History log of /external/mesa3d/src/egl/main/eglimage.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
e6a33570b73aa56c87818d7f67a122d4427b7841 05-Jul-2012 Kristian Høgsberg <krh@bitplanet.net> egl: Add EGL_WAYLAND_PLANE_WL attribute

This lets us specify the plane to create the image for for multiplanar
wl_buffers.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
/external/mesa3d/src/egl/main/eglimage.h
f2001df508fda599a18b3586d2775e970a3db13a 02-Jul-2011 Chia-I Wu <olv@lunarg.com> egl: add copyright notices

The list of copyright holders could be incomplete. Please update
directly or notify me if your name is missing.
/external/mesa3d/src/egl/main/eglimage.h
d19afc57fe49816f3f3290410e0124d326577be2 22-Oct-2010 Chia-I Wu <olv@lunarg.com> egl: Use reference counting to replace IsLinked or IsBound.

Remove all _egl<Res>IsLinked and _egl<Res>IsBound. Update
_eglBindContext and drivers to do reference counting.
/external/mesa3d/src/egl/main/eglimage.h
dc4f845c37a8446de19036e24fd397a0aa864c02 23-Oct-2010 Chia-I Wu <olv@lunarg.com> egl: Add reference count for resources.

This is a really simple mechanism. There is no atomicity and the caller
is expected to hold the display lock.
/external/mesa3d/src/egl/main/eglimage.h
4ce33ec606292d92eff5afad6f50e1acc7109729 22-Oct-2010 Chia-I Wu <olv@lunarg.com> egl: Drop dpy argument from the link functions.

All display resources are already initialized with a display. Linking
simply links a resource to its display.
/external/mesa3d/src/egl/main/eglimage.h
25328509c90dc205b9561b5265e478af2873438b 22-Oct-2010 Chia-I Wu <olv@lunarg.com> egl: Move fallback routines to eglfallbacks.c.

We do not want them to be all over the places.
/external/mesa3d/src/egl/main/eglimage.h
5664a983867038de48e71b65df89e0e254085af2 22-Oct-2010 Chia-I Wu <olv@lunarg.com> egl: Parse image attributes with _eglParseImageAttribList.

Avoid code duplications.
/external/mesa3d/src/egl/main/eglimage.h
713c8734f45b51b3758ecc95b96cf7b5aecacec8 22-Oct-2010 Chia-I Wu <olv@lunarg.com> egl: Move attributes in _EGLImage to _EGLImageAttribs.

The opaque nature of EGLImage implies that extensions almost always
define their own attributes. Move attributes in _EGLImage to
_EGLImageAttribs and add a helper function to parse attribute lists.
/external/mesa3d/src/egl/main/eglimage.h
0135e5d6c83add5e539492a4899504e33f3f2434 31-Jan-2010 Chia-I Wu <olvaffe@gmail.com> egl: Add support for more EGLImage extensions to EGL core.

Add support EGL_KHR_vg_parent_image and EGL_KHR_gl_*. This is as simple
as adding some flags that can be enabled. Individual drivers need to
implement the extensions before enbaling the flags.
/external/mesa3d/src/egl/main/eglimage.h
d69242be55091e53b0ae2cfa6282790ce1862f29 31-Jan-2010 Chia-I Wu <olvaffe@gmail.com> egl: Initialize display resources with their display.

Change _eglInitSurface, _eglInitContext, and _eglInitImage to take an
_EGLDisplay instead of an _EGLDriver. This is a more natural form, and
plus, the display encodes information such as the extensions supported
that might be required for attribute list parsing.
/external/mesa3d/src/egl/main/eglimage.h
dbb866ab33862defc2749134805bafebf323fd11 25-Jan-2010 Chia-I Wu <olvaffe@gmail.com> egl: Make resource void pointer in _eglCheckResource.

This emphasizes the fact that the resource to be checked could really be
invalid and have an unknown type.
/external/mesa3d/src/egl/main/eglimage.h
a1c4a8a3c855d52fbfef10023b9a8f116e163a97 15-Aug-2009 Chia-I Wu <olvaffe@gmail.com> egl: Add support for EGL_KHR_image.

Individual drivers still need to implement the API hooks.
/external/mesa3d/src/egl/main/eglimage.h