const char* subName = isNormalOp ? "sub" : isAssignEff ? "sub_assign_effect" : "sub_assign_result"; 1433 const char* mulName = isNormalOp ? "mul" : isAssignEff ? "mul_assign_effect" : "mul_assign_result"; 1434 const char* divName = isNormalOp ? "div" : isAssignEff ? "div_assign_effect" : "div_assign_result"; 1435 const char* modName = isNormalOp ? "mod" : isAssignEff ? "mod_assign_effect" : "mod_assign_result"; 1436 const char* andName = isNormalOp ? "bitwise_and" : isAssignEff ? "bitwise_and_assign_effect" : "bitwise_and_assign_result"; 1437 const char* orName = isNormalOp ? "bitwise_or" : isAssignEff ? "bitwise_or_assign_effect" : "bitwise_or_assign_result"; 1438 const char* xorName = isNormalOp ? "bitwise_xor" : isAssignEff ? "bitwise_xor_assign_effect" : "bitwise_xor_assign_result"; 1439 const char* leftShiftName = isNormalOp ? "left_shift" : isAssignEff ? "left_shift_assign_effect" : "left_shift_assign_result"; 1440 const char* rightShiftName = isNormalOp ? "right_shift" : isAssignEff ? "right_shift_assign_effect" : "right_shift_assign_result"; 1441 const char* addOp = isNormalOp ? "+" : "+="; 1442 const char* subOp = isNormalOp ? "-" : "-="; 1443 const char* mulOp = isNormalOp ? "*" : "*="; 1444 const char* divOp = isNormalOp ? "/" : "/="; 1445 const char* modOp = isNormalOp ? "%" : "%="; 1446 const char* andOp = isNormalOp ? "&" : "&="; 1447 const char* orOp = isNormalOp ? "|" : "|="; 1448 const char* xorOp = isNormalOp ? "^" : "^="; 1449 const char* leftShiftOp = isNormalOp ? "<<" : "<<="; 1450 const char* rightShiftOp = isNormalOp ? ">>" : ">>="; 1451 1452 // Pointer to appropriate OperInfo function. 1453 BuiltinFuncInfo (*operInfoFunc)(const char*, const char*, ValueType, Value, Value, Value, const FloatScalar&, const FloatScalar&, deUint32, ShaderEvalFunc, ShaderEvalFunc, ShaderEvalFunc, ShaderEvalFunc) = 1454 isAssignEff ? BuiltinSideEffOperInfo : BuiltinOperInfo; 1455 1456 DE_ASSERT(operInfoFunc != DE_NULL); 1457 1458 // The following cases will be added for each operator, precision and fundamental type (float, int, uint) combination, where applicable: 1459 // gentype <op> gentype 1460 // vector <op> scalar 1461 // For normal (non-assigning) operators only: 1462 // scalar <op> vector 1463 1464 // The add operator. 1465 1466 binaryOpGroup 1467 << operInfoFunc(addName, addOp, GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(add)) 1468 << operInfoFunc(addName, addOp, IGT, Value(IGT, -4.0f, 6.0f), Value(IGT, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_GENTYPE_FUNCS(add)) 1469 << operInfoFunc(addName, addOp, IGT, Value(IGT, -2e9f, 2e9f), Value(IGT, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(add)) 1470 << operInfoFunc(addName, addOp, UGT, Value(UGT, 0.0f, 1e2f), Value(UGT, 0.0f, 1e2f), notUsed, 5e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_GENTYPE_FUNCS(add)) 1471 << operInfoFunc(addName, addOp, UGT, Value(UGT, 0.0f, 4e9f), Value(UGT, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(add)) 1472 << operInfoFunc(addName, addOp, FV, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(addVecScalar)) 1473 << operInfoFunc(addName, addOp, IV, Value(IV, -4.0f, 6.0f), Value(I, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(addVecScalar)) 1474 << operInfoFunc(addName, addOp, IV, Value(IV, -2e9f, 2e9f), Value(I, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(addVecScalar)) 1475 << operInfoFunc(addName, addOp, UV, Value(UV, 0.0f, 1e2f), Value(U, 0.0f, 1e2f), notUsed, 5e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(addVecScalar)) 1476 << operInfoFunc(addName, addOp, UV, Value(UV, 0.0f, 4e9f), Value(U, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(addVecScalar)); 1477 1478 if (isNormalOp) 1479 binaryOpGroup 1480 << operInfoFunc(addName, addOp, FV, Value(F, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(addScalarVec)) 1481 << operInfoFunc(addName, addOp, IV, Value(I, -4.0f, 6.0f), Value(IV, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(addScalarVec)) 1482 << operInfoFunc(addName, addOp, IV, Value(I, -2e9f, 2e9f), Value(IV, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(addScalarVec)) 1483 << operInfoFunc(addName, addOp, UV, Value(U, 0.0f, 1e2f), Value(UV, 0.0f, 1e2f), notUsed, 5e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(addScalarVec)) 1484 << operInfoFunc(addName, addOp, UV, Value(U, 0.0f, 4e9f), Value(UV, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(addScalarVec)); 1485 1486 // The subtract operator. 1487 1488 binaryOpGroup 1489 << operInfoFunc(subName, subOp, GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(sub)) 1490 << operInfoFunc(subName, subOp, IGT, Value(IGT, -4.0f, 6.0f), Value(IGT, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_GENTYPE_FUNCS(sub)) 1491 << operInfoFunc(subName, subOp, IGT, Value(IGT, -2e9f, 2e9f), Value(IGT, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(sub)) 1492 << operInfoFunc(subName, subOp, UGT, Value(UGT, 1e2f, 2e2f), Value(UGT, 0.0f, 1e2f), notUsed, 5e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_GENTYPE_FUNCS(sub)) 1493 << operInfoFunc(subName, subOp, UGT, Value(UGT, .5e9f, 3.7e9f), Value(UGT, 0.0f, 3.9e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(sub)) 1494 << operInfoFunc(subName, subOp, FV, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(subVecScalar)) 1495 << operInfoFunc(subName, subOp, IV, Value(IV, -4.0f, 6.0f), Value(I, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(subVecScalar)) 1496 << operInfoFunc(subName, subOp, IV, Value(IV, -2e9f, 2e9f), Value(I, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(subVecScalar)) 1497 << operInfoFunc(subName, subOp, UV, Value(UV, 1e2f, 2e2f), Value(U, 0.0f, 1e2f), notUsed, 5e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(subVecScalar)) 1498 << operInfoFunc(subName, subOp, UV, Value(UV, 0.0f, 4e9f), Value(U, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(subVecScalar)); 1499 1500 if (isNormalOp) 1501 binaryOpGroup 1502 << operInfoFunc(subName, subOp, FV, Value(F, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(subScalarVec)) 1503 << operInfoFunc(subName, subOp, IV, Value(I, -4.0f, 6.0f), Value(IV, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(subScalarVec)) 1504 << operInfoFunc(subName, subOp, IV, Value(I, -2e9f, 2e9f), Value(IV, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(subScalarVec)) 1505 << operInfoFunc(subName, subOp, UV, Value(U, 1e2f, 2e2f), Value(UV, 0.0f, 1e2f), notUsed, 5e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(subScalarVec)) 1506 << operInfoFunc(subName, subOp, UV, Value(U, 0.0f, 4e9f), Value(UV, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(subScalarVec)); 1507 1508 // The multiply operator. 1509 1510 binaryOpGroup 1511 << operInfoFunc(mulName, mulOp, GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(mul)) 1512 << operInfoFunc(mulName, mulOp, IGT, Value(IGT, -4.0f, 6.0f), Value(IGT, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_GENTYPE_FUNCS(mul)) 1513 << operInfoFunc(mulName, mulOp, IGT, Value(IGT, -3e5f, 3e5f), Value(IGT, -3e4f, 3e4f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(mul)) 1514 << operInfoFunc(mulName, mulOp, UGT, Value(UGT, 0.0f, 16.0f), Value(UGT, 0.0f, 16.0f), notUsed, 4e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_GENTYPE_FUNCS(mul)) 1515 << operInfoFunc(mulName, mulOp, UGT, Value(UGT, 0.0f, 6e5f), Value(UGT, 0.0f, 6e4f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(mul)) 1516 << operInfoFunc(mulName, mulOp, FV, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(mulVecScalar)) 1517 << operInfoFunc(mulName, mulOp, IV, Value(IV, -4.0f, 6.0f), Value(I, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(mulVecScalar)) 1518 << operInfoFunc(mulName, mulOp, IV, Value(IV, -3e5f, 3e5f), Value(I, -3e4f, 3e4f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(mulVecScalar)) 1519 << operInfoFunc(mulName, mulOp, UV, Value(UV, 0.0f, 16.0f), Value(U, 0.0f, 16.0f), notUsed, 4e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(mulVecScalar)) 1520 << operInfoFunc(mulName, mulOp, UV, Value(UV, 0.0f, 6e5f), Value(U, 0.0f, 6e4f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(mulVecScalar)); 1521 1522 if (isNormalOp) 1523 binaryOpGroup 1524 << operInfoFunc(mulName, mulOp, FV, Value(F, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(mulScalarVec)) 1525 << operInfoFunc(mulName, mulOp, IV, Value(I, -4.0f, 6.0f), Value(IV, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(mulScalarVec)) 1526 << operInfoFunc(mulName, mulOp, IV, Value(I, -3e5f, 3e5f), Value(IV, -3e4f, 3e4f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(mulScalarVec)) 1527 << operInfoFunc(mulName, mulOp, UV, Value(U, 0.0f, 16.0f), Value(UV, 0.0f, 16.0f), notUsed, 4e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(mulScalarVec)) 1528 << operInfoFunc(mulName, mulOp, UV, Value(U, 0.0f, 6e5f), Value(UV, 0.0f, 6e4f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(mulScalarVec)); 1529 1530 // The divide operator. 1531 1532 binaryOpGroup 1533 << operInfoFunc(divName, divOp, GT, Value(GT, -1.0f, 1.0f), Value(GT, -2.0f, -0.5f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(div)) 1534 << operInfoFunc(divName, divOp, IGT, Value(IGT, 24.0f, 24.0f), Value(IGT, -4.0f, -1.0f), notUsed, 0.04f, 1.0f, PRECMASK_LOWP_MEDIUMP, INT_GENTYPE_FUNCS(div)) 1535 << operInfoFunc(divName, divOp, IGT, Value(IGT, 40320.0f, 40320.0f), Value(IGT, -8.0f, -1.0f), notUsed, 1e-5f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(div)) 1536 << operInfoFunc(divName, divOp, UGT, Value(UGT, 0.0f, 24.0f), Value(UGT, 1.0f, 4.0f), notUsed, 0.04f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_GENTYPE_FUNCS(div)) 1537 << operInfoFunc(divName, divOp, UGT, Value(UGT, 0.0f, 40320.0f), Value(UGT, 1.0f, 8.0f), notUsed, 1e-5f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(div)) 1538 << operInfoFunc(divName, divOp, FV, Value(FV, -1.0f, 1.0f), Value(F, -2.0f, -0.5f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(divVecScalar)) 1539 << operInfoFunc(divName, divOp, IV, Value(IV, 24.0f, 24.0f), Value(I, -4.0f, -1.0f), notUsed, 0.04f, 1.0f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(divVecScalar)) 1540 << operInfoFunc(divName, divOp, IV, Value(IV, 40320.0f, 40320.0f), Value(I, -8.0f, -1.0f), notUsed, 1e-5f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(divVecScalar)) 1541 << operInfoFunc(divName, divOp, UV, Value(UV, 0.0f, 24.0f), Value(U, 1.0f, 4.0f), notUsed, 0.04f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(divVecScalar)) 1542 << operInfoFunc(divName, divOp, UV, Value(UV, 0.0f, 40320.0f), Value(U, 1.0f, 8.0f), notUsed, 1e-5f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(divVecScalar)); 1543 1544 if (isNormalOp) 1545 binaryOpGroup 1546 << operInfoFunc(divName, divOp, FV, Value(F, -1.0f, 1.0f), Value(FV, -2.0f, -0.5f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(divScalarVec)) 1547 << operInfoFunc(divName, divOp, IV, Value(I, 24.0f, 24.0f), Value(IV, -4.0f, -1.0f), notUsed, 0.04f, 1.0f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(divScalarVec)) 1548 << operInfoFunc(divName, divOp, IV, Value(I, 40320.0f, 40320.0f), Value(IV, -8.0f, -1.0f), notUsed, 1e-5f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(divScalarVec)) 1549 << operInfoFunc(divName, divOp, UV, Value(U, 0.0f, 24.0f), Value(UV, 1.0f, 4.0f), notUsed, 0.04f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(divScalarVec)) 1550 << operInfoFunc(divName, divOp, UV, Value(U, 0.0f, 40320.0f), Value(UV, 1.0f, 8.0f), notUsed, 1e-5f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(divScalarVec)); 1551 1552 // The modulus operator. 1553 1554 binaryOpGroup 1555 << operInfoFunc(modName, modOp, IGT, Value(IGT, 0.0f, 6.0f), Value(IGT, 1.1f, 6.1f), notUsed, 0.25f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_GENTYPE_FUNCS(mod)) 1556 << operInfoFunc(modName, modOp, IGT, Value(IGT, 0.0f, 14.0f), Value(IGT, 1.1f, 11.1f), notUsed, 0.1f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(mod)) 1557 << operInfoFunc(modName, modOp, UGT, Value(UGT, 0.0f, 6.0f), Value(UGT, 1.1f, 6.1f), notUsed, 0.25f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_GENTYPE_FUNCS(mod)) 1558 << operInfoFunc(modName, modOp, UGT, Value(UGT, 0.0f, 24.0f), Value(UGT, 1.1f, 11.1f), notUsed, 0.1f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(mod)) 1559 << operInfoFunc(modName, modOp, IV, Value(IV, 0.0f, 6.0f), Value(I, 1.1f, 6.1f), notUsed, 0.25f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(modVecScalar)) 1560 << operInfoFunc(modName, modOp, IV, Value(IV, 0.0f, 6.0f), Value(I, 1.1f, 11.1f), notUsed, 0.1f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(modVecScalar)) 1561 << operInfoFunc(modName, modOp, UV, Value(UV, 0.0f, 6.0f), Value(U, 1.1f, 6.1f), notUsed, 0.25f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(modVecScalar)) 1562 << operInfoFunc(modName, modOp, UV, Value(UV, 0.0f, 24.0f), Value(U, 1.1f, 11.1f), notUsed, 0.1f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(modVecScalar)); 1563 1564 if (isNormalOp) 1565 binaryOpGroup 1566 << operInfoFunc(modName, modOp, IV, Value(I, 0.0f, 6.0f), Value(IV, 1.1f, 6.1f), notUsed, 0.25f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(modScalarVec)) 1567 << operInfoFunc(modName, modOp, IV, Value(I, 0.0f, 6.0f), Value(IV, 1.1f, 11.1f), notUsed, 0.1f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(modScalarVec)) 1568 << operInfoFunc(modName, modOp, UV, Value(U, 0.0f, 6.0f), Value(UV, 1.1f, 6.1f), notUsed, 0.25f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(modScalarVec)) 1569 << operInfoFunc(modName, modOp, UV, Value(U, 0.0f, 24.0f), Value(UV, 1.1f, 11.1f), notUsed, 0.1f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(modScalarVec)); 1570 1571 // The bitwise and operator. 1572 1573 binaryOpGroup 1574 << operInfoFunc(andName, andOp, IGT, Value(IGT, -16.0f, 16.0f), Value(IGT, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_GENTYPE_FUNCS(bitwiseAnd)) 1575 << operInfoFunc(andName, andOp, IGT, Value(IGT, -2e9f, 2e9f), Value(IGT, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(bitwiseAnd)) 1576 << operInfoFunc(andName, andOp, UGT, Value(UGT, 0.0f, 32.0f), Value(UGT, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_GENTYPE_FUNCS(bitwiseAnd)) 1577 << operInfoFunc(andName, andOp, UGT, Value(UGT, 0.0f, 4e9f), Value(UGT, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(bitwiseAnd)) 1578 << operInfoFunc(andName, andOp, IV, Value(IV, -16.0f, 16.0f), Value(I, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(bitwiseAndVecScalar)) 1579 << operInfoFunc(andName, andOp, IV, Value(IV, -2e9f, 2e9f), Value(I, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(bitwiseAndVecScalar)) 1580 << operInfoFunc(andName, andOp, UV, Value(UV, 0.0f, 32.0f), Value(U, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(bitwiseAndVecScalar)) 1581 << operInfoFunc(andName, andOp, UV, Value(UV, 0.0f, 4e9f), Value(U, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(bitwiseAndVecScalar)); 1582 1583 if (isNormalOp) 1584 binaryOpGroup 1585 << operInfoFunc(andName, andOp, IV, Value(I, -16.0f, 16.0f), Value(IV, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(bitwiseAndScalarVec)) 1586 << operInfoFunc(andName, andOp, IV, Value(I, -2e9f, 2e9f), Value(IV, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(bitwiseAndScalarVec)) 1587 << operInfoFunc(andName, andOp, UV, Value(U, 0.0f, 32.0f), Value(UV, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(bitwiseAndScalarVec)) 1588 << operInfoFunc(andName, andOp, UV, Value(U, 0.0f, 4e9f), Value(UV, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(bitwiseAndScalarVec)); 1589 1590 // The bitwise or operator. 1591 1592 binaryOpGroup 1593 << operInfoFunc(orName, orOp, IGT, Value(IGT, -16.0f, 16.0f), Value(IGT, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_GENTYPE_FUNCS(bitwiseOr)) 1594 << operInfoFunc(orName, orOp, IGT, Value(IGT, -2e9f, 2e9f), Value(IGT, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(bitwiseOr)) 1595 << operInfoFunc(orName, orOp, UGT, Value(UGT, 0.0f, 32.0f), Value(UGT, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_GENTYPE_FUNCS(bitwiseOr)) 1596 << operInfoFunc(orName, orOp, UGT, Value(UGT, 0.0f, 4e9f), Value(UGT, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(bitwiseOr)) 1597 << operInfoFunc(orName, orOp, IV, Value(IV, -16.0f, 16.0f), Value(I, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(bitwiseOrVecScalar)) 1598 << operInfoFunc(orName, orOp, IV, Value(IV, -2e9f, 2e9f), Value(I, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(bitwiseOrVecScalar)) 1599 << operInfoFunc(orName, orOp, UV, Value(UV, 0.0f, 32.0f), Value(U, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(bitwiseOrVecScalar)) 1600 << operInfoFunc(orName, orOp, UV, Value(UV, 0.0f, 4e9f), Value(U, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(bitwiseOrVecScalar)); 1601 1602 if (isNormalOp) 1603 binaryOpGroup 1604 << operInfoFunc(orName, orOp, IV, Value(I, -16.0f, 16.0f), Value(IV, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(bitwiseOrScalarVec)) 1605 << operInfoFunc(orName, orOp, IV, Value(I, -2e9f, 2e9f), Value(IV, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(bitwiseOrScalarVec)) 1606 << operInfoFunc(orName, orOp, UV, Value(U, 0.0f, 32.0f), Value(UV, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(bitwiseOrScalarVec)) 1607 << operInfoFunc(orName, orOp, UV, Value(U, 0.0f, 4e9f), Value(UV, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(bitwiseOrScalarVec)); 1608 1609 // The bitwise xor operator. 1610 1611 binaryOpGroup 1612 << operInfoFunc(xorName, xorOp, IGT, Value(IGT, -16.0f, 16.0f), Value(IGT, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_GENTYPE_FUNCS(bitwiseXor)) 1613 << operInfoFunc(xorName, xorOp, IGT, Value(IGT, -2e9f, 2e9f), Value(IGT, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(bitwiseXor)) 1614 << operInfoFunc(xorName, xorOp, UGT, Value(UGT, 0.0f, 32.0f), Value(UGT, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_GENTYPE_FUNCS(bitwiseXor)) 1615 << operInfoFunc(xorName, xorOp, UGT, Value(UGT, 0.0f, 4e9f), Value(UGT, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(bitwiseXor)) 1616 << operInfoFunc(xorName, xorOp, IV, Value(IV, -16.0f, 16.0f), Value(I, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(bitwiseXorVecScalar)) 1617 << operInfoFunc(xorName, xorOp, IV, Value(IV, -2e9f, 2e9f), Value(I, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(bitwiseXorVecScalar)) 1618 << operInfoFunc(xorName, xorOp, UV, Value(UV, 0.0f, 32.0f), Value(U, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(bitwiseXorVecScalar)) 1619 << operInfoFunc(xorName, xorOp, UV, Value(UV, 0.0f, 4e9f), Value(U, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(bitwiseXorVecScalar)); 1620 1621 if (isNormalOp) 1622 binaryOpGroup 1623 << operInfoFunc(xorName, xorOp, IV, Value(I, -16.0f, 16.0f), Value(IV, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(bitwiseXorScalarVec)) 1624 << operInfoFunc(xorName, xorOp, IV, Value(I, -2e9f, 2e9f), Value(IV, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(bitwiseXorScalarVec)) 1625 << operInfoFunc(xorName, xorOp, UV, Value(U, 0.0f, 32.0f), Value(UV, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(bitwiseXorScalarVec)) 1626 << operInfoFunc(xorName, xorOp, UV, Value(U, 0.0f, 4e9f), Value(UV, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(bitwiseXorScalarVec)); 1627 1628 // The left shift operator. Second operand (shift amount) can be either int or uint, even for uint and int first operand, respectively. 1629 1630 for (int isSignedAmount = 0; isSignedAmount <= 1; isSignedAmount++) 1631 { 1632 ValueType gType = isSignedAmount == 0 ? UGT : IGT; 1633 ValueType sType = isSignedAmount == 0 ? U : I; 1634 binaryOpGroup 1635 << operInfoFunc(leftShiftName, leftShiftOp, IGT, Value(IGT, -7.0f, 7.0f), Value(gType, 0.0f, 4.0f), notUsed, 4e-3f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_GENTYPE_FUNCS(leftShift)) 1636 << operInfoFunc(leftShiftName, leftShiftOp, IGT, Value(IGT, -7.0f, 7.0f), Value(gType, 0.0f, 27.0f), notUsed, 5e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(leftShift)) 1637 << operInfoFunc(leftShiftName, leftShiftOp, UGT, Value(UGT, 0.0f, 7.0f), Value(gType, 0.0f, 5.0f), notUsed, 4e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_GENTYPE_FUNCS(leftShift)) 1638 << operInfoFunc(leftShiftName, leftShiftOp, UGT, Value(UGT, 0.0f, 7.0f), Value(gType, 0.0f, 28.0f), notUsed, 5e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(leftShift)) 1639 << operInfoFunc(leftShiftName, leftShiftOp, IV, Value(IV, -7.0f, 7.0f), Value(sType, 0.0f, 4.0f), notUsed, 4e-3f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(leftShiftVecScalar)) 1640 << operInfoFunc(leftShiftName, leftShiftOp, IV, Value(IV, -7.0f, 7.0f), Value(sType, 0.0f, 27.0f), notUsed, 5e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(leftShiftVecScalar)) 1641 << operInfoFunc(leftShiftName, leftShiftOp, UV, Value(UV, 0.0f, 7.0f), Value(sType, 0.0f, 5.0f), notUsed, 4e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(leftShiftVecScalar)) 1642 << operInfoFunc(leftShiftName, leftShiftOp, UV, Value(UV, 0.0f, 7.0f), Value(sType, 0.0f, 28.0f), notUsed, 5e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(leftShiftVecScalar)); 1643 } 1644 1645 // The right shift operator. Second operand (shift amount) can be either int or uint, even for uint and int first operand, respectively. 1646 1647 for (int isSignedAmount = 0; isSignedAmount <= 1; isSignedAmount++) 1648 { 1649 ValueType gType = isSignedAmount == 0 ? UGT : IGT; 1650 ValueType sType = isSignedAmount == 0 ? U : I; 1651 binaryOpGroup 1652 << operInfoFunc(rightShiftName, rightShiftOp, IGT, Value(IGT, -127.0f, 127.0f), Value(gType, 0.0f, 8.0f), notUsed, 4e-3f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_GENTYPE_FUNCS(rightShift)) 1653 << operInfoFunc(rightShiftName, rightShiftOp, IGT, Value(IGT, -2e9f, 2e9f), Value(gType, 0.0f, 31.0f), notUsed, 5e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(rightShift)) 1654 << operInfoFunc(rightShiftName, rightShiftOp, UGT, Value(UGT, 0.0f, 255.0f), Value(gType, 0.0f, 8.0f), notUsed, 4e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_GENTYPE_FUNCS(rightShift)) 1655 << operInfoFunc(rightShiftName, rightShiftOp, UGT, Value(UGT, 0.0f, 4e9f), Value(gType, 0.0f, 31.0f), notUsed, 5e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(rightShift)) 1656 << operInfoFunc(rightShiftName, rightShiftOp, IV, Value(IV, -127.0f, 127.0f), Value(sType, 0.0f, 8.0f), notUsed, 4e-3f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(rightShiftVecScalar)) 1657 << operInfoFunc(rightShiftName, rightShiftOp, IV, Value(IV, -2e9f, 2e9f), Value(sType, 0.0f, 31.0f), notUsed, 5e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(rightShiftVecScalar)) 1658 << operInfoFunc(rightShiftName, rightShiftOp, UV, Value(UV, 0.0f, 255.0f), Value(sType, 0.0f, 8.0f), notUsed, 4e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(rightShiftVecScalar)) 1659 << operInfoFunc(rightShiftName, rightShiftOp, UV, Value(UV, 0.0f, 4e9f), Value(sType, 0.0f, 31.0f), notUsed, 5e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(rightShiftVecScalar)); 1660 } 1661 } 1662 1663 // Rest of binary operators. 1664 1665 binaryOpGroup 1666 // Scalar relational operators. 1667 << BuiltinOperInfo("less", "<", B, Value(F, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThan_float, DE_NULL, DE_NULL, DE_NULL) 1668 << BuiltinOperInfo("less", "<", B, Value(I, -5.0f, 5.0f), Value(I, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThan_int, DE_NULL, DE_NULL, DE_NULL) 1669 << BuiltinOperInfo("less", "<", B, Value(U, 0.0f, 16.0f), Value(U, 0.0f, 16.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThan_uint, DE_NULL, DE_NULL, DE_NULL) 1670 << BuiltinOperInfo("less_or_equal", "<=", B, Value(F, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThanEqual_float, DE_NULL, DE_NULL, DE_NULL) 1671 << BuiltinOperInfo("less_or_equal", "<=", B, Value(I, -5.0f, 5.0f), Value(I, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThanEqual_int, DE_NULL, DE_NULL, DE_NULL) 1672 << BuiltinOperInfo("less_or_equal", "<=", B, Value(U, 0.0f, 16.0f), Value(U, 0.0f, 16.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThanEqual_uint, DE_NULL, DE_NULL, DE_NULL) 1673 << BuiltinOperInfo("greater", ">", B, Value(F, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThan_float, DE_NULL, DE_NULL, DE_NULL) 1674 << BuiltinOperInfo("greater", ">", B, Value(I, -5.0f, 5.0f), Value(I, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThan_int, DE_NULL, DE_NULL, DE_NULL) 1675 << BuiltinOperInfo("greater", ">", B, Value(U, 0.0f, 16.0f), Value(U, 0.0f, 16.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThan_uint, DE_NULL, DE_NULL, DE_NULL) 1676 << BuiltinOperInfo("greater_or_equal", ">=", B, Value(F, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThanEqual_float, DE_NULL, DE_NULL, DE_NULL) 1677 << BuiltinOperInfo("greater_or_equal", ">=", B, Value(I, -5.0f, 5.0f), Value(I, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThanEqual_int, DE_NULL, DE_NULL, DE_NULL) 1678 << BuiltinOperInfo("greater_or_equal", ">=", B, Value(U, 0.0f, 16.0f), Value(U, 0.0f, 16.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThanEqual_uint, DE_NULL, DE_NULL, DE_NULL) 1679 1680 // Equality comparison operators. 1681 << BuiltinOperInfo("equal", "==", B, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(allEqual)) 1682 << BuiltinOperInfo("equal", "==", B, Value(IGT, -5.5f, 4.7f), Value(IGT, -2.1f, 0.1f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_GENTYPE_FUNCS(allEqual)) 1683 << BuiltinOperInfo("equal", "==", B, Value(UGT, 0.0f, 8.0f), Value(UGT, 3.5f, 4.5f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(allEqual)) 1684 << BuiltinOperInfo("equal", "==", B, Value(BGT, -2.1f, 2.1f), Value(BGT, -1.1f, 3.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_GENTYPE_FUNCS(allEqual)) 1685 << BuiltinOperInfo("not_equal", "!=", B, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(anyNotEqual)) 1686 << BuiltinOperInfo("not_equal", "!=", B, Value(IGT, -5.5f, 4.7f), Value(IGT, -2.1f, 0.1f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_GENTYPE_FUNCS(anyNotEqual)) 1687 << BuiltinOperInfo("not_equal", "!=", B, Value(UGT, 0.0f, 8.0f), Value(UGT, 3.5f, 4.5f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(anyNotEqual)) 1688 << BuiltinOperInfo("not_equal", "!=", B, Value(BGT, -2.1f, 2.1f), Value(BGT, -1.1f, 3.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_GENTYPE_FUNCS(anyNotEqual)) 1689 1690 // Logical operators. 1691 << BuiltinOperInfo("logical_and", "&&", B, Value(B, -1.0f, 1.0f), Value(B, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_FUNCS(logicalAnd)) 1692 << BuiltinOperInfo("logical_or", "||", B, Value(B, -1.0f, 1.0f), Value(B, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_FUNCS(logicalOr)) 1693 << BuiltinOperInfo("logical_xor", "^^", B, Value(B, -1.0f, 1.0f), Value(B, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_FUNCS(logicalXor)); 1694 1695 funcInfoGroups.push_back(binaryOpGroup); 1696 1697 // 8.1 Angle and Trigonometry Functions. 1698 funcInfoGroups.push_back( 1699 BuiltinFuncGroup("angle_and_trigonometry", "Angle and trigonometry function tests.") 1700 << BuiltinFuncInfo("radians", "radians", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 25.0f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(radians) ) 1701 << BuiltinFuncInfo("degrees", "degrees", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.04f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(degrees) ) 1702 << BuiltinFuncInfo("sin", "sin", GT, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(sin) ) 1703 << BuiltinFuncInfo("sin", "sin", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_LOWP, FLOAT_GENTYPE_FUNCS(sin) ) 1704 << BuiltinFuncInfo("cos", "cos", GT, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(cos) ) 1705 << BuiltinFuncInfo("cos", "cos", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_LOWP, FLOAT_GENTYPE_FUNCS(cos) ) 1706 << BuiltinFuncInfo("tan", "tan", GT, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(tan) ) 1707 << BuiltinFuncInfo("tan", "tan", GT, Value(GT, -1.5f, 5.5f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_LOWP, FLOAT_GENTYPE_FUNCS(tan) ) 1708 << BuiltinFuncInfo("asin", "asin", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(asin) ) 1709 << BuiltinFuncInfo("acos", "acos", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(acos) ) 1710 << BuiltinFuncInfo("atan", "atan", GT, Value(GT, -4.0f, 4.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(atan) ) 1711 << BuiltinFuncInfo("atan2", "atan", GT, Value(GT, -4.0f, 4.0f), Value(GT, 0.5f, 2.0f), notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(atan2) ) 1712 << BuiltinFuncInfo("sinh", "sinh", GT, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(sinh) ) 1713 << BuiltinFuncInfo("sinh", "sinh", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_LOWP, FLOAT_GENTYPE_FUNCS(sinh) ) 1714 << BuiltinFuncInfo("cosh", "cosh", GT, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(cosh) ) 1715 << BuiltinFuncInfo("cosh", "cosh", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_LOWP, FLOAT_GENTYPE_FUNCS(cosh) ) 1716 << BuiltinFuncInfo("tanh", "tanh", GT, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(tanh) ) 1717 << BuiltinFuncInfo("tanh", "tanh", GT, Value(GT, -1.5f, 5.5f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_LOWP, FLOAT_GENTYPE_FUNCS(tanh) ) 1718 << BuiltinFuncInfo("asinh", "asinh", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(asinh) ) 1719 << BuiltinFuncInfo("acosh", "acosh", GT, Value(GT, 1.0f, 2.2f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(acosh) ) 1720 << BuiltinFuncInfo("atanh", "atanh", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(atanh) ) 1721 ); 1722 1723 // 8.2 Exponential Functions. 1724 funcInfoGroups.push_back( 1725 BuiltinFuncGroup("exponential", "Exponential function tests") 1726 << BuiltinFuncInfo("pow", "pow", GT, Value(GT, 0.1f, 8.0f), Value(GT, -4.0f, 2.0f), notUsed, 1.0f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(pow) ) 1727 << BuiltinFuncInfo("exp", "exp", GT, Value(GT, -6.0f, 3.0f), notUsed, notUsed, 0.5f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(exp) ) 1728 << BuiltinFuncInfo("log", "log", GT, Value(GT, 0.1f, 10.0f), notUsed, notUsed, 0.5f, 0.3f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(log) ) 1729 << BuiltinFuncInfo("exp2", "exp2", GT, Value(GT, -7.0f, 2.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(exp2) ) 1730 << BuiltinFuncInfo("log2", "log2", GT, Value(GT, 0.1f, 10.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(log2) ) 1731 << BuiltinFuncInfo("sqrt", "sqrt", GT, Value(GT, 0.0f, 10.0f), notUsed, notUsed, 0.3f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(sqrt) ) 1732 << BuiltinFuncInfo("inversesqrt", "inversesqrt", GT, Value(GT, 0.5f, 10.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(inverseSqrt) ) 1733 ); 1734 1735 // 8.3 Common Functions. 1736 funcInfoGroups.push_back( 1737 BuiltinFuncGroup("common_functions", "Common function tests.") 1738 << BuiltinFuncInfo("abs", "abs", GT, Value(GT, -2.0f, 2.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(abs) ) 1739 << BuiltinFuncInfo("sign", "sign", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.3f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(sign) ) 1740 << BuiltinFuncInfo("floor", "floor", GT, Value(GT, -2.5f, 2.5f), notUsed, notUsed, 0.2f, 0.7f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(floor) ) 1741 << BuiltinFuncInfo("trunc", "trunc", GT, Value(GT, -2.5f, 2.5f), notUsed, notUsed, 0.2f, 0.7f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(trunc) ) 1742 << BuiltinFuncInfo("round", "round", GT, Value(GT, -2.5f, 2.5f), notUsed, notUsed, 0.2f, 0.7f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(roundToEven) ) 1743 << BuiltinFuncInfo("roundEven", "roundEven", GT, Value(GT, -2.5f, 2.5f), notUsed, notUsed, 0.2f, 0.7f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(roundToEven) ) 1744 << BuiltinFuncInfo("ceil", "ceil", GT, Value(GT, -2.5f, 2.5f), notUsed, notUsed, 0.2f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(ceil) ) 1745 << BuiltinFuncInfo("fract", "fract", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.8f, 0.1f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(fract) ) 1746 << BuiltinFuncInfo("mod", "mod", GT, Value(GT, -2.0f, 2.0f), Value(GT, 0.9f, 6.0f), notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(mod) ) 1747 << BuiltinFuncInfo("mod", "mod", GT, Value(FV, -2.0f, 2.0f), Value(F, 0.9f, 6.0f), notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_VEC_FUNCS(modVecScalar) ) 1748 << BuiltinFuncInfo("min", "min", GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(min) ) 1749 << BuiltinFuncInfo("min", "min", GT, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(minVecScalar) ) 1750 << BuiltinFuncInfo("min", "min", IGT,Value(IGT, -4.0f, 4.0f), Value(IGT, -4.0f, 4.0f), notUsed, 0.125f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(min) ) 1751 << BuiltinFuncInfo("min", "min", IGT,Value(IV, -4.0f, 4.0f), Value(I, -4.0f, 4.0f), notUsed, 0.125f, 0.5f, PRECMASK_ALL, INT_VEC_FUNCS(minVecScalar) ) 1752 << BuiltinFuncInfo("min", "min", UGT,Value(UGT, 0.0f, 8.0f), Value(UGT, 0.0f, 8.0f), notUsed, 0.125f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(min) ) 1753 << BuiltinFuncInfo("min", "min", UGT,Value(UV, 0.0f, 8.0f), Value(U, 0.0f, 8.0f), notUsed, 0.125f, 0.0f, PRECMASK_ALL, UINT_VEC_FUNCS(minVecScalar) ) 1754 << BuiltinFuncInfo("max", "max", GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(max) ) 1755 << BuiltinFuncInfo("max", "max", GT, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(maxVecScalar) ) 1756 << BuiltinFuncInfo("max", "max", IGT,Value(IGT, -4.0f, 4.0f), Value(IGT, -4.0f, 4.0f), notUsed, 0.125f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(max) ) 1757 << BuiltinFuncInfo("max", "max", IGT,Value(IV, -4.0f, 4.0f), Value(I, -4.0f, 4.0f), notUsed, 0.125f, 0.5f, PRECMASK_ALL, INT_VEC_FUNCS(maxVecScalar) ) 1758 << BuiltinFuncInfo("max", "max", UGT,Value(UGT, 0.0f, 8.0f), Value(UGT, 0.0f, 8.0f), notUsed, 0.125f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(max) ) 1759 << BuiltinFuncInfo("max", "max", UGT,Value(UV, 0.0f, 8.0f), Value(U, 0.0f, 8.0f), notUsed, 0.125f, 0.0f, PRECMASK_ALL, UINT_VEC_FUNCS(maxVecScalar) ) 1760 << BuiltinFuncInfo("clamp", "clamp", GT, Value(GT, -1.0f, 1.0f), Value(GT, -0.5f, 0.5f), Value(GT, 0.5f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(clamp) ) 1761 << BuiltinFuncInfo("clamp", "clamp", GT, Value(FV, -1.0f, 1.0f), Value(F, -0.5f, 0.5f), Value(F, 0.5f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(clampVecScalarScalar) ) 1762 << BuiltinFuncInfo("clamp", "clamp", IGT,Value(IGT, -4.0f, 4.0f), Value(IGT, -2.0f, 2.0f), Value(IGT, 2.0f, 4.0f), 0.125f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(clamp) ) 1763 << BuiltinFuncInfo("clamp", "clamp", IGT,Value(IV, -4.0f, 4.0f), Value(I, -2.0f, 2.0f), Value(I, 2.0f, 4.0f), 0.125f, 0.5f, PRECMASK_ALL, INT_VEC_FUNCS(clampVecScalarScalar) ) 1764 << BuiltinFuncInfo("clamp", "clamp", UGT,Value(UGT, 0.0f, 8.0f), Value(UGT, 2.0f, 6.0f), Value(UGT, 6.0f, 8.0f), 0.125f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(clamp) ) 1765 << BuiltinFuncInfo("clamp", "clamp", UGT,Value(UV, 0.0f, 8.0f), Value(U, 2.0f, 6.0f), Value(U, 6.0f, 8.0f), 0.125f, 0.0f, PRECMASK_ALL, UINT_VEC_FUNCS(clampVecScalarScalar) ) 1766 << BuiltinFuncInfo("mix", "mix", GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), Value(GT, 0.0f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(mix) ) 1767 << BuiltinFuncInfo("mix", "mix", GT, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), Value(F, 0.0f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(mixVecVecScalar) ) 1768 << BuiltinFuncInfo("step", "step", GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 0.0f), notUsed, 0.5f, 0.25f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(step) ) 1769 << BuiltinFuncInfo("step", "step", GT, Value(F, -1.0f, 1.0f), Value(FV, -1.0f, 0.0f), notUsed, 0.5f, 0.25f, PRECMASK_ALL, FLOAT_VEC_FUNCS(stepScalarVec) ) 1770 << BuiltinFuncInfo("smoothstep", "smoothstep", GT, Value(GT, -0.5f, 0.0f), Value(GT, 0.1f, 1.0f), Value(GT, -1.0f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(smoothStep) ) 1771 << BuiltinFuncInfo("smoothstep", "smoothstep", GT, Value(F, -0.5f, 0.0f), Value(F, 0.1f, 1.0f), Value(FV, -1.0f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(smoothStepScalarScalarVec) ) 1772 ); 1773 1774 // 8.4 Geometric Functions. 1775 funcInfoGroups.push_back( 1776 BuiltinFuncGroup("geometric", "Geometric function tests.") 1777 << BuiltinFuncInfo("length", "length", F, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(length) ) 1778 << BuiltinFuncInfo("distance", "distance", F, Value(GT, -5.0f, 5.0f), Value(GT, -5.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(distance) ) 1779 << BuiltinFuncInfo("dot", "dot", F, Value(GT, -5.0f, 5.0f), Value(GT, -5.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(dot) ) 1780 << BuiltinFuncInfo("cross", "cross", V3, Value(GT, -5.0f, 5.0f), Value(GT, -5.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP_HIGHP, DE_NULL, DE_NULL, eval_cross_vec3, DE_NULL ) 1781 << BuiltinFuncInfo("normalize", "normalize", GT, Value(GT, 0.1f, 4.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(normalize) ) 1782 << BuiltinFuncInfo("faceforward", "faceforward", GT, Value(GT, -5.0f, 5.0f), Value(GT, -5.0f, 5.0f), Value(GT, -1.0f, 1.0f), 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(faceForward) ) 1783 << BuiltinFuncInfo("reflect", "reflect", GT, Value(GT, -0.8f, -0.5f), Value(GT, 0.5f, 0.8f), notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(reflect) ) 1784 << BuiltinFuncInfo("refract", "refract", GT, Value(GT, -0.8f, 1.2f), Value(GT, -1.1f, 0.5f), Value(F, 0.2f, 1.5f), 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(refract) ) 1785 ); 1786 1787 // 8.5 Matrix Functions. 1788 // separate matrix tests? 1789// funcInfoGroups.push_back( 1790// BuiltinFuncGroup("matrix", "Matrix function tests.") 1791// << BuiltinFuncInfo("matrixCompMult", "matrixCompMult", M, ... ) 1792// ); 1793 1794 // 8.6 Vector Relational Functions. 1795 funcInfoGroups.push_back( 1796 BuiltinFuncGroup("float_compare", "Floating point comparison tests.") 1797 << BuiltinFuncInfo("lessThan", "lessThan", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(lessThan) ) 1798 << BuiltinFuncInfo("lessThanEqual", "lessThanEqual", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(lessThanEqual) ) 1799 << BuiltinFuncInfo("greaterThan", "greaterThan", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(greaterThan) ) 1800 << BuiltinFuncInfo("greaterThanEqual", "greaterThanEqual", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(greaterThanEqual) ) 1801 << BuiltinFuncInfo("equal", "equal", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(equal) ) 1802 << BuiltinFuncInfo("notEqual", "notEqual", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(notEqual) ) 1803 ); 1804 1805 funcInfoGroups.push_back( 1806 BuiltinFuncGroup("int_compare", "Integer comparison tests.") 1807 << BuiltinFuncInfo("lessThan", "lessThan", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(lessThan) ) 1808 << BuiltinFuncInfo("lessThanEqual", "lessThanEqual", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(lessThanEqual) ) 1809 << BuiltinFuncInfo("greaterThan", "greaterThan", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(greaterThan) ) 1810 << BuiltinFuncInfo("greaterThanEqual", "greaterThanEqual", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(greaterThanEqual) ) 1811 << BuiltinFuncInfo("equal", "equal", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(equal) ) 1812 << BuiltinFuncInfo("notEqual", "notEqual", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(notEqual) ) 1813 ); 1814 1815 funcInfoGroups.push_back( 1816 BuiltinFuncGroup("bool_compare", "Boolean comparison tests.") 1817 << BuiltinFuncInfo("equal", "equal", BV, Value(BV, -5.2f, 4.9f), Value(BV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_VEC_FUNCS(equal) ) 1818 << BuiltinFuncInfo("notEqual", "notEqual", BV, Value(BV, -5.2f, 4.9f), Value(BV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_VEC_FUNCS(notEqual) ) 1819 << BuiltinFuncInfo("any", "any", B, Value(BV, -1.0f, 0.3f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_VEC_FUNCS(any) ) 1820 << BuiltinFuncInfo("all", "all", B, Value(BV, -0.3f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_VEC_FUNCS(all) ) 1821 << BuiltinFuncInfo("not", "not", BV, Value(BV, -1.0f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_VEC_FUNCS(boolNot) ) 1822 ); 1823 1824 static const ShaderType s_shaderTypes[] = 1825 { 1826 SHADERTYPE_VERTEX, 1827 SHADERTYPE_FRAGMENT 1828 }; 1829 1830 static const DataType s_floatTypes[] = 1831 { 1832 TYPE_FLOAT, 1833 TYPE_FLOAT_VEC2, 1834 TYPE_FLOAT_VEC3, 1835 TYPE_FLOAT_VEC4 1836 }; 1837 1838 static const DataType s_intTypes[] = 1839 { 1840 TYPE_INT, 1841 TYPE_INT_VEC2, 1842 TYPE_INT_VEC3, 1843 TYPE_INT_VEC4 1844 }; 1845 1846 static const DataType s_uintTypes[] = 1847 { 1848 TYPE_UINT, 1849 TYPE_UINT_VEC2, 1850 TYPE_UINT_VEC3, 1851 TYPE_UINT_VEC4 1852 }; 1853 1854 static const DataType s_boolTypes[] = 1855 { 1856 TYPE_BOOL, 1857 TYPE_BOOL_VEC2, 1858 TYPE_BOOL_VEC3, 1859 TYPE_BOOL_VEC4 1860 }; 1861 1862 for (int outerGroupNdx = 0; outerGroupNdx < (int)funcInfoGroups.size(); outerGroupNdx++) 1863 { 1864 // Create outer group. 1865 const BuiltinFuncGroup& outerGroupInfo = funcInfoGroups[outerGroupNdx]; 1866 TestCaseGroup* outerGroup = new TestCaseGroup(m_context, outerGroupInfo.name, outerGroupInfo.description); 1867 addChild(outerGroup); 1868 1869 // Only create new group if name differs from previous one. 1870 TestCaseGroup* innerGroup = DE_NULL; 1871 1872 for (int funcInfoNdx = 0; funcInfoNdx < (int)outerGroupInfo.funcInfos.size(); funcInfoNdx++) 1873 { 1874 const BuiltinFuncInfo& funcInfo = outerGroupInfo.funcInfos[funcInfoNdx]; 1875 const char* shaderFuncName = funcInfo.shaderFuncName; 1876 bool isBoolCase = (funcInfo.precisionMask == PRECMASK_NA); 1877 bool isBoolOut = (funcInfo.outValue & (VALUE_BOOL | VALUE_BOOL_VEC | VALUE_BOOL_GENTYPE)) != 0; 1878 bool isIntOut = (funcInfo.outValue & (VALUE_INT | VALUE_INT_VEC | VALUE_INT_GENTYPE)) != 0; 1879 bool isUintOut = (funcInfo.outValue & (VALUE_UINT | VALUE_UINT_VEC | VALUE_UINT_GENTYPE)) != 0; 1880 bool isFloatOut = !isBoolOut && !isIntOut && !isUintOut; 1881 1882 if (!innerGroup || (string(innerGroup->getName()) != funcInfo.caseName)) 1883 { 1884 string groupDesc = string("Built-in function ") + shaderFuncName + "() tests."; 1885 innerGroup = new TestCaseGroup(m_context, funcInfo.caseName, groupDesc.c_str()); 1886 outerGroup->addChild(innerGroup); 1887 } 1888 1889 for (int inScalarSize = 1; inScalarSize <= 4; inScalarSize++) 1890 { 1891 int outScalarSize = ((funcInfo.outValue == VALUE_FLOAT) || (funcInfo.outValue == VALUE_BOOL)) ? 1 : inScalarSize; // \todo [petri] Int. 1892 DataType outDataType = isFloatOut ? s_floatTypes[outScalarSize - 1] 1893 : isIntOut ? s_intTypes[outScalarSize - 1] 1894 : isUintOut ? s_uintTypes[outScalarSize - 1] 1895 : isBoolOut ? s_boolTypes[outScalarSize - 1] 1896 : TYPE_LAST; 1897 1898 ShaderEvalFunc evalFunc = DE_NULL; 1899 if (inScalarSize == 1) evalFunc = funcInfo.evalFuncScalar; 1900 else if (inScalarSize == 2) evalFunc = funcInfo.evalFuncVec2; 1901 else if (inScalarSize == 3) evalFunc = funcInfo.evalFuncVec3; 1902 else if (inScalarSize == 4) evalFunc = funcInfo.evalFuncVec4; 1903 else DE_ASSERT(false); 1904 1905 // Skip if no valid eval func. 1906 // \todo [petri] Better check for V3 only etc. cases? 1907 if (evalFunc == DE_NULL) 1908 continue; 1909 1910 for (int precision = 0; precision < PRECISION_LAST; precision++) 1911 { 1912 if ((funcInfo.precisionMask & (1<<precision)) || 1913 (funcInfo.precisionMask == PRECMASK_NA && precision == PRECISION_MEDIUMP)) // use mediump interpolators for booleans 1914 { 1915 const char* precisionStr = getPrecisionName((Precision)precision); 1916 string precisionPrefix = isBoolCase ? "" : (string(precisionStr) + "_"); 1917 1918 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) 1919 { 1920 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; 1921 ShaderDataSpec shaderSpec; 1922 const char* shaderTypeName = getShaderTypeName(shaderType); 1923 bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; 1924 bool isUnaryOp = (funcInfo.input1.valueType == VALUE_NONE); 1925 1926 // \note Data type names will be added to description and name in a following loop. 1927 string desc = string("Built-in function ") + shaderFuncName + "("; 1928 string name = precisionPrefix; 1929 1930 // Generate shader op. 1931 string shaderOp = string("res = "); 1932 1933 // Setup shader data info. 1934 shaderSpec.numInputs = 0; 1935 shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision; 1936 shaderSpec.output = outDataType; 1937 shaderSpec.resultScale = funcInfo.resultScale; 1938 shaderSpec.resultBias = funcInfo.resultBias; 1939 shaderSpec.referenceScale = funcInfo.referenceScale; 1940 shaderSpec.referenceBias = funcInfo.referenceBias; 1941 1942 if (funcInfo.type == OPERATOR) 1943 { 1944 if (isUnaryOp && funcInfo.isUnaryPrefix) 1945 shaderOp += shaderFuncName; 1946 } 1947 else if (funcInfo.type == FUNCTION) 1948 shaderOp += string(shaderFuncName) + "("; 1949 else // SIDE_EFFECT_OPERATOR 1950 shaderOp += "in0;\n\t"; 1951 1952 for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++) 1953 { 1954 const Value& prevV = (inputNdx == 1) ? funcInfo.input0 : (inputNdx == 2) ? funcInfo.input1 : funcInfo.input2; 1955 const Value& v = (inputNdx == 0) ? funcInfo.input0 : (inputNdx == 1) ? funcInfo.input1 : funcInfo.input2; 1956 1957 if (v.valueType == VALUE_NONE) 1958 continue; // Skip unused input. 1959 1960 int prevInScalarSize = isScalarType(prevV.valueType) ? 1 : inScalarSize; 1961 DataType prevInDataType = isFloatType(prevV.valueType) ? s_floatTypes[prevInScalarSize - 1] 1962 : isIntType(prevV.valueType) ? s_intTypes[prevInScalarSize - 1] 1963 : isUintType(prevV.valueType) ? s_uintTypes[prevInScalarSize - 1] 1964 : isBoolType(prevV.valueType) ? s_boolTypes[prevInScalarSize - 1] 1965 : TYPE_LAST; 1966 1967 int curInScalarSize = isScalarType(v.valueType) ? 1 : inScalarSize; 1968 DataType curInDataType = isFloatType(v.valueType) ? s_floatTypes[curInScalarSize - 1] 1969 : isIntType(v.valueType) ? s_intTypes[curInScalarSize - 1] 1970 : isUintType(v.valueType) ? s_uintTypes[curInScalarSize - 1] 1971 : isBoolType(v.valueType) ? s_boolTypes[curInScalarSize - 1] 1972 : TYPE_LAST; 1973 1974 // Write input type(s) to case description and name. 1975 1976 if (inputNdx > 0) 1977 desc += ", "; 1978 1979 desc += getDataTypeName(curInDataType); 1980 1981 if (inputNdx == 0 || prevInDataType != curInDataType) // \note Only write input type to case name if different from previous input type (avoid overly long names). 1982 name += string("") + getDataTypeName(curInDataType) + "_"; 1983 1984 // Generate op input source. 1985 1986 if (funcInfo.type == OPERATOR || funcInfo.type == FUNCTION) 1987 { 1988 if (inputNdx != 0) 1989 { 1990 if (funcInfo.type == OPERATOR && !isUnaryOp) 1991 shaderOp += " " + string(shaderFuncName) + " "; 1992 else 1993 shaderOp += ", "; 1994 } 1995 1996 shaderOp += "in" + de::toString(inputNdx); 1997 1998 if (funcInfo.type == OPERATOR && isUnaryOp && !funcInfo.isUnaryPrefix) 1999 shaderOp += string(shaderFuncName); 2000 } 2001 else 2002 { 2003 DE_ASSERT(funcInfo.type == SIDE_EFFECT_OPERATOR); 2004 2005 if (inputNdx != 0 || (isUnaryOp && funcInfo.isUnaryPrefix)) 2006 shaderOp += string("") + (isUnaryOp ? "" : " ") + shaderFuncName + (isUnaryOp ? "" : " "); 2007 2008 shaderOp += inputNdx == 0 ? "res" : "in" + de::toString(inputNdx); // \note in0 has already been assigned to res, so start from in1. 2009 2010 if (isUnaryOp && !funcInfo.isUnaryPrefix) 2011 shaderOp += shaderFuncName; 2012 } 2013 2014 // Fill in shader info. 2015 shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax); 2016 } 2017 2018 if (funcInfo.type == FUNCTION) 2019 shaderOp += ")"; 2020 2021 shaderOp += ";"; 2022 2023 desc += ")."; 2024 name += shaderTypeName; 2025 2026 // Create the test case. 2027 innerGroup->addChild(new ShaderOperatorCase(m_context, name.c_str(), desc.c_str(), isVertexCase, evalFunc, shaderOp, shaderSpec)); 2028 } 2029 } 2030 } 2031 } 2032 } 2033 } 2034 2035 // The ?: selection operator. 2036 2037 static const struct 2038 { 2039 DataType type; // The type of "Y" and "Z" operands in "X ? Y : Z" (X is always bool). 2040 ShaderEvalFunc evalFunc; 2041 } s_selectionInfo[] = 2042 { 2043 { TYPE_FLOAT, eval_selection_float }, 2044 { TYPE_FLOAT_VEC2, eval_selection_vec2 }, 2045 { TYPE_FLOAT_VEC3, eval_selection_vec3 }, 2046 { TYPE_FLOAT_VEC4, eval_selection_vec4 }, 2047 { TYPE_INT, eval_selection_int }, 2048 { TYPE_INT_VEC2, eval_selection_ivec2 }, 2049 { TYPE_INT_VEC3, eval_selection_ivec3 }, 2050 { TYPE_INT_VEC4, eval_selection_ivec4 }, 2051 { TYPE_UINT, eval_selection_uint }, 2052 { TYPE_UINT_VEC2, eval_selection_uvec2 }, 2053 { TYPE_UINT_VEC3, eval_selection_uvec3 }, 2054 { TYPE_UINT_VEC4, eval_selection_uvec4 }, 2055 { TYPE_BOOL, eval_selection_bool }, 2056 { TYPE_BOOL_VEC2, eval_selection_bvec2 }, 2057 { TYPE_BOOL_VEC3, eval_selection_bvec3 }, 2058 { TYPE_BOOL_VEC4, eval_selection_bvec4 } 2059 }; 2060 2061 TestCaseGroup* selectionGroup = new TestCaseGroup(m_context, "selection", "Selection operator tests"); 2062 addChild(selectionGroup); 2063 2064 for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(s_selectionInfo); typeNdx++) 2065 { 2066 DataType curType = s_selectionInfo[typeNdx].type; 2067 ShaderEvalFunc evalFunc = s_selectionInfo[typeNdx].evalFunc; 2068 bool isBoolCase = isDataTypeBoolOrBVec(curType); 2069 bool isFloatCase = isDataTypeFloatOrVec(curType); 2070 bool isIntCase = isDataTypeIntOrIVec(curType); 2071 bool isUintCase = isDataTypeUintOrUVec(curType); 2072 const char* dataTypeStr = getDataTypeName(curType); 2073 2074 DE_ASSERT(isBoolCase || isFloatCase || isIntCase || isUintCase); 2075 DE_UNREF(isIntCase); 2076 2077 for (int precision = 0; precision < (int)PRECISION_LAST; precision++) 2078 { 2079 if (isBoolCase && precision != PRECISION_MEDIUMP) // Use mediump interpolators for booleans. 2080 continue; 2081 2082 const char* precisionStr = getPrecisionName((Precision)precision); 2083 string precisionPrefix = isBoolCase ? "" : (string(precisionStr) + "_"); 2084 2085 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) 2086 { 2087 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; 2088 ShaderDataSpec shaderSpec; 2089 const char* shaderTypeName = getShaderTypeName(shaderType); 2090 bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; 2091 2092 string name = precisionPrefix + dataTypeStr + "_" + shaderTypeName; 2093 2094 shaderSpec.numInputs = 3; 2095 shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision; 2096 shaderSpec.output = curType; 2097 shaderSpec.resultScale = isBoolCase ? 1.0f : isFloatCase ? 0.5f : isUintCase ? 0.5f : 0.1f; 2098 shaderSpec.resultBias = isBoolCase ? 0.0f : isFloatCase ? 0.5f : isUintCase ? 0.0f : 0.5f; 2099 shaderSpec.referenceScale = shaderSpec.resultScale; 2100 shaderSpec.referenceBias = shaderSpec.resultBias; 2101 2102 float rangeMin = isBoolCase ? -1.0f : isFloatCase ? -1.0f : isUintCase ? 0.0f : -5.0f; 2103 float rangeMax = isBoolCase ? 1.0f : isFloatCase ? 1.0f : isUintCase ? 2.0f : 5.0f; 2104 2105 shaderSpec.inputs[0] = ShaderValue(TYPE_BOOL, -1.0f, 1.0f); 2106 shaderSpec.inputs[1] = ShaderValue(curType, rangeMin, rangeMax); 2107 shaderSpec.inputs[2] = ShaderValue(curType, rangeMin, rangeMax); 2108 2109 selectionGroup->addChild(new ShaderOperatorCase(m_context, name.c_str(), "", isVertexCase, evalFunc, "res = in0 ? in1 : in2;", shaderSpec)); 2110 } 2111 } 2112 } 2113 2114 // The sequence operator (comma). 2115 2116 TestCaseGroup* sequenceGroup = new TestCaseGroup(m_context, "sequence", "Sequence operator tests"); 2117 addChild(sequenceGroup); 2118 2119 TestCaseGroup* sequenceNoSideEffGroup = new TestCaseGroup(m_context, "no_side_effects", "Sequence tests without side-effects"); 2120 TestCaseGroup* sequenceSideEffGroup = new TestCaseGroup(m_context, "side_effects", "Sequence tests with side-effects"); 2121 sequenceGroup->addChild(sequenceNoSideEffGroup); 2122 sequenceGroup->addChild(sequenceSideEffGroup); 2123 2124 static const struct 2125 { 2126 bool containsSideEffects; 2127 const char* caseName; 2128 const char* expressionStr; 2129 int numInputs; 2130 DataType inputTypes[MAX_INPUTS]; 2131 DataType resultType; 2132 ShaderEvalFunc evalFunc; 2133 } s_sequenceCases[] = 2134 { 2135 { false, "vec4", "in0, in2 + in1, in1 + in0", 3, { TYPE_FLOAT_VEC4, TYPE_FLOAT_VEC4, TYPE_FLOAT_VEC4 }, TYPE_FLOAT_VEC4, evalSequenceNoSideEffCase0 }, 2136 { false, "float_uint", "in0 + in2, in1 + in1", 3, { TYPE_FLOAT, TYPE_UINT, TYPE_FLOAT }, TYPE_UINT, evalSequenceNoSideEffCase1 }, 2137 { false, "bool_vec2", "in0 && in1, in0, ivec2(vec2(in0) + in2)", 3, { TYPE_BOOL, TYPE_BOOL, TYPE_FLOAT_VEC2 }, TYPE_INT_VEC2, evalSequenceNoSideEffCase2 }, 2138 { false, "vec4_ivec4_bvec4", "in0 + vec4(in1), in2, in1", 3, { TYPE_FLOAT_VEC4, TYPE_INT_VEC4, TYPE_BOOL_VEC4 }, TYPE_INT_VEC4, evalSequenceNoSideEffCase3 }, 2139 2140 { true, "vec4", "in0++, in1 = in0 + in2, in2 = in1", 3, { TYPE_FLOAT_VEC4, TYPE_FLOAT_VEC4, TYPE_FLOAT_VEC4 }, TYPE_FLOAT_VEC4, evalSequenceSideEffCase0 }, 2141 { true, "float_uint", "in1++, in0 = float(in1), in1 = uint(in0 + in2)", 3, { TYPE_FLOAT, TYPE_UINT, TYPE_FLOAT }, TYPE_UINT, evalSequenceSideEffCase1 }, 2142 { true, "bool_vec2", "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)", 3, { TYPE_BOOL, TYPE_BOOL, TYPE_FLOAT_VEC2 }, TYPE_INT_VEC2, evalSequenceSideEffCase2 }, 2143 { true, "vec4_ivec4_bvec4", "in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++", 3, { TYPE_FLOAT_VEC4, TYPE_INT_VEC4, TYPE_BOOL_VEC4 }, TYPE_INT_VEC4, evalSequenceSideEffCase3 } 2144 }; 2145 2146 for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(s_sequenceCases); caseNdx++) 2147 { 2148 for (int precision = 0; precision < (int)PRECISION_LAST; precision++) 2149 { 2150 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) 2151 { 2152 ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; 2153 ShaderDataSpec shaderSpec; 2154 const char* shaderTypeName = getShaderTypeName(shaderType); 2155 bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; 2156 2157 string name = string("") + getPrecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName; 2158 2159 shaderSpec.numInputs = s_sequenceCases[caseNdx].numInputs; 2160 shaderSpec.precision = (Precision)precision; 2161 shaderSpec.output = s_sequenceCases[caseNdx].resultType; 2162 shaderSpec.resultScale = 0.5f; 2163 shaderSpec.resultBias = 0.0f; 2164 shaderSpec.referenceScale = shaderSpec.resultScale; 2165 shaderSpec.referenceBias = shaderSpec.resultBias; 2166 2167 for (int inputNdx = 0; inputNdx < s_sequenceCases[caseNdx].numInputs; inputNdx++) 2168 { 2169 DataType type = s_sequenceCases[caseNdx].inputTypes[inputNdx]; 2170 float rangeMin = isDataTypeFloatOrVec(type) ? -0.5f : isDataTypeIntOrIVec(type) ? -2.0f : isDataTypeUintOrUVec(type) ? 0.0f : -1.0f; 2171 float rangeMax = isDataTypeFloatOrVec(type) ? 0.5f : isDataTypeIntOrIVec(type) ? 2.0f : isDataTypeUintOrUVec(type) ? 2.0f : 1.0f; 2172 2173 shaderSpec.inputs[inputNdx] = ShaderValue(type, rangeMin, rangeMax); 2174 } 2175 2176 string expression = string("") + "res = (" + s_sequenceCases[caseNdx].expressionStr + ");"; 2177 2178 TestCaseGroup* group = s_sequenceCases[caseNdx].containsSideEffects ? sequenceSideEffGroup : sequenceNoSideEffGroup; 2179 group->addChild(new ShaderOperatorCase(m_context, name.c_str(), "", isVertexCase, s_sequenceCases[caseNdx].evalFunc, expression.c_str(), shaderSpec)); 2180 } 2181 } 2182 } 2183} 2184 2185} // Functional 2186} // gles3 2187} // deqp 2188