7045f222cdd3a50f03e66ae2c184af17d9c32364 |
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02-Jan-2013 |
Brian Paul <brianp@vmware.com> |
gallivm: support more immediates in lp_build_tgsi_info() Bump limit from 32 to 128. Fixes http://bugs.freedesktop.org/show_bug.cgi?id=58545 (cherry picked from commit 1b6ba9c4c840e291cbbe19a8601b56d1d103179c) Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_info.c
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9bc58d941ac32d10c6b4c601e0c4c6e00876d738 |
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25-Apr-2012 |
James Benton <jbenton@vmware.com> |
llvmpipe: Check when a shader does not satisfy 0 < imm < 1. Signed-off-by: José Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_info.c
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85b5dac705fcf3fafb734696e1f863cfc21e2d6e |
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05-Jan-2012 |
Brian Paul <brianp@vmware.com> |
tgsi: consolidate TGSI string arrays in new tgsi_strings.h There was some duplication between the tgsi_dump.c and tgsi_text.c files. Also use some static assertions to help catch errors when adding new TGSI values. v2: put strings in tgsi_strings.c file instead of the .h file. Reviewed-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_info.c
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d8452a0be810d7176b0cbfe6632fc0f8016b5733 |
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05-Sep-2011 |
Marek Olšák <maraeo@gmail.com> |
gallium: add shadow 1D and 2D array samplers to TGSI And filling in all the switch statements in auxiliary. Mostly untested.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_info.c
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5f2deba9f3f3f9230a9fdd2848e20c1e23e98b8f |
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08-Jun-2011 |
Brian Paul <brianp@vmware.com> |
gallium: s/bool/boolean/
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_info.c
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bee22ed6b9425fa4681211e84d0a61467975195f |
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13-Oct-2010 |
Vinson Lee <vlee@vmware.com> |
gallivm: Remove unnecessary header.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_info.c
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6fbd4faf971a0091815211c4d1385c9a4fb0adc6 |
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12-Oct-2010 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Name anonymous union.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_info.c
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7c1b5772a81c4f701ae9a6208c9e34792c05d4ab |
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02-Sep-2010 |
José Fonseca <jfonseca@vmware.com> |
gallivm: More detailed analysis of tgsi shaders. To allow more optimizations, in particular for direct textures.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_info.c
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