1/*
2 * Mesa 3-D graphics library
3 * Version:  7.3
4 *
5 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file prog_parameter.c
27 * Program parameter lists and functions.
28 * \author Brian Paul
29 */
30
31
32#include "main/glheader.h"
33#include "main/imports.h"
34#include "main/macros.h"
35#include "prog_instruction.h"
36#include "prog_parameter.h"
37#include "prog_statevars.h"
38
39
40struct gl_program_parameter_list *
41_mesa_new_parameter_list(void)
42{
43   return CALLOC_STRUCT(gl_program_parameter_list);
44}
45
46
47struct gl_program_parameter_list *
48_mesa_new_parameter_list_sized(unsigned size)
49{
50   struct gl_program_parameter_list *p = _mesa_new_parameter_list();
51
52   if ((p != NULL) && (size != 0)) {
53      p->Size = size;
54
55      /* alloc arrays */
56      p->Parameters = (struct gl_program_parameter *)
57	 calloc(1, size * sizeof(struct gl_program_parameter));
58
59      p->ParameterValues = (gl_constant_value (*)[4])
60         _mesa_align_malloc(size * 4 *sizeof(gl_constant_value), 16);
61
62
63      if ((p->Parameters == NULL) || (p->ParameterValues == NULL)) {
64	 free(p->Parameters);
65	 _mesa_align_free(p->ParameterValues);
66	 free(p);
67	 p = NULL;
68      }
69   }
70
71   return p;
72}
73
74
75/**
76 * Free a parameter list and all its parameters
77 */
78void
79_mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
80{
81   GLuint i;
82   for (i = 0; i < paramList->NumParameters; i++) {
83      if (paramList->Parameters[i].Name)
84	 free((void *) paramList->Parameters[i].Name);
85   }
86   free(paramList->Parameters);
87   if (paramList->ParameterValues)
88      _mesa_align_free(paramList->ParameterValues);
89   free(paramList);
90}
91
92
93/**
94 * Add a new parameter to a parameter list.
95 * Note that parameter values are usually 4-element GLfloat vectors.
96 * When size > 4 we'll allocate a sequential block of parameters to
97 * store all the values (in blocks of 4).
98 *
99 * \param paramList  the list to add the parameter to
100 * \param type  type of parameter, such as
101 * \param name  the parameter name, will be duplicated/copied!
102 * \param size  number of elements in 'values' vector (1..4, or more)
103 * \param datatype  GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE.
104 * \param values  initial parameter value, up to 4 gl_constant_values, or NULL
105 * \param state  state indexes, or NULL
106 * \return  index of new parameter in the list, or -1 if error (out of mem)
107 */
108GLint
109_mesa_add_parameter(struct gl_program_parameter_list *paramList,
110                    gl_register_file type, const char *name,
111                    GLuint size, GLenum datatype,
112                    const gl_constant_value *values,
113                    const gl_state_index state[STATE_LENGTH],
114                    GLbitfield flags)
115{
116   const GLuint oldNum = paramList->NumParameters;
117   const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */
118
119   assert(size > 0);
120
121   if (oldNum + sz4 > paramList->Size) {
122      /* Need to grow the parameter list array (alloc some extra) */
123      paramList->Size = paramList->Size + 4 * sz4;
124
125      /* realloc arrays */
126      paramList->Parameters = (struct gl_program_parameter *)
127	 _mesa_realloc(paramList->Parameters,
128		       oldNum * sizeof(struct gl_program_parameter),
129		       paramList->Size * sizeof(struct gl_program_parameter));
130
131      paramList->ParameterValues = (gl_constant_value (*)[4])
132         _mesa_align_realloc(paramList->ParameterValues,         /* old buf */
133                             oldNum * 4 * sizeof(gl_constant_value),/* old sz */
134                             paramList->Size*4*sizeof(gl_constant_value),/*new*/
135                             16);
136   }
137
138   if (!paramList->Parameters ||
139       !paramList->ParameterValues) {
140      /* out of memory */
141      paramList->NumParameters = 0;
142      paramList->Size = 0;
143      return -1;
144   }
145   else {
146      GLuint i, j;
147
148      paramList->NumParameters = oldNum + sz4;
149
150      memset(&paramList->Parameters[oldNum], 0,
151             sz4 * sizeof(struct gl_program_parameter));
152
153      for (i = 0; i < sz4; i++) {
154         struct gl_program_parameter *p = paramList->Parameters + oldNum + i;
155         p->Name = name ? _mesa_strdup(name) : NULL;
156         p->Type = type;
157         p->Size = size;
158         p->DataType = datatype;
159         p->Flags = flags;
160         if (values) {
161            COPY_4V(paramList->ParameterValues[oldNum + i], values);
162            values += 4;
163            p->Initialized = GL_TRUE;
164         }
165         else {
166            /* silence valgrind */
167            for (j = 0; j < 4; j++)
168            	paramList->ParameterValues[oldNum + i][j].f = 0;
169         }
170         size -= 4;
171      }
172
173      if (state) {
174         for (i = 0; i < STATE_LENGTH; i++)
175            paramList->Parameters[oldNum].StateIndexes[i] = state[i];
176      }
177
178      return (GLint) oldNum;
179   }
180}
181
182
183/**
184 * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement)
185 * \return index of the new entry in the parameter list
186 */
187GLint
188_mesa_add_named_parameter(struct gl_program_parameter_list *paramList,
189                          const char *name, const gl_constant_value values[4])
190{
191   return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name,
192                              4, GL_NONE, values, NULL, 0x0);
193
194}
195
196
197/**
198 * Add a new named constant to the parameter list.
199 * This will be used when the program contains something like this:
200 *    PARAM myVals = { 0, 1, 2, 3 };
201 *
202 * \param paramList  the parameter list
203 * \param name  the name for the constant
204 * \param values  four float values
205 * \return index/position of the new parameter in the parameter list
206 */
207GLint
208_mesa_add_named_constant(struct gl_program_parameter_list *paramList,
209                         const char *name, const gl_constant_value values[4],
210                         GLuint size)
211{
212   /* first check if this is a duplicate constant */
213   GLint pos;
214   for (pos = 0; pos < (GLint)paramList->NumParameters; pos++) {
215      const gl_constant_value *pvals = paramList->ParameterValues[pos];
216      if (pvals[0].u == values[0].u &&
217          pvals[1].u == values[1].u &&
218          pvals[2].u == values[2].u &&
219          pvals[3].u == values[3].u &&
220          strcmp(paramList->Parameters[pos].Name, name) == 0) {
221         /* Same name and value is already in the param list - reuse it */
222         return pos;
223      }
224   }
225   /* not found, add new parameter */
226   return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name,
227                              size, GL_NONE, values, NULL, 0x0);
228}
229
230
231/**
232 * Add a new unnamed constant to the parameter list.  This will be used
233 * when a fragment/vertex program contains something like this:
234 *    MOV r, { 0, 1, 2, 3 };
235 * If swizzleOut is non-null we'll search the parameter list for an
236 * existing instance of the constant which matches with a swizzle.
237 *
238 * \param paramList  the parameter list
239 * \param values  four float values
240 * \param swizzleOut  returns swizzle mask for accessing the constant
241 * \return index/position of the new parameter in the parameter list.
242 */
243GLint
244_mesa_add_typed_unnamed_constant(struct gl_program_parameter_list *paramList,
245                           const gl_constant_value values[4], GLuint size,
246                           GLenum datatype, GLuint *swizzleOut)
247{
248   GLint pos;
249   ASSERT(size >= 1);
250   ASSERT(size <= 4);
251
252   if (swizzleOut &&
253       _mesa_lookup_parameter_constant(paramList, values,
254                                       size, &pos, swizzleOut)) {
255      return pos;
256   }
257
258   /* Look for empty space in an already unnamed constant parameter
259    * to add this constant.  This will only work for single-element
260    * constants because we rely on smearing (i.e. .yyyy or .zzzz).
261    */
262   if (size == 1 && swizzleOut) {
263      for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) {
264         struct gl_program_parameter *p = paramList->Parameters + pos;
265         if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) {
266            /* ok, found room */
267            gl_constant_value *pVal = paramList->ParameterValues[pos];
268            GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */
269            pVal[p->Size] = values[0];
270            p->Size++;
271            *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz);
272            return pos;
273         }
274      }
275   }
276
277   /* add a new parameter to store this constant */
278   pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
279                             size, datatype, values, NULL, 0x0);
280   if (pos >= 0 && swizzleOut) {
281      if (size == 1)
282         *swizzleOut = SWIZZLE_XXXX;
283      else
284         *swizzleOut = SWIZZLE_NOOP;
285   }
286   return pos;
287}
288
289/**
290 * Add a new unnamed constant to the parameter list.  This will be used
291 * when a fragment/vertex program contains something like this:
292 *    MOV r, { 0, 1, 2, 3 };
293 * If swizzleOut is non-null we'll search the parameter list for an
294 * existing instance of the constant which matches with a swizzle.
295 *
296 * \param paramList  the parameter list
297 * \param values  four float values
298 * \param swizzleOut  returns swizzle mask for accessing the constant
299 * \return index/position of the new parameter in the parameter list.
300 * \sa _mesa_add_typed_unnamed_constant
301 */
302GLint
303_mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
304                           const gl_constant_value values[4], GLuint size,
305                           GLuint *swizzleOut)
306{
307   return _mesa_add_typed_unnamed_constant(paramList, values, size, GL_NONE,
308                                           swizzleOut);
309}
310
311/**
312 * Add parameter representing a varying variable.
313 */
314GLint
315_mesa_add_varying(struct gl_program_parameter_list *paramList,
316                  const char *name, GLuint size, GLenum datatype,
317                  GLbitfield flags)
318{
319   GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
320   if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) {
321      /* already in list */
322      return i;
323   }
324   else {
325      /*assert(size == 4);*/
326      i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name,
327                              size, datatype, NULL, NULL, flags);
328      return i;
329   }
330}
331
332
333/**
334 * Add parameter representing a vertex program attribute.
335 * \param size  size of attribute (in floats), may be -1 if unknown
336 * \param attrib  the attribute index, or -1 if unknown
337 */
338GLint
339_mesa_add_attribute(struct gl_program_parameter_list *paramList,
340                    const char *name, GLint size, GLenum datatype, GLint attrib)
341{
342   GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
343   if (i >= 0) {
344      /* replace */
345      if (attrib < 0)
346         attrib = i;
347      paramList->Parameters[i].StateIndexes[0] = attrib;
348   }
349   else {
350      /* add */
351      gl_state_index state[STATE_LENGTH];
352      state[0] = (gl_state_index) attrib;
353      if (size < 0)
354         size = 4;
355      i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name,
356                              size, datatype, NULL, state, 0x0);
357   }
358   return i;
359}
360
361
362
363#if 0 /* not used yet */
364/**
365 * Returns the number of 4-component registers needed to store a piece
366 * of GL state.  For matrices this may be as many as 4 registers,
367 * everything else needs
368 * just 1 register.
369 */
370static GLuint
371sizeof_state_reference(const GLint *stateTokens)
372{
373   if (stateTokens[0] == STATE_MATRIX) {
374      GLuint rows = stateTokens[4] - stateTokens[3] + 1;
375      assert(rows >= 1);
376      assert(rows <= 4);
377      return rows;
378   }
379   else {
380      return 1;
381   }
382}
383#endif
384
385
386/**
387 * Add a new state reference to the parameter list.
388 * This will be used when the program contains something like this:
389 *    PARAM ambient = state.material.front.ambient;
390 *
391 * \param paramList  the parameter list
392 * \param stateTokens  an array of 5 (STATE_LENGTH) state tokens
393 * \return index of the new parameter.
394 */
395GLint
396_mesa_add_state_reference(struct gl_program_parameter_list *paramList,
397                          const gl_state_index stateTokens[STATE_LENGTH])
398{
399   const GLuint size = 4; /* XXX fix */
400   char *name;
401   GLint index;
402
403   /* Check if the state reference is already in the list */
404   for (index = 0; index < (GLint) paramList->NumParameters; index++) {
405      if (!memcmp(paramList->Parameters[index].StateIndexes,
406		  stateTokens, STATE_LENGTH * sizeof(gl_state_index))) {
407	 return index;
408      }
409   }
410
411   name = _mesa_program_state_string(stateTokens);
412   index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
413                               size, GL_NONE,
414                               NULL, (gl_state_index *) stateTokens, 0x0);
415   paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
416
417   /* free name string here since we duplicated it in add_parameter() */
418   free(name);
419
420   return index;
421}
422
423
424/**
425 * Lookup a parameter value by name in the given parameter list.
426 * \return pointer to the float[4] values.
427 */
428gl_constant_value *
429_mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList,
430                             GLsizei nameLen, const char *name)
431{
432   GLint i = _mesa_lookup_parameter_index(paramList, nameLen, name);
433   if (i < 0)
434      return NULL;
435   else
436      return paramList->ParameterValues[i];
437}
438
439
440/**
441 * Given a program parameter name, find its position in the list of parameters.
442 * \param paramList  the parameter list to search
443 * \param nameLen  length of name (in chars).
444 *                 If length is negative, assume that name is null-terminated.
445 * \param name  the name to search for
446 * \return index of parameter in the list.
447 */
448GLint
449_mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
450                             GLsizei nameLen, const char *name)
451{
452   GLint i;
453
454   if (!paramList)
455      return -1;
456
457   if (nameLen == -1) {
458      /* name is null-terminated */
459      for (i = 0; i < (GLint) paramList->NumParameters; i++) {
460         if (paramList->Parameters[i].Name &&
461	     strcmp(paramList->Parameters[i].Name, name) == 0)
462            return i;
463      }
464   }
465   else {
466      /* name is not null-terminated, use nameLen */
467      for (i = 0; i < (GLint) paramList->NumParameters; i++) {
468         if (paramList->Parameters[i].Name &&
469	     strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
470             && strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
471            return i;
472      }
473   }
474   return -1;
475}
476
477
478/**
479 * Look for a float vector in the given parameter list.  The float vector
480 * may be of length 1, 2, 3 or 4.  If swizzleOut is non-null, we'll try
481 * swizzling to find a match.
482 * \param list  the parameter list to search
483 * \param v  the float vector to search for
484 * \param vSize  number of element in v
485 * \param posOut  returns the position of the constant, if found
486 * \param swizzleOut  returns a swizzle mask describing location of the
487 *                    vector elements if found.
488 * \return GL_TRUE if found, GL_FALSE if not found
489 */
490GLboolean
491_mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
492                                const gl_constant_value v[], GLuint vSize,
493                                GLint *posOut, GLuint *swizzleOut)
494{
495   GLuint i;
496
497   assert(vSize >= 1);
498   assert(vSize <= 4);
499
500   if (!list) {
501      *posOut = -1;
502      return GL_FALSE;
503   }
504
505   for (i = 0; i < list->NumParameters; i++) {
506      if (list->Parameters[i].Type == PROGRAM_CONSTANT) {
507         if (!swizzleOut) {
508            /* swizzle not allowed */
509            GLuint j, match = 0;
510            for (j = 0; j < vSize; j++) {
511               if (v[j].u == list->ParameterValues[i][j].u)
512                  match++;
513            }
514            if (match == vSize) {
515               *posOut = i;
516               return GL_TRUE;
517            }
518         }
519         else {
520            /* try matching w/ swizzle */
521             if (vSize == 1) {
522                /* look for v[0] anywhere within float[4] value */
523                GLuint j;
524                for (j = 0; j < list->Parameters[i].Size; j++) {
525                   if (list->ParameterValues[i][j].u == v[0].u) {
526                      /* found it */
527                      *posOut = i;
528                      *swizzleOut = MAKE_SWIZZLE4(j, j, j, j);
529                      return GL_TRUE;
530                   }
531                }
532             }
533             else if (vSize <= list->Parameters[i].Size) {
534                /* see if we can match this constant (with a swizzle) */
535                GLuint swz[4];
536                GLuint match = 0, j, k;
537                for (j = 0; j < vSize; j++) {
538                   if (v[j].u == list->ParameterValues[i][j].u) {
539                      swz[j] = j;
540                      match++;
541                   }
542                   else {
543                      for (k = 0; k < list->Parameters[i].Size; k++) {
544                         if (v[j].u == list->ParameterValues[i][k].u) {
545                            swz[j] = k;
546                            match++;
547                            break;
548                         }
549                      }
550                   }
551                }
552                /* smear last value to remaining positions */
553                for (; j < 4; j++)
554                   swz[j] = swz[j-1];
555
556                if (match == vSize) {
557                   *posOut = i;
558                   *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
559                   return GL_TRUE;
560                }
561             }
562         }
563      }
564   }
565
566   *posOut = -1;
567   return GL_FALSE;
568}
569
570
571struct gl_program_parameter_list *
572_mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
573{
574   struct gl_program_parameter_list *clone;
575   GLuint i;
576
577   clone = _mesa_new_parameter_list();
578   if (!clone)
579      return NULL;
580
581   /** Not too efficient, but correct */
582   for (i = 0; i < list->NumParameters; i++) {
583      struct gl_program_parameter *p = list->Parameters + i;
584      struct gl_program_parameter *pCopy;
585      GLuint size = MIN2(p->Size, 4);
586      GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType,
587                                    list->ParameterValues[i], NULL, 0x0);
588      ASSERT(j >= 0);
589      pCopy = clone->Parameters + j;
590      pCopy->Flags = p->Flags;
591      /* copy state indexes */
592      if (p->Type == PROGRAM_STATE_VAR) {
593         GLint k;
594         for (k = 0; k < STATE_LENGTH; k++) {
595            pCopy->StateIndexes[k] = p->StateIndexes[k];
596         }
597      }
598      else {
599         clone->Parameters[j].Size = p->Size;
600      }
601
602   }
603
604   clone->StateFlags = list->StateFlags;
605
606   return clone;
607}
608
609
610/**
611 * Return a new parameter list which is listA + listB.
612 */
613struct gl_program_parameter_list *
614_mesa_combine_parameter_lists(const struct gl_program_parameter_list *listA,
615                              const struct gl_program_parameter_list *listB)
616{
617   struct gl_program_parameter_list *list;
618
619   if (listA) {
620      list = _mesa_clone_parameter_list(listA);
621      if (list && listB) {
622         GLuint i;
623         for (i = 0; i < listB->NumParameters; i++) {
624            struct gl_program_parameter *param = listB->Parameters + i;
625            _mesa_add_parameter(list, param->Type, param->Name, param->Size,
626                                param->DataType,
627                                listB->ParameterValues[i],
628                                param->StateIndexes,
629                                param->Flags);
630         }
631      }
632   }
633   else if (listB) {
634      list = _mesa_clone_parameter_list(listB);
635   }
636   else {
637      list = NULL;
638   }
639   return list;
640}
641
642
643/**
644 * Count the number of parameters in the last that match the given type.
645 */
646GLuint
647_mesa_num_parameters_of_type(const struct gl_program_parameter_list *list,
648                             gl_register_file type)
649{
650   GLuint i, count = 0;
651   if (list) {
652      for (i = 0; i < list->NumParameters; i++) {
653         if (list->Parameters[i].Type == type)
654            count++;
655      }
656   }
657   return count;
658}
659