History log of /external/mesa3d/src/gallium/auxiliary/vl/vl_mc.h
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8abbdb8865890e1a39ebbbfae38422014f80072a 25-Jan-2012 Christian König <deathsimple@vodafone.de> vl: rename VL_MAX_PLANES to VL_NUM_COMPONENTS

Signed-off-by: Christian König <deathsimple@vodafone.de>
/external/mesa3d/src/gallium/auxiliary/vl/vl_mc.h
bce506ffc09c44552c3d1053c6a0450b8f010292 22-Dec-2011 Christian König <deathsimple@vodafone.de> vl: seperate shader buffers from components

Buffers for shader based decoding can now be
released without its component still being around.

Signed-off-by: Christian König <deathsimple@vodafone.de>
Acked-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
/external/mesa3d/src/gallium/auxiliary/vl/vl_mc.h
19bcd21ed151cf1716f2f87dff0f712231aa2ce7 27-Aug-2011 Kai Wasserbäch <kai@dev.carbon-project.org> vl: Fix include style

As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.

[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>

Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/auxiliary/vl/vl_mc.h
c5110a1bfab8e97b8b958d42dd294a426310d1e2 13-Jul-2011 Christian König <deathsimple@vodafone.de> [g3dvl] implement workaround for missing blender clamp control

It's about 20% slower, but should at least work with every hardware.
/external/mesa3d/src/gallium/auxiliary/vl/vl_mc.h
7f04fe5338d0846ec9a6003033da5357d2785c8b 25-Apr-2011 Christian König <deathsimple@vodafone.de> [g3dvl] merge idct stage 2 and mc ycbcr stage into a single draw
/external/mesa3d/src/gallium/auxiliary/vl/vl_mc.h
3ea7e2713c836f23d59c4034385609e371a94c8d 24-Apr-2011 Christian König <deathsimple@vodafone.de> [g3dvl] start supporting different render target formats

Let's start with NV12, but anything else shouldn't be much of a problem any more.
/external/mesa3d/src/gallium/auxiliary/vl/vl_mc.h
b8a6e0e6fc451096d684a1e18529ab4879cdba0a 17-Apr-2011 Christian König <deathsimple@vodafone.de> [g3dvl] give mv their own vertex buffer back
/external/mesa3d/src/gallium/auxiliary/vl/vl_mc.h
ca79aeb91e914ac1a4774d51ca49911406377407 17-Apr-2011 Christian König <deathsimple@vodafone.de> [g3dvl] rename vl_mpeg12_mc_renderer into vl_mc

It's still not 100% free from mpeg12 specific stuff,
but should now be a good start for other codecs.
/external/mesa3d/src/gallium/auxiliary/vl/vl_mc.h