1/* 2 * Copyright (c) 2011 Intel Corporation. All Rights Reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the 6 * "Software"), to deal in the Software without restriction, including 7 * without limitation the rights to use, copy, modify, merge, publish, 8 * distribute, sub license, and/or sell copies of the Software, and to 9 * permit persons to whom the Software is furnished to do so, subject to 10 * the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the 13 * next paragraph) shall be included in all copies or substantial portions 14 * of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 19 * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR 20 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 21 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 22 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 * 24 * Authors: 25 * Waldo Bastian <waldo.bastian@intel.com> 26 * 27 */ 28 29#include "object_heap.h" 30 31#include <stdlib.h> 32#include <string.h> 33 34#include "psb_def.h" 35#include "psb_drv_debug.h" 36 37#define LAST_FREE -1 38#define ALLOCATED -2 39#define SUSPENDED -3 40 41/* 42 * Expands the heap 43 * Return 0 on success, -1 on error 44 */ 45static int object_heap_expand(object_heap_p heap) 46{ 47 int i; 48 int malloc_error = FALSE; 49 object_base_p *new_heap_index; 50 int next_free; 51 int new_heap_size = heap->heap_size + heap->heap_increment; 52 53 new_heap_index = (object_base_p *) realloc(heap->heap_index, new_heap_size * sizeof(object_base_p)); 54 if (NULL == new_heap_index) { 55 return -1; /* Out of memory */ 56 } 57 heap->heap_index = new_heap_index; 58 next_free = heap->next_free; 59 for (i = new_heap_size; i-- > heap->heap_size;) { 60 object_base_p obj = (object_base_p) calloc(1, heap->object_size); 61 heap->heap_index[i] = obj; 62 if (NULL == obj) { 63 malloc_error = TRUE; 64 continue; /* Clean up after the loop is completely done */ 65 } 66 obj->id = i + heap->id_offset; 67 obj->next_free = next_free; 68 next_free = i; 69 } 70 71 if (malloc_error) { 72 /* Clean up the mess */ 73 for (i = new_heap_size; i-- > heap->heap_size;) { 74 if (heap->heap_index[i]) { 75 free(heap->heap_index[i]); 76 } 77 } 78 /* heap->heap_index is left as is */ 79 return -1; /* Out of memory */ 80 } 81 heap->next_free = next_free; 82 heap->heap_size = new_heap_size; 83 return 0; /* Success */ 84} 85 86/* 87 * Return 0 on success, -1 on error 88 */ 89int object_heap_init(object_heap_p heap, int object_size, int id_offset) 90{ 91 heap->object_size = object_size; 92 heap->id_offset = id_offset & OBJECT_HEAP_OFFSET_MASK; 93 heap->heap_size = 0; 94 heap->heap_increment = 16; 95 heap->heap_index = NULL; 96 heap->next_free = LAST_FREE; 97 return object_heap_expand(heap); 98} 99 100/* 101 * Allocates an object 102 * Returns the object ID on success, returns -1 on error 103 */ 104int object_heap_allocate(object_heap_p heap) 105{ 106 object_base_p obj; 107 if (LAST_FREE == heap->next_free) { 108 if (-1 == object_heap_expand(heap)) { 109 return -1; /* Out of memory */ 110 } 111 } 112 ASSERT(heap->next_free >= 0); 113 114 obj = heap->heap_index[heap->next_free]; 115 heap->next_free = obj->next_free; 116 obj->next_free = ALLOCATED; 117 return obj->id; 118} 119 120/* 121 * Lookup an object by object ID 122 * Returns a pointer to the object on success, returns NULL on error 123 */ 124object_base_p object_heap_lookup(object_heap_p heap, int id) 125{ 126 object_base_p obj; 127 if ((id < heap->id_offset) || (id > (heap->heap_size + heap->id_offset))) { 128 return NULL; 129 } 130 id &= OBJECT_HEAP_ID_MASK; 131 obj = heap->heap_index[id]; 132 133 /* Check if the object has in fact been allocated */ 134#if 0 135 if (obj->next_free != ALLOCATED) { 136 return NULL; 137 } 138#endif 139 return obj; 140} 141 142/* 143 * Iterate over all objects in the heap. 144 * Returns a pointer to the first object on the heap, returns NULL if heap is empty. 145 */ 146object_base_p object_heap_first(object_heap_p heap, object_heap_iterator *iter) 147{ 148 *iter = -1; 149 return object_heap_next(heap, iter); 150} 151 152/* 153 * Iterate over all objects in the heap. 154 * Returns a pointer to the next object on the heap, returns NULL if heap is empty. 155 */ 156object_base_p object_heap_next(object_heap_p heap, object_heap_iterator *iter) 157{ 158 object_base_p obj; 159 int i = *iter + 1; 160 while (i < heap->heap_size) { 161 obj = heap->heap_index[i]; 162 if ((obj->next_free == ALLOCATED) || (obj->next_free == SUSPENDED)) { 163 *iter = i; 164 return obj; 165 } 166 i++; 167 } 168 *iter = i; 169 return NULL; 170} 171 172 173 174/* 175 * Frees an object 176 */ 177void object_heap_free(object_heap_p heap, object_base_p obj) 178{ 179 /* Don't complain about NULL pointers */ 180 if (NULL != obj) { 181 /* Check if the object has in fact been allocated */ 182 ASSERT((obj->next_free == ALLOCATED) || (obj->next_free == SUSPENDED)); 183 184 obj->next_free = heap->next_free; 185 heap->next_free = obj->id & OBJECT_HEAP_ID_MASK; 186 } 187} 188 189/* 190 * Destroys a heap, the heap must be empty. 191 */ 192void object_heap_destroy(object_heap_p heap) 193{ 194 object_base_p obj; 195 int i; 196 for (i = 0; i < heap->heap_size; i++) { 197 /* Check if object is not still allocated */ 198 obj = heap->heap_index[i]; 199 ASSERT(obj->next_free != ALLOCATED); 200 ASSERT(obj->next_free != SUSPENDED); 201 /* Free object itself */ 202 free(obj); 203 } 204 free(heap->heap_index); 205 heap->heap_size = 0; 206 heap->heap_index = NULL; 207 heap->next_free = LAST_FREE; 208} 209 210/* 211 * Suspend an object 212 * Suspended objects can not be looked up 213 */ 214void object_heap_suspend_object(object_base_p obj, int suspend) 215{ 216 if (suspend) { 217 ASSERT(obj->next_free == ALLOCATED); 218 obj->next_free = SUSPENDED; 219 } else { 220 ASSERT(obj->next_free == SUSPENDED); 221 obj->next_free = ALLOCATED; 222 } 223} 224