1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#ifndef LP_DEBUG_H
30#define LP_DEBUG_H
31
32#include "pipe/p_compiler.h"
33#include "util/u_debug.h"
34
35extern void
36st_print_current(void);
37
38
39#define DEBUG_PIPE      0x1
40#define DEBUG_TGSI      0x2
41#define DEBUG_TEX       0x4
42#define DEBUG_SETUP     0x10
43#define DEBUG_RAST      0x20
44#define DEBUG_QUERY     0x40
45#define DEBUG_SCREEN    0x80
46#define DEBUG_SHOW_TILES    0x200
47#define DEBUG_SHOW_SUBTILES 0x400
48#define DEBUG_COUNTERS      0x800
49#define DEBUG_SCENE         0x1000
50#define DEBUG_FENCE         0x2000
51#define DEBUG_MEM           0x4000
52#define DEBUG_FS            0x8000
53
54/* Performance flags.  These are active even on release builds.
55 */
56#define PERF_TEX_MEM        0x1  	/* minimize texture cache footprint */
57#define PERF_NO_MIP_LINEAR  0x2  	/* MIP_FILTER_LINEAR ==> _NEAREST */
58#define PERF_NO_MIPMAPS     0x4  	/* MIP_FILTER_NONE always */
59#define PERF_NO_LINEAR      0x8  	/* FILTER_NEAREST always */
60#define PERF_NO_TEX         0x10  	/* sample white always */
61#define PERF_NO_BLEND       0x20  	/* disable blending */
62#define PERF_NO_DEPTH       0x40  	/* disable depth buffering entirely */
63#define PERF_NO_ALPHATEST   0x80  	/* disable alpha testing */
64
65
66extern int LP_PERF;
67
68#ifdef DEBUG
69extern int LP_DEBUG;
70#else
71#define LP_DEBUG 0
72#endif
73
74void st_debug_init( void );
75
76static INLINE void
77LP_DBG( unsigned flag, const char *fmt, ... )
78{
79    if (LP_DEBUG & flag)
80    {
81        va_list args;
82
83        va_start( args, fmt );
84        debug_vprintf( fmt, args );
85        va_end( args );
86    }
87}
88
89
90#endif /* LP_DEBUG_H */
91