e8ef296162c99669d786b805a148b9a3e8ae5831 |
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30-Jan-2015 |
Pyry Haulos <phaulos@google.com> |
Allow for larger LOD difference and fix another offset bug Certain valid implementations were failing couple of mipmap.cube.projected tests and the reason appears to be that sampling analytical derivatives around pixel neighborhood may give too tight LOD bounds, especially if one or more samples fall into different faces. This change compensates for the difference by reducing assumed LOD precision down to 3 bits. In addition this change fixes another LOD offset issue missed by previous CL. Bug: 19170879 Change-Id: I5c154294f2b47222f6910e89dfdd372d7d8233bd
/external/deqp/modules/gles3/functional/es3fTextureMipmapTests.cpp
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b9df7b5d58961270c55c87000a38a8ccbbdc19e9 |
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21-Jan-2015 |
Pyry Haulos <phaulos@google.com> |
Allow geometry variation in 3D texture filtering tests 3D texture verification code was expecting geometry to match exactly between the result and the reference. This was causing false negatives on some HW. Bug: 19092978 Change-Id: I7f20a0dc659e33c5ca3a6c88a0d242267f24fe6a
/external/deqp/modules/gles3/functional/es3fTextureMipmapTests.cpp
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3c827367444ee418f129b2c238299f49d3264554 |
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02-Sep-2014 |
Jarkko Poyry <jpoyry@google.com> |
Import dEQP. Import drawElements Quality Program from an internal repository. Bug: 17388917 Change-Id: Ic109fe4a57e31b2a816113d90fbdf51a43e7abeb
/external/deqp/modules/gles3/functional/es3fTextureMipmapTests.cpp
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