teximage.h revision c3f0a511a725c7b3d3d7d93b1955aaaa2bb32f0d
1/* $Id: teximage.h,v 1.2 1999/11/03 17:27:05 brianp Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version:  3.1
6 *
7 * Copyright (C) 1999  Brian Paul   All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28#ifndef TEXIMAGE_H
29#define TEXIMAGE_H
30
31
32#include "types.h"
33
34
35/*** Internal functions ***/
36
37
38extern struct gl_texture_image *gl_alloc_texture_image( void );
39
40
41extern void gl_free_texture_image( struct gl_texture_image *teximage );
42
43
44
45
46/*** API entry points ***/
47
48
49extern void gl_TexImage1D( GLcontext *ctx,
50                           GLenum target, GLint level, GLint internalformat,
51                           GLsizei width, GLint border, GLenum format,
52                           GLenum type, const GLvoid *pixels );
53
54
55extern void gl_TexImage2D( GLcontext *ctx,
56                           GLenum target, GLint level, GLint internalformat,
57                           GLsizei width, GLsizei height, GLint border,
58                           GLenum format, GLenum type,
59                           const GLvoid *pixels );
60
61
62extern void gl_TexImage3D( GLcontext *ctx,
63                           GLenum target, GLint level, GLint internalformat,
64                           GLsizei width, GLsizei height, GLsizei depth,
65                           GLint border, GLenum format, GLenum type,
66                           const GLvoid *pixels );
67
68
69extern void gl_GetTexImage( GLcontext *ctx, GLenum target, GLint level,
70                            GLenum format, GLenum type, GLvoid *pixels );
71
72
73
74extern void gl_TexSubImage1D( GLcontext *ctx,
75                              GLenum target, GLint level, GLint xoffset,
76                              GLsizei width, GLenum format, GLenum type,
77                              const GLvoid *pixels );
78
79
80extern void gl_TexSubImage2D( GLcontext *ctx,
81                              GLenum target, GLint level,
82                              GLint xoffset, GLint yoffset,
83                              GLsizei width, GLsizei height,
84                              GLenum format, GLenum type,
85                              const GLvoid *pixels );
86
87
88extern void gl_TexSubImage3D( GLcontext *ctx,
89                              GLenum target, GLint level,
90                              GLint xoffset, GLint yoffset, GLint zoffset,
91                              GLsizei width, GLsizei height, GLsizei depth,
92                              GLenum format, GLenum type,
93                              const GLvoid *pixels );
94
95
96extern void gl_CopyTexImage1D( GLcontext *ctx,
97                               GLenum target, GLint level,
98                               GLenum internalformat,
99                               GLint x, GLint y,
100                               GLsizei width, GLint border );
101
102
103extern void gl_CopyTexImage2D( GLcontext *ctx,
104                               GLenum target, GLint level,
105                               GLenum internalformat, GLint x, GLint y,
106                               GLsizei width, GLsizei height,
107                               GLint border );
108
109
110extern void gl_CopyTexSubImage1D( GLcontext *ctx,
111                                  GLenum target, GLint level,
112                                  GLint xoffset, GLint x, GLint y,
113                                  GLsizei width );
114
115
116extern void gl_CopyTexSubImage2D( GLcontext *ctx,
117                                  GLenum target, GLint level,
118                                  GLint xoffset, GLint yoffset,
119                                  GLint x, GLint y,
120                                  GLsizei width, GLsizei height );
121
122
123extern void gl_CopyTexSubImage3D( GLcontext *ctx,
124                                  GLenum target, GLint level,
125                                  GLint xoffset, GLint yoffset,
126                                  GLint zoffset,
127                                  GLint x, GLint y,
128                                  GLsizei width, GLsizei height );
129
130#endif
131
132