1/* 2 * Copyright 2010 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#ifndef GrUserConfig_DEFINED 9#define GrUserConfig_DEFINED 10 11#if defined(GR_USER_CONFIG_FILE) 12 #error "default user config pulled in but GR_USER_CONFIG_FILE is defined." 13#endif 14 15/** 16 * This gives a threshold in bytes of when to map a GrGeometryBuffer vs using 17 * updateData. (Note the depending on the underlying 3D API the update functions 18 * may always be implemented using a map) 19 */ 20//#define GR_GEOM_BUFFER_MAP_THRESHOLD (1<<15) 21 22/** 23 * This gives a threshold in megabytes for the maximum size of the texture cache 24 * in vram. The value is only a default and can be overridden at runtime. 25 */ 26//#define GR_DEFAULT_RESOURCE_CACHE_MB_LIMIT 96 27 28/** 29 * This specifies the maximum number of textures the texture cache can hold 30 * in vram. The value is only a default and can be overridden at runtime. 31 */ 32//#define GR_DEFAULT_RESOURCE_CACHE_COUNT_LIMIT 2048 33 34// Chromium expects to use the per-gl-func callback. 35#define GR_GL_PER_GL_FUNC_CALLBACK 1 36 37// Android's gl2.h provides the new glShaderSource signature 38#define GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE 1 39 40// Android build 41#define GR_ANDROID_BUILD 1 42 43#endif 44