History log of /external/deqp/modules/gles3/functional/es3fTextureMipmapTests.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
e8ef296162c99669d786b805a148b9a3e8ae5831 30-Jan-2015 Pyry Haulos <phaulos@google.com> Allow for larger LOD difference and fix another offset bug

Certain valid implementations were failing couple of
mipmap.cube.projected tests and the reason appears to be that sampling
analytical derivatives around pixel neighborhood may give too tight LOD
bounds, especially if one or more samples fall into different faces.

This change compensates for the difference by reducing assumed LOD
precision down to 3 bits.

In addition this change fixes another LOD offset issue missed by
previous CL.

Bug: 19170879
Change-Id: I5c154294f2b47222f6910e89dfdd372d7d8233bd
/external/deqp/modules/gles3/functional/es3fTextureMipmapTests.cpp
b9df7b5d58961270c55c87000a38a8ccbbdc19e9 21-Jan-2015 Pyry Haulos <phaulos@google.com> Allow geometry variation in 3D texture filtering tests

3D texture verification code was expecting geometry to match exactly
between the result and the reference. This was causing false negatives
on some HW.

Bug: 19092978
Change-Id: I7f20a0dc659e33c5ca3a6c88a0d242267f24fe6a
/external/deqp/modules/gles3/functional/es3fTextureMipmapTests.cpp
3c827367444ee418f129b2c238299f49d3264554 02-Sep-2014 Jarkko Poyry <jpoyry@google.com> Import dEQP.

Import drawElements Quality Program from an internal repository.

Bug: 17388917
Change-Id: Ic109fe4a57e31b2a816113d90fbdf51a43e7abeb
/external/deqp/modules/gles3/functional/es3fTextureMipmapTests.cpp