1/*
2 * Copyright 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17// This source file is automatically generated
18
19package android.opengl;
20
21/** OpenGL ES 3.1
22 */
23public class GLES31 extends GLES30 {
24
25    public static final int GL_VERTEX_SHADER_BIT                            = 0x00000001;
26    public static final int GL_FRAGMENT_SHADER_BIT                          = 0x00000002;
27    public static final int GL_UNIFORM_BARRIER_BIT                          = 0x00000004;
28    public static final int GL_TEXTURE_FETCH_BARRIER_BIT                    = 0x00000008;
29    public static final int GL_COMPUTE_SHADER_BIT                           = 0x00000020;
30    public static final int GL_COMMAND_BARRIER_BIT                          = 0x00000040;
31    public static final int GL_PIXEL_BUFFER_BARRIER_BIT                     = 0x00000080;
32    public static final int GL_TEXTURE_UPDATE_BARRIER_BIT                   = 0x00000100;
33    public static final int GL_BUFFER_UPDATE_BARRIER_BIT                    = 0x00000200;
34    public static final int GL_FRAMEBUFFER_BARRIER_BIT                      = 0x00000400;
35    public static final int GL_TRANSFORM_FEEDBACK_BARRIER_BIT               = 0x00000800;
36    public static final int GL_ATOMIC_COUNTER_BARRIER_BIT                   = 0x00001000;
37    public static final int GL_SHADER_STORAGE_BARRIER_BIT                   = 0x00002000;
38    public static final int GL_ALL_SHADER_BITS                              = -1; // 0xFFFFFFFF
39
40    public static final int GL_TEXTURE_WIDTH                                = 0x1000;
41    public static final int GL_TEXTURE_HEIGHT                               = 0x1001;
42    public static final int GL_TEXTURE_INTERNAL_FORMAT                      = 0x1003;
43    public static final int GL_STENCIL_INDEX                                = 0x1901;
44    public static final int GL_TEXTURE_RED_SIZE                             = 0x805C;
45    public static final int GL_TEXTURE_GREEN_SIZE                           = 0x805D;
46    public static final int GL_TEXTURE_BLUE_SIZE                            = 0x805E;
47    public static final int GL_TEXTURE_ALPHA_SIZE                           = 0x805F;
48    public static final int GL_TEXTURE_DEPTH                                = 0x8071;
49    public static final int GL_PROGRAM_SEPARABLE                            = 0x8258;
50    public static final int GL_ACTIVE_PROGRAM                               = 0x8259;
51    public static final int GL_PROGRAM_PIPELINE_BINDING                     = 0x825A;
52    public static final int GL_MAX_COMPUTE_SHARED_MEMORY_SIZE               = 0x8262;
53    public static final int GL_MAX_COMPUTE_UNIFORM_COMPONENTS               = 0x8263;
54    public static final int GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS           = 0x8264;
55    public static final int GL_MAX_COMPUTE_ATOMIC_COUNTERS                  = 0x8265;
56    public static final int GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS      = 0x8266;
57    public static final int GL_COMPUTE_WORK_GROUP_SIZE                      = 0x8267;
58    public static final int GL_MAX_UNIFORM_LOCATIONS                        = 0x826E;
59    public static final int GL_VERTEX_ATTRIB_BINDING                        = 0x82D4;
60    public static final int GL_VERTEX_ATTRIB_RELATIVE_OFFSET                = 0x82D5;
61    public static final int GL_VERTEX_BINDING_DIVISOR                       = 0x82D6;
62    public static final int GL_VERTEX_BINDING_OFFSET                        = 0x82D7;
63    public static final int GL_VERTEX_BINDING_STRIDE                        = 0x82D8;
64    public static final int GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET            = 0x82D9;
65    public static final int GL_MAX_VERTEX_ATTRIB_BINDINGS                   = 0x82DA;
66    public static final int GL_MAX_VERTEX_ATTRIB_STRIDE                     = 0x82E5;
67    public static final int GL_TEXTURE_COMPRESSED                           = 0x86A1;
68    public static final int GL_TEXTURE_DEPTH_SIZE                           = 0x884A;
69    public static final int GL_READ_ONLY                                    = 0x88B8;
70    public static final int GL_WRITE_ONLY                                   = 0x88B9;
71    public static final int GL_READ_WRITE                                   = 0x88BA;
72    public static final int GL_TEXTURE_STENCIL_SIZE                         = 0x88F1;
73    public static final int GL_TEXTURE_RED_TYPE                             = 0x8C10;
74    public static final int GL_TEXTURE_GREEN_TYPE                           = 0x8C11;
75    public static final int GL_TEXTURE_BLUE_TYPE                            = 0x8C12;
76    public static final int GL_TEXTURE_ALPHA_TYPE                           = 0x8C13;
77    public static final int GL_TEXTURE_DEPTH_TYPE                           = 0x8C16;
78    public static final int GL_TEXTURE_SHARED_SIZE                          = 0x8C3F;
79    public static final int GL_SAMPLE_POSITION                              = 0x8E50;
80    public static final int GL_SAMPLE_MASK                                  = 0x8E51;
81    public static final int GL_SAMPLE_MASK_VALUE                            = 0x8E52;
82    public static final int GL_MAX_SAMPLE_MASK_WORDS                        = 0x8E59;
83    public static final int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET            = 0x8E5E;
84    public static final int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET            = 0x8E5F;
85    public static final int GL_MAX_IMAGE_UNITS                              = 0x8F38;
86    public static final int GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES         = 0x8F39;
87    public static final int GL_IMAGE_BINDING_NAME                           = 0x8F3A;
88    public static final int GL_IMAGE_BINDING_LEVEL                          = 0x8F3B;
89    public static final int GL_IMAGE_BINDING_LAYERED                        = 0x8F3C;
90    public static final int GL_IMAGE_BINDING_LAYER                          = 0x8F3D;
91    public static final int GL_IMAGE_BINDING_ACCESS                         = 0x8F3E;
92    public static final int GL_DRAW_INDIRECT_BUFFER                         = 0x8F3F;
93    public static final int GL_DRAW_INDIRECT_BUFFER_BINDING                 = 0x8F43;
94    public static final int GL_VERTEX_BINDING_BUFFER                        = 0x8F4F;
95    public static final int GL_IMAGE_2D                                     = 0x904D;
96    public static final int GL_IMAGE_3D                                     = 0x904E;
97    public static final int GL_IMAGE_CUBE                                   = 0x9050;
98    public static final int GL_IMAGE_2D_ARRAY                               = 0x9053;
99    public static final int GL_INT_IMAGE_2D                                 = 0x9058;
100    public static final int GL_INT_IMAGE_3D                                 = 0x9059;
101    public static final int GL_INT_IMAGE_CUBE                               = 0x905B;
102    public static final int GL_INT_IMAGE_2D_ARRAY                           = 0x905E;
103    public static final int GL_UNSIGNED_INT_IMAGE_2D                        = 0x9063;
104    public static final int GL_UNSIGNED_INT_IMAGE_3D                        = 0x9064;
105    public static final int GL_UNSIGNED_INT_IMAGE_CUBE                      = 0x9066;
106    public static final int GL_UNSIGNED_INT_IMAGE_2D_ARRAY                  = 0x9069;
107    public static final int GL_IMAGE_BINDING_FORMAT                         = 0x906E;
108    public static final int GL_IMAGE_FORMAT_COMPATIBILITY_TYPE              = 0x90C7;
109    public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE           = 0x90C8;
110    public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS          = 0x90C9;
111    public static final int GL_MAX_VERTEX_IMAGE_UNIFORMS                    = 0x90CA;
112    public static final int GL_MAX_FRAGMENT_IMAGE_UNIFORMS                  = 0x90CE;
113    public static final int GL_MAX_COMBINED_IMAGE_UNIFORMS                  = 0x90CF;
114    public static final int GL_SHADER_STORAGE_BUFFER                        = 0x90D2;
115    public static final int GL_SHADER_STORAGE_BUFFER_BINDING                = 0x90D3;
116    public static final int GL_SHADER_STORAGE_BUFFER_START                  = 0x90D4;
117    public static final int GL_SHADER_STORAGE_BUFFER_SIZE                   = 0x90D5;
118    public static final int GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS             = 0x90D6;
119    public static final int GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS           = 0x90DA;
120    public static final int GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS            = 0x90DB;
121    public static final int GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS           = 0x90DC;
122    public static final int GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS           = 0x90DD;
123    public static final int GL_MAX_SHADER_STORAGE_BLOCK_SIZE                = 0x90DE;
124    public static final int GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT       = 0x90DF;
125    public static final int GL_DEPTH_STENCIL_TEXTURE_MODE                   = 0x90EA;
126    public static final int GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS           = 0x90EB;
127    public static final int GL_DISPATCH_INDIRECT_BUFFER                     = 0x90EE;
128    public static final int GL_DISPATCH_INDIRECT_BUFFER_BINDING             = 0x90EF;
129    public static final int GL_TEXTURE_2D_MULTISAMPLE                       = 0x9100;
130    public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE               = 0x9104;
131    public static final int GL_TEXTURE_SAMPLES                              = 0x9106;
132    public static final int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS               = 0x9107;
133    public static final int GL_SAMPLER_2D_MULTISAMPLE                       = 0x9108;
134    public static final int GL_INT_SAMPLER_2D_MULTISAMPLE                   = 0x9109;
135    public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE          = 0x910A;
136    public static final int GL_MAX_COLOR_TEXTURE_SAMPLES                    = 0x910E;
137    public static final int GL_MAX_DEPTH_TEXTURE_SAMPLES                    = 0x910F;
138    public static final int GL_MAX_INTEGER_SAMPLES                          = 0x9110;
139    public static final int GL_COMPUTE_SHADER                               = 0x91B9;
140    public static final int GL_MAX_COMPUTE_UNIFORM_BLOCKS                   = 0x91BB;
141    public static final int GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS              = 0x91BC;
142    public static final int GL_MAX_COMPUTE_IMAGE_UNIFORMS                   = 0x91BD;
143    public static final int GL_MAX_COMPUTE_WORK_GROUP_COUNT                 = 0x91BE;
144    public static final int GL_MAX_COMPUTE_WORK_GROUP_SIZE                  = 0x91BF;
145    public static final int GL_ATOMIC_COUNTER_BUFFER                        = 0x92C0;
146    public static final int GL_ATOMIC_COUNTER_BUFFER_BINDING                = 0x92C1;
147    public static final int GL_ATOMIC_COUNTER_BUFFER_START                  = 0x92C2;
148    public static final int GL_ATOMIC_COUNTER_BUFFER_SIZE                   = 0x92C3;
149    public static final int GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS            = 0x92CC;
150    public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS          = 0x92D0;
151    public static final int GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS          = 0x92D1;
152    public static final int GL_MAX_VERTEX_ATOMIC_COUNTERS                   = 0x92D2;
153    public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTERS                 = 0x92D6;
154    public static final int GL_MAX_COMBINED_ATOMIC_COUNTERS                 = 0x92D7;
155    public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE               = 0x92D8;
156    public static final int GL_ACTIVE_ATOMIC_COUNTER_BUFFERS                = 0x92D9;
157    public static final int GL_UNSIGNED_INT_ATOMIC_COUNTER                  = 0x92DB;
158    public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS           = 0x92DC;
159    public static final int GL_UNIFORM                                      = 0x92E1;
160    public static final int GL_UNIFORM_BLOCK                                = 0x92E2;
161    public static final int GL_PROGRAM_INPUT                                = 0x92E3;
162    public static final int GL_PROGRAM_OUTPUT                               = 0x92E4;
163    public static final int GL_BUFFER_VARIABLE                              = 0x92E5;
164    public static final int GL_SHADER_STORAGE_BLOCK                         = 0x92E6;
165    public static final int GL_TRANSFORM_FEEDBACK_VARYING                   = 0x92F4;
166    public static final int GL_ACTIVE_RESOURCES                             = 0x92F5;
167    public static final int GL_MAX_NAME_LENGTH                              = 0x92F6;
168    public static final int GL_MAX_NUM_ACTIVE_VARIABLES                     = 0x92F7;
169    public static final int GL_NAME_LENGTH                                  = 0x92F9;
170    public static final int GL_TYPE                                         = 0x92FA;
171    public static final int GL_ARRAY_SIZE                                   = 0x92FB;
172    public static final int GL_OFFSET                                       = 0x92FC;
173    public static final int GL_BLOCK_INDEX                                  = 0x92FD;
174    public static final int GL_ARRAY_STRIDE                                 = 0x92FE;
175    public static final int GL_MATRIX_STRIDE                                = 0x92FF;
176    public static final int GL_IS_ROW_MAJOR                                 = 0x9300;
177    public static final int GL_ATOMIC_COUNTER_BUFFER_INDEX                  = 0x9301;
178    public static final int GL_BUFFER_BINDING                               = 0x9302;
179    public static final int GL_BUFFER_DATA_SIZE                             = 0x9303;
180    public static final int GL_NUM_ACTIVE_VARIABLES                         = 0x9304;
181    public static final int GL_ACTIVE_VARIABLES                             = 0x9305;
182    public static final int GL_REFERENCED_BY_VERTEX_SHADER                  = 0x9306;
183    public static final int GL_REFERENCED_BY_FRAGMENT_SHADER                = 0x930A;
184    public static final int GL_REFERENCED_BY_COMPUTE_SHADER                 = 0x930B;
185    public static final int GL_TOP_LEVEL_ARRAY_SIZE                         = 0x930C;
186    public static final int GL_TOP_LEVEL_ARRAY_STRIDE                       = 0x930D;
187    public static final int GL_LOCATION                                     = 0x930E;
188    public static final int GL_FRAMEBUFFER_DEFAULT_WIDTH                    = 0x9310;
189    public static final int GL_FRAMEBUFFER_DEFAULT_HEIGHT                   = 0x9311;
190    public static final int GL_FRAMEBUFFER_DEFAULT_SAMPLES                  = 0x9313;
191    public static final int GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS   = 0x9314;
192    public static final int GL_MAX_FRAMEBUFFER_WIDTH                        = 0x9315;
193    public static final int GL_MAX_FRAMEBUFFER_HEIGHT                       = 0x9316;
194    public static final int GL_MAX_FRAMEBUFFER_SAMPLES                      = 0x9318;
195
196    native private static void _nativeClassInit();
197    static {
198        _nativeClassInit();
199    }
200
201    private GLES31() {}
202