History log of /external/llvm/include/llvm/CodeGen/PBQP/Solution.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
36b56886974eae4f9c5ebc96befd3e7bfe5de338 24-Apr-2014 Stephen Hines <srhines@google.com> Update to LLVM 3.5a.

Change-Id: Ifadecab779f128e62e430c2b4f6ddd84953ed617
/external/llvm/include/llvm/CodeGen/PBQP/Solution.h
332cbf1d4503fcad3b5f3bf6ff73889feff03ad7 09-Nov-2013 NAKAMURA Takumi <geek4civic@gmail.com> include/llvm/CodeGen/PBQP: Update @param(s) in comments. [-Wdocumentation]

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/external/llvm/include/llvm/CodeGen/PBQP/Solution.h
a91d7b170b57e3ccb715e331575ef198e51cd304 09-Nov-2013 Lang Hames <lhames@gmail.com> Re-apply r194300 with fixes for warnings.



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/external/llvm/include/llvm/CodeGen/PBQP/Solution.h
ceb0d9c085492151f8e4538119bf3de29ff935c0 09-Nov-2013 Nick Lewycky <nicholas@mxc.ca> Revert r194300 which broke the build.


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/external/llvm/include/llvm/CodeGen/PBQP/Solution.h
fc93ae629e49b00fc1cc536d93f1b106bcd0937d 09-Nov-2013 Lang Hames <lhames@gmail.com> Rewrite the PBQP graph data structure.

The new graph structure replaces the node and edge linked lists with vectors.
Free lists (well, free vectors) are used for fast insertion/deletion.

The ultimate aim is to make PBQP graphs cheap to clone. The motivation is that
the PBQP solver destructively consumes input graphs while computing a solution,
forcing the graph to be fully reconstructed for each round of PBQP. This
imposes a high cost on large functions, which often require several rounds of
solving/spilling to find a final register allocation. If we can cheaply clone
the PBQP graph and incrementally update it between rounds then hopefully we can
reduce this cost. Further, once we begin pooling matrix/vector values (future
work), we can cache some PBQP solver metadata and share it between cloned
graphs, allowing the PBQP solver to re-use some of the computation done in
earlier rounds.

For now this is just a data structure update. The allocator and solver still
use the graph the same way as before, fully reconstructing it between each
round. I expect no material change from this update, although it may change
the iteration order of the nodes, causing ties in the solver to break in
different directions, and this could perturb the generated allocations
(hopefully in a completely benign way).

Thanks very much to Arnaud Allard de Grandmaison for encouraging me to get back
to work on this, and for a lot of discussion and many useful PBQP test cases.



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255f89faee13dc491cb64fbeae3c763e7e2ea4e6 03-Dec-2012 Chandler Carruth <chandlerc@gmail.com> Sort the #include lines for the include/... tree with the script.

AKA: Recompile *ALL* the source code!

This one went much better. No manual edits here. I spot-checked for
silliness and grep-checked for really broken edits and everything seemed
good. It all still compiles. Yell if you see something that looks goofy.

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eb6c8f53b4df1488f3d07c11af8f754cc4620f3a 18-Sep-2010 Lang Hames <lhames@gmail.com> Added a separate class (PBQPBuilder) for PBQP Problem construction. This class can be extended to support custom constraints.

For now the allocator still uses the old (internal) construction mechanism by default. This will be phased out soon assuming
no issues with the builder system come up.

To invoke the new construction mechanism just pass '-regalloc=pbqp -pbqp-builder' to llc. To provide custom constraints a
Target just needs to extend PBQPBuilder and pass an instance of their derived builder to the RegAllocPBQP constructor.



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